
Seth drags his battered body away from the churned dirt of the clearing, his fingers digging into the gravel as the convoy’s exhaust fades into the distance. The air here is thin, smelling of pine needles and damp earth, a sharp contrast to the metallic reek of the depot. He stumbles toward a derelict fire watch tower perched atop a steep granite ridge, hoping to find a radio or a vantage point to track the Saviors.

Seth
My lungs are burning, but I cannot stop. Maxwell is gone, and the others will be next if I do not find a way to turn the tide. I need to reach that high ground before the light dies.
He reaches the base of the tower, his boots scraping against loose shale. The metal stairs groan under his weight, shaking as he climbs, but he finds the hatch unlocked. He pulls himself into the cramped wooden cabin at the top, finding an old map spread across a dusty desk. Outside, the sun dips below the horizon, casting the forest in deep, threatening shadows. He is alone, but the ridge gives him eyes on the world.
+ Scene Quest Added
Track the Saviors from the high ground
+ New Item Acquired
Old map