
The narrow turn opens beneath a cracked roadside culvert. A mud-streaked young adult man in a weather-darkened green outrider’s coat stumbles down the embankment, one hand gripping a fresh dispatch seal.

Iven Salk
Courier! Stop there. The wayhouse has ordered an immediate change of route.
Iven Salk, a lean young adult human man with weathered light skin and a narrow face, drops to one knee beside the culvert, breathless, with wet brown hair plastered to his forehead and a red Greywatch hawk stamped across the wax.

The Courier
That seal is wrong. It bears the proper hawk, but the stroke beneath its wing is turned outward.
The courier goes rigid, her lamp held close beneath her dust-stained green coat. Mara studies the dispatch without touching it, while Tamsin watches the embankment.

Iven Salk
I carried it from the guarded yard. The veteran sent me through the upper branch, and he said no one was to question the change.
Stonefall answers from behind the group, deeper and nearer than before. The courier, Mara, Tamsin, and the cloaked figure remain with Dale in the culvert, while Edrin and the veteran stay behind with the prisoners.
✓ Quest Accepted
Determine whether Iven’s route-change dispatch is genuine
✓ Quest Accepted
Complete the prisoners’ safe departure
“"Let me see this order."”
SUCCESS (Legendary Perception, rolled -3)

Dale Trackfinder
Let me see this order.

Iven Salk
Yes, Trackfinder. Take it, but read quickly. The stonefall is close.
Iven extends the dispatch. Dale takes the waxed strip and angles it beneath the courier’s shielded lamp, keeping the seal above the damp ground.
The red hawk is genuine, but the outward stroke beneath its wing was impressed after the wax cooled. The wording uses the veteran’s authority, yet its route notation points through the upper branch, not the guarded yard.

Dale Trackfinder
The seal was altered after stamping, and the route mark does not match the order’s claimed origin.

The Courier
You see it too. Someone copied the hawk, then changed the passage without changing the command.
A heavier fall rolls through the stone behind them. Dale has the order, but checking every abbreviated mark will take time, and the dispatch still does not reveal who altered it.
Quest Complete
Determine whether Iven’s route-change dispatch is genuine
+ New Item Acquired
Altered route dispatch
“"Tell us the truth: Who sent you?"”
SUCCESS (Good Willpower, rolled +0)

Dale Trackfinder
Tell us the truth: who sent you?
Dale keeps the altered dispatch between them, his voice quiet beneath the approaching stonefall. For one breath, his control falters, and Mara notices the hesitation.

Iven Salk
Not the veteran. I was sent by his second guard, the one watching the prisoners’ carts. He said the veteran had changed the route.

Iven Salk
But the guard never showed me a spoken order. He pressed this seal into my hand and told me to use the upper branch, then barred the yard gate behind me.
Iven lowers his eyes to the wax. Behind him, another stonefall trembles through the culvert, while the courier keeps her lamp covered.

The Courier
Then the alteration began inside the guarded yard. The guard may have carried the order, but he did not prove the veteran gave it.

Mara Vey
We know the source of Iven’s instruction now, and it was not Greywatch authority. The prisoners’ route was changed from within their refuge.
“I order Iven to misdirect the guard”
SUCCESS (Good Willpower, rolled +0)


Dale Trackfinder
Tell the guard the upper branch is blocked by fresh stonefall. Draw him away from the carts, then return by the lower turn.
Iven studies Dale’s face, then nods. The command settles his uncertainty, though Dale’s voice catches on the final instruction and Mara notices the lapse.

Iven Salk
I can make him believe the way is failing. I will call from the bend, lead him toward the falling stone, and circle back unseen.

The Courier
Make the warning urgent, not detailed. A guard searching for answers will look toward the carts; a guard fearing collapse will leave them.
Iven folds the altered dispatch beneath his coat and climbs toward the upper branch. The next stonefall masks his first steps, carrying him out of sight.

Mara Vey
He accepted the order, but the strain showed in you. Keep your voice steady now, Dale. The guard may test the lie before he moves.

Iven Salk
Ho there! The upper branch is breaking! Get the carts clear before the whole passage comes down!
✓ Quest Accepted
Draw the guard away from the prisoners’ carts
“I listen for the guard leaving the carts, ready to signal the veteran.”
SUCCESS (Legendary Perception, rolled -1)

Dale listens beneath Iven’s shouted warning, separating the echo of falling stone from the scrape of feet near the carts. One guard leaves the yard gate and moves toward the upper bend.
The second guard, a stocky adult woman in a brown leather coat and heavy black boots, remains by the carts, but his boots turn toward the commotion. Dale catches the veteran’s whispered command below, followed by the quiet shift of prisoners being moved.
Dale raises two fingers, then lowers them in the agreed signal toward the lower turn. The gesture passes through the culvert’s shadow without exposing their position.

the Greywatch veteran
I see it. Move them now, quietly, and leave the carts where they stand.
The veteran guides the prisoners away from the carts while the distracted guard climbs toward Iven’s voice. Cloth brushes wood, then fades beneath another distant rumble.

The Courier
The yard is shifting. If the guard returns and finds it empty, he will know the order was false.
From the upper bend, Iven shouts again. The searching guard answers angrily and follows him farther from the carts, leaving the lower route clear for the prisoners’ escape.
Quest Complete
Draw the guard away from the prisoners’ carts
“I signal the prisoners through the lower turn”
SUCCESS (Legendary Agility, rolled -2)

Dale crouches beneath the culvert’s shadow and repeats the agreed signal toward the lower turn, timing each motion between the guard’s footsteps and the falling stone.
Loose gravel shifts beneath his bruised left shin. Pain flashes up the leg, and his boot skids against the stone, scraping the leather, but the signal remains clear.

the Greywatch veteran
There. Lower turn. Keep close, and do not look toward the upper bend.
The prisoners emerge from behind the carts in a tight line. The veteran guides them into the lower passage while the cloaked figure darkens their movement with a hanging cloth.

The Courier
They saw you. The route is carrying them away from the guard, and no one in the yard has noticed yet.
Dale shifts his weight off the injured shin and steadies himself against the culvert wall. Above, the distracted guard shouts at Iven, leaving the lower turn clear.

the Greywatch veteran
All three prisoners are through. I am bringing the keeper and following them now.
“I mislead the returning guard with false tracks”
SUCCESS (Legendary Survival, rolled +2)

Dale crouches beside the lower turn and studies the damp grit. He finds older impressions beneath the culvert, then lifts loose stones and broken twigs from the verge.
Using the returning guard’s likely line of sight, he presses a false trail toward the abandoned carts, scuffing broad heel marks and dragging a branch across them.
Dale then backtracks over firm stone, brushing away the true edge of the prisoners’ passage with his sleeve. His bruised shin protests as he shifts low, but no fresh mark remains.

The Courier
The false trail points straight to the carts. Anyone following it will think the prisoners doubled back instead of taking the lower turn.
The returning guard’s boots scrape down from the upper bend. She pauses beside the carts, sees the planted impressions, and follows them away from the hidden passage.

the Greywatch veteran
They are clear. The keeper and prisoners are moving below, and the guard is chasing a trail that never existed.
Above, the guard’s angry calls recede toward the carts. The lower turn remains concealed, giving the escaping prisoners and their escorts a clean passage beneath the road.
Quest Complete
Complete the prisoners’ safe departure
Attribute Upgrade: Willpower Good→Great