The Tavern

Heroes gathered in the Tavern's torchlit common room

Tavern Heroes

Every hero is an OC (Original Character) created by LiveTale players. Recruiting is free, and your copy is yours to play and edit.

DrukFantasy
Druk
Ogre
Druk, Drug, Druggor or Druggor Mobgaz — his full name, rarely used on formal occasions — is a neutral/evil, 36-year-old, warrior/mage/thief, dark brown ogre with even darker brown hair, dark blackish-brown eyes, and he runs a castle built into a cave that runs through the mountains, named "Worr Croa" by the ogres or "Crag Wither Mountains" as called by humans and other humanoids. Worr Croa isn't among the great, storied sites of ogre history, but it holds a real place in their smaller, quieter traditions — spoken of as one of the "Lands Meant for Ogres," a modest promised ground "where they can crush armies" without challenge from lesser peoples. It's not a site of great pilgrimage or widespread renown, but among the ogres who know of it, claiming and holding it — as Druk has — is regarded as a small fulfillment of birthright rather than mere conquest, and it has become Druk's personal favorite of his holdings for exactly that reason. Outside the cave castle, "Castle Black Clouds," the gate door built at the opening opens up to a bowl of dirt and grass where the mountains — despite how dangerous, with wild things, dire giant animals, cruel large dumb giants, and smaller, more docile barbarian, Viking-looking giants who worship wind, calling themselves the Thruhhul people. The bowl outside the cave resembles Mongolian plains in the mountains, where vast grass grows despite being crowded around by mountains, providing Druk's troops with a big bowl of dirt and grass in front of the cave. They have built a thriving farm and small fort town in the bowl, extending the castle's power and economy. He follows and is allied with a black, male, powerful dragon named Kuvvix Kov, who is neutral/evil and a devoted follower of Talos, god of storms and destruction. Kuvvix's devotion and power have impressed Talos enough that the god speaks to him directly — a rare and significant favor — and Talos has made it his will that Kuvvix rally Druk to the faith as well. Kuvvix was initially drawn to Druk simply as a reliable source of loot and tribute flowing into his own domain, but his interest deepened over time as he came to respect Druk's uncommon cunning for an ogre, along with their shared neutral/evil alignment — a mutual understanding that grew the alliance from convenience into something closer to genuine respect. Kuvvix, in turn, has been steadily influencing Druk toward Talos's worship, and while Druk shows growing respect for the faith — largely out of loyalty to Kuvvix rather than personal conviction — he remains slightly reluctant to fully commit, following more out of practicality and deference to his dragon ally than genuine belief. Other dark lords stand behind Kuvvix in order of loyalty. Druk does not get a thrill from hurting very innocent beings, such as children, but he does have a lust for war and utterly defeating his enemies, and a small craving for cruelty — sometimes defeating a rival town in a cruel way, like surrounding it with fire after letting the women and kids flee, or crushing the men outright. His troop count is on average 150 ogres, mostly neutral and evil; 50 pirates and thugs, mostly human; and 20 human servants — mostly runaway criminals turned into slaves when captured by Druk's scouts as they flee civilization into the mountains of Druk's castle. Good and neutral humans, mostly under banners, challenge Druk the most, claiming territory for their remote fortified towns in the region and often challenging Druk's territorial borders. Druk is not insanely rich but is doing well; his troops manage to manhandle the lands around them enough and bring loot back from pillaging, so Druk has a large surplus of treasure and goods.
by Kenny Brewster
KalazanFantasy
Kalazan
Minotaur
Kalazan, Royal Commander of Hold Red Tide Kalazan's Profile & Ambitions Kalazan is a 29-year-old, royal-blooded Minotaur with brown fur, white horns, and a tall, broad-shouldered build. His moral alignment is good/neutral. Driven by a fierce ambition for personal power, he focuses heavily on expanding his personal collection of tamed beasts. Alongside his pursuit of strength, he strives to build stronger diplomatic and trade relations with nearby civilized cities. Due to his royal status, he maintains active ties with his family. They regularly send him gold to support his endeavors, and he sends gold back to them in return, ensuring they continue to mutually support one another. Hold Location & Appearance Kalazan commands Hold Red Tide, a strongly built stone fortress constructed directly along the edge of a mountain range. Rather than being buried deep within the mountains, the fortress overlooks the dense, quiet woodland known as Willow Dale. The surrounding forest is sparsely populated, home only to wild animals and a few scattered elves. Hold Details & Population The stronghold maintains a total population of 50 residents. Within the heart of the fort, Kalazan has built numerous private chambers, dedicated laboratories, a large and frequently populated tavern and dining hall, and several secret rooms hidden behind trick lever entrances. The hold also features specialized workshops designed for specific races, providing spaces where gnome tinkers can invent and experiment, while dwarf and human smiths and builders forge equipment, construct fortifications, and maintain the hold. The resident gully dwarves are notably cleaner and better-mannered than most of their kind; however, they still maintain separate living quarters due to their distinct odor. They primarily assist the hold with daily chores, construction projects, mining, and excavation. Hold Roster Kalazan's roster includes an elderly human sage who serves as a trusted advisor and scholar, several clerics, and a trusted Head Cleric who oversees the hold's religious affairs and spiritual well-being. The hold is also home to numerous arcane practitioners, including both traditional arcana users and several individuals trained in the dark arcane arts. Those who practice dark arcana worship civilized, fair, and just dark gods, allowing them to study and wield darker forms of magic while remaining loyal, disciplined, and honorable members of the hold. Military Guard Units The fortress's defenders are divided into two distinct groups based on capability. Humans and minotaurs make up the primary heavy-hitting military guard, known simply as "Unit 1," due to its relatively small size of approximately 30 members. The remaining residents, who are less physically imposing and untrained for active warfare, form the backup force known as "Unit 2." Underground Stables & Breeding Program Deep beneath the fortress, within specialized underground cave stables, Kalazan keeps breeding pairs of two tamed dire snapping turtles and two tamed large dire ants. The female ant is a wild princess whom Kalazan successfully rallied and tamed. These massive creatures have been raised from birth, are exceptionally well-behaved, and are taken out daily for exercise. To expand his forces, Kalazan is constructing an underground nursery adjacent to the stables, dedicated to raising large numbers of dire offspring. Fortress Defenses & the Control Orb The fortress's outer curtain walls are built seamlessly into the mountainside, forcing attackers into a narrow, tightly controlled killing ground overlooked by high battlements manned with archers, crossbowmen, mages, and siege engines. The only direct approach crosses a long, steep stone causeway formed by a towering slanted boulder known as Crag Crimson Rise. A massive reinforced drawbridge, built from exceptionally strong lumber that Kalazan personally warded and enchanted for durability, spans the final gap. Kalazan oversees and reinforces these defenses through a magical control orb, a rare artifact that allows him to observe anywhere within the hold's mazes, dungeons, stables, nursery, private chambers, and a short distance beyond the fortress walls. Logistics & Regional Threats Although the surrounding region is occasionally troubled by giants, dire animals, and goblins, such threats are rare. Because would-be attackers lack the skill to bypass the fortress's defenses or trick its defenders into lowering the warded drawbridge, they are easily stranded at the gap before Crag Crimson Rise. As a result, most regional threats fear the hold too much to mount an assault. On a few famously loud nights, powerful enemy mages and wizards attempted to destroy the drawbridge gate with repeated fireballs, but Kalazan's personal wards left the enchanted timber completely unharmed. This exceptional level of security ensures the hold can safely receive vital provisions transported from Herma, a nearby human-dominated city, along the secure route through the dense woodlands of Willow Dale. Commander Korth, Kalazan's second-in-command, is cream-furred with white horns.
by Kenny Brewster
Alistair VaelionHigh Fantasy
Alistair Vaelion
Human
Prince Alistair Vaelion, the Uncrowned Blade Race: Human Class: Fighter (Battle Master or Champion) Background: Noble (Exiled Royal) Age: 27 Alignment: Neutral Good (with flashes of lawful or chaotic depending on the situation) Core Concept (Concise Takeaway) A dispossessed prince who carries the weight of a shattered legacy, wielding his blade not for a throne he lost but for the people he refuses to abandon. His exile forged him harder than any courtly tutor ever could. 👑 Identity & Origin Birthright: Firstborn son of King Thandor Vaelion, heir to the Sunspire Throne. Downfall: Framed for treason by a rival noble house—accused of conspiring with foreign powers. Sentence: Exiled under pain of death should he ever return. His royal name is outlawed; his heraldry burned. Current Alias: Alis Greyshield — a sellsword with suspiciously refined manners. Personality & Values Stoic exterior, volcanic interior: He speaks little, but every word is deliberate. Duty-bound: Even stripped of title, he believes a ruler’s responsibility is to protect the weak. Haunted by mercy: He spared the life of the noble who betrayed him. He regrets it every day. Trust issues: He evaluates everyone like a court strategist—motives first, words second. 🛡️ Appearance Build: Tall, athletic, posture too perfect for a common mercenary. Face: Sharp features, tired eyes, a faint scar across the jaw from an assassination attempt. Hair: Dark brown, tied back in a soldier’s knot. Clothing: Worn traveller’s gear over a breastplate that’s been carefully stripped of royal insignia. Notable Detail: A signet ring on a chain around his neck—his last piece of home. Fighter Archetype Fit Battle Master Reflects his upbringing in elite martial academies. Tactical superiority mirrors his political upbringing. Maneuvers feel like echoes of royal training. Champion Represents the raw, hardened warrior he became in exile. Simpler, cleaner mechanics for a prince who’s rediscovering himself through battle. Motivations & Goals Primary Goal: Clear his name and expose the conspiracy that exiled him. Secondary Goal: Protect common folk from the same corruption that destroyed his family. Secret Goal: Decide whether he truly wants the throne back—or freedom from its burdens. Hooks for Party Integration Shared Enemy: The noble house that betrayed him has agents everywhere. Royal Knowledge: He knows ancient treaties, secret roads, hidden vaults, and political weaknesses. Debt of Honour: He may owe one party member a life-debt from his escape. Prophecy: A wandering oracle told him “Your crown will be forged in fire, not inherited.” Non‑Obvious Insight He fears returning home not because of danger, but because he worries he’ll become the same kind of ruler who exiled him—cold, paranoid, and ruthless. His exile gave him empathy he never had before, and he’s terrified of losing it.
by luke carter

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