
The wooden floorboards of Seth's home creak under his weight, the silence heavy after the frantic chaos of the King's hall. Outside, the wind howls through the gaps in the wall, rattling the loose shutter. Seth tosses his beanie onto the scarred pine table, his hand trembling slightly as he reaches for a glass of water. A sudden, sharp rap at the door freezes him in place.

Seth
Not now. I just need one night without an ambush, a demand, or a dead friend.

Seth
Who is it? Speak up or get lost.

Scout
It’s me, Seth. The King sent me. It’s about the eastern patrol. They never checked in.

Seth
The eastern flank again. It never ends. If they’re gone, they’re dead, and the King is just sending more good men into a grinder.

Seth
Give me a second, Scout. Don't come in until I say so.
“Open the door and tell her I'll deal with it when I can and to send miller and Abraham up”
FAILURE (Good Diplomacy, rolled -2)

Seth pulls the door open with a sharp, aggressive jerk, his face a mask of exhaustion and irritation. The Scout stands on the porch, her boots coated in fresh, dark mud. Before Seth can finish his command, the Scout lunges forward, shoving the door wide open with her shoulder. Her expression is frantic, eyes darting toward the treeline.

Scout
Miller and Abraham are dead, Seth. We didn't lose the flank. We were hunted.

Seth
Dead. Both of them. The Saviors are closer than the patrols ever estimated.

Scout
Negan is already here. They followed my trail. You have to move, now.

Seth
Dammit.

Seth
I didn't want this tonight. I wanted a plan, not a funeral. I have to secure the perimeter before they breach the wall.
A heavy metallic thud echoes from the perimeter wall as the sound of splintering wood cuts through the howling wind. The scouts eyes widen, and she pulls a serrated combat knife from her sheath, her knuckles white.
+ Scene Quest Added
Defend the home from the Saviors
“Open the door and tell her I'll deal with it when I can and to send miller and Abraham up”
SUCCESS (Legendary Tactics, rolled -2)


Seth
The wall is compromised. The Saviors didn't come to negotiate, they came to finish what the patrols started.

Seth
Forget them. They aren't coming back. Get to the armory and prep the secondary defenses. I'm checking the perimeter.
Seth shoves past the Scout, his hand instantly finding the cold grip of the Desert Eagle tucked into his waistband. He sprints into the dark, his boots crunching over shattered wood as the outer gate groans under a second, heavier impact. A flashlight beam cuts through the rain from the treeline, dancing erratically across the mud. It stops directly on Seth, blinding him for a split second. A whistle pierces the wind, rhythmic and haunting.

Seth
Negan. He wants me to know he's here.
More figures emerge from the shadows, their silhouettes jagged against the distant flickering fire of the infirmary. Seth drops into a tactical crouch behind an overturned cart, his weapon leveled at the shifting shapes in the dark.
“As Miller and Abraham walk out of the dark well Abraham was whistling and Seth says what the hell you guys you can't be going around the kingdom at night like that whistling but I invite them inside my house to have a drink”
SUCCESS (Great Perception, rolled +1)


Seth
What the hell are you doing? You two know better than to sneak around the Kingdom at night. Especially with that goddamn whistling.
The figures step into the spill of the porch light. The heavy, familiar frame of Abraham and the lean, sharp look of Miller stand amidst the rain. Abraham halts, the mocking whistle dying on his lips as he meets Seth's cold, leveled stare. His clothes are soaked, clinging to his skin, but there is no sign of blood or struggle.

Seth
They don't look like prisoners. They don't even look like they've been through a fight. Something is fundamentally wrong here.

Seth
Get inside. Now. We need to talk, and I have a bottle of bourbon that isn't going to drink itself.
Seth keeps the Desert Eagle lowered but ready, ushering the two men toward the threshold of his home. As they step past the broken gate, the shadows behind them seem to lengthen, pulsating with the rhythmic, unseen movement of a much larger, darker force waiting in the treeline.
“Abraham says I can't argue with that and miller says I could use the company”
SUCCESS (Good Diplomacy, rolled -1)


Abraham
I can't argue with that, Seth. It’s been a hell of a long night.

Miller
Yeah. I think I could use the company, too.
Abraham steps over the threshold, his boots thudding heavily on the hardwood, while Miller lingers a heartbeat longer, his eyes flickering toward the dark, rustling brush of the treeline. The rain turns to a torrential downpour, blurring the silhouettes of the woods into a singular, shifting wall of black.

Seth
If they are here, and the Saviors are right behind them, then I just invited the wolf into the sheepfold. But if I shut them out, I leave them to be slaughtered on my porch.
Seth turns his back for a split second to grab the bourbon from the side table, his hand tight around the neck of the glass bottle. A sudden, sharp crack echoes from the woods—not a gunshot, but the unmistakable sound of a heavy branch snapping under a boot.
“It was just thunder and lightning cuz of the storm good thing these two are here because I can't stop going crazy I'm thinking something's after me is 24/7”
SUCCESS (Good Diplomacy, rolled +2)


Seth
Easy. It’s just the storm throwing its weight around. The wind is punishing the trees out there, and I’m letting my mind turn every creak into a death sentence. It’s good you two are here. My head has been playing games with me for days. I can't keep living like I'm being hunted every second of the night.

Abraham
I hear you, Seth. Paranoia is the only thing that keeps us breathing, but it'll kill your spirit just as quick as a bite.

Miller
Yeah, let’s get that door locked up tight. We’re all just tired.
The tension in the room dips, the shared normalcy of their voices cutting through the static of the rain. Seth lowers the bottle, his shoulders finally dropping from their rigid, defensive height. Outside, the woods go deathly silent, the wind dying as quickly as it rose.

Seth
Maybe I am losing it. Maybe this is just a night in the Kingdom, and nothing more.
“We I'll have a seat around the table with a windup radio playing in the background and talk about what we did before the fall how things are going inside of the Kingdom and the attack that happened earlier today”
SUCCESS (Good Diplomacy, rolled -1)


Seth
Pull up a chair. If we aren't dead yet, we might as well eat.
The three men huddle around the scarred wooden table. A portable radio on the corner crackles to life, spitting out a thin, rhythmic tune that weaves through their conversation.

Seth
I was a carpenter before this. Built houses that didn't rot. Now I spend my days trying to keep the walls of the Kingdom from crumbling. How about you, Miller? You still thinking about that old auto shop?

Miller
Every day. The smell of oil, the sound of a wrench hitting concrete. It’s better than the smell of rot out here.

Abraham
We’re lucky to be alive after what the Saviors pulled today. I still don't know how we slipped their scouts.

Seth
Their return is too perfect. No bruises, no sign of a struggle, and they just happened to evade a patrol that supposedly wiped them out. I need to keep the Desert Eagle under the table. Just in case.
“As my door flies open we all yell out a different curse word and jump up but it's just the girls stella Sarah and Sasha and they say scout said you boys were hold up in here having a little party without us no invitation joking they say we just chuckle and laugh it off glad to see you guys as they talk about how the attack from alpha when she brought the heard on us was brutal but we made it and we're only stronger because of it”
SUCCESS (Good Diplomacy, rolled +3)

The wood of the kitchen door groans, then shrieks as it is kicked inward, slamming against the interior wall.

Seth
What the—!
Seth’s hand flashes to his waistband, fingers curling around the cold steel of the Desert Eagle, but his heart rate stabilizes the moment three figures tumble into the dim light. Stella, Sarah, and Sasha stand in the doorway, breathless and coated in mud.

Stella
Scout said you boys were holed up in here having a party without us. Rude.

Seth
Damn it, you three. You nearly caught a bullet. Come in, get that door shut.

Sarah
You should have seen the swarm Alpha dropped on the ridge. It was chaos, but we pushed through.

Sasha
We’re stronger than them, Seth. They can send their herds and their whisperers, but we aren't folding tonight.

Seth
Relief washes over me. If the girls made it through the breach, then maybe there’s more than just survival left for us. The fear of an ambush fades, replaced by the weight of leadership.
“Good to see you girl and offer them a drink”
SUCCESS (Good Diplomacy, rolled +3)


Seth
It is damn good to see you three in one piece. Miller, help them get settled. I have a bottle tucked away for moments exactly like this.
Seth moves to the cupboard, his movements calm and practiced. He pulls out a glass bottle of amber spirits and sets it firmly on the table alongside three clean tin cups. The tension in the room, previously razor-sharp, begins to soften as the aromatic sting of the whiskey fills the air.

Seth
The girls look exhausted, but their eyes are clear. If they survived the ridge, we have a fighting chance to hold this house. I need to make them feel like they are home again, even if the walls are rattling.

Miller
Thought you guys were ghosts for a minute. Glad you proved me wrong.

Stella
Keep pouring, Seth. It has been a hell of a night.
“Good to see you girls and offer them a drink”
SUCCESS (Good Diplomacy, rolled +1)

Seth slides the cups across the scarred wooden surface, the liquid sloshing amber in the dim candlelight. Sarah sinks onto a crate, her knuckles white as she grips the edge of the table, while Sasha and Stella lean back, letting the tension bleed out of their shoulders.

Seth
Drink up. The ridge can wait until the sun hits the floorboards. Tonight, we just exist.

Sarah
I thought the woods were swallowing us whole out there, Seth. It didn't stop. Every time I looked back, the shadows just kept moving closer.

Sasha
We lost the supply pack at the creek, but we made it. That is all that matters.

Seth
They are alive. That is the win. But the Saviors don't just stop because it rains. If the perimeter is breached and the ridge is compromised, we have hours at best. I need to keep them drinking, keep them grounded, while I figure out how to seal that kitchen door for good.
“Seth explains that everyone in this house right now is a family we made it this far together and we're stronger this way we are alive finally and they are the walking dead I see that now I know we can make it it's gonna be hard but together we can survive”
FAILURE (Good Diplomacy, rolled -3)


Seth
Listen to me. We are not just survivors, we are the family we chose. We made it this far, and we are stronger for it. We are alive. Let the dead rot outside. It will be hard, but together, we will outlast them all.

Sarah
He sounds like a desperate man. Why is he shouting? Does he really think words change the fact that we're trapped in a coffin with the lid barely holding?

Miller
Stop preaching, Seth. You're losing them. Look at their eyes. You’re scaring them more than the walkers are.

Seth
I am the only one keeping us sane! If you don't like my leadership, Miller, get out there and face them yourself.

Seth
My hands are shaking. Why are they shaking? I’m pushing too hard, and the air in here just turned ice cold. They aren't looking at me like a leader. They're looking at me like I've finally snapped.
“Seth explains that everyone in this house right now is a family we made it this far together and we're stronger this way we are alive finally and they are the walking dead I see that now I know we can make it it's gonna be hard but together we can survive”
FAILURE (Good Diplomacy, rolled +1)

The room goes silent, but it is a heavy, suffocating silence. Seth’s impassioned plea falls flat, absorbed by the peeling wallpaper and the relentless thudding against the kitchen door. The wood groans, a long, splintering crack echoing like a gunshot.

Miller
Your words are just noise, Seth. Listen. That isn't a walker scratching. Those are heavy boots. They found us.

Seth
My logic failed them. I tried to anchor us, but I only drifted further into the dark. I need to pivot, or Miller is going to take command by force.

Sarah
He’s delusional. We need to leave through the cellar before they tear that frame apart.
Sarah shifts, her hand instinctively drifting toward the heavy iron bolt on the floorboards, her eyes flickering toward the cellar entrance. Suddenly, the kitchen door frame buckles inward, a massive jagged splinter flying into the room. A silhouette darkens the doorway, weapon raised.
“Seth explains that everyone in this house right now is a family we made it this far together and we're stronger this way we are alive finally and they are the walking dead I see that now I know we can make it it's gonna be hard but together we can survive”
SUCCESS (Good Diplomacy, rolled +2)


Seth
Stand down! Look at us. We are blood now. We’ve carved a life out of this rot, and we aren’t throwing it away for a pack of thugs. We are stronger than the monsters outside, and we are stronger than the fear they try to force-feed us!

Miller
He’s finally talking sense, but is it too late?

Seth
The kitchen frame is failing, but the energy in the room has shifted. They aren't looking at the exit anymore; they’re looking at me.
The silhouette in the doorway lunges, boots crunching through the debris. Miller surges forward, meeting the intruder with a heavy chair, while Sasha and Stella scramble to grab their makeshift weapons. The air smells of ozone and wet rot as the front line of the defense crystallizes.
“As then I grab the intruder push him into a room in my house then throw a molotov in it then close the door lock it and leave the house to burn and watch it burn with everyone as the thugs are inside of it”
Critical hit for 7 damage — Thug 1 is down


Seth
You want to play with fire, you piece of trash? Then let's burn together.
Seth lunges, his grip iron as he shoves the masked intruder backward into the pantry. With a savage heave, he tosses the ignited glass bottle into the cramped space. The flash of orange light erupts instantly, licking up the dry wood paneling. Seth slams the heavy door shut, his boot driving home the deadbolt as muffled, desperate thuds echo from behind the charred frame.

Miller
My god, he’s actually burning the house down with us inside.
Thick black smoke begins to curl from the seams of the pantry door, tasting of gasoline and singed hair. The structure groans under the sudden heat, and the wall near the kitchen begins to buckle outward. Outside, the rain sizzles as it hits the growing inferno. Seth stands motionless, watching the tongues of flame dance through the cracks, his expression unreadable as the fire consumes the exit.
+ Scene Quest Added
Escape the burning house
“Everyone run out now”
FAILURE (Good Diplomacy, rolled +1)


Seth
Everyone, get to the cellar! Now! Move!

Miller
He’s lost it. We’re trapped in a coffin!
The command dies in the thick, choking air. As Seth points frantically toward the floorboards, the buckling kitchen wall groans with a metallic, structural shriek. A heavy support beam, weakened by the spreading inferno, snaps. Instead of clearing the path, the ceiling collapses inward, crashing directly across the cellar entrance. Dust and splintered timber bury the trapdoor under a mountain of debris.

Sarah
We can’t get out, Seth! You’ve buried us!
The flames, fed by the dry, splintering wood, leap toward the ceiling in greedy, jagged ribbons. The room transforms into an oven. Sasha and Stella recoil, shielding their faces from the searing convection as the air becomes impossible to breathe. The pantry door shudders under the heat, the intruder's screams finally silenced by the roaring fire. Seth stands amidst the falling sparks, his realization hitting harder than the smoke.
+ Scene Quest Added
Survive the burning house
“Tell Everyone run out now”
SUCCESS (Legendary Tactics, rolled +0)


Seth
The cellar is gone, but the side window is still clear! Everyone, move to the kitchen back exit! Now, get out!

Seth
The heat is blistering. If we stay here, we're ash. We have to push through the back before the roof goes.

Miller
Through the flames? Are you insane? We're going to burn to death!
Seth shoves a heavy wooden chair through the remaining glass of the back window, clearing the jagged shards with a heavy boot. Outside, the rain has turned the backyard into a slick, muddy mire, but it is the only way out. The ceiling rafters groan again, bowing under the intense heat of the spreading fire.

Sarah
The back door is blocked by the fallen beam, Seth! We have to jump!
Sasha and Stella scramble toward the aperture, their faces pale with terror. Seth turns back, weapon in hand, watching the fire lick at the walls, waiting to ensure every last one of them clears the frame before he makes his own desperate exit.
“We make it out the window as the rest of the thugs go in to try to help their friend and I close the door lock it while the fire grows and burns them alive inside of it”
Critical hit for 7 damage — Thug 1 is down
As the last of the group spills through the window into the mud, a Savior lunges through the smoke to intercept them. Seth pivots, his Desert Eagle bucking in his grip. The round catches the intruder square in the chest, sending him sprawling backward into the heart of the inferno. Seth lunges forward, slamming the heavy wooden frame shut and throwing the iron bolt into place just as the roof beams buckle.

Seth
The house is a tomb now. Let the fire settle this debt once and for all.
Behind the glass, the interior is a wall of orange, consuming everything within. Through the soot streaked window, the trapped Saviors scream as the ceiling descends, burying the kitchen in a roar of sparks and pulverized timber. Seth watches for a heartbeat, his face illuminated by the malevolent glow of his own making, before turning toward the dark, rain soaked woods. The woods remain silent, but the lack of movement feels like a trap.
“We jump through the window and escape The burning house and as the last two saviors enter the house to try to save the one burning friend in the last room I closed the main door and lock it as all exits getting engulfed in flames and they burn to a crisp”
Critical hit for 5 damage — Savior 1 is down
The last two Saviors rush toward the burning threshold, desperate to drag their comrade from the fire. Seth levels his Desert Eagle, his jaw set in a grim line as he pulls the trigger. The thunderous roar of the pistol tears through the rainy night, the bullet finding its mark in the lead Savior. The man buckles instantly, collapsing across the threshold in a spray of red. Seth doesn't hesitate, slamming the heavy door shut against the heat and locking it tight. The flames shriek as they consume the trapped men.

Seth
The cost of safety is paid in blood and ash. There is no going back to who I was.
The house groans, the structure yielding to the inferno. Sarah and Miller huddle near the edge of the woods, shivering as the orange light dances across their pale, shocked faces. Stella and Sasha scan the dark tree line, their hands gripping makeshift shivs, teeth chattering in the cold. Seth stands alone, his weapon still warm, watching the inferno roar.
“I say if we want to beat them we need to be more brutal than them it's hunt or be hunted I say”
FAILURE (Good Diplomacy, rolled +0)

Seth
We need to be more brutal than them. It is hunt or be hunted now.

Miller
Are you hearing yourself, Seth? We are survivors, not butchers.

Seth
They don't understand. If I don't break them, they will break us. I failed to convince them. They look at me like I am the monster.
The house erupts as a pressurized gas line finally gives way, sending a plume of sparks and timber arcing into the night sky. The concussive blast ripples through the mud, nearly knocking Sasha off her feet. Through the heavy rain, a silhouette emerges from the treeline, illuminated by the dying embers of the house. It is a man with a crimson scarf, his hand resting on a heavy-duty sidearm. He stops, watching the group with a calm, predatory gaze.
“I say if we want to beat them we need to be more brutal than them it's hunt or be hunted I say”
SUCCESS (Good Diplomacy, rolled +2)

Seth
Stand your ground! If he wants a fight, we show him what a cornered animal does.

Seth
He is alone for now, but he is confident. That is a threat. If I can neutralize him quickly, we might have a chance to disappear into the woods before more of them arrive.

Miller
Stop this, Seth! Look at the fire! We need to move, not charge at another psycho with a gun.
The man in the crimson scarf tilts his head, a thin, cruel smile playing on his lips as the heat from the burning house waves between them like a shimmering curtain. He draws his sidearm with agonizing slowness, the cold steel reflecting the erratic orange glow of the inferno. He doesn't look like a scavenger. He looks like a hunter who has finally found his prey.
+ Scene Quest Added
Survive the confrontation with the hunter
“I say if we want to beat them we need to be more brutal than them it's hunt or be hunted”
SUCCESS (Fair Intimidation, rolled +0)

Seth
You think he's a hunter? Good. Let him try. If we want to survive, we stop playing by the rules of the dead. It is hunt or be hunted, and I am done being the prey.

Seth
My voice didn't even shake. The fear is there, buried under the adrenaline, but it's sharp. If I move now, I can close the gap before he finds his mark.
Seth’s words cut through the roar of the fire like a blade, his eyes locking onto the man in the crimson scarf with a predatory intensity that makes the air grow heavy. The stranger falters, his smug smile vanishing as he registers the cold, calculated shift in the survivor’s posture. He begins to raise his sidearm, but his movements are suddenly hesitant, rattled by the raw, animalistic challenge thrown his way. The rain hisses against the burning embers as both men stand frozen in the strobe-light flicker of the inferno, waiting for the first sign of a strike.
+ Scene Quest Added
Survive the confrontation with the hunter
“Shoot him in the knees incapacitate him then drag him into the house fire and throw him through the window into the flames to burn”
Hit for 1 damage — Crimson Scarf Man struck back for 3 damage
Seth lunges, his Desert Eagle bucking once. The round tears into the stranger’s kneecap, sending a spray of crimson into the rain. The man screams, his composure shattered, and he collapses mid-stride. Before he hits the mud, he jerks his weapon toward Seth, firing blindly through the agony. A hot, searing streak tears across Seth’s ribs, forcing him to stumble back against the heat of the burning debris. He gasps, clutching his side as the copper tang of blood fills his mouth, his boots skidding in the slick, muddy mire. The man with the crimson scarf grunts, clutching his shredded leg, his eyes wide with a manic mix of hatred and shock as he stares at the raging bonfire behind Seth.

Seth
That hit hard. Ribs might be cracked. I can't let him crawl away. He knows who we are.
+ Scene Quest Added
Survive the hunter's retaliation
“Then the group surrounds him and stabs him to death shanking him repeatedly from all sides”
Critical hit for 4 damage — Crimson Scarf Man struck back for 5 damage
Seth lunges forward, a primal snarl on his lips, as Miller, Sarah, Sasha, and Stella swarm the wounded man. Their blades plunge downward in a frenzied, overlapping rhythm, silencing the stranger’s manic shouting as he sinks into the mire. But in his final, dying defiance, the man’s finger twitches on his trigger one last time. The gunshot cracks through the heavy rain, and a savage jolt hits Seth in the side, spinning him around before his knees buckle. The world tilts, the roaring fire of his home blurring into streaks of orange and gray. He hits the mud with a wet, sickening thud, his vision tunneling into nothingness. The last thing he feels is the freezing rain on his face as the darkness takes him.

Seth
The house is gone. Everything is gone.
Quest Complete
Survive the confrontation with the hunter
Skill Upgrade: Tracking Great→Superb