
Butch and Sable hit the western threshold as the iron gate starts to drop behind them. Cold mist crawls over the hinges, frosting the bars where the lock meets the frame.
The Sentry snaps fully awake. He plants himself in the opening and raises his weapon, eyes wide with alarm at the alley behind Butch.

The Sentry
Hold there! Nobody leaves until I know what alarmed the ward.
A bounty writ lies in the gutter, its seal wet with grime. The shadow's chill clings to it too, as if the paper itself has been sniffed out and marked.

Sable
Butch, that writ named you. They are tracking us through the guild.
The gate groans lower, cutting the opening to a brutal slice of daylight and stone. If Butch forces through now, he breaks the hunt's first net. If he delays, the west road seals and the hunters close in.
“After the iron gate skams shut, Butch grasos it firmly and with all his might he rips it out of its place and tisses it back towards the sentry to take him out and block the path so no one follows them”
SUCCESS (Legendary Strength, rolled +0)

Butch catches the gate as it finishes its drop, iron shrieking in his grip.
He wrenches hard, muscles bulging, and the bars tear free with a violent crash.
The Sentry flinches back as the gate swings into him, slamming the opening shut in a burst of sparks and frost.
Steel and stone slam together, blocking the archway from any pursuit.

The Sentry
No, wait.
Sable lowers her shield a fraction, eyes fixed on the sealed gate and the alley beyond.
Quest Complete
Leave the city by the west road
New Gift: Wayfarer's Resolve
