
Mist parts around the prize ship. Off the starboard bow, a sleek Hurting Heartland cutter glides in with a neat snap of flags, all discipline and no shame.
At its bow stands a collie scout with a megaphone, posture stiff as a pike. He cups the horn and calls across the water, polite as a threat.

The Hurter Scout
Merchant vessel, you have been observed. Kindly alter course for Hurting Heartland and accept a brief detour for trade.

Mercer Halden
Trade? In this weather? My good fellow, you arrive with alarming timing.
The merchant sailors stare from the rail, while Captain Arnold Runner stands amid the signed contract and scattered ledger. The Quartermaster and the Boatswain wait for his next command, both eager in very different ways.

The Hurter Scout
We can make this easy. A little resistance, quickly and mildly corrected, is perfectly traditional.
✓ Quest Accepted
Transfer authority to Captain Mister
“"Enough! Boatswain, throw Halden in the brig and strip him of his uniform!"”
SUCCESS (Good Communication: Command, rolled -1)

The command lands cleanly. The Boatswain straightens at once, boots thudding toward Mercer Halden as the deck pitches underfoot.
He catches Halden by the coat and shoulder, wrenching him away from the chart table while the signed contract skitters flat beside the ledger.

Mercer Halden
This is indignity piled upon injury, Captain.
The Boatswain yanks open the loosened uniform and strips the outer insignia free, turning the fallen captain into a plain captive in a single rough motion.

The Quartermaster
Brig, then inventory. I like this arrangement better already.
Behind them, the Hurter Scout lowers his megaphone a fraction, watching the changed deck with brisk, appraising interest.

The Hurter Scout
Ah. Authority changes hands quickly here. Shall we speak of terms, or do we need to correct another detail first?
Resolve the Hurter Scout's demand
Quest Complete
Transfer authority to Captain Mister
