
The Deserter Soldier scrambles under the ash tarp and hauls up a mud-caked flap. A narrow tunnel yawns beneath the culvert, black and wet, stinking of stagnant water and rust.

The Deserter Soldier
This way. Quickly, before they find the breach.
He looks back once toward the camp, then thrusts a shaking hand toward the tunnel mouth. Behind him, the first shouts rise louder through the pines.

Talimaryl
The tunnel is low, but passable.

The Messenger
I can hear them. Gods, I can hear them.
The Messenger edges toward the forest instead of the opening, weight set to flee. The Deserter Soldier catches the movement and stiffens, torn between the tunnel and the treeline, while Talimaryl stands at the threshold of the dark.
✓ Quest Accepted
Guide the others into the baron's camp
✓ Quest Accepted
Keep the messenger safe
“Enter the culvert and go into the barons camp”
SUCCESS (Mediocre Athletics, rolled -2)
Talimaryl lowers his head and commits to the culvert. The narrow opening swallows his shoulders first, then his spellbook, then the gleam of his blade as he squeezes through the wet stone.
Mud tears at his claws and the low roof scrapes his back, but he forces himself onward. Behind him, the Deserter Soldier and the Messenger blur into separate, wavering shapes at the breach.

Talimaryl
The tunnel bends toward the camp.
He drops into a cramped channel beneath the palisade, landing in cold black water with a splash that runs up the culvert walls.

The Deserter Soldier
I’m coming. Keep moving.
The soldier follows hard after him, nearly falling in, one hand skidding on the stones as the alarm shouts above grow sharper.

The Messenger
Wait, I... no. I can’t be caught out there.
The messenger darts into the breach behind them, breath ragged, but the rush costs Talimaryl his balance and leaves a fresh sting where the tunnel roof clips one horn.
Quest Complete
Guide the others into the baron's camp
Skill Upgrade: Athletics Mediocre→Fair

“Exit tunnel inside the barons camp”
SUCCESS (Fair Athletics, rolled +3)

Talimaryl drives upward through the dipping tunnel and forces the exit open with his shoulders and claws. The culvert lip gives way, and he spills into the camp-side drain beneath the palisade, water sloshing around his chest.
Above him, the ash tarp hangs slack over the breach, and a sliver of firelight cuts through its edge. The soldier’s hidden route opens cleanly into the camp, unseen for the moment.

Talimaryl
The culvert mouth is wider here.
Talimaryl lands, steadies himself, and plants the enchanted blade tip-down in the muck. He is through.

The Deserter Soldier
There, just behind the storage ditch. Keep low, and you can cross before the watch turns.

The Messenger
You... you actually got us in.
From somewhere beyond the tarp, booted feet hammer closer, but the first gap in the camp lies open ahead. The soldier points out a second, narrow path between stacked casks, and the messenger stares at it like a lifeline.
“Keep low and move to the narrow path between the stacked casks”
SUCCESS (Fair Agility, rolled +1)

Talimaryl drops into a low, silent trot, water shedding from his scales as he threads toward the casks. The narrow lane opens just enough for his shoulders, and he slips into it without breaking cover.
Behind him, the deserter soldier stays by the culvert mouth a heartbeat longer, watching the dark gap beneath the tarp. The messenger hurries after Talimaryl, eyes wide, keeping to the shadow of the stacked barrels.

The Deserter Soldier
That way. Stay below the rim of the ditch, and the watch line should miss you.
A pair of lanterns swings somewhere deeper in camp, and the clatter of boots turns rougher, closer. The hidden route now lies between Talimaryl and the palisade interior, clear enough to cross.

The Messenger
I see it. I see it now.
Talimaryl reaches the shelter of the casks, low and out of sight, with the soldier’s indicated path ahead and the alarm still pressing from behind. The deserter’s bronze-gleam siphon flickers once under his armor as he hunches to follow, but his eyes stay on the opening.
“Follow the soldier's path ahead”
SUCCESS (Fair Athletics, rolled +1)

Talimaryl commits to the soldier’s line, moving fast and low between the casks. The lane bends with the storage rows, and the camp’s open ditch drops away from sight as he follows the hidden route exactly where it leads.
Ahead, the route pinches past a hanging tarp and a stack of split firewood. Talimaryl slips through the gap cleanly, the last open strip of ground left behind before the palisade shadows swallow him.

The Deserter Soldier
There. Keep with me, and you stay under their eyes.
The messenger ducks after him, and for a breath all three are inside the camp’s cover line. Lanternlight sweeps the yard beyond, but misses them.

The Messenger
You got us through.
The deserter stops at the inner edge of the lane, shoulders tight, the bronze flicker in his armor briefly showing at his ribs. He glances toward the dark center of camp, then back to Talimaryl and the messenger.

The Deserter Soldier
My debt is still here. If I run now, I vanish with it. If I stay, I can point you deeper.
“Bid the soldier to stay and point us deeper into the camp”
SUCCESS (Good Persuasion, rolled -2)

Talimaryl lets the soldier finish, then answers with a small, steadying gesture toward the darker rows ahead. The lane is quiet for one precious heartbeat, lantern-glow shivering across the armor at the soldier’s ribs.

Talimaryl
Stay with us. Point the way deeper, and keep us moving.

The Deserter Soldier
Aye. I can do that.

The Deserter Soldier
I know the patrol turns, the grain shed, the south postern. I know where the sergeant drinks and where he lies when he’s sober enough to count men.

The Messenger
At least someone here knows the camp.
The soldier taps the bronze flicker in his armor, grimacing as if it itches under his skin. Notched breath, a little pain, but no retreat.

The Deserter Soldier
That mark is the debt. I carry it until I pay or it takes me.
He angles his body between Talimaryl and the open yard, choosing the shadows by action, not promise. Ahead, a guarded passage glows faintly beyond stacked crates.

The Deserter Soldier
Follow close. If they challenge us, let me speak first.
“Follow the soldier”
SUCCESS (Fair Agility, rolled +1)

Talimaryl follows as the soldier slips from crate-shadow to crate-shadow, and the messenger keeps tight behind. The guarded passage ahead resolves into a service gap between a stacked grain shed and a pegged tent line.
A patrol voice barks somewhere to the left, but the soldier times his steps to the swing of a lantern and moves the trio through the blind spot. Talimaryl reaches the gap with him.
Beyond the gap, the camp opens into a yard of trampled mud and ash. The south postern sits half-lit in the distance, its watchman turning away at the wrong moment.

The Deserter Soldier
There. Keep low, and we’re through this yard clean.
The bronze flicker at his ribs catches once, then vanishes under his cuirass as he braces himself and steps out first.
Talimaryl matches the soldier’s pace, and the messenger comes with him instead of breaking away. Together they cross the exposed stretch and reach the shadow of the postern wall.

The Messenger
We made it this far. What’s the next door?
“Follow the soldier”
SUCCESS (Fair Agility, rolled +0)

Talimaryl follows the soldier at once, and the mess of ash and mud gives way to the postern shadow. His shoulder brushes the wall, sharp enough to sting, but he keeps moving.
The Deserter Soldier reaches the side door first and grips the iron latch. He glances back once, then pulls it open just wide enough for the three of them to slip inside.
The hidden culvert and the open yard fall away behind them. The postern thuds shut with a dull, final note, and the watchman outside never turns.

The Deserter Soldier
That keeps us breathing. For now.
His cuirass gives a faint bronze flicker where the siphon was worked into it, and his hand tightens as if the effort costs him. He holds his ground anyway, taking the first step into the service passage.

The Messenger
So that is the door. Good. Tell me it leads away from the patrols.

Talimaryl
The lock is newer than the timber.
Quest Complete
Keep the messenger safe
Attribute Upgrade: Agility Fair→Good