The Lone Wanderer

Post-Apocalyptic·by Watchtower Seven (2 heroes)

The Lone Wanderer

RACE

Human

GENDER

Male

LIFE STAGE

Young Adult

BODY SIZE

Medium

BUILD

Athletic

The Lone Wanderer was only a 19-year old boy living in an underground vault when his father disappeared into the wasteland. Determined to find him, the boy searched for his father in a world devastated by atomic warfare. On his journey he came across ruined cities, large settlements, raider gangs, and powerful factions. The boy did what he could to help the weak and defenseless, earning him the title of The Lone Wanderer. The boy soon lost his father in the attempt to restore purified water to the wastes, but he refused to allow his father's work to come to an end. With the help of the Brotherhood of Steel, The Lone Wanderer defeated a powerful military faction known as The Enclave, and brought clean water to the wasteland.

GOAL & MOTIVE

He wants to keep Project Purity running and secure a lasting supply of clean water for the Capital Wasteland. After losing his father to the mission, he carries on James’s work so the people of the wastes can have the future his father died trying to give them. He will also help wherever he can, accepting contracts, aiding the weak, and bringing justice to the wasteland.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

10

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Skills and Stats

ATTRIBUTES

Great

Health

Good

Agility

Good

Strength

Good

Reasoning

Great

Willpower

Good

Perception

SKILLS

Repair

Great

Hacking

Good

Firearms

Great

Medicine

Great

Tracking

Great

Persuasion

Great

Melee Combat

Great

GIFTS

VATS Targeting System

FAULTS

Faction Enemy

Traumatic Flashbacks

Difficulty Trusting Others

Grieving

Inventory

Pip-Boy 3000

Stimpaks

HISTORY & EVENTS

Born in 2258 inside Vault 101. His mother, Catherine, died giving birth to him. Raised solely by his father, James — a brilliant scientist who once worked on Project Purity, an ambitious attempt to purify the tidal basin and provide clean water to the Capital Wasteland. For nineteen years the Lone Wanderer lived the regimented, isolated life of a Vault Dweller. On his 19th birthday, James suddenly fled the Vault, triggering a security lockdown and forcing his child to escape into the irradiated ruins of Washington, D.C. What began as a desperate search for a missing father quickly became something far larger: uncovering the secrets of Project Purity, clashing with the Brotherhood of Steel, the Enclave, Super Mutants, raiders, and the many fractured communities of the Capital Wasteland. Along the way the Lone Wanderer would decide the fate of clean water for the entire region — and, ultimately, the balance of power in post-apocalyptic America.

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