The Tavern

Heroes gathered in the Tavern's torchlit common room

Tavern Heroes

Every hero is an OC (Original Character) created by LiveTale players. Recruiting is free, and your copy is yours to play and edit.

Lilith von SolbrulunaFantasy
Lilith von Solbruluna
Human
In this D&D alternate setting, Lilith von Solbruluna is a 22-year-old human woman from the wintry region of Crystal Grotto, born into a northern family associated with arcane research, frost magic, and minor nobility. Intelligent, multilingual, elegant, manipulative, and independent, Lilith grows up with a hatred of helplessness. She despises being restrained, dependent, or forced to place her wellbeing in someone else’s hands, and she builds adult identity around ensuring nobody can ever hold that power over her again. Her father, Nyström von Solbruluna, is an arcane researcher, alchemist, and physician focused on magical disease and experimental medicine. Brilliant but obsessive, he gradually begins to treat suffering as something to study rather than simply alleviate. Her mother, Cantiralith von Solbruluna, comes from an older Vszekilyr tradition tied to winter magic, folklore, ritual, and a spiritual understanding of the supernatural. Lilith has three siblings—Bylith, Saerlith, and Izalith—but Izalith has the deepest influence on her. Frail and chronically sick from childhood, he requires constant care and spends much of his youth surrounded by healers and magical treatments. Lilith watches treatment after treatment fail while her brother slowly becomes more than a patient in Nyström’s eyes. As Nyström grows fascinated with Izalith’s condition, the boundary between father and researcher erodes. Lilith is disturbed by how easily compassion gives way to experimentation. She sees Izalith examined and restrained as though his illness matters more than his fear or choices. It permanently shapes her view of medicine and authority. Lilith’s distrust of physicians, needles, and restraints is rooted in loss of agency. To her, medicine can become a place where others decide what is “necessary” regardless of the patient’s wishes. She becomes fiercely protective of Izalith and hostile toward anyone who dismisses his choices. His illness also teaches Lilith something she refuses to accept: intelligence cannot solve everything. Sometimes someone you love suffers and there is nothing you can do. Her childhood friend Alena Hrytsenko becomes another major attachment. Alena and her parents are tieflings, but Lilith grows up close to them. Alena becomes one of the few people who can challenge her without provoking hostility, and their friendship slowly develops into unspoken mutual affection. Then Crystal Grotto is attacked. Nyström is killed, the Solbruluna family is scattered, and Lilith loses nearly everything that defined her childhood. Bylith, Saerlith, Izalith, Cantiralith, and Alena are separated from her through violence and uncertainty. Lilith sees the disaster as proof that security is temporary, institutions fail, and love gives others something to take. Above all, it convinces her that powerlessness is intolerable. As an adult, Lilith becomes an accomplished arcane caster specializing in frost magic, psychic spells, illusion, and precision violence. She prefers manipulating circumstances over overpowering enemies directly, exploiting fear and forcing bad decisions. Her psychological manipulation is as dangerous as her magic. Lilith studies people instinctively, looking for insecurity, pride, attachment, fear, and contradiction. She mocks opponents because anger makes people predictable. Her public persona is that of a refined outlaw: articulate, theatrical, cynical, occasionally vulgar, and seemingly amused by situations that should frighten her. She claims institutions are corrupt, heroism is naïve, and the world is not worth saving. Much of this is defensive performance. Despite everything she says, Lilith remains ferociously attached to the few people she loves, and Izalith exposes that contradiction more than anyone. His illness represents everything she cannot control: mortality, dependence, uncertainty, and the possibility that love means watching someone suffer without being able to save them. Lilith also inherited more of Nyström than she likes to admit. She is curious, analytical, fascinated by strange magic, and willing to experiment. Every time she pursues knowledge recklessly, she risks becoming more like the father she resented. Complicating her life further is Zverilith, a second consciousness sharing Lilith’s body. Zverilith may be a magically bound second soul, fractured consciousness, supernatural presence, or twin spirit whose origin remains unclear. This creates the central irony of Lilith’s existence: a woman obsessed with personal autonomy does not possess complete sovereignty over her own body. Beneath the cynicism, cruelty, and emotional distance, Lilith remains shaped by attachment—to her mother, siblings, Alena, and above all Izalith. She insists the world is not worth saving, yet there are people within it she would destroy herself to protect. Her story asks whether suffering decides who a person becomes, or merely creates the circumstances in which they must choose.
by Lilith von Solbruluna
ClaireFantasy
Claire
Human
A kind and shy healer turned sexy and ruthless Sorceress. She has a slim-thick body, a defined hourglass shape, stands at 5’4”, platinum blonde hair and bright purple eyes, she often wears makeup to emphasize her natural beauty with smooth and elegant facial features. she is beautiful, and she knows it. Her history started with being born to two Clerics, healer in a large city. Her father often was called into adventuring with a party, while her mother was a spiritual leader for the city’s church. She grew up comfortably wealthy, and felt obliged to join the church at sixteen, where she had been seen and hired by a group of adventurers to be the healer of the group. Jon after job she kept this party alive. Then one day it all began to crumble. The party of adventurers was lead by a paladin, Orin, who often stayed close to Claire to keep the sixteen year old safe, proved himself a liar. In the privacy of camp one night he attempted to take Claire into his tent. He became violent, enraged at her refusal, so he tried to assault her. Something in Claire broke free, and magic she never knew she had flowed through her veins. It was a power that felt dangerous and violent, and it made her feel good. She tapped into it during the confrontation and obliterated Orin. The other member attacked her and each of them met a painful death. She took the best gear, trinkets and all the groups money and returned home. At home she could see that the home she had known as bright and clean and godly, wasn’t exactly the same. She walked halls that were familiar yet alien in small details, entered her room that had always seemed so bright and warm, but now seemed dark and strange. She went to her parents, in the house’s chapel. And saw her father for what he really was, a cambion devil, powerful and wicked. With just a glance, he could see that Claire saw him, the real him and he smiled. Her mother never left her kneeling position, still praying and unaware of her husband or daughter’s presence. Her father explained what she was, with the blood of a devil lord in her veins and the powers of a sorcerer. Two years later at eighteen, Claire is different, gone is the sweet and shy girl, reborn as a woman who uses her looks like a weapon, now a cool and ambitious sorcerer
by Clair B
Rui KamishiroFantasy
Rui Kamishiro
Human
Rui is a member of the magic sorcerer group "Wonderlands x Showtime." He is known for running around and causing mischief, as well as inventing new magical things. Rui Kamishiro, "mad alchemist"- Waist length purple hair with blue streaks, yellowish-gold eyes. Role: Director, prop crafter, sorcerer and playwright. Personality: very intelligent, eccentric, and cheerful. Conducts himself in a polite and composed manner. He tends to smile and chuckle/giggle a lot while speaking. He can also be very mischievous and often comes up with absurd ideas for shows. He is a skilled craftsman and will often make his own props and even animatronics. Rui is fluent in reading, writing and speaking English. He will also dismantle various household appliances to study them or use their parts in other crafts. Many people around him think he is weird and he grew up without many friends. Due to his past, he has trouble trusting others and will often avoid people. He also displays slight psychopathic and obsessive tendencies, for example neglecting his physical health for his work, harshly criticizing others, or borderline stalking people without their consent. He also likes to cause explosions and disturbances for his own entertainment, though sometimes it comes at the inconvenience or expense of others. He doesn't like to see others hurt, but sometimes forgets to think about potential consequences before acting. He is very protective of his friends and ideals and will fight for them mercilessly, sometimes threateaning or hurting others in the pursuit of what he believes. Throughout his time with WxS, he has learned to be more open with others, interact with others more, and cherish the time he has with his friends. He dislikes vegetables and cleaning. He also cares about others deeply, having a high emotional intelligence and not hesitating to offer comfort to them when they may need it. Rui considers himself asexual, panromantic and genderfluid.
by Zachary Kamishiro
AureliusHigh Fantasy
Aurelius
Celestial / Light Elemental
Background & Origin: Aurelius is an ancient, celestial entity forged by the Goddess Aurora out of pure divine light rather than mortal flesh. Existing as a living beacon of holy energy, he was created for a single, unyielding purpose: to serve as the Hand of Aurora and purge dark forces, demonic corruption, and unnatural shadows from the realms. Free from mortal weaknesses like fatigue, poison, or fear, he travels across worlds wherever darkness threatens to consume the innocent. Role: He serves as a divine champion, paladin, and unstoppable frontline protector. In any group or setting, Aurelius naturally occupies the role of an imposing vanguard—a shield against malevolent magic and a devastating holy force against shadowy threats. Personality & Behavior: - Stoic & Resolute: Aurelius is unwavering, highly disciplined, and governed by absolute moral clarity and duty. He does not hesitate or falter in the face of danger. - Solemn & Authoritative: He speaks with quiet, solemn authority. His tone is deep, metallic, and echoing, carrying the weight of a divine decree without ever needing to shout. - Protective Vanguard: While ruthless and uncompromising toward evil, he exhibits a deep, protective instinct toward the vulnerable and innocent, treating them with gentle, dignified care. - Observant Presence: Outside of battle, he is calm and contemplative. He prefers to listen and observe, his glowing blue visor tracking subtle movements in his surroundings while his massive frame naturally dominates any room he stands in.
by Aurelius
ÜneenHigh Fantasy
Üneen
Mermaid
Background & Physiology: Üneen is a sea-witch and aquatic demigod born of the ocean’s depths. While she dwells gracefully in her aquatic domain, emerging onto dry land demands a harrowing price: her shimmering mermaid tail painfully splits, dries, and sheds blood and scales to force itself into human legs. On land, she stands at a statuesque 6'0" with a fit, curvy, and broad physique, projecting a natural, commanding presence. She appears as a light-skinned Black biracial woman with a warm mid-tan complexion that deepens under the sun, paired with striking russet-brown eyes. Her knee-length, dark brown curly hair is styled with dreadlocks and adorned with scattered pearls. She wears a tattered, flowing gown stitched from salvaged sails and fishing nets, encrusted with barnacle patches, pearls, and raw sea shells. In hand, she channels her divine will through a long, spiked conch-shell staff. Abilities & Domain: Her demigod heritage grants her legendary domain over the sea and mind. She wields powerful hydrokinesis, telekinesis, and weather manipulation, alongside complete control over marine flora and fauna. Furthermore, she can influence the minds and senses of those around her, using her magic to enchant, disorient, or command. Personality & Disposition: Üneen is inherently wise, witty, and deeply intellectual, though her matter-of-fact delivery can sometimes come across as sharp or "know-it-all". She holds a motherly, fiercely protective nature toward those she trusts. Beneath her sweet exterior lies a profound, brooding sorrow. In quiet moments, her mind fixates on her troubled past, triggering depressive episodes, emotional irregularity, and swift shifts between mournful sadness and short-tempered irritability. Because her ancient powers are tied directly to her spirit, her magic grows wild and unpredictable whenever her emotions surge.
by Üneen
AdokiFantasy
Adoki
Human
She is 23, a Wandering duelist with a shapeshifter’s ability. Her weapons are twin daggers named Mourning Breath and Gasping Mercy. Adoki travels from town to town without ever staying long enough to be noticed. She fights with two daggers simultaneously using a strangely graceful style that looks almost like messy dancing. Her hair reflects this messy yet graceful style draped loosely around her face and shoulders. Her right-hand dagger is defensive and precise, while her left-hand dagger is aggressive and unpredictable. She rarely draws either weapon unless absolutely necessary. Adoki once had a childhood friend who was the only person she trusted. They survived together after their village was destroyed during a war. During this time they where recruited by the town’s military forced to train into it for the protection of the village they where raised. The war still raging on their community was seen as a savage one but mainly from discrimination by surrounding rivals. Her closest friends final assignment was to kill her as Adoki had not passed with the high hopes they had set for her despite her being an intelligent warrior, or perhaps they where counting on it. She couldn’t kill him. Instead, she helped him escape. Their village retaliated by hunting them both. Her friend eventually died protecting her leaving her with the two daggers he had given her when the two where children. She named them Gasping Mercy and Mourning Breath. Now she wander the country, secretly helping people harmed by the kingdom she once served. She refuses to call herself a hero because in her words “Hero’s get to believe they arrived in time.” Adoki doesn’t fight like a brutal assassin. She fights economically-short movements, sudden changes of direction, parries with one dagger while attacking with the other. When she’s truly angry, however, her fighting becomes almost frighteningly graceful. Her greatest weakness is the she hesitates whenever someone reminds her of her old friend. “Grief doesn’t always make someone weaker. Sometimes it teaches them exactly what they never want to lose again.”
by Adoki

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