
Cold rain needles the border fort, turning the yard to black mud. Hamann stands at the center of it, beneath a rough awning and a ring of soldiers who have lowered their spears.
A blacksmith is bound to a post beside the forge, wrists raw, face slack with poison or fear. Fresh ritual marks burn along his throat and brow.

The Inquisitor
You know these signs, priest. Your order taught them well.
The Inquisitor in ash-gray wool watches Hamann with a small, satisfied smile. His glove rests against a brass brand still faintly smoking.

Hamann
These are the old silencing marks.

The Blacksmith
I did nothing. I swear it... please.
The soldiers do not move. One keeps his eyes on Hamann, waiting for him to speak, strike, or step aside.

The Inquisitor
You may confirm the heresy, or you may name your reason to defy your former vows.
✓ Quest Accepted
Protect Hamann’s anonymity
“I step between the Inquisitor and the smith to obscure the ritual marks.”
SUCCESS (Fair Agility, rolled +1)

Hamann steps into the gap, his cloak cutting the rain. The ritual marks vanish behind his broad shoulder and the blacksmith’s bowed head.

The Inquisitor
Clever. You know enough to hide what you should answer for.

The Blacksmith
Thank you... keep standing there.
One soldier shifts his spear, trying to see past Hamann. The forge hiss grows louder in the wet air.

Hamann
The marks are out of sight.

The Inquisitor
Step aside, priest. Unless you wish the yard to hear why you protect him.
Rain runs from the awning edge in silver threads. The Inquisitor leans forward, studying Hamann’s face for a name to put on it.
“I stare the inquisition down to intimidate him. I pull from a mountain spirit to change my face.”
FAILURE (Fair Willpower, rolled -2)


Hamann holds the Inquisitor’s gaze and reaches inward for the mountain’s old weight. The rain beads on his brow, then skitters away as his features begin to blur, hardening at the edges like clay under a thumb.
The change catches, then slips. His face shifts only half-finished, a stern cast that does not quite belong to him. It is enough to look strange, not enough to hide him.

The Inquisitor
A trick. I would know that mouth anywhere, priest.
He lifts the brass brand a little higher, but the motion falters. The blacksmith’s bowed head has given him no clear line, and Hamann’s blocking shoulder leaves the yard uncertain.

The Blacksmith
No. I never saw his face clear. Only the cloak.
The Inquisitor’s smile thins. For a heartbeat he studies Hamann as if comparing a memory to a wound, then looks past him toward the bound man.

The Inquisitor
You hide him well, then. Speak, blacksmith, or I name the one in front of you for the whole yard.
“Don't listen. I say to the blacksmith.”
SUCCESS (Fair Willpower, rolled +2)

Hamann’s quiet warning lands first on the blacksmith, not the yard. The bound man stills, jaw tightening as he stares at the mud instead of the Inquisitor.

Hamann
He hears me.

The Blacksmith
I say nothing. I have said nothing.
The Inquisitor’s eyes flick back to Hamann, then to the blacksmith, searching for a crack that is no longer there.

The Inquisitor
You teach him obedience with your silence. That is a priest’s habit.
One soldier shifts his grip on the spear, uneasy. Rain ticks on brass and leather while the blacksmith keeps his mouth shut, shoulders trembling but set.

The Blacksmith
I know only the forge. I know only the hammer.
The Inquisitor’s smile thins again. He lowers the brand a little, forced to stare past Hamann instead of through him, and the yard waits on his next move.
“Leave us alone. I say to the inquisitor”
SUCCESS (Fair Willpower, rolled +1)

Hamann keeps his ground and lets the silence sharpen. The Inquisitor studies him for a long moment, then gives a short, irritated laugh and lowers the brand away from the blacksmith.

Hamann
Leave us alone.
The words land cleanly. The blacksmith exhales through his nose, eyes still down, while one soldier glances toward the yard gate as if hoping the moment has passed.

The Inquisitor
You bark like a man who fears being named. Very well. I leave this yard, for now.
He takes two measured steps back, rain beading on the brass in his hand. His gaze stays on Hamann, fixed and bright with suspicion.

The Inquisitor
But I know the shape of a defecting priest when he stands in front of me.
The nearest soldier shifts aside to make room, uneasy and silent. The Inquisitor turns toward the gate, the brand lowered but not holstered, and the blacksmith remains bound, breathing hard in the mud.
“I ask the soldiers to leave too.”
SUCCESS (Fair Willpower, rolled +1)

Hamann turns his voice on the soldiers without raising it. The nearest man blinks, then lowers his eyes, and the other shifts his boots in the mud, suddenly interested in the yard wall.

The Inquisitor
Obey him, if you like. A quiet yard is often the sort that hides rot.
One soldier gives a brief, awkward nod and starts edging back toward the gate. The second follows a pace behind, leaving a wider strip of empty mud between Hamann and the departing inquisitor.

The Blacksmith
Thank the stones. Let them go.
The Inquisitor pauses at the threshold, brass brand hanging at his side, then looks over his shoulder once more. His mouth tightens, but he keeps walking.

The Inquisitor
Your face is still wrong, priest. I will remember it.
Rain ticks on leather and iron as the gate swallows him and the soldiers after him, leaving the blacksmith bound in the yard with Hamann and the hiss of wet mud around their feet.
Quest Complete
Protect Hamann’s anonymity
Attribute Upgrade: Willpower Fair→Good
“Unbind the blacksmith. I owe you my life.”
SUCCESS (Mediocre Medicine, rolled +1)

Hamann steps in beside the blacksmith and works the bindings free with careful hands. Wet rope gives way, then slackens, and the man’s shoulders drop at last.

Hamann
I owe you my life.

The Blacksmith
You have it. I thought I was done for.
The blacksmith flexes his wrists, wincing as circulation returns. He looks from the yard gate to Hamann, as if the empty threshold itself might still be watched.

The Blacksmith
If they come back, I can name who ordered the mark. I saw the seal well enough.
Rain threads through the open yard, and the mud around the post bears the shape of the struggle that just ended. The fort seems quieter without the Inquisitor in it.
The bindings were cut clean, not torn.
✓ Quest Accepted
Keep the blacksmith from revealing Hamann's identity
“The inquisitor is no friend of this fort. He'll torture you and others the next time he wants something. If you betray me you'll never be free”
SUCCESS (Good Willpower, rolled +0)

Hamann keeps his voice low, but each word lands hard in the wet air. He names the Inquisitor as a man who will hurt this fort again, and he makes the blacksmith hear the cost of speaking now.

Hamann
The Inquisitor is no friend to this fort. He will torture you and others the next time he wants something. If you betray me, you will never be free.

The Blacksmith
His jaw tightens, and the fear on his face turns inward. He is already remembering the mark, the questions, the soldiers, all of it.

The Blacksmith
I hear you. I am no fool, Hamann. I will keep your name buried unless they drag it out of me by force.
The blacksmith swallows, then gives a short, grim nod. Hamann’s threat has its effect, but it leaves a sting in the air, and the loose knot of rope in his hand slices a shallow line across his palm.

The Blacksmith
Help me get out of this yard, and I will owe you more than silence.
“Follow me. I pull my hood over my face.”
FAILURE (Fair Agility, rolled -3)

Hamann hooks his hood up and turns for the yard gate, but the wet cloth catches on his ruined face and slides half back. He keeps moving anyway, shoulders set, guiding the blacksmith with a curt nod.
The blacksmith falls in beside him, then shifts closer, using Hamann’s body as a screen. The rope in Hamann’s hand drags a red streak across his palm as they start across the mud.
For a heartbeat, the fort wall and gate hold all attention. Then the hood slips again, exposing the strange, unfinished edge of Hamann’s face to anyone looking straight on.
The blacksmith notices it too late, his step faltering as he stares past Hamann’s shoulder toward the gate line.

The Blacksmith
Too open. Keep moving.
He catches himself and looks away, but the damage is done, the disguise now obviously poor at close range.
The yard stays quiet, except for mud sucking at their boots and the hood settling crooked on Hamann’s brow. One more step, and anyone at the gate will see whether the face can pass.
“I stare down the gate guards and ask to pass. I have no further business here”
SUCCESS (Good Willpower, rolled -1)

Hamann stops at the gate and fixes the guards with a hard stare. The mud gives under his boots, but he does not look away.

Gate Guard
Hold. Names?

Hamann
I have no further business here. Let me pass.
The guard at the chain hesitates, then shifts aside. The way out opens, but his gaze lingers on Hamann’s ruined face and the blood on his hand.

Gate Guard
You leave now, and you leave clean. No trouble in the yard.
Hamann gets through the gate. The rope bite in his palm stings where fresh mud has soaked into it, and the blacksmith follows close behind, silent.

The Blacksmith
He buys us the door. Now keep your head down.
Behind them, the fort yard holds its breath. One guard watches the pair go, hand still half-raised, as if deciding whether to call them back.
“Now I keep walking. Call to rain spirits to make me seem older, more weak, kindly, non threatening”
SUCCESS (Fair Arcana, rolled +0)

Hamann keeps walking, and the rain seems to answer him. Wet air gathers close to his skin, softening the sharpness of his face, weighing his shoulders with borrowed age.
The effort costs him, a faint tremor in the hand with the bloodied palm, and a thin trickle of warm blood slips under the mud.
By the time he clears the threshold, the disguise holds. He reads as older, quieter, and far less dangerous than a moment before.

The Blacksmith
Good. Keep that face. It may save us both.

Gate Guard
You there. Slow down. Who let you through?
The guard’s call cracks across the yard, but he does not push after them. Instead, he looks from Hamann’s new, harmless countenance to the open gate and hesitates.
Behind him, the courtyard shifts. The man with the chain takes one step forward, then stops, caught between challenge and caution.
“I'm ill, an old soldier, wounded in the battle of scald Hill. I'm going home to see my children. I say”
SUCCESS (Great Ancient religions, rolled +0)


Hamann
I am ill, an old soldier. Wounded at Scald Hill. I am going home to my children.
Hamann lets the borrowed weariness sit in his shoulders and in his voice. The guard’s spear dips a fraction, the chain slackening in his grip.

Gate Guard
Scald Hill? That was years back... You carry it badly, if that is where you bled.

Gate Guard
Old enough for a campaign scar, old enough for grief. And not the sort of face the order usually sends through a gate.
The blacksmith keeps his eyes down and says nothing, but his breath eases. Rain taps hard on the open gate while the guard studies Hamann as if trying to fit him to some half-remembered muster roll.

Gate Guard
If you are who you claim, then go before I change my mind. The fort has seen enough priests today.
He steps back from the chain, making room, though his suspicion stays written in the set of his jaw.
“I thank him for his kindness. Hand him a coin”
SUCCESS (Good Willpower, rolled +2)

Hamann lowers the coin into the guard’s hand with a quiet thanks. The copper is cold and damp, but the guard closes his fingers around it all the same.

Gate Guard
Kindness is a poor word for it. Still, go on, before I regret being a decent man.
He glances at the blacksmith, then at Hamann’s ruined hand, and something in his face softens beneath the suspicion.

Gate Guard
If the fort asks, I saw an old soldier with a scarred hand and a hard road ahead. Nothing more.

Gate Guard
A man can keep his mouth shut for a coin. Sometimes for a better reason than that.
The blacksmith lets out a breath he has been holding and shifts his weight toward the road, ready to move when Hamann does.
“Do you need me to guide you home?”
SUCCESS (Good Willpower, rolled -1)


Hamann
Do you need me to guide you home?

The Blacksmith
Aye. If you will it, I would rather not take the road alone.

The Blacksmith
I live beyond the pine stand, by the old stream. My wife will think I have been dragged to a ditch if I do not return soon.
He tries for a grin, but it falters, and he looks at Hamann's ruined hand instead. The humor drains from him at once.

The Blacksmith
You have already paid more than you should have. Still, I would take the company.
The gate guard shifts aside to clear the way, and the open road beyond the fort seems to widen around them. Hamann's cut hand throbs under the cold rain.

The Blacksmith
If they ask, I know nothing of your name. Only that an old soldier lent me his shadow when I needed it.
“I lead him home off the road. Ask the spirits of the woods to guide me.”
SUCCESS (Fair Agility, rolled +0)