
Mara remains with Chief Raska’s people as Ashbridge’s watchers retreat behind the eastern gate. Red and ochre tents rise across the open plains, while carts creak toward the water.
Goblin families unload cooking pots, folded blankets, and bundles of tools. Pack beasts nose the grass under careful hands, and children carry smaller loads between the larger figures.

Chief Raska
Slowly, now. Water first, then shelter. We have traveled too far to lose anyone to haste.
By dusk, a broad central fire burns between the tents. Ashbridge’s promise holds for the evening, though families on both sides continue watching the road and one another.

Chief Raska
Sit beside me, Mara, if you will. I would speak where the children cannot hear every hardship in our road.
Raska lowers herself near the flames, copper rings glinting in her white hair. Around them, goblin families settle close enough to listen without pretending not to.

Chief Raska
We fled three valleys in a year. Some doors opened, then closed when fear arrived. Tell me, how long will Ashbridge remember the promise it made today?
✓ Quest Accepted
Secure a lasting welcome for Chief Raska’s people
✓ Quest Accepted
Learn why Chief Raska’s people were driven from their valleys
“" you're in the planes between Phandelver and buldars gate. There's a little bit of everyone from goblin kin to void born that live in the surrounding area amongst the humans. And sofar all have lived in relitive peace." I say openly”
SUCCESS (Legendary Persuasion, rolled +3)

Mara
These plains between Phandelver and Baldur’s Gate hold a little of everyone: goblin kin, void-born, and humans living among one another in relative peace.
Mara’s words settle over the fire. Beyond the tents, the open plains stretch toward distant roads where many peoples trade, travel, and make room for one another.

Chief Raska
Then Ashbridge is not an isolated kindness. It belongs to a region that has learned difference need not become a weapon.
Several goblin elders exchange guarded looks, and some of the younger listeners edge closer. The tension in Raska’s shoulders eases as the promise becomes part of a wider truth.

Chief Raska
That gives us hope, Mara. We will build carefully, honor the water, and meet our neighbors without hiding what we are.

Chief Raska
At dawn, I will send two trusted elders with you to Ashbridge. They will help establish terms for trade and shared grazing before fear can invent them.
The offer creates a direct path between camp and town. Around the fire, families begin discussing names, water rights, and useful gifts instead of escape routes.
“" are you nomadic or refugee?" I ask”
SUCCESS (Legendary Persuasion, rolled -1)

Mara
Are you nomadic, or refugees?
The fire settles into a bed of coals. Chief Raska studies Mara across the light, while nearby elders fall quiet and listen.

Chief Raska
Both, in truth. Our people traveled by season before the roads became dangerous. Then hunger, soldiers, and closed doors drove us farther than we intended.
Raska touches one copper ring in her white hair. Beyond her, families continue pitching tents, but several pause to hear her answer.

Chief Raska
We are nomads when movement is chosen. We are refugees when someone else makes staying impossible. This journey began as the latter.

Chief Raska
Perhaps Ashbridge can let us become the former again, without forcing us onward. We will keep our customs, share the plains, and leave by choice if we ever choose to leave.
Her words travel through the camp. The elders nod gravely, and the younger goblins return to their work beneath the first stars, no longer preparing as though departure is certain.
Quest Complete
Learn why Chief Raska’s people were driven from their valleys
New Gift: Uncovers Buried Truths
“" there was a horn in the hills, was that from your group?" I ask plainly”
SUCCESS (Legendary Persuasion, rolled +1)

Mara
Was there a horn in the hills from your group?
Chief Raska’s copper rings click softly as she turns toward the dark hills. The camp quiets, listening beyond the firelight.

Chief Raska
No. That horn was not ours. We heard it before dawn, from the northern ridges, and our outriders changed course when it sounded.
Raska’s gaze moves toward Ashbridge’s walls, then returns to Mara. Around them, the goblins keep working, but every face now watches the hills.

Chief Raska
It was a warning, or a summons meant for someone else. We did not answer it, and we brought no horn of our own.

Chief Raska
If Ashbridge heard the same call, then something in those hills wanted the road watched. At first light, I can send scouts with your people, if you wish.
“" actually at first light let us met Ashbridge with your elders. I can investigate the horn afterwards." I say hopefully”
SUCCESS (Legendary Persuasion, rolled +0)


Mara
At first light, let us meet Ashbridge with your elders. I can investigate the horn afterward.
Chief Raska studies Mara across the quiet fire, then inclines her head. The camp’s watchful tension eases as the proposal becomes a plan rather than another warning.

Chief Raska
Agreed. We will speak with Ashbridge before fear has time to harden into law. The horn can wait until our welcome is witnessed.
Before sunrise, two elderly goblin women join Raska, one narrow and gray-skinned beneath a blue mantle, the other broad-faced with a carved bone clasp in her white hair.
They cross the dew-covered plains with Mara as cooking fires wake behind them. At the eastern gate, Ashbridge’s watch captain arrives with lowered spears and a guarded expression.

The Watch Captain
Chief Raska, elders. We will hear your terms. Water, grazing, trade, and boundaries can be written before either side assumes the worst.
Raska’s elders enter the gatehouse beside Mara, carrying no weapons and offering clear terms. Ashbridge opens its council room, and the first formal meeting begins while the northern hills remain silent.
“I invite Raska’s elders to propose safeguards,I negotiate durable trade and grazing terms”
SUCCESS (Legendary Persuasion, rolled -2)


Mara
Let your elders propose safeguards first. Then we will set durable terms for water, trade, grazing, and boundaries that neither side can quietly rewrite.
The room settles into attentive silence. Mara draws a plain boundary map across the council table, marking the wells, grazing ground, eastern road, and Ashbridge’s walls.

The Narrow Gray-Skinned Elder
No household will claim the well alone. We ask for measured water hours, marked grazing lanes, and warning before any gate or pasture closes.

The Broad-Faced Elder
Trade should use witnessed weights, with disputes heard by one goblin elder and one Ashbridge representative. Neither may decide without the other.

The Watch Captain
Ashbridge accepts shared water and grazing boundaries. In return, your outriders will report threats, and armed visitors will not enter town without notice.
Mara spends ink and a strip from her warded journal to record the terms. The sacrifice leaves her notes less complete, but both sides press seals into the agreement.

Chief Raska
Then it is witnessed. Our people have water, pasture, trade, and a voice in disputes. Ashbridge has the same safeguards from us.
Quest Complete
Secure a lasting welcome for Chief Raska’s people
New Gift: Sanctuary Arbitration
“" captain, the horn wasn't from the tribe, I'm going to go into the hills to investigate. Unless it was from one of your towns people." I ask”
SUCCESS (Legendary Persuasion, rolled -2)

Mara
Captain, the horn was not from the tribe. Did someone from Ashbridge sound it?
The council room tightens around the question. The watch captain glances toward the barred eastern gate, while Raska’s elders remain silent beside the signed agreement.

The Watch Captain
No Ashbridge watchman sounded it, and I gave no such order. I questioned every sentry before admitting you and the delegation.

The Watch Captain
One frightened townsman claimed he heard it from the north, but no one here admits to answering or carrying a horn.
The captain’s admission draws uneasy looks from the council benches. Mara’s question has made the town’s fear public, and several officials now watch her as though she has accused them.

Chief Raska
Then the sound belongs neither to our camp nor to your declared watch. We should not let suspicion turn inward before its source is known.

The Watch Captain
If you mean to investigate the hills, say so plainly. I can spare no full patrol, but I will give you the northern gate key and a marked return bell.
✓ Quest Accepted
Determine the source of the horn
“" yes dear, I plan on looking into it." I think a moment. " Looks like I'm heading north into the foot hills." I say plainly”
SUCCESS (Legendary Perception, rolled +2)

Mara
Yes, dear. I plan on looking into it. Looks like I’m heading north into the foothills.
Mara pauses only long enough to consider the signed agreement, then accepts the northern gate key and marked return bell from the watch captain.

The Watch Captain
Take two torches and follow the old shepherd path. The foothills begin beyond the alder break, and the bell will carry back to us.

Chief Raska
Go with clear eyes, Mara. If the horn belongs to danger, learn its direction before it reaches either camp.
The northern gate opens beneath a gray sky. Mara crosses the empty road alone, while Ashbridge’s walls and the goblin camp settle behind her into watchful quiet.
She reaches the first foothills before noon. From a rocky rise, the horn sounds again, three low notes from a hollow north of the road, answered by no living voice.

The Watch Captain
The sound is beyond the old cairns, Mara. Whatever calls from there is not part of Ashbridge’s watch, and now we know its ground.
+ New Item Acquired
Northern gate key
+ New Item Acquired
Return bell
+ New Item Acquired
Torches

“I use my necrotic senses to see if it is a toll of the dead”
SUCCESS (Legendary Arcana, rolled -2)
Mara stills on the rocky rise and opens her necrotic senses toward the hollow. The three notes sink through the foothills, carrying a residue older than the road.
Cold gathers in her healed hand as the working strains against the horn’s distant echo. One reserve of prepared energy burns away, leaving her fingers briefly numb.

Mara
No dead answer it.
The sensing clarifies the pattern: this is not a toll summoning or guiding the dead. It is a preserved funerary cadence, repurposed as a signal by a living will.
No spirit clings to the sound, and no death-bound presence waits beneath the cairns. The horn’s resonance travels along old burial markers toward the northern hollow.

The Watch Captain
What did you find, Mara? Is the horn calling the dead?
The last vibration fades into the stones. The hollow remains ahead, its signal understood but its living maker still concealed beyond the old cairns.
“" nay, but I'm heading towards it captain. You should be back at ashbridge." I continue north”
SUCCESS (Legendary Agility, rolled -2)


Mara
Nay, but I’m heading toward it, Captain. You should be back at Ashbridge.

The Watch Captain
Understood. I’ll return with the warning, the agreement, and your direction. Ring the marked bell if the hills turn against you.
The watch captain retreats along the rocky path, keeping the northern hollow in sight until the folds of the foothills hide her. Mara continues north alone, following the funerary resonance.
The old cairns rise from the grass like broken teeth. Each bears the same weathered mark, and the horn’s three-note cadence trembles through them with every measured step.

Mara
The signal is living-made, but the path beneath it is funerary.
Crossing the last cairn costs Mara another sharp numbness through her recently healed fingers. The reserve already spent cannot answer, but the path opens into the hollow without resistance.
There, beneath a leaning slab of gray stone, a bronze horn rests in a living man, a young adult human man with a lean build, wind-browned skin, short dark hair, and a weathered brown coat’s hands. He turns toward Mara, startled, and the next note dies before it sounds.
Quest Complete
Determine the source of the horn
New Gift: Reveals Hidden Origins