
A month after the eastern road’s restoration, Dale reaches the Lanternless Shrine, following old boundary stones through pine shadow and silver grass. Its cracked arch leans over a roofless altar.
Beneath the arch waits Sella Marr, a middle-aged woman with a wiry build, olive skin, and black hair threaded with gray. A charcoal mask covers her left cheek, and a weathered brown cloak hangs over layered green wool.

Sella Marr
Dale Trackfinder. I wondered whether the restored road would lead you here, or whether someone would try to stop you first.
She unfolds a hand-drawn map across the cracked altar. Inked paths fade into blank spaces, while small circles mark boundary stones that no longer stand.

Sella Marr
These routes vanished from every official ledger, yet travelers still find them. Someone has been buying guides, not issuing orders.

Sella Marr
My family guarded these paths before the watch claimed them. I need you to determine who is rebuilding influence along them, and why they want guides instead of soldiers.
Wind moves through the shrine’s broken stones. Sella leaves the map open between them, offering no name for the buyer and waiting to see what Dale does.
✓ Quest Accepted
Determine why the buyer wants guides instead of soldiers
✓ Quest Accepted
Reach the woodland wayhouse
“Do you have arrows”
YES, AND MORE (Likely, rolled 1)

Sella’s gaze drops to Dale’s bow, then returns to the map. She reaches beneath the altar and draws out a narrow bundle wrapped in oiled green cloth.

Sella Marr
Yes. Arrows, and more than enough for the road ahead.
Inside lie twelve straight shafts, each fletched in gray goose feathers and tipped with dark iron. A small brass key rests among them, marked with the same three circles as the vanished paths.

Sella Marr
My family hid these for guides who knew which stones to trust. The key opens a way beneath the northern boundary marker.
She turns the map and reveals a second sheet beneath it, showing a concealed route to a woodland wayhouse. Beside the door, someone has drawn a buyer’s seal.

Sella Marr
That seal belongs to a broker who visited three villages this month. I wrote his name before he could vanish from the roads.
The name is written plainly: Orlan Vetch. With arrows, a key, and a marked destination, Dale has gained a trail leading directly to the network’s supplier.
“I take the arrows and key. I ask Sella what she knows about Orlan Vetch.”
FAILURE (Great Reasoning, rolled -3)

Dale takes the twelve arrows and settles them into his quiver. He lifts the brass key from the cloth, its three-circle mark cold against his palm.

Dale Trackfinder
What do you know about Orlan Vetch?

Sella Marr
I know the name, his seal, and the villages where he offered silver for guides. I have never seen his face.
Sella taps the written name, then turns the map toward the fading light. The inked seal has been copied twice, each version bearing a different inner stroke.

Sella Marr
That is the trouble. Orlan Vetch may be one broker, or a name passed between brokers. The villagers disagree on his voice, clothing, and even age.

Sella Marr
The only constant is this: he never meets a guide at the wayhouse. He leaves payment beneath its floor and collects names from whoever arrives afterward.
+ New Item Acquired
Brass key
“I take the arrows and key. I ask Sella what she knows about Orlan Vetch.”
FAILURE (Mediocre Persuasion, rolled +1)

Sella studies Dale’s question, then folds the map along Orlan Vetch’s name. Her certainty ends at the copied seal, and the differing strokes undermine every village account.

Sella Marr
I cannot give you a face, Dale. My questions found contradictions, not a reliable description. Pressing the villagers again would only teach the broker that we are hunting him.
She opens a narrow compartment in the altar and removes a strip of waxed cloth, marked with one inner stroke beneath the three circles.

Sella Marr
This was beneath the wayhouse floor after his last payment. The stroke matches the seal used at Dunmere, and only Dunmere.

Sella Marr
Go there before questioning anyone. The wayhouse keeper keeps the payment scraps, but she will not show them to a stranger asking about Vetch.
The failed inquiry leaves no trustworthy likeness, but it narrows the search to Dunmere and gives Dale a specific witness, a preserved scrap, and a reason to approach quietly.
“I leave, following the map toward the northern marker.”
SUCCESS (Legendary Survival, rolled +1)

Sella refolds the map, then hands it across the cracked altar. The northern route is inked in careful strokes, ending at a boundary stone beyond Dunmere’s woodland edge.

Sella Marr
Follow the old stone line north. The marker stands where the silver grass gives way to pine. Use the brass key there, not before.
Dale leaves the Lanternless Shrine and follows the map through silver grass and pine shadow. He reads the land easily, choosing firm ground and confirming each surviving boundary stone.
By late afternoon, the path reaches a low ridge. Beyond it stands the northern boundary marker, half buried beneath roots, its three-circle sign faint but intact.

Dale Trackfinder
The marker is older than the vanished paths, but its sign matches the key.
Dale clears the roots from the marker’s base and finds a narrow brass keyhole beneath the lowest circle. The route has brought him exactly where Sella promised.

Sella Marr
If he opens it, the hidden way will show whether Orlan Vetch is buying guides for passage, or for something deeper.
“I use the brass key in the marker”
SUCCESS (Legendary Agility, rolled -2)

Dale fits the brass key into the marker’s lowest circle and turns it carefully. The stone resists, then shifts with a deep internal click.
A seam opens beneath the roots, revealing narrow steps descending into cool darkness. Pale blue lines awaken along the stair walls, matching the key’s three-circle mark.

Dale Trackfinder
The hidden way is open, and it descends beneath the boundary line.
The marker settles as the passage opens, trapping Dale’s fingers briefly between brass and stone. He pulls free with a sharp scrape across his knuckles.
Dust spills from the opened seam, carrying the dry scent of old wood and sealed earth. At the stair’s foot, a faint thread of lamplight bends around a lower turn.
Beside the first step, someone has scratched three circles into the stone and drawn a single line toward the light. Fresh grit lies across the mark.
The way beneath Dunmere stands open before Dale, its preserved passage leading inward toward whatever Orlan Vetch has been buying guides to find.
“I examine the fresh grit and scratched mark”
SUCCESS (Legendary Perception, rolled -2)

Dale crouches beside the first step and studies the grit without disturbing it. The grains lie over the scratched circles, but a narrow clean line crosses them toward the lamplight.

Dale Trackfinder
Someone crossed after the mark was cut, carrying weight toward the lower turn.
He follows the scattered grains with his eyes and finds two distinct impressions: one broad-soled boot, one narrower shoe. Both are recent, and neither belongs to the old passage.
The single line is not an invitation. Its edges hold the same dust as the stair, showing it was drawn before the passage was opened and meant to direct someone who knew the sign.
Dale’s careful examination costs him time. The pale blue lines dim once, leaving the lower turn darker, while the faint lamplight remains steady beyond it.
He identifies the clearest fact available: the wayhouse route was used recently by at least two people, and the scratched mark points deeper, not back toward Dunmere.
“I scout the lower turn from concealment”
FAILURE (Good Stealth, rolled -1)
Dale moves into the stair’s broken shadow, keeping one hand against the wall as he angles toward the lower turn. He places each foot beside the older impressions.
A dry crust gives beneath his heel. Grit trickles down the steps, and the lamplight below shifts across the wall before Dale can settle fully into cover.
He freezes, but his outline has crossed the blue-lit stone. Beyond the turn, a boot scrapes once, then stops. Whoever waits below has noticed movement on the stair.

Dale Trackfinder
The lower turn is watched, and the stair offers no safe approach.
Dale withdraws only as far as the first step, keeping the wall between himself and the lamplight. The clean line through the scratched circles now points toward a narrow side seam.
Close inspection reveals that seam is a shallow service door, disguised beneath the blue lines. Its lower edge bears the narrower shoe’s fresh dust, offering a concealed alternative to the watched turn.
“Is someone guarding the service door?”
NO (Even, rolled 62)

Dale studies the shallow service door through the broken shadow. No breath, shifting weight, or fresh disturbance comes from beyond its narrow seam.

Dale Trackfinder
The door is unwatched. The boot dust marks passage, not a guard.
The narrower shoe’s impression ends at the threshold, then continues inward. Nothing blocks the latch, and no second set of tracks circles the hidden entrance.
Beyond the lower turn, the unseen watcher remains silent. The lamplight holds steady, fixed on the main stair rather than the service door.
The shallow door has been used recently, but whoever passed through left it without a sentry. The concealed route offers an unobserved way deeper beneath Dunmere.
Dust settles across the blue-lit seam. The watched turn remains dangerous, while the service door stands quiet and available to an investigator who chooses to enter.
“I enter through the quiet service door”
SUCCESS (Legendary Agility, rolled +2)

Dale eases his fingers beneath the shallow door’s edge and lifts. The old wood gives silently, revealing a cramped passage descending beside the main stair.

Dale Trackfinder
The narrower tracks continue inward, and no one has turned back.
He slips through sideways, keeping his cloak from brushing the frame. Blue lines fade behind him, leaving the entrance concealed in shadow.
The service passage bends beneath low stone ribs and opens into a narrow chamber. Shelves line the walls, holding wax tablets, cord bundles, and sealed clay jars.
A hooded lamp burns on a stool ahead, its flame shielded from the main stair. Fresh scuffs cross the floor toward a second doorway.
From beyond that doorway comes a faint murmur, too muffled to identify. The unseen watcher below remains fixed on the main stair, unaware that Dale has entered the hidden route.
“Is Orlan Vetch speaking beyond the doorway?”
YES (Unlikely, rolled 24)

The murmur beyond the second doorway resolves into a measured man’s voice. It is not an echo or a stored command. Someone is speaking there now, close enough for each word to carry through the stone.

Orlan Vetch
The guide has entered through the old service way. I wondered whether Sella Marr would send a careful one, or merely a desperate one.
The voice pauses. Clay shifts beyond the doorway, followed by the scrape of a chair. The hooded lamp remains shielded, keeping the speaker hidden from the chamber.

Orlan Vetch
Do not mistake silence for concealment, Dale Trackfinder. I know the sound of a stranger crossing my shelves.
The second doorway stays open, but its darkness gives no face, weapon, or number of companions. On the nearest shelf, one sealed tablet bears the three-circle mark.

Orlan Vetch
You came seeking the buyer behind the vanished paths. Come farther, and I will tell you why guides are worth more than soldiers.
His invitation settles over the cramped chamber. The voice confirms Orlan Vetch is physically beyond the doorway, aware of Dale’s presence, and prepared to address him directly.
“I enter and confront Orlan about the guides”
FAILURE (Mediocre Persuasion, rolled +0)

Dale steps through the second doorway into a low chamber lined with maps, cord-bound ledgers, and unlit lamps. Orlan Vetch rises behind a stone table, a lean middle-aged man with pale skin, close-cropped ash-brown hair, and a dark green coat fastened with brass clasps. A silver ring marks one finger.

Dale Trackfinder
You have been buying guides along the vanished paths. Tell me why, and tell me where those guides are being taken.
Orlan studies Dale’s face, then glances toward the shelves. His expression stays composed, but his hand closes over a folded route chart before he answers.

Orlan Vetch
You confront me as though purchase makes me a captor. It does not. I offer silver for knowledge, and the guides choose whether to speak.
The accusation does not open him. Instead, Orlan slides the folded chart beneath a clay tablet, leaving its corner exposed. Three circles and a northern road mark show before he covers it.

Orlan Vetch
Your question earns you one truth. The guides are not being gathered for soldiers or prisoners. They are being sought to open a road that official maps erased.
A narrow door behind Orlan stands ajar, revealing descending steps and a draft carrying pine resin. His refusal has closed the conversation, but the chart and hidden way offer a clear choice.
Quest Complete
Determine why the buyer wants guides instead of soldiers
Skill Upgrade: Persuasion Mediocre→Fair
✓ Quest Accepted
Learn where the guides’ knowledge leads
“Is Orlan hiding guides beneath this chamber?”
NO (Even, rolled 87)

The descending doorway opens onto a bare stone passage, its steps ending at a locked archive room. No voices, movement, or signs of confinement rise from below.

Orlan Vetch
No guides are hidden beneath this chamber. You may search the lower rooms and find only records, empty shelves, and dust.
Orlan leaves the route chart beneath his hand and watches Dale measure the doorway. His calm answer carries certainty rather than evasion about the space below.

Orlan Vetch
The guides I paid did not come here as captives. They gave directions, names, and knowledge, then returned to the roads they knew.
The chamber contains no concealed group awaiting release. Whatever Orlan is building, its human agents are elsewhere, and the descending passage offers no immediate rescue.

Orlan Vetch
If you want the guides, ask where their knowledge leads. Do not search beneath my table for prisoners who are not there.
− Scene Quest Removed
Reach the woodland wayhouse
“I thank him.”
FAILURE (Fair Persuasion, rolled -1)

Dale Trackfinder
Thank you for telling me the guides are not prisoners.
Orlan studies Dale in silence. The courtesy does not soften him; his fingers tighten over the route chart, treating the thanks as another careful probe.

Orlan Vetch
You thank me for narrowing the question, not for answering it. I will not mistake politeness for trust.
He draws the chart fully from beneath the tablet and unfolds it across the stone table. A red line runs beyond the vanished paths toward a black-stone wayhouse.

Orlan Vetch
Still, your thanks earns one useful thing. The guides’ knowledge leads to the Blackmere Wayhouse, where the erased road begins again.

Orlan Vetch
The archive below holds the names of those who mapped it. Search there, and you may learn who is rebuilding influence before you find the road itself.
Quest Complete
Learn where the guides’ knowledge leads