Adventure of Shimo 1

Medieval·Shimo

9 scenes
Scene2
The Iron Company BreachMercenary billet outer passage by the service house
The Iron Company Breach
Elias
Elias
Kaelen
Kaelen

Shimo slips into the dark alcove just as a blade flashes through the gloom, but a wet, pained groan from the corner arrests the motion.

Elias

Elias

Too late. The shadows already hold more than just me.

Elias sits slumped against the cold stone wall, clutching a blood-stained map of the northern gate to his chest. His eyes are wide, reflecting the flickering torchlight from the hall.

Elias

Elias

They are not common brigands, Shimo. The Iron Company has broken the perimeter. They intend to burn the gatehouse to draw the reserves inward.

Shimo

Shimo

The Iron Company crest on this map matches the seal on the note I recovered earlier.

Kaelen

Kaelen

If they breach the inner ward, the whole bridge falls. We have to move, now.

+ Story Quest Added

Reach the northern gate

+ Scene Quest Added

Neutralize the Iron Company scouts

Ask Elias for info on there being a leader that we maybe can off to lower the morale of the enemy, where and how many is the number to use the info for us to head to the northern gate to keep our odds the best with stealth and at the worst case a head on confrontation

SUCCESS (Good Diplomacy, rolled +2)

The Iron Company Breach
Elias
Elias
Shimo

Shimo

Elias, stay with me. Who leads them, and how many are holding the gatehouse?

Elias

Elias

Captain Vane... he commands from the inner courtyard. There are six guards at the main gate, but only two inside the gatehouse itself.

Elias

Elias

The northern service entrance is left unguarded. If they move fast, they can slip right behind the line.

Elias points a shaking finger toward a narrow gap on his map, marking the service door in thick, dark ink.

Shimo

Shimo

The service door avoids the gate guards entirely.

Kaelen

Kaelen

Six in the open, two at the house. Shimo, if you take the service route, you can neutralize the two inside before Vane even knows we are there.

Any signal you want to agree on when the coast is clear to proceed with the rest of the plan? I imagine we want to either get you a clear shot for the leader or at the very least have me cause a distraction so you can take out the leader more easily. I've seen your prowess with your bow. You'd have the best chance to crush the head rather than me try to do my best with my familiar axe

SUCCESS (Good Diplomacy, rolled -1)

The Iron Company Breach
Elias
Elias
Kaelen
Kaelen

Shimo gives the plan shape with calm, practical words, and Kaelen leans in at once, all sharp attention and restless patience. The kitchen alcove feels smaller around them, but the map now lies between like a pact.

Shimo

Shimo

What signal should we use when the coast is clear?

Kaelen

Kaelen

A whistle, low and once. If I loosed an arrow, that would be the sign. If not, you wait a breath, then move.

Elias

Elias

I can mark the door, if you need. A strip of cloth on the latch, something plain. I know the service way... I used to bring in stores here.

Kaelen taps the charcoal X, then traces a second line beside it with one finger, showing how a distraction would pull eyes from the gatehouse while the service door stays quiet.

Kaelen

Kaelen

You with the axe, I with the bow. That is cleaner than forcing the head-on rush. I would rather hit hard from cover than trade blows in the yard.

Elias

Elias

You two are treating this like a hunt... but I understand. If you make the signal, I will be ready to open what I can and keep low.

For a brief moment, no one speaks. The charcoal mark sits dark on the map, and the three men share the same quiet certainty before the next move.

Then we have our plan to have me go towards the service house to have a angle to make a distraction so that you two can make your move and stay hidden as best you can. If we can get through this alive, then let's get a drink on me. We can make it work with our strategy and brains along with the element of suprise. These bastards want to act like beasts? Then they're gonna be taken care of like beasts

SUCCESS (Great Reasoning, rolled -1)

The Iron Company Breach
Elias
Elias
Kaelen
Kaelen
Shimo

Shimo

Then we have it, I go make the distraction by the service house, and you two keep low and strike when they look away. If we get through this, the first drink is on me.

Kaelen

Kaelen

Good. Keep it plain, keep it brief. If they bite, I loosed one arrow, then I vanish back into the stones.

Elias

Elias

I will mark the latch with cloth when the way is clear. No one will notice it unless they know to look.

Shimo slides a finger along the route on the map, and the others track it without interruption. The plan settles into simple steps, distraction first, hidden blade and bow second.

Kaelen

Kaelen

Then we move on your signal. One low whistle, and I am ready.

Elias

Elias

And if the gate is ours when this is done, I will owe you more than thanks.

The alcove falls quiet again. Pots rattle softly in the draft, the marked map lies flat, and all three men are waiting on Shimo to lead the first step.

After nodding the plan affirmed, I make my way to the service house expecting the guards and all the while move stealthily as the night. Thinking to myself we have a good chance to settle this with us coming out alive

SUCCESS (Fair Stealth, rolled +1)

Shimo gives the plan a final nod and slips from the alcove with the map still in mind.

He keeps to the shadowed edge of the billet, shoulders low, boots quiet on old boards.

A lantern glow leaks ahead from the service house, where two guards loiter near the entry.

Shimo

Shimo

The route holds. If I stay light, we might all come out alive.

Shimo slows beside a stack of split logs, letting the guards talk over him and the wind.

One guard turns, chin lifting toward the dark, while the other keeps his hand on the latch.

The service house stands right ahead now, silent except for their voices, and Shimo must choose his first move.

The Iron Company Breach
Guard One
Guard One
Guard Two
Guard Two

I watch them like a hawk to see any signs of break, habits that could be exploited, or anything that could let me get the suprise strike on at the very least one of the guards to make the odds still in my favor. Also the same with the area for any possible way to distract the guards to help this chance became a success

SUCCESS (Great Perception, rolled +0)

The Iron Company Breach
Guard One
Guard One
Guard Two
Guard Two

Shimo studies the pair long enough for their habits to surface. Guard One keeps drifting toward the dark, always checking the passage to his left. Guard Two fusses with the latch instead of watching the rear, fingers worrying the iron as if he expects it to bite.

The service house itself offers a gift. A loose shutter taps in the wind, and a rain barrel sits half in shadow beside the wall, easy to jostle if needed.

Shimo spots the better opening too. The guards keep a narrow gap between them whenever Guard One turns his head, just wide enough for a fast strike if their focus breaks at the same instant.

From inside the billet, a dull clatter rises and fades, a harmless sound, but the guards both stiffen at it. Guard Two glances inward, and Guard One narrows his eyes toward the lane.

Shimo has the shape of their weakness now, and the quickest distraction nearby. One tug at the shutter or one shove to the barrel could pull both men off balance.

Guard One takes a step away from the latch, then stops himself, suspicious. Guard Two leans closer to the doorway, listening. The moment opens, thin as a blade.

Guard One

Guard One

Did you hear that? Check the side, now.

I steel myself with my axe in hand and ready a silencing blow to guard 2 aimed at the head and also have my spare knife ready to grab after the decisive blow is struck to then follow into guard 1 with my axe or the spare knife if the guard reacts fast enough to try and counter

SUCCESS (Good Melee Weapons, rolled +1)

The Iron Company Breach

Shimo moves on the opening without a sound. His axe comes up first, short and brutal, and Guard Two folds before he can turn. The knife is already in Shimo’s other hand as the body slumps, and Guard One barely gets a breath before Shimo is on him too.

Guard One tries to shout, but the cry dies in his throat. Shimo drives him back into the wall and takes his balance away, the second strike finishing the fight before the alarm can carry.

Both men go down hard in the lantern spill, weapons skittering across the boards. The shutter keeps tapping. No shout answers from inside.

In the brief hush, Shimo spots a ring of service keys on Guard Two's belt and a strip of fresh wax on the latch, marked with the Iron Company seal.

The passage ahead is clear now, but the service door still stands shut, its ironwork waiting under the lantern glow.

Guard One

Guard One

...

Quest Complete

Neutralize the Iron Company scouts

Attribute Upgrade: Reasoning GreatSuperb

Contact Us

Did you have a bad experience? Think we can do better? Tell us!