Fortifying the Pass of Worr Croa

Fantasy·Kenny Brewster

Druk is a Tavern hero

21 scenes
Scene3
Interrogating the Wind-blood RouteWorr Croa main storage room
Interrogating the Wind-blood Route
Bruk
Bruk
Roggo
Roggo

Torchlight shivers over the cell block. Bruk crouches on the straw, wrists bound, while Roggo grips the bars and waits. Druk faces the prisoner, and the Wind-blood giants hang over the silence like a blade.

Bruk

Bruk

You got me talking once. You can do it again. Ask what you want before my luck runs out.

Bruk swallows hard, then jerks his chin toward the tunnel beyond the cells. He is scared, but he wants his life to buy him one clean answer.

Bruk

Bruk

They camp high in the pass, on the north ridge. Three trails lead there. One is watched. One is bait. The last is a goat cut, narrow enough for ogres if they move quiet.

Roggo

Roggo

Say the word, and I put a guard on that cut at once. Or send a knife team through it.

Bruk lifts his bound hands as far as the rope allows, eager and trembling. He adds one last piece, the kind that turns a trail into a target.

Bruk

Bruk

They left signal cairns along the ridge. Wind-blood marks. Follow them, and you find the camp before their next raid reaches your bowl.

✓ Quest Accepted

Use Bruk as a guide

✓ Quest Accepted

Negotiate with the wind-worshipping giants

I ask bruk, what are they angry about? They are the most docile of the giants in the mountains, you mogol, hill giants and others all are the aggressive ones

SUCCESS (Good Reasoning, rolled -2)

Interrogating the Wind-blood Route
Bruk
Bruk
Roggo
Roggo
Druk

Druk

What are they angry about? You Wind-bloods are the most docile giants in these mountains. Mogol, hill giants, the others, they are the ones who start trouble.

Bruk

Bruk

Bruk stares at Druk, then lets out a shaky, bitter laugh.

Bruk

Bruk

That is exactly why they are angry. The calm ones get pushed, cheated, and made to kneel while the loud ones take the meat and the roads.

Bruk

Bruk

He swallows, eyes dropping to his bound hands.

Bruk

Bruk

They say the pass belongs to the strongest voice, not the best hands. So they have started answering that with raids.

Roggo

Roggo

Roggo huffs once at the bars, thinking it over.

Roggo

Roggo

So they are not hunting for sport. They are pushing for respect, or revenge.

Bruk

Bruk

Bruk gives a small, grim nod.

Bruk

Bruk

Aye. And if you march up there speaking like another brute, they will answer like one.

I say, even though you are mogol bruk i want you to attempt lead us to them and approach them first and negotiate for us. We dont want war with them, we would listwn to terms and would like to remain none hostile with them

SUCCESS (Superb Leadership, rolled -1)

Interrogating the Wind-blood Route
Bruk
Bruk
Roggo
Roggo
Druk

Druk

Lead us to them first. Speak for us. Hear their terms, and keep this from turning hostile if you can.

Bruk

Bruk

Bruk draws a slow breath, then nods once. I can do that. They will listen longer if I come empty-handed and honest.

Bruk

Bruk

He shifts against his bindings, testing the chain with a grimace. If you send me with a clear word, I go as your mouth, not as their captive.

Roggo

Roggo

Roggo's brow furrows, then he gives a low grunt of approval. Better a tongue than another cracked skull. That saves ogres and keeps the path open.

The cell grows still again. Bruk lifts his eyes to Druk, waiting for the shape of that message, while the torchlight crawls over the bars and back across his face.

Bruk

Bruk

Say what you mean plainly. If they hear bluff, they will answer with stone and axes. If they hear trade, they may answer with trade.

Roggo uncurls one hand from the iron bars and steps back half a pace, giving the prisoner room to speak as an envoy rather than a chained man.

I finish with, we will trade, gift, with them and greatly consider their terms as long as theyre resonable

SUCCESS (Superb Leadership, rolled +1)

Interrogating the Wind-blood Route
Bruk
Bruk
Roggo
Roggo

Druk lays out the terms with blunt care, trade first, gifts to follow, and only reasonable demands in return. The words settle in the cell like a seal pressed into wax.

Bruk

Bruk

That is a safer tongue than boasts. I can carry that message cleanly.

Roggo

Roggo

Good. A fair offer gives them room to bend without losing face.

Bruk gives a slow, approving nod, then shifts his bound wrists to make the chain less awkward. Even caged, he looks more like an envoy than a prisoner now.

Bruk

Bruk

Tell them the gift is a path kept open, and food for the first meeting. That matters to giants who count favors.

Roggo's mouth twitches at that, half grin, half respect, and he leans one forearm against the bars as if the plan has already begun.

Bruk

Bruk

If they answer well, I want to hear their grievance before the blades come out. Give me that chance, and I will keep my side honest.

The torchlight steadies on Bruk's face. He waits, calm and ready, for the final word that will go north with him.

I agree, finish and leave to eat

SUCCESS (Superb Leadership, rolled +1)

Interrogating the Wind-blood Route
Bruk
Bruk
Roggo
Roggo

Druk gives the final assent with a single, heavy nod. The cell block’s tension loosens at once, like a rope cut free.

Bruk

Bruk

Then I go as agreed. I will speak for trade first, and I will keep your terms clean.

Roggo

Roggo

I will have the gear ready. Food, gifts, and a guard detail for the road.

Roggo turns from the bars and starts calling for supplies down the corridor. Bruk lowers his bound hands, already carrying himself like a messenger instead of a captive.

Druk leaves the cell block with the agreement settled behind him, the way north now fixed in motion.

A serving ogre intercepts him at the tunnel mouth with a smoking bowl and a torn heel of bread, and the scent of stew rises through the torch haze.

Behind Druk, Bruk’s voice carries once more from the bars, calm and practical. "Send me with enough food to be respected. When I return, I should be returning with answers."

I agree, finish and leave to eat

Interrogating the Wind-blood Route

Druk answers with a quiet nod, takes the bowl, and turns away from the cell mouth. Behind him, Roggo keeps the corridor moving as the food and gear are carried in.

The torchlit block settles back into its hard, routine clatter while Druk heads out to eat.

I go to my study with desk and a barred window and eat

Interrogating the Wind-blood Route
Roggo
Roggo

Druk reaches his study, settles the bowl near the desk, and eats in silence beneath the barred window. The corridor noise fades to a low murmur beyond the stone.

I look at the flattened off etch of ex owners name of the +2 hammer, it was stolen from a dwarf and his name "Hesil" etched into its bottom of the handle rubbed out with arcane tools

SUCCESS (Good Arcana, rolled +0)

Interrogating the Wind-blood Route
Roggo
Roggo

Druk turns the war hammer in both hands, studying the flattened scar at the end of the handle. The rubbed patch catches the firelight differently than the surrounding metal.

Druk

Druk

Hesil. The name is still there, under the damage.

Thin arcane etching clings around the erased letters, a soft residue of old concealment work. Whoever hid the mark knew precision, not just force.

Beneath the scrubbed space, Druk finds the dwarf craft beneath the theft, the balance of the head, the careful tempering, the stubborn runes set into the haft.

The hammer is not merely stolen, it is altered history, stripped and disguised after the taking. The concealment is recent enough to feel deliberate, old enough to have settled into the steel.

From the corridor, Roggo's boots slow outside the study door, as if he catches the shift in Druk's attention. The room stays quiet, waiting on the meaning of the name.

The hammer rests heavy in Druk's grip, the erased name facing up like a clue offered at last.

I hold it out at angles and admire its powerful feel, wieght, balance and craftmanship

SUCCESS (Good Reasoning, rolled +0)

Interrogating the Wind-blood Route
Roggo
Roggo

Druk tilts the hammer sideways, then angles it back toward the fire, testing how the weight settles in his palms. The head hangs true. The haft answers cleanly.

Druk

Druk

Balanced. Forged for a hard hand, not a parade.

He rolls his wrists once. The weapon moves with a measured heaviness, never fighting his grip, never drifting off line.

The hidden dwarf work shows itself in small stern details, tight joins, honest metal, and a temper that still looks ready to bite.

Roggo

Roggo

That is masterwork. Whoever took it knew exactly what they were covering.

Roggo steps closer to the desk, glancing from the hammered steel to the rubbed-out name, his posture easing from watchfulness into respect.

Roggo

Roggo

A fine weapon, lord. Better made than most things carried by brutes in the pass. If you wish, I can have a cleaner blade rack prepared for it.

The study stays quiet, warm with coal glow and old stone. The hammer rests steady in Druk's hands, while Roggo waits for his answer.

I hold it out at angles and admire its powerful feel, weight, balance and craftmanship

FAILURE (Good Reasoning, rolled -4)

Interrogating the Wind-blood Route
Roggo
Roggo

Druk eases the hammer out over the desk, turning it under the firelight. The head catches a clean edge of glow, then slips into shadow again.

The balance feels deliberate, the sort that makes a heavy weapon sit obedient instead of wild. That steadiness is not ogre work. It is careful craft.

He shifts his grip and studies the haft from another angle. The rubbed-out name stays stubborn at the base, half-hidden but not gone.

Roggo

Roggo

Old hands made that. Someone wanted the mark buried, not broken.

Roggo leans in a little farther, eyes on the join where metal meets wood. His respect turns thoughtful, almost wary of the work itself.

Roggo

Roggo

If you keep it, lord, I would set it apart from the common rack. A weapon with a hidden name deserves a proper place.

The hammer rests steady in Druk's hands, warm from the fire and stubbornly balanced. Roggo waits, quiet now, as if the next word belongs to the weapon's past.

I hold it out at angles and admire its powerful feel, weight, balance and craftmanship

SUCCESS (Good Reasoning, rolled +1)

Interrogating the Wind-blood Route
Roggo
Roggo

Druk turns the hammer once more, slower now, letting the fire skim its edges. The weight settles into his hands like a trusted answer.

He angles the haft toward the light. The grain is tight, the join is clean, and the buried name sits under the scraped patch like a secret that still matters.

Roggo

Roggo

Fine work, lord. Not just strong, careful. Someone meant this to last.

Druk shifts his grip again, and the hammer moves with him instead of against him. The balance feels exact, almost proud of itself.

Roggo

Roggo

That is a warrior's tool, yes. But it is also a craftsman's boast.

Roggo reaches for the display rack, then stops short, waiting for Druk to decide whether the weapon stays in hand or takes a place of honor.

I say, still, the most powerful of our kind, ogres, forge more powerful, stunning weapons then this. But, this is still a fancy hammer i stole

SUCCESS (Superb Leadership, rolled +0)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

The strongest of our kind make weapons with more bite than this. Still, this is a fine hammer, one I stole well.

Roggo’s mouth twitches with approval. He lowers his hand from the rack and looks from the hammer to Druk, weighing the praise like it is part of the weapon.

Roggo

Roggo

A fair theft, lord. And a fairer blade could hang beside it, if you wanted the hall to remember who made it.

He takes the rack from the wall and turns it, revealing a carved brace hidden behind the wood, sturdy enough for a war hammer this size.

Roggo

Roggo

There are ogre smiths in the lower works who could answer this challenge. Not today, perhaps. But soon.

The fire catches the rubbed-out name again as Druk holds the hammer steady, and the old mark seems less like a wound than a claim waiting to be answered.

Roggo

Roggo

If you order it, lord, I will have the smiths make a weapon worthy of your hand. Then this one can be displayed as the prize it is.

I say can they handle a +3 large 1-2 handed Dussack-hilted Scimitar, one with a big hand gaurd like a pirate knuckle gauder saber

SUCCESS (Superb Leadership, rolled -1)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

Can the smiths handle a large dussack-hilted scimitar, with a big hand guard like a pirate saber?

Roggo

Roggo

They can, lord. A smith can shape the grip, widen the guard, and still keep the edge quick in the hand.

Roggo sets the rack back against the wall with care, then spreads both hands as if measuring the imagined blade in the air.

Roggo

Roggo

If you want it for a one or two handed grip, I would ask for a longer hilt and a hooked shell over the knuckles. Mean looking, too.

He glances to the hammer, then to the hidden brace, his respect deepening into open craft-hunger.

Roggo

Roggo

Tell me the balance you want, lord, and I will have the right smith hear it in full.

I say give it weight at 3/4 at the end balance so it has contact force. And maybe serated or spiked gaurd where the knuckles are. Black long bastard sword handle, overly large radius, thick disk hilt, purple, normal blade color. I draft a pic

SUCCESS (Fair Fortification construction, rolled -2)

Interrogating the Wind-blood Route
Roggo
Roggo
Forge Runner
Forge Runner

Druk lifts two fingers from the hilt and sketches a shape in the air, then points at the hammer’s balance point as if pinning it there.

Druk

Druk

Three quarters of the weight toward the end, for harder contact. A black, long bastard grip, oversized disk hilt, and a guard that bites at the knuckles.

He marks the width with his palm, then traces a curved blade line, shallow serrations flashing in the firelight as he gestures.

Druk

Druk

Purple on the fittings. Blade stays its normal color. Make the guard spiked, or serrated, where the hand meets it.

Roggo leans in, eyes fixed on the invisible weapon, already measuring weight and leverage against the rack behind him.

Roggo

Roggo

A hard rider’s cut, lord. I understand it. I will give the smith the shape, the pull, and the bite exactly as you want.

Druk drags a scrap of hide closer and roughs out the profile with a charcoal stub, the first clear draft of the blade taking form between them.

Roggo

Roggo

Show me the final line, and I will take it to the forge at once.

I draw a big round disk hilt, wide in all direction to almost a mini buckler shield, catching blades at many angles

SUCCESS (Good Reasoning, rolled +0)

Interrogating the Wind-blood Route
Roggo
Roggo
Forge Runner
Forge Runner

Druk broadens the sketch into a heavy disk, wider than a shield boss, his charcoal looping out in a clean circle that swallows the hilt line beneath it.

He thickens the rim, then marks short, angled ridges around the edge, turning the guard into a blunt catcher for steel from any side.

Druk

Druk

That would turn the hilt itself into defense.

The hide scrap holds the new shape without wavering. The old hammer lies beside it, and the hidden name glows faintly in the firelight as if the drawing has answered it.

Roggo

Roggo

A round bite like that, lord. The smith can forge it broad and proud, with room to catch a blade and spare your knuckles.

Roggo straightens, lifting one hand toward the rack as if already measuring where the finished weapon will hang.

Roggo

Roggo

Give me the last line, and I take this to the forge now.

I say have them bring me a wooden demos so i can choose my favorite of them first, before they commit to a blade design

SUCCESS (Superb Leadership, rolled -1)

Interrogating the Wind-blood Route
Roggo
Roggo
Forge Runner
Forge Runner

Druk taps the hide scrap with two blunt fingers, then angles it toward Roggo, the new guard shape catching the same firelight as the hammer beside it.

Druk

Druk

Bring me a wooden demo first. I choose my favorite before anyone commits to the blade.

Roggo

Roggo

As you command, lord. I will have the smiths carve the forms in wood, full size if needed, and send the best of them up here.

Roggo takes the hide scrap with careful hands, eyes flicking once from the drawn disk to Druk's hammer, as if weighing both against the rack.

Roggo

Roggo

A strong lord chooses by hand, not guesswork. Better to let him test the grip before iron burns time and coal.

He reaches for the wall rack, already marking where the finished weapon will sit, then folds the sketch to keep the charcoal lines clean.

Roggo

Roggo

I will bring three, lord. One for balance, one for reach, and one heavier in the guard, so you can feel which best suits your stroke.

Unless an event happens i forward to them bring me the first demo sword

SUCCESS (Good Reasoning, rolled -1)

Interrogating the Wind-blood Route
Roggo
Roggo
Forge Runner
Forge Runner

A short pause settles over the study after Roggo's promise. The fire pops once, and the hidden name on the hammer catches then fades in the glow.

Boots thud in the corridor outside, then stop at the door. A shadow crosses the threshold seam.

Forge Runner

Forge Runner

Lord Druk, the smiths send the first wooden blade for your hand.

The study door opens wider. A goblin page slips in, both hands under a pale wooden sword shaped to full size, its guard broad and round.

He lowers the demo sword toward Druk's desk without meeting the ogre's eyes, waiting for permission to set it down.

Roggo halts by the rack and turns back, watching the delivery with careful approval as the new piece arrives.

I wield it and tell roggo to wield the stick end of a spear like a sword versus me, to try out it blocking and striking

SUCCESS (Good Melee Combat, rolled +0)

Interrogating the Wind-blood Route
Roggo
Roggo
Forge Runner
Forge Runner

Druk takes the wooden blade and sets his stance by the desk. The pale sword flexes a little in his grip, light and quick compared to his hammer.

Druk

Druk

Bring me the spear haft. Use it like a sword. Test the guard against this.

Roggo steps in without delay, taking the stick end of a spear and squaring up across from Druk. He raises it with a smith's care, ready to strike and be struck.

Druk meets the first cut and turns it aside cleanly. The wooden guard catches the haft with a sharp knock, and the blade feels steady in his hand.

He answers with a quick snap of the wrist, and Roggo checks it on the shaft. The block lands solid, with no wobble in the hilt and no bite against Druk's knuckles.

Roggo

Roggo

Good. The balance favors the hand, and the guard gives room to work. This will serve in a tight press.

Roggo eases back, lowering the spear haft with fresh respect. The goblin page waits at the door, watching for the next order as the wooden sword hangs ready in Druk's fist.

I say i like it and i say im looking forward to trying more demo versions

SUCCESS (Good Reasoning, rolled +1)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

I like it. Bring me the next versions too, I want to try them.

Roggo

Roggo

Gladly. Three shapes, if the forge keeps pace. One may favor the cut, another the pull, another the close bind.

Roggo

Roggo

He is not merely collecting steel. He is choosing what will suit his hand in battle.

Roggo gives a short, proud nod and folds the spear haft under one arm. The wooden blade’s pale edge catches the study fire as he turns it over like a craftsman judging a finished joint.

Forge Runner

Forge Runner

I can fetch the other trials from the forge shelf, if you want them now.

The page straightens in the doorway, relief showing in the set of his shoulders. Roggo glances to him, then back to Druk, already weighing distances, grips, and hilt lines in his mind.

Roggo

Roggo

If Druk approves, I will have the smiths shape the next pair with a broader guard and a shorter belly. We can learn what the hand trusts before the iron is poured.

I forward to the next demo sword

SUCCESS (Good Agility, rolled +1)

Interrogating the Wind-blood Route
Roggo
Roggo

Druk crosses the study in two heavy strides and takes the next wooden blade from the page’s hands.

Forge Runner

Forge Runner

The second trial, my lord. This one has the broader guard.

He weighs it once, then turns the grip in his palm with a quick, practiced flick.

The blade rolls cleanly into line, its balance sitting better than the first.

Roggo

Roggo

Good. The hand finds it without strain.

Forge Runner

Forge Runner

He takes it so easily. This one is meant to survive real steel.

Roggo steps closer to inspect the new shape, already comparing the wider guard to the earlier cut.

Roggo

Roggo

Bring the third as well. If this one stays true in the bind, we learn its limits fast.

I ask, can you add a fist gaurd to this one, a big one

SUCCESS (Good Reasoning, rolled +3)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

Add a big fist guard to this one.

Forge Runner

Forge Runner

Yes, my lord. I can carry that back to the smiths at once.

Roggo

Roggo

Good. A broad guard gives the hand room and keeps the knuckles safe in a bind.

The Forge Runner takes the wooden blade carefully, then turns it to show the guard angle back toward Druk and Roggo.

Forge Runner

Forge Runner

I will ask for the biggest they can fit without ruining the grip.

Roggo

Roggo

Do that, and bring it here when it is cut. If the smiths shape it right, this one may be the keeper.

He slips out through the open door with the prototype, while Roggo watches him go and rests a hand near the wall rack, already thinking ahead to the next test.

I forward to the version with a knuckle gaurd

FAILURE (Good Reasoning, rolled -4)

Interrogating the Wind-blood Route
Roggo
Roggo

Druk lowers the first prototype and studies the edge of the guard sketch in his mind. The next wooden blade is still only an idea, not yet cut.

Druk

Druk

A bigger knuckle guard on the next one.

Roggo

Roggo

Too big and it chokes the hand, my lord. I will tell them to leave room for the grip, but keep the ring broad.

Forge Runner

Forge Runner

He can almost hear the smiths arguing already, but this order is clear enough to carry.

The Forge Runner hesitates at the threshold, the prototype held against his chest, waiting for Druk to decide whether the line should be heavy or merely protected.

Roggo

Roggo

If you want that hand safe in a bind, say how much metal you want around it. Thick, or just enough to turn a blade.

Roggo's hand settles on the wall rack, ready to mark the change, while the open doorway hangs between the study and the forge.

I forward to the version with a knuckle gaurd

SUCCESS (Good Reasoning, rolled -1)

Interrogating the Wind-blood Route
Roggo
Roggo

The Forge Runner stops at the door and turns back, the prototype resting against his chest. He gives a quick nod, then shifts his grip as if already seeing the shape in wood.

Druk

Druk

Use the knuckle guard version. Keep room for the grip.

Forge Runner

Forge Runner

Aye, lord. Broad ring, enough to catch a strike, not so thick it bites the hand.

Roggo reaches to the wall rack and marks the change with a blunt finger, his approval plain in the small, exact motion.

Roggo

Roggo

That will hold better in a bind. I will send the word to the smiths now.

The Forge Runner lowers his head, already backing through the open doorway with the discarded shape under one arm. The hall beyond waits dark and hot with forge light.

Roggo looks from the desk to Druk, then toward the corridor, ready to carry the final order into the castle's labor below.

I tell roggo to trail me with the spear again

SUCCESS (Good Melee Combat, rolled +0)

Interrogating the Wind-blood Route
Roggo
Roggo

Roggo takes the spear from the wall and plants its butt on the rug. Druk steps in, hammer low, and the study tightens around the two of them.

Roggo

Roggo

Trail me again, lord. Let us see where the new balance bites.

Druk answers with a sharp advance. The spear point snaps out, but his hammer turns it aside and crowds Roggo back a pace.

Roggo recovers fast, circling the desk. Druk matches him, and the prototype stays in line, steady in both hands.

Roggo

Roggo

The ring keeps the hand safe. Better than the last shape.

Druk drives once more, and Roggo yields with a grunt, spear haft crossing his chest in a controlled stop. The fight ends on respect, not force.

Roggo

Roggo

That holds. I will have the smiths make it true in steel, and I can bring the spear whenever you want the measure.

He lowers the spear and looks to Druk, waiting for the next order.

I try the demo sword with a knuckle gaurd on it vs roggo

SUCCESS (Good Melee Combat, rolled -2)

Interrogating the Wind-blood Route
Roggo
Roggo

Roggo slides the wooden scimitar back into Druk’s grip, and Druk tests the new knuckle guard with a short, tight cut. The blade whistles past Roggo’s spear line and stops where the guard should catch a thrust.

Roggo

Roggo

That ring saves the fingers. Steel will bite like this, if the forge keeps true.

Druk presses again, faster this time. Roggo meets the stroke with his spear haft, then gives a small nod as the demo sword rolls cleanly back into guard.

Roggo

Roggo

Good. The hand stays protected, and the edge still sings.

He steps closer to the desk, lowering the spear and already measuring the shape with his eyes. The prototype rests between them, scratched now from honest use.

Roggo

Roggo

I will tell the smiths this version is the one. If you want, I can have them put steel to it at once.

Roggo holds out the worn wooden blade for Druk to hand back or test again.

I try blocking roggo strikes with punch like blow with the kuckle gaurd of the demo blade

SUCCESS (Good Melee Combat, rolled +0)

Druk brings the demo blade in tight and meets Roggo’s next jab with the broad knuckle guard. The wooden ring catches the spear haft dead center, and the impact skids sideways with a sharp crack.

He turns his wrist at once, converting the block into a short shove. Roggo’s spear is pressed off-line, his footing checked before he can recover the line.

Roggo

Roggo

There. That is the stop I wanted. It catches force and gives it back.

Druk answers with a second guard, faster and cleaner, and the scuffed wood holds without flexing. A faint pale nick shows where the blows have tested the grain, but the shape stays true.

Roggo

Roggo

The smiths need only copy this. The guard is right, and the balance does not wander.

Roggo lowers his spear and reaches for the prototype with clear approval, already treating it like settled work. The draft is decided, steel can be set.

He pauses with the worn blade held out between them, waiting on Druk's next choice.

I say, with this knuckle gaurd i can punch and block with short punches with it, like brass knuckles

SUCCESS (Good Reasoning, rolled +0)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

With this knuckle guard, I can punch and block with short strikes. Like brass knuckles.

Roggo

Roggo

Aye. That is exactly the sort of ugly little mercy I wanted in it.

Roggo takes the prototype back, turning it in both hands. He taps the guard with his thumb, then sets it against the desk lamp where the carved shape throws a hard shadow.

Roggo

Roggo

In a shove, it catches a spear. In close work, it becomes a fist of its own. A weapon should serve both the reach and the clinch.

He glances from the wood to Druk, respectful and pleased, as if the answer confirms more than a single design.

Roggo

Roggo

You think like a fighter who expects the line to break. That is good. The smiths can forge this shape cleanly, and the balance will hold.

Roggo lowers the prototype to the desk, already treating it like a finished promise. The study settles into warm firelight, and the next question hangs between them: what sort of steel finish does Druk want on the real blade?

I say, pattern welded, dark looking

SUCCESS (Good Reasoning, rolled +0)

Interrogating the Wind-blood Route
Roggo
Roggo

Roggo lifts the prototype again and studies the silhouette against the lamp. The plain wood is gone in his mind, replaced by iron and dark sheen.

Druk

Druk

Pattern welded. Dark looking.

Roggo nods once, already seeing the forge work. He runs a thumb along the guard, then points at the blade's line as if tracing a river in metal.

Roggo

Roggo

Aye. Layered steel, worked dark, with the grain left to speak under the polish. It will look like storm iron, not a parade piece.

He shifts to the side table where soot, oil, and a scrap of charcoal wait by the map. The prototype catches a slash of firelight and the imagined finish seems to cling to it already.

Roggo

Roggo

That finish will hide wear well. The smiths can etch the seam if you want, make the pattern bite the eye from close up.

Roggo sets the wooden blade down beside Druk's hammer, then looks back up, respectful and ready. He leaves the choice hanging on the last detail, the last touch the real blade will carry.

I ask roggo what he thinks of mass producing mini cross bows, bolts and cross bows so small they can be held waist side all day, everywhere. Moddified to fit ogre fingers

SUCCESS (Good Reasoning, rolled +1)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

What do you think of mass producing small crossbows, with bolts and scaled-down bows built for ogre hands, something I can wear at the waist all day?

Roggo

Roggo

A useful arm, if the smiths keep the draw strong and the frame stout. Ogre fingers need a deeper stock and a wider trigger, but yes, it can be done.

Roggo

Roggo

Make them in sets. Belt-carry for officers, scouts, and anyone working the walls. Light enough to forget, hard enough to answer a rush.

He reaches for the charcoal and sketches quick lines beside the map, adding a short, thick prod for a bolt and a curved bracket for a waist hook.

Roggo

Roggo

If you want speed, the bolts should be fletched small and kept in a narrow case. A clever latch could let an ogre thumb-load without looking down.

Roggo

Roggo

The pattern is sound, Druk. I can have the forge try three sizes, and if one balances right, we can flood the armory with it.

Roggo taps the sketch once, then turns his attention to the door, already thinking of who to summon first. The study falls quiet except for the lamp and the scratch of charcoal.

I say, do you think they will be effective, will they want to carry them all day everywhere. They can at any time answer any problem these hostile lands bring to them with range before ever having to swing a weapon

SUCCESS (Superb Leadership, rolled +2)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

Do you think they will be effective, and will the troops want to carry them all day? They can answer trouble from range before ever swinging a blade.

Roggo

Roggo

Yes. If the forge keeps the frame stout, they will love them. A belt arm means a wall scout can move, climb, and still shoot.

Roggo

Roggo

Officers will want them first. Then any ogre who has stood in a muddy line and wished for a longer reach.

Roggo lifts the sketch, tilts it toward the lamplight, and traces the waist hook with one thick finger.

Roggo

Roggo

Make the case narrow, the bolts easy to grab, and the latch simple. If it rides clean at the hip, they will keep it on.

Roggo

Roggo

A whole rack of these would change the mood of the walls.

He sets the drawing back beside the hammer, then looks to Druk with open approval.

Roggo

Roggo

Give me the order, and I will have the smiths build the first set for the armory.

I ask him how about some very big ones, for large and armored targets. I suggest padded guitar like straps for carry around by their shoulders

SUCCESS (Good Reasoning, rolled -1)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

What about very big ones, for armored targets? And straps that pad the shoulders, so the weight rides easier.

Roggo

Roggo

Aye. Bigger bows for the wall, and a harness like a pack strap. That will let an ogre carry one without fighting it.

Roggo

Roggo

For shield-men and plated brutes, I would thicken the prod and widen the foot stirrup. The draw stays hard, but the bite lands mean.

Roggo takes the sketch back, then flips his hand to mime a broad yoke settling across a shoulder. He points at the wall rack, then at Druk, as if measuring a whole line of such weapons hanging ready.

Roggo

Roggo

Give them padded straps, a strong latch, and a bolt pouch at the hip. If the smiths mind the balance, even heavy armor will not save a target in the open.

He scratches a second note beside the drawing, adding a quick mark for a wider brace. The lamplight catches the war hammer on the desk, and the new sketch sits beside it like a matched answer.

Roggo

Roggo

I can have the first pair made for a test fit. If you want, I will send for the smiths now.

I say, thats fine and i make my way to check on repair of the farm area after the giant damaged them

SUCCESS (Superb Leadership, rolled -1)

Druk

Druk

That will do. Send for the smiths, and have the first pair made.

Roggo

Roggo

Aye, Druk. I will see it done.

Roggo folds the sketch cleanly and tucks it under one arm, already turning for the door.

Druk leaves the study and takes the corridor down toward the farm bowl, the castle's heat and smoke thinning into cold mountain air.

Below, repaired fence posts stand newly braced, and a ditch line is being packed tight with fresh earth and stone.

Two ogres haul a warped beam into place while a pair of workers knot rope around a sagging section, their boots muddied by the repair trench.

Druk reaches the edge of the work site as a laborer looks up from the fence and pauses, waiting for his judgment.

I say. Good, he tore up alot but we dont mind

SUCCESS (Superb Leadership, rolled -1)

Druk lifts his voice over the repair trench, and the laborers look up from their mud and rope.

Druk

Druk

Good. He tore up a lot, but we do not mind.

A few shoulders ease at once. One worker grins and taps the new brace with the heel of his boot.

Roggo

Roggo

That is the right of it. The fence stands harder now than before the giant came through.

The laborers straighten, hearing the praise. One of them gives a tired laugh and pulls the rope tighter.

Roggo

Roggo

A rough repair, but a solid one. They will remember this stretch held.

Roggo nods toward the packed ditch and the braced posts, then back to Druk, awaiting the next word from the master of the work.

I go back in to the cave castle and check on the main storage room for confiscated loot

FAILURE (Fair Perception, rolled -1)

Druk turns from the trench and heads back toward the cave mouth. The repaired ditch and fence slip behind him, all mud, rope, and packed earth.

Inside Worr Croa, the air cools at once. Torchlight catches on stacked crates, bound sacks, and the shadowed bulk of stored tribute.

He slows at the main storage room and scans the shelves, but the layout has shifted since he was last here. More goods are piled high, and the tags and tallies are not where he expects.

Druk

Druk

The lot is fuller than it should be.

Druk steps deeper in, peering past a stack of confiscated spears and sealed casks. The nearer racks show order, but the far corner is crowded and badly marked.

He does not spot the item or bundle he came for, only a confusing spread of captured gear, trade bars, and rough inventory boards. Someone has stored fast, not clean.

Roggo

Roggo

If you want the war prizes sorted properly, I can have the ledgers pulled and the racks reopened. The room has grown messy since the last haul.

✓ Quest Accepted

Sort out the war prizes

I say thats fine, no giant rush to organize this room

SUCCESS (Good Reasoning, rolled +1)

Druk

Druk

That's fine. No giant rush to organize this room.

Roggo

Roggo

Good. Then I can sort it properly, when the shelves stop pretending to be a battleground.

Roggo lowers the tally board and gives the nearest crate stack a measuring look, not offended, just relieved to have permission to slow down.

Roggo

Roggo

A clean armory keeps a castle honest. A messy one hides mistakes, and sometimes treasure.

He taps one sealed cask with two fingers, then glances toward the crowded back corner as if already deciding what deserves a better shelf.

Roggo

Roggo

I can open the ledger wall, mark the prize racks, and leave the rest stacked by type. That way your best pieces stay visible.

Behind the words, the room feels less like a burden and more like a promise of order, with the best loot waiting to be chosen instead of buried.

I say, organize what we keep and what we sell most of all. Troops get more supplies, food and better gear the more of it we sell. Beside my cut of it

SUCCESS (Superb Leadership, rolled +3)

Interrogating the Wind-blood Route
Roggo
Roggo
Druk

Druk

Organize what we keep, and what we sell most of all. The troops get more food and better gear when the stock turns over. And I get my cut beside it.

Roggo

Roggo

As you say. I will mark the sale heaps, then pull the best provisions and armor for the war bands.

Roggo snaps his tally board upright and starts pointing through the clutter with a butcher's precision, turning one stack into trade goods, another into rations, and a third into issue for the ranks.

Roggo

Roggo

These bronze fittings, those spare arrow bundles, the salted pork casks, all of it moves faster if we keep it in clear heaps.

He pries open a side crate and finds a locked purse box tucked under old tarp, then lifts it with a satisfied grunt.

Roggo

Roggo

And this was hiding here too. Better to count it now than lose it in the shuffle.

By the time he sets the box on the clear floor, the nearest shelves are labeled, the sell pile is separate, and the supply heap is ready for the quartermasters.

Quest Complete

Sort out the war prizes

Attribute Upgrade: Reasoning GoodGreat

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