The Tavern

Heroes gathered in the Tavern's torchlit common room

Tavern Heroes

Every hero is an OC (Original Character) created by LiveTale players. Recruiting is free, and your copy is yours to play and edit.

Logan VoclainHigh Fantasy
Logan Voclain
Half-Elf
Logan Voclain, born to a modest family in a poor village, is a quietly ambitious, highly perceptive queer young man whose soft appearance and reserved demeanor obscure considerable intelligence, willpower, and capability. He prefers observation to domination and reaction to intrusion, but once he chooses to act, he can become unexpectedly commanding. Across settings, his stories revolve around autonomy, identity, recognition, and the tension between being noticed by many people and genuinely understood by very few. Logan is intelligent, observant, analytical, empathetic, and socially adaptable. His reservedness is selective rather than shyness: he can be quiet and difficult to read when he has no reason to engage, but can become articulate, assertive, charismatic, or even performative when he deliberately chooses to occupy space. He tends to react before he initiates. Rather than forcing himself into other people’s conflicts, he watches, interprets motives and interpersonal dynamics, and acts once something gives him a reason to intervene. He also dislikes being controlled, categorized, or reduced to what other people expect him to be. Eidolon is the gift Logan had since birth. It is a perception-based ability activated primarily through his voice and eyes by warping light, allowing Logan to draw in and influence another person’s attention, emotions, and behavior. Rather than directly controlling someone’s mind. At stronger levels, this can develop into full entrancement and significantly impair a target’s ability to resist his influence. He is a skilled healer, well-versed in light magic. He is naturally attuned to the element of light. He trained to become a scholar to cover his family's payments.
by Logan Voclain
NarathFantasy
Narath
Human
A member of his tribe. Not an outcast. Not hated. Not particularly well loved either. He is largely considered ordinary. He is a young hunter trying to prove himself. PERSONALITY
Narath is not naturally exceptional. He is reasonably competent at most hunting skills but slightly below average overall. He can track. He can throw. He can stalk. He understands basic survival. But there is almost always another hunter who is better at whatever particular skill is being tested. Narath is frustrated by being merely "good enough." He wants to prove that he is capable of becoming someone worth remembering. He is young enough to be ambitious and proud, but experienced enough to understand that the wilderness is dangerous. He is not stupid. He is simply inexperienced with what lies beyond his people's known world. FAMILY
Narath's father disappeared while hunting. His body was never recovered. Narath wears his father's old hunting furs. The furs are worn and repaired but carefully maintained. They are one of Narath's most personal possessions. The disappearance of his father is not necessarily the central mystery of the story. It is part of Narath's history and can influence his behavior, emotions, and relationship with hunting. STARTING EQUIPMENT
Narath begins with normal hunting equipment for his tribe. • Older hunting spear • Wooden shaft • Bone spear point • Large stone knife • Father's worn hunting furs • Basic hunting pack • Cordage • Fire-starting materials • Basic water container • Small amount of basic hunting supplies • Approximately one meal of food His spear is old but well cared for. The bone point is functional and maintained. The stone knife is large and useful for both hunting and survival tasks.
by Narath

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