Towards Safety. Towards Hope.

Zombie Apocalypse·Brian “Alex” Conklin

Benjamin is a Tavern hero

48 scenes
Scene5
A Bruised Quiet in the Living RoomMiller House
A Bruised Quiet in the Living Room

The living room finally goes quiet. Jenny lowers her gun and sets it on the coffee table with careful fingers that still shake a little. Louis fills three cups from the kitchen tap, the water sounding too loud in the hush.

Benjamin takes one of the cups. Outside, the yard is still, the fresh boards over the fence breach catching the last light from the windows.

Jenny

Jenny

I thought once we got inside, it would feel safe again.

Louis

Louis

The city is not okay. The military is out there, but so is everything else.

Jenny

Jenny

If one dead thing gets through, the whole house can turn into a trap.

Louis hands out the cups, then leans against the kitchen counter, watching both of them like he is trying to memorize the room before it changes again. The bruised quiet between them starts to feel less like shock and more like reality.

Jenny

Jenny

We can still make this work, right? If we keep the house locked down, if we keep each other close?

For a moment, nobody answers. The three of them stand in the same dim light, water in hand, listening to the distant, muffled city and the steady, ordinary creak of Benjamin's house.

✓ Quest Accepted

Keep the house locked down

✓ Quest Accepted

Locate other survivors

✓ Quest Accepted

Contact the signaler at the Miller place

Can we hear or see any distress signals coming from the houses down the street?

YES (Unlikely, rolled 15)

A Bruised Quiet in the Living Room
Benjamin

Benjamin

The silence outside is too perfect, but there is a flicker of light near the Miller place.

Benjamin moves to the window, peering through the gap in the curtains. A rhythmic, pulsing glow emanates from a house three doors down, accompanied by the faint, desperate rhythm of a flashlight signaling SOS into the dark.

Louis

Louis

Do you see that, Ben? Someone is still over there.

Can we safely reach the Miller house without being seen?

NO (Unlikely, rolled 75)

The shadows between the houses are thick and shifting, revealing a cluster of undead figures patrolling the direct path to the Miller place. Any attempt to cross the open street would immediately draw their attention.

"Jenny I need you to stay here. If something goes wrong, lock the doors and do not leave the house. Louis and I are going to go over to the Miller's house."

SUCCESS (Great Leadership, rolled +0)

A Bruised Quiet in the Living Room
Benjamin

Benjamin

Jenny, stay here. If anything goes wrong, lock the doors and do not leave the house. Louis and I are going to the Miller's place.

Jenny

Jenny

Got it. I stay, I lock it down, and I keep watch.

Louis

Louis

Then we move fast and quiet. No hero stuff.

Jenny lowers her gun a fraction, then turns toward the front hall, already checking the deadbolts and chain.

Louis crosses to Benjamin's side and nods once toward the window, listening to the street beyond the walls.

Jenny

Jenny

If that light is a survivor, I want them alive when you get there.

Outside, the beam still pulses through the dark, broken now and then by shuffling shapes between the houses.

Quest Complete

Keep the house locked down

Run outside with Louis and confront the undead

SUCCESS (Great Athletics, rolled +1)

A Bruised Quiet in the Living Room

Benjamin and Louis slip out through the side door, keeping low as the chain clinks shut behind them. The SOS beam stutters across the dead street, bright enough to mark the Miller house through the moving dark.

They cross the yard fast, bat ready, feet silent on wet grass. The undead cluster in the street drifts away from their path, distracted by the flicker of light.

At the Miller porch, a woman presses herself to the window, face pale in the beam. She spots Benjamin and raps hard on the glass, eyes wide with shock and relief.

Mara Miller

Mara Miller

You came. Please, get us out of here.

Behind her, another figure rises from the shadows inside the room, clutching a flashlight that keeps stuttering the SOS against the curtains.

Mara Miller

Mara Miller

There are three of us, and one of them is hurt.

Quest Complete

Contact the signaler at the Miller place

Skill Upgrade: Leadership GreatSuperb

Quest Complete

Locate other survivors

Skill Upgrade: Leadership SuperbLegendary

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