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Champion of a Lost Cause

Sword-and-Sorcery·Effruin

12 scenes
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Scene9
A Narrow Moment to SpeakDimension of pure darkness
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A Narrow Moment to Speak
Numet
Numet
the High Marshal
the High Marshal
Syr Veyr
Syr Veyr

The northern road winds beside a neglected imperial waystation. Twelve soldiers saddle horses and load pack wagons while High Marshal High Marshal stands beside Numet, his silver jaw catching the weak dawn.

Syr Veyr leaves the abandoned lodge behind and approaches across the frost-dark grass. He raises one hand toward the waiting column, his expression resigned but wary.

Syr Veyr

Syr Veyr

There he is, my lord.

The soldiers turn as one, hands settling on spear shafts and sword hilts. High Marshal lifts his armored hand before panic becomes violence, keeping Numet close at his side.

Grahamin

Grahamin

Hold position. No one attacks him. Effruin, you have a narrow moment to explain what you are doing here before you are cut down.

The column obeys, though the soldiers remain poised around the wagons. High Marshal’s gaze fixes on Effruin, guarded and searching, while Syr Veyr stands aside beneath the gray dawn.

“I remove the imperial guard disguise.”

SUCCESS (Legendary Willpower, rolled -1)

A Narrow Moment to Speak
Numet
Numet
the High Marshal
the High Marshal
Syr Veyr
Syr Veyr

Effruin stops before the waiting column and unfastens the borrowed imperial coat. He lets it slide from his shoulders onto the frost-dark grass, then removes the helmet and sets it beside the coat.

The disguise falls away completely, exposing his drow features, missing arm, monk’s clothing, and the scars marking him as an escaped slave. Those scars make the soldiers’ contempt immediate, but they do not command his posture.

For an instant, the old pressure of collars and commands catches in Effruin’s breath. His fury steadies him, denying the family-shaped obedience that once taught him to bow.

He places the helmet atop the coat and steps clear of both. The Willpower that carried him through bondage holds firm now, while his status as a slave turns every watching stare into contempt he refuses to answer.

Grahamin

Grahamin

Speak, then.

The soldiers keep their weapons ready but do not advance. Numet watches Effruin with troubled attention, while Syr Veyr lowers his hand and leaves the revealed fugitive to face High Marshal openly.

✓ Quest Accepted

Confront Grahamin

Quest Complete

Reach Grahamin's column

Skill Upgrade: Stealth Great→Superb

“I tell Grahamin the truth: I have come here to kill him. I would prefer to do it out of view of his son, but I will do it all the same.”

SUCCESS (Legendary Willpower, rolled -1)

A Narrow Moment to Speak
Grahamin
Grahamin
Effruin

Effruin

I have come here to kill you, Grahamin. I would rather not do it in front of your son.

The words leave Effruin quietly, though honestly. Effruin is reminded of his travels and companionship with Grahamin, despite his rivalry.

Grahamin

Grahamin

Numet, go with Syr Veyr. Take the northern path beyond the wagons. You will not witness what follows.

Numet hesitates, troubled, but Grahamin’s command sends him after Syr Veyr toward the waystation’s far side. With that, the son is removed from view.

Grahamin

Grahamin

Then we will do this away from my men. You will have your wish, Effruin, though I fear you will not love to enjoy it.

The Chimera Hide Wineskin steadies Effruin’s breathing with liquor and alchemical heat. Vengeance’s Mark fixes on Grahamin, while Resists Blood Ties strips the old bond of every claim; his intent stands clear, and Grahamin steps away from the column.

Quest Complete

Confront Grahamin

✓ Quest Accepted

Use the Shadow Sphere

Effruin leaves Neglected Imperial Waystation behind and arrives at Dimension of pure darkness.

“Oh, we will go much further beyond than wagons. I use the shadow sphere to imprison Grahamin and myself in a dimension of pure darkness. We are transported away from anyone or anything, and are left alone to have a final duel.”

SUCCESS (Legendary Agility, rolled +1)

A Narrow Moment to Speak
Grahamin
Grahamin

The shadow sphere opens without light or sound. Darkness folds around Effruin and Grahamin, carrying them beyond the wagons, the road, and every watching eye.

They stand upon a level surface that feels like cold stone, though no horizon, ceiling, or wall exists. Pure darkness presses close, swallowing distance and muffling the world beyond it.

The sphere hangs above Effruin’s remaining hand, its black surface now threaded with dim violet fractures. A narrow circle of darkness surrounds the two duelists, sealing them away from escape or interruption.

Grahamin

Grahamin

You have chosen a sorry location for a grave, Effruin.

Grahamin draws his weapon and settles into a guarded stance. The enchanted silver of his lower jaw catches the sphere’s faint violet glow, while his attention remains fixed on Effruin alone.

The sphere’s extra gift reveals itself: within this sealed darkness, sound and motion do not travel beyond the realm. No witness will see the final duel, and no command will summon aid. Effruin and Grahamin are truly alone.

Quest Complete

Use the Shadow Sphere

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