LiveTale

Frequently Asked Questions

General

What is LiveTale?+

LiveTale is an AI adventure game where an AI game master runs a solo roleplaying campaign built around your hero. You play it like an interactive story game: type what your hero does, in plain words, and the game master narrates the outcome, voices every character, and illustrates each scene as you play. The rules stay light: a single dice roll when an outcome is genuinely uncertain, and the story carries everything else. No group, no prep, no rulebooks. Just you, your hero, and a tale that answers back.

How does playing LiveTale work?+

Three steps. First, create your hero: pick a genre and build a character in minutes, with an AI-generated portrait, or recruit a ready-made hero. Second, play one move at a time: type what your hero does or asks, and the AI game master narrates the outcome, voices every NPC, and calls for a dice roll when the attempt is risky. Third, watch it come to life: every scene is illustrated as you play, so your campaign reads like a comic of your own adventure.

Is LiveTale like playing D&D solo?+

Very close in spirit. LiveTale runs DnD-style solo campaigns: you create a hero, roll dice for risky actions, meet NPCs, follow quests, and fight battles, all narrated by an AI game master. Under the hood it uses LiveTale's own story engine with Fudge dice mechanics rather than the D&D ruleset, so there are no rulebooks to learn and nothing to prepare.

What does the AI game master do?+

Everything a human GM would handle between your turns: it narrates each scene, plays every NPC with their own goals and moods, sets the difficulty of your actions, tracks your quests and inventory, offers new story directions at every scene break, and illustrates each moment of your adventure. You just say what your hero does, in plain words.

What makes LiveTale different from other AI RPGs?+

Four things. Every move is illustrated, with your hero and NPCs drawn consistently scene after scene. Real dice decide risky actions, and the AI never fudges an outcome: a success delivers, and a failure changes the situation. Quests are offered, never forced: the story proposes goals, and you accept, decline, or write your own. And it is free to start with no subscription, so you only ever pay as you go.

Do I need a group, a schedule, or any prep?+

No. LiveTale is built for solo roleplaying: no party to assemble, no session to schedule, no prep work. Open your adventure whenever you have ten minutes, play a few story beats, and pick it up again any time. Your campaign waits for you.

How does LiveTale's game engine work?+

LiveTale's character creation, action resolution, and dice mechanics come from Fudge. The solo-play structure - oracle questions, scene management, risk-factor pacing, and scene directives - is LiveTale's own original story engine, designed specifically for AI-narrated play. On top of those foundations, LiveTale adds quest tracking, adventure journaling, and AI-powered scene visualization.

Do I need to learn Fudge to play LiveTale?+

No. Familiarity with Fudge is helpful but not required. LiveTale's interface guides you through every step: creating a character, starting an adventure, taking actions, and asking oracle questions. We designed the experience so that anyone can pick it up, whether you're a seasoned solo RPG player or completely new to the hobby.

Is LiveTale affiliated with the creators of Fudge?+

No. LiveTale is an independent, unofficial project. It is not affiliated with, endorsed by, or sponsored by Grey Ghost Press (Fudge). LiveTale uses Fudge mechanics under the Open Game License v1.0a. See our License Notice for full details.

Account & Getting Started

How do I create an account?+

Click "Sign in with Google" on the landing page. LiveTale uses Google OAuth for authentication. We never see or store your Google password.

How old do I need to be to use LiveTale?+

You must be at least 18 years old to create an account and use LiveTale.

How can my account be deleted?+

There are two ways:

  1. You delete it yourself. Delete your account and data here. Sign in, optionally tell us how we could improve, then type your account email exactly to confirm. Deletion permanently removes your account, characters, Tales, and unused Pages, and cannot be undone. We will email you when it is complete.
  2. We remove an unused account. If you sign up and then do nothing for more than 90 days (no character, no adventure, and no Pages used, bought, or earned), we may remove the account and email you a link to sign up again. Because the account was empty, signing up again puts you right back where you were, with a new Welcome Pass. Any account with a character, an adventure, or Page activity beyond the Welcome Pass is never removed this way. See "Dormant Accounts" in our Terms of Service.

Gameplay

Why can't I save my character?+

Your character needs at least six skills before you can save. Skills define how your character interacts with the world - every action you take in an adventure is checked against one of them. Head back to the Skills & Stats step and add skills until you have at least six, then save should work. Saving a character also costs 1 Page from your balance; new accounts start with 15 free Pages, so your first character is covered.

What are scene quests?+

Scene quests are short-term objectives tied to the current scene - things like "escape the burning warehouse" or "convince the guard to let you pass." They appear in yellow in your quest panel and are expected to be resolved before the scene ends. When all scene quests in a scene are completed, the scene wraps up automatically. Think of them as the immediate problem your character is dealing with right now.

Story quests, by contrast, are long-term goals that span multiple scenes (shown in blue). Scene quests keep individual scenes focused; story quests keep the overall adventure moving forward.

What are story quests?+

Story quests are long-term objectives that span your entire adventure - goals like "find the missing artifact" or "uncover the traitor in the guild." They appear in blue in your quest panel and persist across scenes until resolved. Completing a story quest is a major milestone that can also trigger a scene ending.

Scene quests, by contrast, are short-term objectives (shown in yellow) meant to be resolved within a single scene. Story quests give your adventure its overarching direction; scene quests give each scene its focus.

How does action resolution work?+

When you type an action, the AI GM analyzes it and picks the most relevant skill from your character sheet, along with a difficulty level. Applicable gifts, equipment, and faults are factored in as modifiers. You then roll four Fudge dice (each showing +1, 0, or −1) and add the total to your skill level plus modifiers. If the result meets or exceeds the difficulty, you succeed; fall short and you fail. The current Risk Factor can also shift the difficulty - safer scenes are slightly easier, dangerous ones are harder. The outcome (success, partial, or failure) shapes how the AI narrates what happens next. Each dice roll costs 1 Page.

How does the Oracle question work?+

The Oracle lets you ask yes-or-no questions about the world when you're unsure with narrations and scene images - things like "Is the door locked?" or "Does the shopkeeper recognize me?" Type your question in the Question tab, and the GM assigns odds on a five-level scale: Very Unlikely, Unlikely, Even, Likely, or Very Likely. A d100 is rolled against those odds to produce one of four answers: Exceptional Yes, Yes, No, or Exceptional No. Exceptional results are rarer and signal a more dramatic twist - "Yes, and..." or "No, and..." moments that push the story in unexpected directions. The GM then narrates the outcome based on the result. Each Oracle question costs 1 Page.

What is Risk Factor?+

Risk Factor is a self-balancing tension gauge that tracks how dangerous the current scene feels. It cycles through four levels: Safe, Uncertain, Elevated, and Dangerous. At the end of each scene, Risk Factor shifts based on how many actions you took - three or fewer actions pushes it one step harder, four or more pulls it one step easier. This creates a natural rhythm where quiet scenes build toward danger and action-heavy scenes release the pressure. Risk Factor affects action resolution difficulty (harder checks in dangerous scenes, easier in safe ones) but does not change Oracle question odds. You can see the current Risk Factor displayed in the scene header.

What is the Scene Picker?+

When a scene ends, the Scene Picker shows you three cards for where the story goes next: Plot A and Plot B are two distinct directions planned from what just happened, each with a premise, location, and characters you can read before choosing. The third card, Surprise, keeps everything hidden - pick it when you'd rather walk into the next scene blind. Choosing a card shapes the next scene's opening; the pick itself is free, and the scene opening costs the usual 1 Page either way.

If you'd rather let the story engine choose the direction on its own, turn the Scene Picker off in Game Settings (open it from your account menu). You can switch back any time.

What is Power Prompt?+

Power Prompt is a free-text input shown at every scene transition, under the heading "Have something specific in mind?". Instead of picking one of the offered directions, you can write your own - "return to the harbor and confront the smuggler," "a quiet scene where we rest and talk" - and the GM builds the next scene around it. Your prompt is treated as binding: it outranks the engine's usual pacing, so a calm request stays calm even when the Risk Factor is high.

Power Prompt works whether the Scene Picker is on or off, and writing one costs nothing extra - the scene opening costs the usual 1 Page either way. You can turn Power Prompt on or off in Game Settings.

Can I give the storyteller directions during a scene?+

Yes. Put them in parentheses inside your action. Whatever you write in parentheses is read as an instruction to the storyteller, not as something your character says or does - for example, "I search the wreckage. (Mara is not here. Leather captured her in the night, and he steps out of the trees with her as his prisoner.)" The action outside the parentheses is played and rolled as usual; the note inside is followed in the narration and in the picture, and it stays in force for the rest of the scene. A small "Director's note" card in the log shows that it was received.

Directions are a good fit for things the story keeps getting wrong: who is present, how someone is posed or restrained, a detail the illustrator should show, or a thread you want dropped ("no more about the missing shipment"). They can't change a dice result, override your Lines & Veils, or contradict your Lore Book's world rules. For the opening of a new scene, use Power Prompt instead.

Can I bring my own world and characters?+

Yes. Every hero can carry a Lore Book: your world, locations, characters, and history in your own words. The AI game master treats it as canon and weaves your places and people into the campaign, or you can start from one of the built-in genres and let the story surprise you. You'll find the Lore Book on your character's sheet.

Pages & Pricing

Is LiveTale Free?+

You can start free, and there is no subscription. LiveTale uses pay-as-you-go Pages: playing spends Pages beat by beat, you can earn free Pages by sharing your heroes and tales in the Tavern, and you buy more only when you want them. No monthly fee, no lock-in. The questions below cover the details.

What are Pages?+

Pages are LiveTale's in-game currency. Each Page represents one piece of authored story content - a dice roll, a new scene opening, a freshly created character. The name comes from your Adventure Journal: every Page you spend literally writes a new page into it.

How many Pages do I start with?+

Every new account gets a Welcome Pass — 15 free Pages — the moment you sign in with Google. That's enough to create a character and play through a few scenes of light play. No credit card required.

Can I earn free Pages?+

Yes, through the Tavern's quests (Tavern Quests in My Account). The Tavern is LiveTale's player hall:

  • Publish a hero. List one of your heroes in the Tavern so other players can recruit them. When your hero is approved, the Pages you spent creating them are credited back to your balance: character creation, up to 10 portrait generations per hero, and up to 10 portraits for each Lore Book character. Portraits beyond those limits are not credited. Heroes qualify for listing once they have completed at least one quest in your own adventures.

  • Share a tale. Share an adventure to the Tavern's Tales gallery and earn credit for the story you have played: 1 Page per 10 completed quests plus 3 Pages per concluded chapter, quoted before you share so you know what the tale is worth.

  • Post Quest: Spread the Word. Post any Tavern hero or tale on Reddit or another public site with the link we make for you. Each new player who joins through your post and finishes their first scene earns Pages for you and the creator. See "Post Quest: Spread the Word" below.

Earned Pages stack with your balance and never expire, just like purchased ones.

From November 1 to November 30, 2026, you can also earn Pages by inviting friends. See "Thanksgiving Invite Event" below.

Why can't I get a free daily Page?+

The free daily Page program has ended. Accounts created on or after August 26, 2026 do not receive daily Pages.

Longtime members who joined before that date earn +1 free Page each day they sign in.

  • Lifetime daily gift: members who had 365 or more daily gift Pages on November 4, 2026 keep the daily gift with no end.
  • Everyone else: your remaining daily gift Pages count down by one each day you collect one, and the gift ends at zero.

You can see your status in My Account.

Everyone can still earn free Pages by sharing heroes and tales in the Tavern - see "Can I earn free Pages?" above.

What costs a Page?+
ActionCost
One dice roll (action, combat turn, or Oracle question)1 Page
One scene opening (Scene 1, or transition to the next scene)1 Page
One character creation1 Page
Regenerating an image (portrait or scene art)0.5 Page
What's free?+

A lot of things don't cost Pages - they're handled quietly by the platform. NPC portrait generation, scene summaries written into your journal at the end of each scene, quest reward suggestions, icon mapping for your skills, and AI trait validation during character creation are all on the house. You only pay for the moments where the story is being authored for you.

How do I buy more Pages?+

Two bundles:

  • Adventurer's Passport - 50 Pages for $7.99 ($0.16/Page)
  • Hero's Passport - 110 Pages for $15.99 ($0.145/Page) - best value

Pages from any bundle stack with whatever you already have.

What is auto-reload?+

Auto-reload is an optional set-and-forget top-up for players who buy Pages regularly. Pick a low-balance threshold and a monthly limit, and when your balance drops below the threshold mid-story, LiveTale automatically buys a Hero's Passport (110 Pages, the best value per Page) with your saved card so the story never has to stop. Every reload sends you an email receipt, the monthly limit caps how many times it can fire, and you can turn it off anytime. Set it up under Auto-reload in your account menu.

Do Pages expire?+

No. Pages never expire - whether they came from your free signup grant or a purchased Passport. They roll over indefinitely, so you can play at your own pace and come back whenever you like.

What payment methods do you accept?+

All payment methods supported by Stripe (major credit/debit cards, Apple Pay, Google Pay, and others depending on your region). All purchases are in US dollars.

Can I get a refund on a Passport?+

No. Page bundles are non-refundable once purchased. Since Pages don't expire, you can use them whenever you return to LiveTale.

What happens when I run out of Pages?+

You'll see a polite stop with a single button to load more Pages. Your current adventure is saved exactly where you left it - no progress is lost. Buy a bundle and you continue from the same beat. You can check your remaining Passport Pages in your account menu anytime.

What happens to my characters and adventures if I stop buying Pages?+

Nothing. Your characters, adventures, and journal stay in your account indefinitely. Sign back in any time, top up Pages, and pick up exactly where you left off. Your data is only deleted if you choose to delete your account. (Accounts that were never used at all may be removed after 90 days; see "How can my account be deleted?" above.)

Post Quest: Spread the Word

What is the Post Quest?+

The Post Quest is one of the Tavern's quests. You can post any public hero from the Tavern, or any shared tale, on a public site like Reddit with a link we make for you. When a new player joins LiveTale through your post and finishes their first scene, with any hero, you earn Pages.

How many Pages do I earn?+

Each new player who joins through your post and finishes their first scene earns 2 Pages:

  • Your own hero or tale: both Pages are yours.
  • Someone else's hero or tale: you get 1 Page, and the creator gets 1 Page.

Each post can earn up to 10 Pages in any 24 hours in total. There is no limit on how many posts you can share.

Does the new player have to play the hero I posted?+

No. Your post is how they find LiveTale; after that they can play any hero they like: the one you posted, another hero from the Tavern, or a hero they create themselves. Their first finished scene with any hero earns the Pages.

When do I get my Pages?+

After we approve your post. Players who join while your post is waiting for review are counted, and their Pages arrive once it is approved. A new player must finish their first scene within 14 days of joining.

How do I take the Post Quest?+
  1. Select Post Quest on a Tavern hero page or a shared tale and copy your link. Each post gets its own link.
  2. Post it in your own words on a public site where links are allowed and the hero or tale fits.
  3. Paste the link to your post and select Submit for review. You can add a comment if there is anything we should know.

You can follow every post on the Post Quest tab of the Tavern, or in My Account under Tavern Quests. When your post is approved or declined, we email you. The creator of the hero or tale is emailed too when someone else's post is approved, with your Tavern name and a link to the post.

Do I have to say I get a reward?+

Yes, in any words you like: "I get a small bonus if you join through my link" is enough. Many sites require it, and posts that hide it are often removed. You don't need to copy any text from us.

Which sites can I post on?+

Reddit, Facebook, X (Twitter) and Tumblr are pre-approved. Other public sites are welcome: we review a new site once, and then it is approved for everyone. Private chats and invite-only servers, such as Discord, don't qualify because we can't visit the post.

Why was my post declined?+

We visit every post. A post is declined when the post isn't public, doesn't carry your own link, doesn't mention the reward, doesn't fit the place it was posted, looks like spam, or was posted on a site we don't approve. The reason is shown on the Post Quest tab of the Tavern. A link to a post can be registered only once.

What happens if my post is removed?+

Pages you already earned stay yours. New players who join after the post is removed no longer count.

Can I stop others from earning with my hero or tale?+

Yes. On your hero's Tavern page or your shared tale, untick Anyone can earn Pages by posting (it is on by default). Then only your own posts earn Pages. Players who already joined through other people's posts still count; new players joining through those posts no longer earn anyone Pages. Your page stays public either way, so people can still link to it; the setting only controls rewards.

Will I get an email for every reward?+

No. Each reward shows up in the game right away. We email you for your very first reward, and after that at most one summary every 24 hours, only when you earned something.

Who counts as a new player?+

Someone who has never had a LiveTale account and signs up through your link. Existing players, your own other accounts, and players you already brought through another link don't count.

Thanksgiving Invite Event

What is the Thanksgiving Invite Event?+

From November 1 to November 30, 2026 (PT), you can invite friends to LiveTale with your own link. When a friend signs up with your link and buys their first Passport, you both get bonus Pages.

How do I invite a friend?+

Select Invite friends on the event bar at the top of the page, in My Account, or on the screen you see when you run out of Pages. Copy your link or tap Share to send it. There is no limit on how many friends you can invite.

What do we get?+

It depends on your friend's first Passport:

Your friend's first PassportYour rewardTheir reward
Adventurer's Passport ($7.99)15 Pages5 Pages
Hero's Passport ($15.99)30 Pages10 Pages

The Pages arrive in both accounts automatically after the purchase. Like every new player, your friend also starts with the 15-Page Welcome Pass.

When does my friend need to sign up and buy?+

Your friend needs to create a new LiveTale account with your link by November 30, 2026 (PT) and buy their first Passport by December 14, 2026 (PT).

Why didn't I get my invite reward?+

Rewards count on your friend's first Passport only. If that purchase doesn't qualify, a later one won't either. A purchase doesn't qualify when:

  • the account already existed before your friend used your link;
  • the purchase is a Passport for yourself on a second account;
  • the payment uses Amazon Pay or Klarna (card, Link, Apple Pay, Google Pay and Cash App all work);
  • the purchase is made after December 14, 2026 (PT).

You can follow your invites in the Invite friends window: it counts the friends who joined, the friends who bought, and the Pages you earned.

Your Content & Data

Who owns the characters and stories I create?+

You retain ownership of the creative ideas you contribute; your characters, story choices, and adventures are yours. However, by using LiveTale you grant us a broad license to use, store, and process your content for operating and improving the service.

Who owns the AI-generated text and images?+

Ownership of AI-generated content depends on the terms of the underlying model providers (Anthropic, OpenAI, Google) and the copyright law in your jurisdiction. LiveTale does not claim exclusive ownership of AI-generated outputs, but the broad content license in our Terms of Service applies to all content created through the service.

Can I use my LiveTale content commercially?+

If you want to use content created through LiveTale for commercial purposes, use to request permission.

Can I share screenshots or stream my gameplay?+

Yes, we do not prohibit sharing screenshots, recordings, or livestreams of your gameplay for personal or community purposes.

Can the company edit or delete my content?+

Normally we don't, but we reserve the right to remove or edit content if we believe it violates our Terms of Service, without prior notice and without obligation to monitor your content.

Can I download or delete my personal data?+

Yes. Delete your account and data here. Sign in, optionally tell us how we could improve, then type your account email exactly to confirm. Deletion permanently removes your LiveTale account, characters, Tales, and associated data. It cannot be undone, and unused Pages will be lost. We will email you when deletion is complete.

To request a copy of your personal data or a correction, use .

Technical

What devices can I use to play LiveTale?+

LiveTale is a browser-based game that runs on any modern web browser, including Google Chrome, Microsoft Edge, Apple Safari, and Firefox. You can play on any desktop, laptop, or mobile device with a supported browser.

AI & Safety

How is LiveTale different from role-playing with ChatGPT?+

LiveTale uses large language models (LLMs) to compose scene narration and analyze your actions, but the plot itself is driven by the game engine - not by free-form AI conversation. Behind the scenes, a rule-based storytelling system acts as a Game Master, managing scenes, risk factor, oracle questions, NPC behavior, and plot twists. The AI writes the story; the engine decides what happens.

Is LiveTale safe for younger players?+

LiveTale requires users to be at least 18 years old. While we do not actively monitor or censor individual gameplay sessions, our AI models are configured with narrative guidelines and content filters designed to avoid inappropriate material. Every generated word and image goes through quality controls. That said, the solo RPG format means players direct their own story - outcomes depend in part on the actions you choose to take.

Can my account be terminated?+

Yes, only when we believe you have violated our Terms of Service or if continued access would harm the service or other users. We reserve the right to suspend or terminate such account at our sole discretion, with or without notice. Terminated accounts may not create new accounts under any name.

Player Safety Filter

What are Lines and Veils?+

Lines and Veils are a player safety feature borrowed from tabletop RPGs. Lines are themes you never want depicted in your stories — they will not appear in narration, dialogue, thoughts, or scene images at all. Veils are themes that may exist in the world but happen off-camera — faded to black or summarized in a single neutral sentence, then moved past, never shown in detail.

You can manage your list from the user dropdown → Player Safety. New accounts start with a small default list covering common sensitivities (graphic violence, sexual content, harm to minors, and a few others) — you can edit, remove, or add entries any time. Each entry has a Line/Veil toggle so you can pick exactly how strictly you want a theme filtered. Your list applies to every adventure and every scene image you generate.

What is the X-Card?+

The X-Card is an in-game safety button (raised-palm icon) on the action bar, just to the left of the Event button. It becomes available once the current story beat has finished narrating and its scene image has loaded, so you can reach for it whenever something you've just read or seen makes you uncomfortable.

Tapping the X-Card opens a short dialog where you pick a reason from a list of common ones (or write your own) and choose whether to add it as a Line or a Veil. Once submitted, the theme is appended to your Player Safety list. The X-Card is forward-only — it does not rewrite the current beat. Instead, the new filter applies to every story beat from the next one onward, so the same theme won't come up again. This mirrors how the X-Card works at a real tabletop: a quick "let's not go there from now on" without forcing the table to rewind.

What if someone infringes my copyright through LiveTale?+

Use to send our Copyright Agent a DMCA notification. See our Terms of Service (Section 12) for the full process and required information.

What if my content was wrongly removed for copyright infringement?+

You can submit a Counter Notification to the same address. If your counter-notification is valid, we will restore your content unless the original filer takes legal action. Be aware that filing a false counter-notification can result in legal liability.

Contact

How do I contact LiveTale for help?+

Use for any questions: account issues, licensing questions, copyright concerns, or general feedback.

Contact Us

Did you have a bad experience? Think we can do better? Tell us!

Want to delete your account? Account Deletion