
The bridge groans one final time before the remaining steel snaps, sending the structure into the depths. Seth and John scramble away from the ledge, lungs burning as they scramble up a rocky embankment, putting distance between themselves and the swirling dust of the collapse.

Seth
We made it off that death trap. Now we just need to find somewhere with higher walls and fewer rotters.
They crest a ridge, revealing a sprawling, abandoned orchard nestled in a valley. The rows of gnarled apple trees are withered, but the perimeter appears untouched by the horde. A weathered stone farmhouse stands in the center, its windows boarded but intact.

John
Look at that, Seth. It’s quiet. Maybe we can actually rest for a few hours before the world tries to kill us again.

Seth
Don't get comfortable, John. Keep your eyes sharp. We clear the perimeter, then we secure the house.
Quest Complete
Escape the ravine area
Skill Upgrade: Athletics Mediocre→Fair
+ Story Quest Added
Secure the farmhouse
“Hey about earlier when you said I talk to you like a drill Sargent I don't mean to man I just want us all to survive I want you to survive”
SUCCESS (Good Willpower, rolled +2)


Seth
John, about earlier. When you said I talk to you like a drill sergeant, I didn't mean to come off that way. I just need you to survive, man. We all need to make it through this.

John
I know, Seth. I know you're just trying to keep us breathing. It's just... never mind. Let's just get to that door.
John pauses, looking back at the orchard's edge where the trees cast long, skeletal shadows against the farmhouse porch. He shifts his grip on his rifle, his knuckles white. Suddenly, a rhythmic thumping echoes from the interior of the house, muffled by the thick, boarded-up wood. It is not the aimless drag of a walker, but something deliberate. Two heavy knocks. Then silence.

Seth
That wasn't a rotter.

John
Did you hear that? Please tell me you heard that.
Seth steps forward, his hand drifting toward the Desert Eagle at his hip, his eyes scanning the gaps in the boards for movement.
“Stay ready”
SUCCESS (Mediocre Perception, rolled +1)


Seth
Stay low, John. Someone is inside that house, and they know we are out here.

John
It sounded like a signal. Who knocks on a door during an apocalypse?

Seth
Maybe they aren't hiding from the walkers. Maybe they are hiding from people like us.
Seth moves with practiced silence, his boots making no sound against the frozen orchard floor. He pivots behind a gnarled apple tree, his gaze fixed on a jagged hole in the farmhouse siding. Through the splintered wood, he catches the faint flicker of a candle being extinguished. The air grows heavy and still. Behind the house, a second set of thuds begins, faster this time, moving toward the rear exit.

John
Seth, the back! Something is moving out back!
Seth shifts his posture, his muscles coiling for a sprint. He locks eyes with John, signaling for him to hold the front, then moves to flank the farmhouse corner just as the back door creaks open.
“John and Seth run to the back to see what it is”
SUCCESS (Fair Athletics, rolled +1)


Seth
Stay on me, John. Don't let them spot us before we see what’s moving.

Seth
The rhythm is too deliberate. That wasn't a walker hitting the wood. That was a desperate trap or a desperate person. I need to be ready for either.
Seth bursts around the corner of the farmhouse with athletic precision, his boots finding purchase on the frost-hardened earth. He cuts the distance in seconds, arriving just as the door swings wide on screeching, ungreased hinges. A silhouette stands in the threshold, framed by the dim, stagnant air of the interior. The stranger freezes, mid-stride, caught in the act of fleeing. Behind Seth, John skids to a halt, his chest heaving, his weapon leveled at the shadow. The person in the doorway holds a heavy iron poker, knuckles white, eyes wide with the raw, frantic energy of someone cornered.

John
Hands! Drop it now!
“Say you heard him”
SUCCESS (Legendary Tactics, rolled -2)


Seth
Easy. I heard you banging on the door from the orchard edge. We aren't here for a fight unless you make it one.

Seth
He's terrified, not aggressive. If I can de-escalate this, we might gain an ally who knows this farmhouse better than we do. But if he swings that iron, he’s going down.

Stranger
Get back! Stay away from my house!
The stranger’s knuckles are white, his knuckles trembling as he holds the heavy iron poker like a lifeline. He shifts his weight, the floorboards groaning under his boots. He isn't looking at John’s gun; he is staring directly at Seth, his gaze flickering between the desert eagle and the cold, hard set of Seth's jaw. The air between them is thick with the scent of damp wool and old rot. The intruder's chest rises and falls in frantic, shallow bursts. He is one word away from lashing out or dropping the weapon entirely.
“Okay we'll leave let's go John we need to get to the group anyways”
SUCCESS (Legendary Tactics, rolled -1)


Seth
Fine. You win. We don't want your scrap, and we certainly don't want your trouble. Put the iron down, and we're gone. John, holster it. We're heading back to the others.

Seth
He's twitchy. If I don't give him a clear exit from this confrontation, his nerves are going to force his hand. Better to lose the shelter than to lose a man to a senseless brawl.
The stranger blinks, the tension in his shoulders snapping like a frayed rope. The iron poker dips, his knuckles finally loosening their death grip. John hesitates for a heartbeat, his finger tracing the trigger guard, before he slowly lowers the muzzle of his rifle toward the floor. The stranger exhales a ragged, shaky breath, backing slowly into the shadows of the farmhouse hallway.

Seth
He's not dropping it completely, but he's standing down. We walk away now, and we keep our hands visible.