
Zoey punches the sublight thrusters, and the transport tears out of the traffic stream into the control spine's maintenance lane. The cockpit shudders, sparks skitter across the dash, and the master control node lane opens straight ahead.

Mara
That path goes to the node. If it stays open, we are out.
The dock's search beams stutter and lose their clean lock as the ownership grid keeps matching then failing against Zoey's spoofed route. Alarms still howl through the spine, but they are chasing a target that keeps slipping one step behind.

Mara
Zoey, keep it steady. We only need the node long enough to cut the dock out of the loop.
The transport snaps through the maintenance gap and clears the last pylon. Ahead, the master control node looms in a locked service tower, its access lights cycling from red to amber as the forged clearance begins to bite.
Inside the cockpit, Mara slams the data-pad into the console and watches the route confirm. The escape corridor is real now, one last bridge between them and open space.

Mara
If Zoey gets the node, the dock loses them. If not, the Inquisitor does not have to guess where to look.
A colder signal flickers across the nav display, distant but narrowing fast. The Inquisitor is closing on their location, and the master node waits just ahead.
✓ Quest Accepted
Reach the master control node
“Zoey slams the throttle forward to reach the node before the Inquisitor arrives.”
FAILURE (Good Piloting, rolled -3)

Zoey slams the throttle, and the transport lunges for the tower. The lane answer is ugly, the deck shivering under a hard torque spike that pulls the nose half a meter wide.

Zoey Terraj
The stabilizers are lagging.
Mara catches the console edge with one hand as the nav line jitters. Ahead, the service tower swells larger, but the approach vector skews toward a closing seam of dock plating.

Mara
Zoey, the lane is folding. Push harder and we clip the blast edge.
The ship surges anyway, and the forged clearance starts to stutter. Amber access lights blink once, then smear into warning red as the route permission falters.
A harsh chirp cuts through the cockpit from the maintenance hatch alarm. On the display, the Inquisitor's narrowing signal steadies, closer now, while the node stays just beyond clean reach.
“Zoey slams the throttle forward to reach the node before the Inquisitor arrives.”
FAILURE (Good Piloting, rolled -1)

Zoey stomps the throttle again. The transport answers with a violent lurch, but the nose washes sideways as if the lane itself is shoving back.

Zoey Terraj
The docking line is slipping.
Mara snaps a hand to the rim of the nav cradle, jaw tight as the master node swells in the canopy, then slides off-center toward a tightening seam of plating.

Mara
It is not holding. The lane is collapsing ahead of us.
Zoey punches the controls through the lag. The forged route flickers hard red, then tears open a split second of clean geometry on the edge of the screen.
For an instant, the maintenance hatch alarm and the amber transmitter icon line up on the display, and Zoey catches a second path, a side maintenance spur that peels toward the node’s underside.
The transport misses the main approach, but the new spur is there, narrow and ugly, waiting under the closing blast edge.
“Zoey slams the throttle forward to reach the node before the Inquisitor arrives.”
SUCCESS (Good Piloting, rolled +1)
Zoey drives the throttle through its stop. The transport surges cleanly into the maintenance spur, its frame twisting around the jagged lane as the red access lights smear past the canopy.
The main docking line drops away behind them. Ahead, the spur bends hard under the service tower and the master control node fills the view, no longer sliding, but dead ahead.

Zoey Terraj
The route holds.

Mara
That is it, Zoey. Keep her there.
The maintenance hatch alarm keeps chirping, but the transport no longer fights the lane. It knifes toward the node underside with the amber transmitter icon still blinking beside the route.
Mara grips the nav cradle with one hand and the data-pad with the other, shoulders braced as the cockpit shudders under the last of the skew.
The node’s docking collar swells in the canopy, centered now and close enough to make the next move impossible to ignore.
“Zoey keeps the ship lined up, pushing hard to take their stealthed ship to escape.”
SUCCESS (Good Piloting, rolled +2)
Zoey holds the nose dead true, and the transport answers cleanly. The cockpit vibration smooths out as the spur straightens under the service tower.

Zoey Terraj
Hold.

Mara
Held. Node is right there, Zoey.
The docking collar swells in the canopy, then the ship’s guidance snaps into the node’s alignment grid. The amber transmitter icon flickers once, steady and confused.

Mara
Containment code or not, this lane is accepting us.
Below the canopy, the master control node fills the frame, its external cradle opening like a waiting jaw. The maintenance hatch alarm keeps chirping somewhere behind them.
The transport settles into the docking vector with a hard, exacting thunk. For the first time since the run began, the ship is on the node itself.
Quest Complete
Reach the master control node
Skill Upgrade: Piloting Good→Great