
Pando wakes on a folded cloak near the blackened archive alcove. His body is weak but stable; ash scents the air, and the surviving records rest sealed beyond the scorched floor.
Tessa sits within reach, one hand resting near his shoulder without touching. Avaris keeps watch in her young adult drow form, silver hair drifting in the refuge’s faint current.

Tessa
You came back. Captain Vey secured the records, and Mara and Ilyan are safe at the barracks. No one is asking you to explain before you can breathe.

Avaris
Merrow is gone, but what she made will not vanish because we name it finished. We protect the bearers’ choice, the records, and one another’s right to refuse.

Tessa
I will protect the people who trust us, and I will carry the truth to Captain Vey. I will not carry your guilt for you, Pando.

Avaris
Nor will I carry your choices in your place. I can stand beside you, warn you, and help you stop. The choosing remains yours.
The refuge stays quiet around them. Tessa leaves her hand within reach, Avaris holds the watch, and neither asks Pando to promise anything before he decides what he can say.
“I weakly say , "It's finally over, curse bearers no longer need to walk in fear, and I can now say, we are truly free." I smile lightly”
SUCCESS (Legendary Persuasion, rolled -1)


Pando
It’s finally over. Curse bearers no longer need to walk in fear, and I can say it now: we are truly free.
Pando smiles lightly, the expression faint but unmistakable. His voice remains weak, yet the words settle through the quiet refuge with the weight of a promise fulfilled.

Tessa
Yes. Free to choose shelter, refusal, and our own names. I will carry that truth wherever the bearers need to hear it.

Avaris
Truly free does not mean untouched by the past. It means no command owns your future. That choice is yours, and it is ours together.
Tessa’s hand closes gently around Pando’s, while Avaris remains beside his shoulder. Neither gesture claims him; both answer his declaration with freely given presence.
Beyond the scorched alcove, the surviving records wait under Captain Vey’s protection, and the refuge holds no answering command. For this quiet moment, the future belongs to the bearers themselves.
“"Tessa, I'm sure your father would be very proud for all you accomplished." I reach up and touch her cheek”
SUCCESS (Legendary Persuasion, rolled +1)

Pando
Tessa, I’m sure your father would be very proud of all you’ve accomplished.
Pando reaches up and touches Tessa’s cheek. She remains close, accepting the gentle reassurance as the quiet refuge holds around them.

Tessa
I think he would be. I wish he could have seen it, but I’ll carry that pride with me.
Tessa covers Pando’s hand with hers. Her expression steadies, grief present but no longer standing alone against the future.

Avaris
He would have recognized what she chose to become. That kind of pride belongs to her now, whether he witnessed it or not.
Tessa gives Pando’s fingers a quiet squeeze, then lowers his hand gently while keeping hold of it. The surviving records remain sealed, and the refuge stays free of commands.
“I smile and ask Tessa, "You maybe an orphan Tessa, but how would you like to be adopted be me."”
SUCCESS (Legendary Persuasion, rolled +2)


Pando
Tessa, you may be an orphan, but how would you like to be adopted by me?
Pando smiles as he asks. Tessa goes still, his words reaching beyond protection or companionship toward a bond she has never been offered.

Tessa
You mean it? You would really make me your daughter?

Pando
Yes. If you want that.
Tessa’s eyes shine. She steps close and wraps both arms around Pando, holding him with the certainty of an answer freely chosen.

Tessa
Then yes. I want that. I want you to be my father, Pando.

Avaris
She has chosen you as family, and you have given her the choice to choose it.
“"After all we've been through, we've became family even before needing to ask." I smile and embrace Tessa tight”
Pando smiles and embraces Tessa tightly. She fits against him without hesitation, and the quiet refuge holds them together as family, not merely as survivors who happened to share a road.

Tessa
We already were, weren’t we? Before either of us had the courage to ask.
Tessa keeps both arms around Pando, her cheek pressed against him. The embrace carries no demand and no uncertainty, only the recognition of a bond they built choice by choice.

Avaris
You became family in every moment you chose to remain beside one another. The asking only gave the truth a name.

Tessa
I’m not going anywhere, Dad. Not because I have to, but because I choose you too.
Tessa squeezes him once, then settles close at his side. Avaris remains beside them, and beyond the scorched alcove the records wait quietly while their chosen family faces the future together.
“"Come here Avaris, you're part of this family too." I extend my arm to Avaris.”
SUCCESS (Legendary Persuasion, rolled +2)


Pando
Come here, Avaris. You’re part of this family too.
Pando extends his arm toward Avaris, leaving the invitation open. Tessa shifts closer to make room beside them, her smile welcoming rather than uncertain.

Avaris
Then I come freely, and I stay freely. I choose this family with you both.
Avaris steps into Pando’s offered arm and leans close, her silver hair brushing his shoulder. Tessa reaches around them, drawing all three into one unforced embrace.

Tessa
Then it’s settled. You’re my family too, Avaris. No one gets left outside this circle.

Avaris
I have a place here, not because I was made for it, but because I chose it.
The three remain together beside the quiet refuge, with the records secured and the future unwritten. Their family is no longer defined by blood or origin, but by chosen presence.
“I start to get up, "come on, let's get out of here, together as a family."”
SUCCESS (Legendary Agility, rolled -3)


Pando
Come on, let’s get out of here, together as a family.
Pando starts to rise. His legs hold, but his balance slips on the ash-dusted floor, and his palm scrapes across a rough stone before he catches himself against the wall.

Tessa
Easy, Dad. You’re standing, and that is enough. We’ll leave together.

Avaris
I am with you. Let the others carry what they can, and do not make your scraped hand prove anything.
Pando steadies himself, accepting Tessa’s arm while Avaris supports his other side. Together they cross the scorched refuge, leaving the silent alcove and its sealed records behind.
They pass through the ash-marked passage and emerge into the open monastery yard. Cool air meets Pando’s scraped palm, and the three remain together beneath the clear sky.
“We make are way to the barracks”
SUCCESS (Legendary Agility, rolled +3)

Pando crosses the monastery yard with Tessa’s arm supporting one side and Avaris steady on the other. His scraped palm stays wrapped in clean cloth, and the barracks doors come into view beneath the afternoon light.

Tessa
Keep your pace easy, Dad. We are already moving together, and the barracks is just ahead.
They reach the barracks without delay. Captain Vey opens the door before they knock, while Mara and Ilyan clear space inside and turn toward Pando with visible relief.

Captain Vey
Inside, all three of you. I had a quiet room prepared, and the records are secured. Nothing else takes priority tonight.
Pando enters between Tessa and Avaris. The barracks offers a cleared room, fresh water, and a guarded table for the surviving records, an advantage prepared before their arrival.

Avaris
We made it together. Sit now, Pando. Let the others guard what can wait while you recover your strength.
Tessa guides Pando to the prepared chair, and Avaris settles beside him. Captain Vey closes and bars the door, leaving the family safely inside the barracks.
“I take a short rest in the chair”
SUCCESS (Fair Health, rolled +1)
Pando settles into the prepared chair, keeping his wrapped palm resting lightly in his lap. The room’s quiet warmth and fresh water let the tension leave his shoulders.

Pando
The chair supports me without asking anything in return.

Avaris
Rest, Pando. The records are guarded, the door is barred, and no one needs an answer from you tonight.
Tessa remains close beside the chair while Captain Vey speaks quietly with Mara and Ilyan near the secured table. Their voices soften into the steady background of a room keeping watch.

Tessa
Take the time you need, Dad. We are all here, and nothing is going to pull us apart while you rest.
Pando’s breathing evens out. The clean cloth remains secure around his palm, and the short rest restores enough strength for him to sit comfortably while his chosen family guards the quiet room.
✓ Quest Accepted
Leave the barracks together as a family
“I smile before entering the dream waters”
SUCCESS (Legendary Willpower, rolled +2)

Pando smiles, and the quiet expression eases the room’s last tension. With his breathing steady and his palm safely wrapped, he lets his awareness descend into the dream waters.
The barracks fades without resistance. Cool darkness closes around Pando, carrying him beneath a still surface where no command waits and no hand reaches for him.

Avaris
You entered gently this time. The waters are calm, and I am here beside you.
Avaris’s glow gathers nearby, shaping into her familiar young adult drow form. Her silver hair drifts in the dark water as she remains close without directing his movement.

Avaris
Rest as long as you choose. When you wake, Tessa and the others will still be there, and nothing in this place owns you.
The dream waters settle around Pando and Avaris, clear and weightless. Beyond their quiet boundary, the guarded barracks waits, while sleep opens safely before him.
Quest Complete
Leave the barracks together as a family
“I open my eyes and look towards Avaris, "you know I've been thinking what I wanted to do when this whole journey ended."”
SUCCESS (Legendary Persuasion, rolled +1)
Pando opens his eyes beneath the still dream-water and turns toward Avaris. Her silver hair drifts around her familiar form, and her glow remains calm beside him.

Pando
You know, I've been thinking about what I wanted to do when this whole journey ended.

Avaris
Then tell me. The journey may have reached one ending, but your life is still waiting for what you choose next.
The water stays clear around them. No command disturbs its surface, and Avaris gives Pando her full attention without reaching into his thoughts or choosing the answer for him.

Avaris
Whatever it is, you do not have to make it useful to everyone else. It can be something you want for yourself, or for the family you chose.
Avaris remains near in the quiet darkness, leaving the dream open before him. Beyond the water, the barracks waits, but nothing demands that he wake before he is ready.
“"I think we should settle down in the town, get us a nice place, and live how we want."”
SUCCESS (Legendary Persuasion, rolled +0)


Pando
I think we should settle down in the town, get us a nice place, and live how we want.

Avaris
Then let us make a home, not another refuge. Somewhere with open doors, room for Tessa, and enough quiet for you to heal.
The dream water brightens around them, accepting the shape of the choice. Avaris’s glow steadies, and the imagined outline of a town gathers beyond the calm surface.

Avaris
We can speak with Captain Vey when you wake. She will know which town welcomes free bearers, and Tessa can help choose the house.
The vision resolves into a sunlit town street, with a modest stone house near a market square and a small upper room overlooking the roofs. It feels possible, and already within reach.

Avaris
You have spent your life escaping places that wanted to own you. This one can be chosen, furnished, and changed because it belongs to us.
Avaris reaches for Pando’s hand beneath the dream water, careful of the wrapped palm. Together they turn toward the waking surface, carrying the plan back to their family.
✓ Quest Accepted
Establish a chosen home for the family
“"I could also train Tessa, she definitely is the adventures type."”
SUCCESS (Legendary Reasoning, rolled +0)


Pando
I could train Tessa too. She is clearly the adventurous type.

Avaris
Then teach her as a daughter and companion, not as a weapon. She already knows how to choose courage; you can help her choose when to use it.
The imagined house changes around them. Beyond its small courtyard, a cleared patch of earth appears with practice staffs, marked lanes, and enough room for Tessa to learn without being watched by an authority.

Avaris
Start with judgment, footing, and escape. Let her test every lesson, question every rule, and stop whenever she chooses. That is how training remains freedom.
The plan settles into something practical: lessons at her pace, shared meals afterward, and no hidden command beneath the teaching. Tessa’s laughter seems to rise from the imagined yard before the vision fades.

Avaris
When you wake, tell her plainly. If she says yes, you will begin together. If she changes her mind, the lesson ends there.
The dream water carries the plan toward waking. Avaris remains beside Pando as the sunlit house recedes, leaving the promise of a first lesson waiting in the barracks.
“"Heh, you're right, she has the right to choose her own life, I'm glad to have become her father."”
SUCCESS (Legendary Persuasion, rolled -2)


Pando
Heh, you’re right. Tessa has the right to choose her own life, and I’m glad I became her father.
The dream water brightens around Pando’s words. Avaris’s expression softens, but her attention remains thoughtful, weighing the promise inside his joy.

Avaris
Then let her choose every part of that bond, too. Being her father means offering guidance without making your love another command.
A thin ripple passes through the water, carrying the shape of Tessa’s imagined voice from the house above. The dream does not make her answer for herself.

Avaris
There is a cost to saying this aloud, Pando. She may trust you with the truth of her life now, and you will owe her honesty even when honesty is difficult.
The imagined training yard returns beyond the water, empty and sunlit. Its open gate waits without summoning anyone, leaving the first lesson and its limits for Pando and Tessa to decide together.
“"I wonder though, what do you want to do?"”
SUCCESS (Legendary Persuasion, rolled +0)


Pando
I wonder, though, what do you want to do?
The imagined house softens around them, its open gate widening onto a quiet street. Avaris turns fully toward Pando, considering the question as her own.

Avaris
I want to learn what choosing a life feels like when no one is waiting to use me. I want a home with you and Tessa, and mornings that begin because we wish them to.
Avaris’s glow gathers into the shape of a small garden beside the house. Paths form between herbs and fruit trees, open to the street without walls or watchmen.

Avaris
I want to help protect bearers without becoming another authority over them. I want to teach, listen, and leave when someone tells me my help is not wanted.

Avaris
And I want to stay beside you because I choose you, not because the curse or our history says I must. That is what I want first.
“"Well then." I smile, a release a stream of blood into forming a ring and getting down on one knee, "Will you accept this ring and join me in this join me in this life together?"”
SUCCESS (Legendary Persuasion, rolled +0)

The imagined garden grows still around them. Pando smiles, releases a stream of blood into a small ring, and lowers himself onto one knee before Avaris.

Pando
Will you accept this ring and join me in this life together?
The ring settles into a smooth circle, dark red threaded with quiet shadow. Avaris looks from it to Pando, her expression opening with astonishment and unmistakable joy.

Avaris
Yes. I accept it, and I accept this life with you. I choose you freely, Pando, and I choose the home we will make with Tessa.
Avaris kneels before him and extends her hand. The blood-formed ring rises from Pando’s palm, crosses the clear dream water, and fits her finger without resistance.

Avaris
This is not a command from the curse, a debt from our past, or a role someone prepared for me. It is my answer, and it is yes.
The garden brightens around them. The ring keeps its shape as a promise freely given, and the imagined house opens its doors to the life they have chosen together.
“I put my hand to Avaris's cheek pulling her in for a kiss”
SUCCESS (Legendary Agility, rolled +0)

Pando places his hand against Avaris’s cheek and draws her close through the clear dream water. He kisses her gently, and she answers without hesitation.

Avaris
I choose this too. Not because the dream carried us here, but because I want to meet you in every place we make our own.
Avaris keeps one hand against Pando’s chest and the other over his wrist, careful of the scraped palm. The ring glimmers on her finger beneath the still water.

Avaris
He is not asking the curse to bind us. He is asking me to remain, and I am answering freely.
The imagined garden opens beyond them, its paths leading toward the house and the waking surface. No command disturbs the water, and the promise remains theirs to shape.

Avaris
When we wake, let us tell Tessa together. Then we can begin choosing the house, the garden, and the life waiting beyond these waters.
Avaris rests her forehead against Pando’s, smiling as the dream garden brightens around them. The waking surface remains close, but neither of them is hurried toward it.
“"I think it's time for me to wake up and make these dreams a reality."”
SUCCESS (Legendary Willpower, rolled -1)

Pando rises through the still dream-water with deliberate ease. The garden, house, and open paths remain clear as he carries their shape toward waking, choosing to make them real.

Avaris
Then wake with me. We will tell Tessa, speak with Captain Vey, and choose a town where our home can begin.
The dream garden fades into the barracks ceiling. Pando opens his eyes in the prepared room, breathing steadily, his wrapped palm resting safely in his lap.

Tessa
You’re awake, Dad. Is it time to tell me what you and Avaris decided?
Avaris’s presence gathers beside the chair, and Tessa draws closer. Captain Vey pauses at the secured records table, giving them her full attention without interrupting.

Avaris
We want a home in town, a garden, and a life chosen for ourselves. Pando also wants to begin training Tessa, if she agrees.

Captain Vey
Then after you rest, we will look at suitable towns and lawful homes. Tessa can set the terms of her training, and no one else will set them for her.
“"Is that something you'd want Tessa?"”
SUCCESS (Legendary Persuasion, rolled +1)

Pando
Tessa, is training something you would want? We can start slowly, and you decide what we practice and when we stop.
Tessa considers him in the quiet room. Captain Vey remains by the secured records, while Avaris watches without pressing for an answer.

Tessa
Yes, Dad. I want to train, but I want it to be more than learning how to fight. I want to know when to run, when to protect someone, and when not to draw my knife.

Avaris
Then she has already named the heart of good training. You can teach her skill without teaching her obedience.

Captain Vey
I can provide a safe yard and witnesses if you want them. Tessa sets the limits, and either of you can end a lesson immediately.

Tessa
I want that. Start with footing and escape, then knife work when I am ready. I will tell you if a lesson stops being mine.
Her answer settles the terms plainly. Training is agreed, but Tessa keeps authority over its pace, its limits, and the moment she walks away.
“"Heh, then when we find a home, I'll teach you the basics, just like when we first met."”


Pando
Heh, then when we find a home, I’ll teach you the basics, just like when we first met.
Tessa’s expression brightens at the promise. The quiet room seems to make space for the future they are describing, with a safe yard and lessons chosen together.

Tessa
Then I want the first lesson to be the same kind you gave me before. Show me something, let me try it, and tell me what I missed.

Avaris
And let her surprise you again. The best lessons leave room for the student to discover what she can do.
Captain Vey closes the records case and gestures toward the open practice yard beyond the barracks. Afternoon light falls across the packed earth, where no authority waits to claim the lesson.

Captain Vey
The yard is yours when you are ready. I will arrange a suitable town list afterward, so your first lesson can become part of the home you choose.

Tessa
I’m ready when you are, Dad. But I choose the stopping point, remember.
Tessa steps toward the yard, waiting without pressure. Avaris follows at her side, and the first lesson remains open for Pando to begin on terms they have all agreed to.
“"Well then, ready your blade, and I want you to try to hit me, and you don't need to worry if you do." I smile”
SUCCESS (Legendary Persuasion, rolled -1)


Pando
Well then, ready your blade. Try to hit me, and you don’t need to worry if you do. I smile.
Tessa studies his smile, then draws her practice knife. She squares her feet in the packed yard, alert but no longer hesitant, while Avaris watches from the edge.

Tessa
All right, Dad. I’ll aim for a place you can take the strike, and I’ll stop if you tell me to.
Tessa advances with a quick feint toward his ribs, then shifts her weight and cuts lightly toward his upper arm. The wooden blade taps him cleanly before she withdraws.

Avaris
That was a proper hit. Let her examine what changed between the feint and the strike before you offer advice.

Tessa
I got you. I shifted too far forward, though. Show me what you noticed, and then let me try again.
Tessa lowers the practice blade but keeps her stance ready, pleased by the clean contact. The lesson has begun on her terms, with the stopping point still hers to choose.
“"Good, but remember your footing, it's the important between staying safe and being left vulnerable."”
SUCCESS (Legendary Melee Combat, rolled +0)


Pando
Good, but remember your footing. It is the difference between staying safe and being left vulnerable.
Tessa glances down, then resets her stance. She draws her rear foot beneath her center, keeps both knees loose, and squares herself without losing sight of Pando’s shoulders.

Tessa
So I can move without giving up my balance. If the first attack fails, I am still ready for what comes next.
She advances again, this time with her weight settled beneath her. Her feint draws Pando’s guard, but her feet remain planted well enough to turn safely aside when he shifts.

Avaris
That is the change. Her strike matters, but her recovery is what keeps her from becoming vulnerable.

Tessa
I understand. Again, Dad. I want to feel where my balance goes when I commit.
Tessa raises the practice knife and settles into the corrected stance, ready to test the lesson while keeping the choice to stop firmly in her own hands.
✓ Quest Accepted
Complete Tessa’s first training lesson while honoring her chosen limits
“I stand still anticipating Tessa's strike and prepare to guard it”
SUCCESS (Legendary Agility, rolled -2)
Pando holds his ground and watches Tessa’s shoulders instead of the practice knife. When she commits, he turns with the strike and catches her wooden blade on his guard, redirecting it safely past his ribs.
The successful turn costs him footing. His heel skids across the packed earth, and his shoulder clips the yard’s low rail hard enough to leave a spreading bruise before he regains his stance.

Tessa
You guarded it, but you gave up the ground. Was that because I forced you back, or because you chose the safer angle?
Tessa withdraws two steps and resets, keeping her knife lowered but ready. Her eyes stay on Pando’s feet now, studying the cost of the defense as carefully as its success.

Avaris
The guard worked. His shoulder paid for the recovery, but the strike never reached him. Let her see how he restores balance before she attacks again.

Tessa
Again, Dad. This time I’ll watch whether you can defend without surrendering the yard.
Tessa raises the practice knife and begins circling, waiting for Pando to settle his bruised shoulder and choose where he will meet her next attack.
“I stand still again anticipating Tessa's strike again ready to guard”
SUCCESS (Legendary Melee Combat, rolled +2)
Pando stands still despite the bruise along his shoulder, settling his weight evenly across both feet. He watches Tessa’s shoulders and keeps his guard ready without yielding ground.
Tessa commits. Her practice knife cuts toward his ribs, but Pando turns into the strike and catches it cleanly on his guard, keeping his feet planted beneath him.

Tessa
You held the yard this time. I felt the difference before I even pulled back.
Tessa withdraws safely and resets her stance. Pando’s defense has redirected the blow without forcing him against the rail, and the packed earth remains his.

Avaris
That was balance, not merely resistance. He met the attack, preserved the ground, and left himself ready for the next choice.

Tessa
Again, Dad. I want to see whether I can make you move without giving away my own balance.
Tessa circles once more, knife raised but controlled. Pando remains centered, his guarded stance prepared for her next strike as the lesson continues.
“"Remember Tessa, you can use your wings to keep you balance, remember to use anything you have at you disposal." I prepare for the next strike”
SUCCESS (Legendary Agility, rolled +1)


Pando
Remember, Tessa, you can use your wings to keep your balance. Use anything at your disposal.
Pando settles into his guard and prepares for the next strike. Tessa opens her wings in a controlled flare, using the added span to steady her stance without surrendering her movement.

Tessa
Right. I can use them to keep my center while I move, not just to fly.
She shifts her weight, one wing angling against the turn as the other folds close. Her feet remain beneath her, and the practice knife stays aligned with Pando’s shoulders.

Avaris
Good. The wings are part of your balance now, but do not let them announce the strike before your feet commit.
Tessa circles with her wings held ready, testing the space between them. Pando remains centered and prepared, his guard waiting for the attack she chooses to make.
“I summon my wing and use it to quickly dash out of the way of Tessa's strike”
SUCCESS (Legendary Agility, rolled +2)

Pando summons his shadow wing in a swift dark flare. As Tessa’s practice knife cuts toward his ribs, he drives sideways on the wing’s sudden lift and clears the strike cleanly.
The wing folds sharply as Pando lands beyond her line, both feet settling beneath him. Tessa’s blade passes harmlessly through empty air, and her wings snap open to check her momentum.

Tessa
That was fast. You used the wing before I could make you give ground.
Tessa turns with him instead of chasing the missed strike. Her practice knife remains raised, but her feet stay planted as she studies the wing’s timing and the space Pando created.

Avaris
Good evasion. The wing gave you distance without surrendering balance, but remember that opening it also changes where Tessa expects you to be.

Tessa
Then I’ll try again, but I’ll watch the wing instead of only your feet. Tell me if I read the movement correctly.
Tessa lowers her center and circles, wings held close enough not to telegraph her next attack. The practice yard stays open around them as she prepares to test the lesson again.
“I smile and wait for Tessa's stike to block with my wing”
SUCCESS (Legendary Agility, rolled -1)

Pando smiles and waits. When Tessa commits, his shadow wing opens across his side, catching the practice knife against its dark span and stopping the strike cleanly.
The wing absorbs the contact without tearing or buckling. Pando keeps both feet beneath him, and Tessa’s momentum carries her safely past his guard before she turns back.

Tessa
I felt the block through the blade. You stopped me without giving up your balance.

Avaris
The wing became a shield only at the moment of contact. That kept it from warning her too early, and Pando kept control of the space.
Tessa studies the folded wing, then shifts her grip and lowers her center. Her attention has changed from striking at Pando to learning when the wing becomes part of his guard.

Tessa
Again. I’ll vary the timing this time and see whether I can make you open it before I strike.
Tessa circles across the packed yard, wings held close and practice knife ready. She feints once with her shoulders, watching the shadow wing for any answer before choosing her next movement.
“"Alright, give it your all this last strike." I dismiss my wing and stand still watching Tessa's movements”

Pando
Alright, give it your all this last strike.
Pando dismisses his shadow wing and stands still, feet planted evenly on the packed yard. He watches Tessa’s shoulders, hips, and blade without raising a guard.

Tessa
All right, Dad. I’ll give you the cleanest strike I have, and I’ll stop the moment you say so.
Tessa circles once, then commits with a sharp step and a direct cut toward Pando’s ribs. Her footing stays disciplined, and she keeps her weight ready to recover.
The practice blade reaches him cleanly. Pando does not move, letting the wooden edge tap his side before Tessa withdraws and settles safely beyond his reach.

Tessa
I landed it. You really stayed still. Was that the point, to show me I could reach you without needing to break through every defense?
Tessa lowers the practice knife, breathing hard but smiling. Avaris watches from the yard’s edge, while the final exchange leaves the lesson complete on Tessa’s chosen terms.
Quest Complete
Complete Tessa’s first training lesson while honoring her chosen limits
Skill Upgrade: Athletics Mediocre
“I kneel down and hug Tessa, "You got me."”

Pando
You got me.
Pando kneels on the packed yard and hugs Tessa, careful not to jostle her practice knife. She folds into him without hesitation, laughing softly against his shoulder.

Tessa
I did, Dad. You told me to give it everything, so I did.
Tessa lowers the wooden blade beside them and returns the embrace. The final lesson leaves no doubt about the point: she can reach him, recover her balance, and trust her own judgment.

Avaris
A clean strike, a safe recovery, and a stopping point she chose herself. That is a lesson worth keeping.
Tessa draws back just enough to look at Pando, her smile bright beneath the afternoon light. She keeps one hand on his shoulder, ready to continue when he is ready to teach the next lesson.
“"I think that's enough for today, besides, we still need to pick out our new home."”
SUCCESS (Legendary Persuasion, rolled +1)


Pando
I think that’s enough for today. Besides, we still need to pick out our new home.
Pando lowers the practice knife and releases Tessa from the embrace. The lesson ends in the packed yard, leaving her smiling and steady on her feet.

Tessa
Then let’s choose one with room for a training yard, a garden, and a kitchen big enough for all of us.

Avaris
And somewhere quiet enough for rest, but close enough that bearers can find us without needing permission to enter.
Avaris steps from the yard’s edge, while Tessa returns the wooden blade to the practice rack. Their attention turns toward the barracks and the town lists waiting inside.

Captain Vey
I heard enough to begin. I have three suitable towns marked, and each has a home where your family can settle without surrendering its freedom.
Captain Vey gestures toward the barracks door. Tessa takes Pando’s hand, careful of his wrapped palm, and Avaris walks beside them as they head inside to choose.
✓ Quest Accepted
Establish the family’s shared boundaries for their new home
“I’ll compare the three homes”
SUCCESS (Legendary Reasoning, rolled +0)

Inside the barracks, Captain Vey spreads three town plans across the records table. Pando compares the marked homes by distance, room, nearby roads, and how easily bearers could reach them.

Captain Vey
The first is in Greywillow, a quiet farming town. The house has a broad yard and a deep well, but it lies two days from the nearest major road.
Pando studies the first plan, then sets it beside the others. Greywillow offers privacy and space for practice, though its distance would make supplies and visitors harder to manage.

Captain Vey
The second is Bellmarket, a larger town with an established healer, open trade, and a house near the square. It has less privacy, but no one would need permission to find you there.
The Bellmarket plan places the house beside a public lane, with a walled garden and enough space for a small training yard. Pando notes the healer, market, and several roads leading north.

Captain Vey
The third is Larkspur Crossing. It sits near the old monastery road, has the largest house and garden, and would place you close to travelers who may need shelter. It also carries the most attention.
The comparison is complete: Greywillow favors quiet and room, Bellmarket balances access with privacy, and Larkspur Crossing offers the most space at the cost of scrutiny. Tessa and Avaris wait for Pando’s choice.
“"I think then second one is perfect for us."”
SUCCESS (Legendary Reasoning, rolled +0)


Pando
I think the second one is perfect for us.
Pando taps the Bellmarket plan beside the public lane and walled garden. The choice settles cleanly: access for bearers, a healer nearby, and room enough for their family.

Tessa
Bellmarket, then. I like that people can find us without asking permission, and the garden gives us space to practice.

Avaris
It offers both welcome and quiet. We can make the house ours without hiding from every road that leads to it.

Captain Vey
Bellmarket it is. I can arrange the deed, introduce you to the healer, and notify the town council that your household chooses its own terms.
Captain Vey marks Bellmarket in dark ink and folds the other plans aside. Tessa leans over the walled garden, while Avaris studies the nearby roads and the promise of an open door.
✓ Quest Accepted
Share one honest personal limit for the new home
− Scene Quest Removed
Establish the family’s shared boundaries for their new home
“I stand with a smile”

Pando stands with a quiet smile beside the Bellmarket plan. The choice feels solid beneath him, and the room seems to make space for the home they are preparing to claim.

Tessa
That smile means you are already imagining where everything goes. I want the practice yard behind the garden, where we can train without blocking the kitchen.

Avaris
And I want a window facing the public lane. If bearers come seeking shelter, they should see welcome before they reach the door.
Captain Vey studies their preferences and adds careful marks to the Bellmarket plan. She leaves the house’s central rooms open, reserving space for guests without turning the home into an institution.

Captain Vey
The deed can name your household alone. Any shelter you offer will remain voluntary, and no council clerk will gain authority over your rooms.
Tessa traces the garden wall with one finger while Avaris leans over the road map. Outside, afternoon light falls across the barracks windows, brightening the first practical shape of their new life.

Tessa
Then let’s decide what comes first when we arrive. The house, the garden, or finding the healer?
The question remains open over the marked plan, inviting Pando to shape their first steps in Bellmarket.
“"I say the house, after we could visit the garden. We can see the healer after we settled in."”
SUCCESS (Legendary Reasoning, rolled +0)

Pando
The house comes first. After we settle in, we can visit the garden, and we’ll see the healer once we’re established.
Pando taps the Bellmarket house on the plan, then traces the garden wall and the healer’s marked street. The order becomes clear and practical.

Tessa
I like that. We can learn the house first, choose where everything belongs, then explore the garden without rushing.

Avaris
And the healer can meet us after we have a place to return to. That makes the visit part of our life, not another emergency.

Captain Vey
Then I will arrange the deed and lodging for your arrival. Once you are settled, I will send word to the healer and provide directions to the garden.
Captain Vey marks the house as their first destination, the garden as their first outing, and the healer’s rooms as a later appointment. The plan now has a comfortable order.

Tessa
Then Bellmarket starts with us opening the door, setting down our things, and deciding what home means before anyone asks us to help them.

Avaris
A good beginning. We will settle first, walk the garden afterward, and seek the healer when we are ready.
The three plans remain spread across the table, but Bellmarket now carries the weight of a chosen future: a house first, then its garden, then care on their own terms.
✓ Quest Accepted
Establish the family’s shared boundaries for their new home
− Scene Quest Removed
Share one honest personal limit for the new home
“Is Bellmarket’s house already secured for us?”
YES, BUT (Unlikely, rolled 29)

Captain Vey lifts a second folded document from beneath the town plans. Bellmarket’s house is secured under the family’s deed, with rooms, garden access, and the public lane recorded for their use.

Captain Vey
The house is yours to occupy when you arrive. The complication is concrete: its roof leaked through the upper room last winter, and the seller cannot pay for repairs.
Tessa leans over the Bellmarket plan, tracing the upper room and the garden wall. The secured house remains available, but rain will reach the room until the roof is repaired.

Tessa
So we have a home, but part of it is not ready for us yet. We can fix that. At least no one can take the house away while we do.

Avaris
The deed is secure, and the cost is visible. We will need timber, tiles, and skilled hands before the upper room becomes safe in wet weather.
Captain Vey marks the roof repair in the margin, then adds a Bellmarket carpenter’s name and the estimate for materials. Their house is secured, but settling in will begin with a damaged roof.
“"Don't worry, I'll handle it when we get there" I say with a smile”
SUCCESS (Legendary Persuasion, rolled -1)


Pando
Don't worry, I'll handle it when we get there.
Pando says it with a small smile, making the roof repair sound like a task already within reach. The room’s concern eases around him.

Tessa
Then I’ll help measure the damage, Dad. We can make the upper room safe without letting the repair decide what our home becomes.

Avaris
I believe you. We should still let the carpenter judge the roof, then choose which work belongs to skilled hands and which work belongs to us.

Captain Vey
That is settled, then. I will send word to the carpenter and have the materials waiting in Bellmarket when you arrive.
Captain Vey adds the arrangement beneath the deed: a carpenter’s inspection, timber and tiles secured, and no repair authority beyond the family’s consent. Bellmarket now has a first task, not a barrier.

Tessa
Then we arrive, inspect the room, and start making it ours. After that, we find the garden and choose where the training yard goes.
Quest Complete
Establish a chosen home for the family
Skill Upgrade: Crafting Superb→Legendary
Quest Complete
Establish the family’s shared boundaries for their new home
