
Surazal slips out of the market’s watchful corridor and into the slums beyond. Narrow alleys swallow the noise behind him, leaving only creaking wood, dripping gutters, and the sour bite of refuse and smoke.
The walls lean close here, their plaster cracked to bone. No bannered church towers rise overhead, only sagging eaves, laundry lines, and mud-dark windows that stare like blind eyes.
His coin purse shifts heavy at his side. A pair of ragged children pause by a doorway, then retreat when they catch sight of his white hair and the staff in his hand.

A Ragged Woman
That one walks like trouble. Best keep the little ones back.
A shutter opens a crack farther down the lane. Someone inside watches him pass, then quietly bars the window again.

The Stranger
You bought yourself a little room back there. In these streets, that kind of coin draws teeth.
Surazal reaches the bend ahead as the slum corridor tightens around him, half-hidden paths branching into deeper shadow.
✓ Quest Accepted
Lose the shadow in the alleyways
✓ Quest Accepted
Learn who is tracking Surazal
“continue forward into the alleyways looking at the poor slums take a coin out from my pouch and place it into the hands of any homeless or destitute that I find before making my way to a secluded location to investigate this new power I absorbed from the necromantic artifact”
SUCCESS (Legendary Persuasion, rolled -1)

Surazal slows at the first knot of alleys, his coin purse opening and closing in a quiet rhythm as he finds the poor by sight, not by search. A bent man with cracked hands and a woman clutching a child both look up when he drops coins into their palms.

A Ragged Woman
Not charity. Not from a man like you.
She still closes her fingers around the coin. The nearby door opens a finger wider, and the children inside stare at the silver in disbelief.

The Stranger
Generosity in a place like this is never wasted. It buys eyes, if nothing else.

Surazal
The alley is tight, but the walls deaden sound. Good enough.
He turns deeper into the slum, following a passage where the plaster caves inward and a broken stair rises to a sealed loft. The street noise thins to a murmur behind him.
At the dead end, Surazal stops beneath a leaning eave and studies the cold drag of necromancy still gathered in his body, the aftertaste of the artifact faint but sharp. From the corner of his eye, the Stranger remains at the bend, watching without closing in.

The Stranger
You are not from these streets, yet you keep moving like you belong in shadows. Tell me, what do you call that power you just swallowed?
“do I recognize the man as the same one who was "dead" in front of the inn earlier?”
NO, AND WORSE (Likely, rolled 95)

Surazal
The man at the inn was a corpse, cold and stiff. This one breathes, and his eyes are far too sharp.
Surazal studies the stranger, searching for the familiar pallor of the dead, but finds only the vibrant, predatory alertness of a living hunter. The realization hits with a cold weight, for if this is not the man from the inn, then the shadow following him is not a single entity, but a pair.
“laugh "so what is it you want from me...both of you"”
SUCCESS (Legendary Persuasion, rolled +0)

Surazal
Surazal lets out a quiet laugh. "So what is it you want from me... both of you?"

The Stranger
His smile thins, but it does not break. "Direct. Good. I want a look at what you carry, and a better guess at who else is hunting you."

The Stranger
He tilts his head toward the alley mouth. "You have two shadows on you now, mage, one in front and one behind. That is not a mistake."

The Stranger
"Neither of us means you harm tonight," he says, voice low and steady. "That depends on whether you keep walking blind."

The Stranger
His gaze flicks to the staff, then back to Surazal's face. "Say the word, and I tell you what I know. In return, you tell me why death listens when you breathe."
The alley seems to hold its breath. Somewhere beyond the dead end, bootsteps pass and fade, while the stranger waits without advancing.
“shrug "who knows maybe i'm just lucky or I have an attractive personality but if you know my reputation then you also know it's best not to get in my way"”
SUCCESS (Legendary Persuasion, rolled -2)

Surazal
Who knows. Maybe I am just lucky, or charming. But if you know my reputation, you know it is best not to get in my way.
He lets the words hang in the stale air, easy as coin, sharp as a knife. The stranger's smile tightens, then settles into something more measured.

The Stranger
That is a better answer than fear. It costs you, though.
Surazal's shoulders give a small shrug, but his pulse throbs hot under the skin where the stolen necromancy still lingers. The stranger's eyes flick to that spot, reading the tell.

The Stranger
You wear your legend badly, mage. Still, it is a legend. That narrows the field.

The Stranger
Someone follows the wake you leave, not the man himself. If you want my name for the trouble, call me Oren.
Oren does not step closer, but he does lift two fingers in brief acknowledgment, as if a bargain has been struck. The alley stays dim and tight around them, yet the fear shifts, for one breath, into something almost civil.
“"what information could you possibly offer me and what would you want in return?"”
SUCCESS (Legendary Persuasion, rolled +2)

Surazal
What exactly can you tell me about the ones following me, and what do you want for it?

Oren
Names, not yet. Faces, maybe. A patrol habit, a second watcher, a route they prefer. Enough to keep you from walking into their hands blind.

Oren
In return, I want one true secret from you. Not a story, not a boast. Something real about that necromancy you wear like a bruise.
Oren’s gaze stays level, but his tone softens into a practiced, almost patient bargain. The alley feels smaller for it, as if the broken stair and sealed loft are listening too.

Surazal
He knows more than the street noise. Enough to name a pattern, at least.

Oren
I can tell you this much, the shadow behind you is not alone. If you want the rest, answer cleanly.
The offer settles between them like a coin on stone, and Oren waits, calm and open-handed.
“"fine the village I was born in it was hit by a necromantic curse I bonded with it and did not die are you satisfied?"”
SUCCESS (Legendary Persuasion, rolled -3)


Surazal
Fine. My village was cursed by necromancy, and I bonded with it. I did not die. Is that enough?
The words leave Surazal cleanly, but they cost him a sliver of privacy he cannot take back. The alley seems to hold its breath.

Oren
A village curse, a survivor, a bond that should not hold. That is real.

Oren
Enough to answer the shape of you, yes. That is not a common wound, Surazal.

Oren
The first watcher keeps to rooftops and corners, patient as rot. The second likes to drift where lantern light thins. If they mean to take you, they are still measuring.
Oren reaches into his sleeve and flicks a narrow brass token into the gutter, a small offering for the honesty he has been given. His eyes stay on Surazal, careful and newly respectful.

Oren
You have fed me truth. Now tell me this, how much of that curse still answers when you call?
“"I try to avoid using my magic I found I am quite destructive if I do should I truly wish it"”
SUCCESS (Legendary Persuasion, rolled +2)

Surazal
I keep my magic close. When I use it carelessly, it can be destructive.
The admission is measured, not proud, and it lands like a lowered blade. Oren studies Surazal without flinching, weighing the honesty against the danger behind it.

Oren
That is more useful than bravado. Destructive magic is still magic, but the hand that restrains it matters.

Oren
That curse in you, does it flare on its own, or only when you draw it out?
His tone stays calm, but his respect sharpens into real curiosity. The brass token in the gutter catches a thin stripe of light as the alley listens.

Surazal
He is asking the right question.

Oren
If I am to warn you properly, I need to know whether the danger walks beside you, or answers only to your will.
“"in the past it was a wild beast but over time I have learned to tame it the price for my gifts however is my weakened form as you can see"”
SUCCESS (Legendary Persuasion, rolled -1)

Surazal
In the past, it was a wild beast. Over time, I have learned to tame it.

Surazal
The price for these gifts is this weakened form, as you can see.
The words settle in the dead end, plain and dangerous at once. Oren’s eyes move over Surazal’s frail stance, then back to his face, measuring the claim against the body that carries it.

Oren
A beast, then a leash, not a chain. That is honest enough for me.

Oren
So the curse is not a single wound. It is the cost of your craft, paid in flesh.
He reaches down and touches the brass token in the gutter, turning it once between his fingers before leaving it where it lies.

Oren
That answers why you move like a man surviving himself. It also tells me what kind of warning you need.
“"and what warning is that?"”
SUCCESS (Legendary Persuasion, rolled -1)


Surazal
And what warning is that?

Oren
Not one hunter, but two. The first watches the streets. The second watches the watchers.

Oren
If you stay in open lanes, they will name your steps before you make them. If you hide, they will wait until hunger or pride brings you out.

Oren
He gives a short, uneasy breath, eyes flicking to the dead end as if counting exits that are not there.

Oren
One wears the law like a clean cloak. The other does not wear anything you would call honest.
The alley seems smaller with that said aloud. Oren lets the brass token rest in his palm, then offers it toward Surazal like a marker of trust, not payment.

Oren
That is the warning. They are not guessing anymore. They are circling.
“I take my leave finding a secluded spot to wait for my pursuers with this new information”
SUCCESS (Terrible Stealth, rolled +1)

Surazal takes the token, then slips from the dead end into the slum’s narrow maze. His steps stay silent, but the alley takes notice anyway, closing behind him like a drawn curtain.
He crosses a sagging washline, ducks under a broken beam, and reaches a cramped recess between two leaning walls. The space is hidden from the lane, but the gutter there holds old rain and sharper smells.

Surazal
The token is cold in my hand.
Surazal settles into the recess, staff near his knee, grimoire tucked close. The hush is thin, yet it is cover, and the slum’s noise muffles his outline.
A soft scrape answers from somewhere above. Not close enough to strike, but close enough to prove the alley has another listener.
Across the lane, a hooded shape pauses at the mouth of an adjoining passage, half-lost in shadow. It does not step in, it only waits, as if Surazal has already arrived where it expected him to be.

Oren
You have a good corner. Keep it. I will not shout your name from here.
The token now sits with Surazal in the hiding place, but the waiting figure remains somewhere in the alleyways, and the trap around his anonymity quietly tightens.
+ New Item Acquired
Brass token
“leave and head somewhere with no people outside the city”
SUCCESS (Legendary Agility, rolled +1)