Adventure of Slaan 1

Fantasy·Slaan

25 scenes
Scene24
Deciphering the Desert RouteKhar
Deciphering the Desert Route
Bram
Bram
Kaelith
Kaelith

Slaan spreads the vellum wider, and the shifting ink settles into lines only she can make out. The dead drop is not in the room, it lies beyond Khar, at the desert edge marked by old pilgrim signs.

Slaan

Slaan

The map points to a route past the dunes.

A second mark glimmers near the margin, a chapel token laid over the path like a warning. Whoever hid these records expected pursuit, and expected Khar to hide the answer.

Bram

Bram

That mark is fresh enough. They are still hunting.

Kaelith

Kaelith

Then we do not stay long. Tell us where it leads, Slaan.

The candle flutters. In its light, Slaan catches a final detail, a narrow route skirting an old ruin at the desert outskirts, the kind of place a dead drop could survive unseen.

✓ Quest Accepted

Reach the desert-edge dead drop

✓ Quest Accepted

Avoid being watched outside the room

Slaan leaves Khar behind and arrives at A'khalarif Desert.

" there's two places it could be. Both are old Saint morlon out reaches. Some sect of the church of the burning flame though irekie needed mainland religion, the thing is it kind of took off for a while". I pause" we need to go south into the A'khalarif Desert."

SUCCESS (Superb Agility, rolled +1)

Deciphering the Desert Route
Bram
Bram
Kaelith
Kaelith

The desert air hits like a furnace breath, dry grit whispering over stone and boot. Slaan’s words settle Bram and Kaelith into motion, and the inn room loses its claim on them.

Slaan

Slaan

There are two places it could be, both old Saint Morlon outposts. Some sect of the Church of the Burning Flame took root for a time. We go south into A'khalarif Desert.

Bram folds the vellum once, careful with the marked edge, while Kaelith already turns toward the door. Outside, the alley beyond the inn lies bright and empty, too empty.

Bram

Bram

South, then. If that route is real, it is better we move before the watchers decide to knock.

Kaelith

Kaelith

Pack only what matters. We leave the room clean.

Slaan slips the records away and catches one more glint from the vellum, a desert-edge ruin inked beside the pilgrim signs like a promised hiding place.

When the door opens, the corridor outside is still, but a faint scrape comes from the street side shutters, and all three pause at once.

Quest Complete

Avoid being watched outside the room

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