
Dusk settles over the border caravanserai, its yard walled in stone and straw, its gate barred against the darkening road. Wind pushes dust through the lantern light. Somewhere beyond the walls, wolves answer each other in thin, hungry calls.
Misty stands near the well with her grimoire tucked close, the inscribed pendant cool against her chest. At the edge of the stable-yard, a merchant's daughter grips her cloak tight and stares toward the road as if she expects it to stare back.

The Merchant's Daughter
You hear them too, don't you? They have followed me all the way here.
Her voice shakes, but she does not run. One hand presses a crumpled ribbon to her mouth, the other reaches toward the dark gate, half plea and half warning.

The Merchant's Daughter
It is not the pack I fear. It is what drives them.
A low shape moves beyond the outer wall, then another. The wolves do not rush the gate. They wait, circling the caravanserai as if they know someone inside will open it for them.

The Merchant's Daughter
Please. If you can read that old book of yours, tell me what hunts with a broken heart.
The wolves pad closer, their shadows crossing the lantern-lit stones. The merchant's daughter turns toward Misty, eyes bright with fear and hope, as the first scratch of claws sounds against the gate.
+ Story Quest Added
Learn what hunts with a broken heart
“I ask the merchant's daughter about her pursuer”
SUCCESS (Great Persuasion, rolled -1)


Misty
Who follows you, and what do you mean by your pursuer?

The Merchant's Daughter
Not a man. Not wholly. It wore a grieving face at the roadside, then spoke in my dead brother's voice.
The words drain the color from her face. She tightens around the ribbon, then forces herself to look at Misty instead of the gate.

The Merchant's Daughter
It asks for what I lost. Each night the wolves come after it, or for it, I cannot tell which.

Misty
A sorrow-spirit, or something wearing grief like a mask.
The claws at the gate sound again, sharper now. The daughter lifts her chin, as if admitting the truth has made the air lighter.

The Merchant's Daughter
If your book names it, I will tell you everything it has done.
Her eyes lock on Misty, waiting. Outside the barred gate, one wolf gives a low, pleading howl.
+ Scene Quest Added
Identify the sorrow-spirit from the grimoire
“I read the grimoire's entry”
SUCCESS (Great Arcana, rolled +1)

Misty opens the ancient grimoire and the page catches the lanternlight like wet ink. The letters stir, then settle into a clean, readable script.
A name surfaces first, then a warning, a sorrow-spirit that feeds on grief, wearing the voice of the lost to draw the living near.
A second line unfurls beneath it, describing the wolves as wardens and hounds alike, driven to trail the thing until its hunger is denied.
Misty finds one sharper note in the margin, the spirit cannot abide a token of what was truly mourned, especially if the mourner speaks its name aloud.

The Merchant's Daughter
You found it... you really found it.
Her grip loosens on the ribbon, and the courtyard seems to breathe once, as if the gate, the wolves, and the dark beyond have all been named at last.

The Merchant's Daughter
Tell me what to do with the thing I kept.
Quest Complete
Identify the sorrow-spirit from the grimoire
Quest Complete
Learn what hunts with a broken heart
Skill Upgrade: Persuasion Great→Superb