The Domini Chronicles - Slaans tale

Fantasy·Slaan

3 scenes
Scene2
The Assassin's Warningthe vault
The Assassin's Warning
Bren
Bren
The Farmer
The Farmer
The Blacksmith
The Blacksmith

Wind lashes the inn road, and beyond the windows the dragon still circles over the vault path. The blacksmith grips the token like it burns. Slaan faces the door, ready to move.

A dark shape peels from the trees outside. Brennan steps into view with drow grace, one hand near her blade, eyes lifted to the sky.

Bren

Bren

You are late, but not too late. The beast is watching the road, not the doors. For now.

The blacksmith snatches a breath and thrusts the iron token toward Slaan. The farmer half-rises from the bench, staring between Bren and the storm-black sky.

Slaan

Slaan

This token opens the vault gate. Then we go now.

Bren

Bren

Good. I have tracked its turns since dusk. If it drops low, strike at the east side, where the stone is weakest.

Above the trees, a distant shadow passes over the road again. Bren sets her stance, the blacksmith looks to Slaan, and the moment tightens toward the vault.

" like what you've done with your hair?" I say complimenting the hair color change and hair cut. " Last I saw it was white and long" I say to Bren

SUCCESS (Fair Persuasion, rolled +3)

The Assassin's Warning
Bren
Bren
The Farmer
The Farmer
The Blacksmith
The Blacksmith
Slaan

Slaan

I like what you have done with your hair. Last I saw, it was white and long.

Bren

Bren

A faint smile tugs at her mouth. "It was easier to pass for a shadow with it dark and cut short. Also, less likely to catch on things when I am running rooftops."

Bren

Bren

Her fingers brush a loose strand near her cheek. "You notice the useful details first. Good. That will matter tonight."

The farmer lets out a nervous breath that sounds almost like relief, while the blacksmith lowers the token a fraction, watching the two of them with hope still tight in his face.

Bren

Bren

She tilts her head toward the window, then back to Slaan. "The vault road has a habit of listening. If the dragon comes down, we draw it east, onto broken stone. The arch there is old, and old stone lies."

Bren

Bren

Her gaze drops to the iron token in Slaan's hand. "And if the gate answers to that seal, we may not need to fight at the door at all."

Bren's quick look toward the token lands like a shared secret. The blacksmith straightens, suddenly expecting a plan instead of a miracle.

Slaan leaves Phandelver inn common room behind and arrives at the vault.

" let's go" with a big grin," I want to see the dragon!"

SUCCESS (Fair Agility, rolled -1)

The Assassin's Warning
Bren
Bren

The vault mouth crouches in the rock, all iron seams and weathered stone, with old air leaking out like a held breath. Slaan arrives with Bren beside her, and the blacksmith’s token catches a cold glint in her hand.

Slaan

Slaan

Let’s go.

Slaan

Slaan

The entrance is older than the road.

Slaan breaks into a wide grin and steps up to the threshold, excitement sharpening her focus. Bren watches her for a beat, then turns toward the sealed way with the calm of someone measuring stone, not fear.

Bren

Bren

Good. Keep that look. If the dragon shows, we do not chase it blind.

The iron token sits ready between them, stamped with the town seal. Bren points once toward the broken arch east of the road, then back to the vault door, laying the route in the air like a map.

Bren

Bren

Draw it to the arch if you can. If not, we test the seal and see what the vault owes us.

Slaan’s grin lingers as she studies the dark opening, while Bren waits for her answer at the threshold, hand hovering near the token and the hidden secret it may wake.

Is the vault seal still intact?

NO, BUT (Likely, rolled 69)

Slaan presses the iron token against the heavy door, but the metal slips through the gap where the seal should be, revealing that the mechanism has been forced from within. The lock is shattered, and the vault stands already compromised.

I look around to see the dragon

SUCCESS (Fair Perception, rolled +3)

The Assassin's Warning
Bren
Bren

Slaan sweeps her gaze over the threshold. Dust hangs in the air, and the torn stone crack frames a sliver of darkness beneath the open door.

Inside, something huge has dragged across the floor, leaving fresh gouges in the grit. The marks lead inward, not out.

Slaan

Slaan

The tracks are recent.

Bren steps up beside her, following the same line. Her hand lifts, not to point at the door, but at the scrape marks near the jamb.

Bren

Bren

It went in. The vault is not empty.

A faint rush of cold air spills from the crack, carrying a low, distant rumble from somewhere below the floor.

Bren

Bren

If we move, we move together. If the dragon is already inside, we take the passage now.

"I thought vaults was a you and Kynes kind of thing?" I ask

SUCCESS (Fair Persuasion, rolled +1)

Slaan

Slaan

I thought vaults were more of a you and Kynes sort of thing?

Bren’s mouth twitches at the question. She glances once at the half-open door, then back to Slaan, as if weighing how much to say.

Bren

Bren

Usually. Kynes knows the old wards, and I know how people breach them. Together, that saves time.

Bren

Bren

This one is worse than usual, though. The vault is not just locked, it is listening.

She shifts closer to the threshold, one hand brushing the stone beside the torn frame, her focus sharpening on the draft curling out from below.

Bren

Bren

If you are asking whether I can work with Kynes on a vault job, yes. If you are asking whether he would want you kept outside, no.

The cold air deepens for a heartbeat, and the iron token in Slaan’s hand catches a thin gleam from the dark opening as Bren waits for her answer.

The Assassin's Warning
Bren
Bren

"so awesome!" I sqeel

Slaan

Slaan

Slaan gives a bright squeal of delight, clutching the iron token close.

Bren

Bren

Bren huffs a quiet laugh, then tips her chin toward the half-open vault door. "Good. Keep that energy. It helps if the vault wants to bite."

Bren

Bren

Her gaze sharpens again, but her voice stays low. "If we get inside cleanly, I lead. If we do not, we make the dragon choose the wrong target."

I cast cloak of shadows, a personal invincibility spell for stealth and move into the vault

SUCCESS (Great Arcana, rolled +0)

The Assassin's Warning
Bren
Bren

Slaan lifts a hand and threads her spell through the draft. Shadow gathers around her like a second robe, swallowing the gleam of the iron token.

The vault mouth answers with a colder breath, and she steps through the half-open door without a scrape of boot leather.

Bren

Bren

That is better. Stay light, and let the dark do the work.

Bren follows to the threshold, then halts as the air inside thickens. Her fingers tighten, ready to point or strike.

Slaan

Slaan

The inner passage is darker than the doorway.

Bren

Bren

Listen. Something moved in here before the dragon did.

Beyond her shoulder, the vault swallows both women in uneven stone and cold, while the open door keeps coughing draft into the dark.

I whisper " Soo did the dragon get out, or break in?"

SUCCESS (Fair Willpower, rolled -1)

The Assassin's Warning
Bren
Bren
Slaan

Slaan

So did the dragon get out, or break in?

Bren shifts deeper into the threshold light, eyes fixed on the gouged stone. Her jaw tightens as she studies the scratch marks and the half-open door.

Bren

Bren

Break in. The lock was forced from the inside, and those marks are fresh.

Bren

Bren

If it left, it left angry. If it stayed, it chose the vault on purpose.

Slaan’s whisper echoes once and dies in the passage. The iron token slips against her palm, its stamped seal catching a sliver of cold light.

Bren

Bren

That means we do not guess. We read the room, then we make it choose a direction.

A thin thread of cold air pulls past them from deeper inside, and Bren glances toward the dark, waiting for Slaan to answer before she moves.

"trespasser" I whisper

SUCCESS (Fair Willpower, rolled +1)

The Assassin's Warning
Bren
Bren
Slaan

Slaan

Trespasser.

Slaan’s whisper slips into the passage and returns colder, as if the stone itself tastes the word.

From deeper in the vault, something answers with a faint scrape, then stillness.

Bren

Bren

There. It heard you.

Bren lifts her head from the gouges and angles her body toward the dark, one hand ready at her side.

Bren

Bren

That was not dragon speech. Something else is moving ahead of us.

She glances at the iron token in Slaan’s hand, then back into the passage, weighing the vault like a chessboard.

Bren

Bren

If you want the dragon driven off, we need to know what is already inside here with it. Do you press in, or do we call it out?

I sneak deeper into the vault

FAILURE (Good Stealth, rolled -2)

The Assassin's Warning
Bren
Bren

Slaan slides deeper, each step placed between the gouges. The dust shifts under her boot, but the passage holds its breath.

Her shadow magic thins against the vault air, and a pale seam of etched stone flashes ahead, just enough to show a side niche in the wall.

Slaan

Slaan

A hidden panel.

Bren stops short behind her, one hand lifting in warning as the scrape ahead answers with a soft click.

Bren

Bren

Not straight in. The floor is speaking. Take the wall.

Slaan shifts toward the niche, and the old stone gives way under her fingertips, revealing a narrow gap and a colder draft beyond it.

Bren

Bren

That is our way forward, if you want to avoid waking whatever is below.

I take the wall and press forward

SUCCESS (Good Stealth, rolled +0)

The Assassin's Warning
Bren
Bren

Slaan flattens to the wall and slips through the gap, the iron token kept close against her palm. Cold air washes over her sleeves as the hidden space swallows the passage behind her.

Bren follows with a careful half-step, then freezes at the opening, eyes tracking the dark beyond. The main passage falls away behind them, and the vault’s hidden route closes the scene around a tighter, colder silence.

Bren

Bren

We are inside the vault proper now. If the dragon scents us, we draw it through this side way, not the threshold.

Bren

Bren

Unless whatever woke this passage is guarding the same chamber.

A faint tremor runs through the stone, not from above, but from deeper within. Dust shakes loose from the seam and drifts over Slaan’s boots.

Bren

Bren

Listen. Something moved ahead of the dragon. We choose now, quiet route or hard answer.

Slaan

Slaan

The wall is behind them now.

I ask Bren to watch the rear while I scout ahead

SUCCESS (Good Stealth, rolled +0)

The Assassin's Warning
Bren
Bren

Slaan slips ahead along the side passage, soundless as the dust around her boots. Bren stays back at the opening, turning her body toward the way they came, a watchful guard against anything following.

Slaan

Slaan

The passage bends left.

The narrow corridor opens into a low chamber where old stonework lies scored by deep, fresh gouges. Slaan finds the center of it without breaking her pace, the iron token cold in her hand.

Behind her, Bren lowers into a ready crouch at the opening, listening hard to the dark behind them. The faint tremor in the wall steadies, then stops.

Bren

Bren

Rear is clear for the moment. I have it.

Slaan reaches the chamber’s far edge and sees the vault’s inner route branching ahead, but one side passage is slumped with fallen stone. The route back to the threshold is no longer the easiest way out.

Bren

Bren

Choose quickly, Slaan. If we draw it through, we need the right path.

I scout the branching passage ahead

SUCCESS (Fair Perception, rolled +1)

The Assassin's Warning
Bren
Bren

Slaan angles the iron token toward the gloom and lets her gaze travel ahead. The branching passage is not equal at all, one arm dips clean and narrow into the vault, while the other is packed tight with broken stone and a rim of fresh dust.

Slaan

Slaan

The blocked way is recent. The clear branch is the only live route.

At the far end of the open branch, dark scrape marks climb the wall, then vanish around a bend low enough to force a crouch. Something heavy has passed that way, and it has not come back.

Bren

Bren

That path takes weight. If the dragon moved deeper, we can still cut its retreat.

Slaan shifts one step forward, and the token catches a dull glint against the stone, its town seal briefly visible in her hand. The chamber behind them stays quiet, but the open route ahead seems to wait on a choice.

Bren

Bren

Go on, then. I will cover the rear if you want the lead.

Bren rises from her crouch and looks from the collapsed passage to Slaan, the question in her posture plain. The vault offers one path forward, and the dragon is somewhere beyond it.

I tap into my shadow magic and send tendrils of shadow out to sence what's ahead

SUCCESS (Great Arcana, rolled +2)

The Assassin's Warning
Bren
Bren

Slaan lifts a hand and threads shadow from her fingertips into the passage. The dark does not just spread, it listens, stretching low along the floor and up the walls like a second sight.

Slaan

Slaan

The bend ahead is occupied.

A cold shape presses back through her magic, jagged stone on one side, a broad moving mass on the other. The scrape marks lead to a chamber hidden around the turn, and something there is breathing hard.

Bren

Bren

What did you find?

Slaan’s shadow slips farther, and the pressure resolves into two presences, one heavy and draconic, the other smaller, crouched close to the vault floor. The smaller one is alive, alert, and very near the dragon.

Bren

Bren

That is not just the beast. We either bait it out together, or we speak to whatever is hiding beside it.

Bren shifts her footing toward the clear branch, ready to move, while the token in Slaan’s hand glints once with the town seal. The passage ahead stays dark, but now it has shape enough to choose against.

Can I sence anything about the seal

NO (Likely, rolled 88)

Slaan focuses her intent on the iron token, searching for a resonance or a hidden pulse within the metal. The seal remains cold and inert, offering no insight into the vault's secrets or the nature of the entity lurking just beyond the bend.

I motion for Bren to be quiet and to wait

SUCCESS (Fair Willpower, rolled +1)

The Assassin's Warning
Bren
Bren

Slaan lifts two fingers, then lowers them in a sharp, silent command. Bren stops mid-breath and stills beside the broken passage, eyes fixed on Slaan for the signal to move.

Bren

Bren

The bend is still wrong. Listen first.

The chill from deeper in the vault thickens, and the scrape marks ahead seem to disappear into that bend like claws dragged through frost.

Bren eases her weight back, one hand hovering near her blade, but she does not speak.

Slaan

Slaan

Two presences still wait around the corner.

Bren

Bren

If you want quiet, we have it. If you want the dragon driven out, I need your read now.

The iron token rests cold against Slaan’s palm, stamped seal dark in the dimness, while the passage ahead stays blocked by silence and whatever watches from the bend.

I move forward towards the two beings

SUCCESS (Good Stealth, rolled +1)

The Assassin's Warning
Bren
Bren

Slaan glides past the bend without a sound, the iron token cold in her hand. The two presences resolve in the dark ahead, not one but a dragon crouched low beside a smaller figure half-hidden by stone.

The dragon’s head lifts at once, nostrils flaring toward the token. Bren stays back a pace, blade still low, her shoulders tightening as she reads the pair with Slaan.

Bren

Bren

There. The little one is the secret. The dragon is guarding it, not hunting us.

The smaller figure shifts, revealing a pale hand on the floor beside the dragon’s foreclaw. Slaan reaches the point of no retreat, close enough to see the vault seal gleam in the token’s grime.

Slaan

Slaan

The seal matches the lock.

Bren

Bren

If we drive it off, we may get to the hidden one alive. If we rush, it will tear the chamber apart.

The dragon huffs, a low warning that rattles dust from the stone. Bren waits for Slaan’s read, while the crouched figure in the dark stirs under the beast’s shadow.

Can I make out the second shape?

YES, BUT (Likely, rolled 56)

Slaan narrows her eyes, but the shadows clinging to the figure are thick and unnatural, obscuring any defining features. The shape remains a mere silhouette of rags and bone, refusing to yield its identity to her gaze.

I recast cloak of shadows on me, and sneak up to the dragon

SUCCESS (Good Stealth, rolled +2)

The Assassin's Warning
Bren
Bren

Slaan lets the shadows gather again, and they cling to her robes like spilled ink. She slips from the bend and melts toward the chamber’s center, each footfall swallowed by the cold stone.

The dragon looms ahead, too still, its head angled toward the smaller figure huddled near its forelimb. The iron token at Slaan’s belt flashes once in the dim.

Bren

Bren

If she reaches the beast cleanly, we may still turn it.

Bren shifts at the edge of the passage, keeping low and ready, one hand open for a signal. Her gaze flicks from the dragon to the hidden figure, measuring distance and danger.

Bren

Bren

Low and left. I can draw its head if you want the strike.

Slaan gains the dragon’s flank without a whisper. The vault’s dust swirls around her cloak, but the creature does not turn.

Then the smaller figure stirs under the dragon’s shadow, and the moment tightens, waiting for Slaan’s next move.

" shhhh your to violent" I whisper, " calm down " I walk up to the dragon " hi" I say addressing the dragon

FAILURE (Fair Persuasion, rolled -3)

Slaan

Slaan

Shh. Too violent.

Slaan rises from her crouch and steps into the open, hands visible, voice kept to a whisper as she approaches the dragon’s flank.

Slaan

Slaan

Calm down.

Slaan

Slaan

Hi.

The dragon’s head shifts at last, not toward peace, but toward her. The smaller figure jerks back under its shadow, and the cold air seems to tighten around the chamber.

Bren

Bren

Slaan, back off. That was not the move.

The beast’s nostrils flare. Its foreclaw scrapes stone once, slow and deliberate, making a hard line between Slaan and the figure it guards.

Bren straightens at the passage edge, one hand lifting in warning, the other ready at her belt. The vault now reads her challenge and the dragon’s answer is no longer quiet.

The Assassin's Warning
Bren
Bren

I cast spectral bonds to root the dragon to the ground and it's muzzle

SUCCESS (Great Arcana, rolled +0)

The Assassin's Warning
Bren
Bren

Slaan draws the spell inward and snaps both hands forward. Pale bands flash out from the air itself, looping the dragon’s forelegs and jaw in a lattice of cold light.

The bonds bite down. Stone shudders under the weight, and the dragon’s head jerks low as its muzzle tightens shut against the binding.

The smaller figure is freed from the worst of the shadow, huddled just beyond the dragon’s trapped reach, while dust spills off the broken floor.

Slaan’s spellbook flares hot in her grip, and a thin crack of light races across one page before settling. The effort takes something from her, leaving her breath sharp and her wrist stung with a bright, numbing chill.

Bren

Bren

Good. Keep it pinned. I can work with this.

Bren slides out from the passage edge, one hand low and ready, eyes fixed on the dragon’s bound snout and the hidden figure beside it.

Bren

Bren

If that thing bites, I go for the weak point. If it runs, you hold the line.

Quest Complete

Protect the vault entrance from the dragon

Attribute Upgrade: Willpower FairGood

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The Assassin's Warning · The Domini Chronicles - Slaans tale - LiveTale