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Scene36
The Barred Village Gatevillage infirmary
The Barred Village Gate
Neris
Neris
Savin
Savin
Mara Venn
Mara Venn
Edrin Vale
Edrin Vale
Guard Tessa
Guard Tessa

The concealed track opens at a cramped village gatehouse. Two young guards in patched brown coats stand behind a barred wicket, their raised spears blocking the cart despite Tessa’s badge and Anja’s sealed authority.

Village Gate Guards

Village Gate Guards

The papers permit passage after inspection. Recent warnings concern travelers carrying sealed documents, and we cannot simply wave this cart through.

Neris

Neris

Inspection must be brief and careful. Savin’s condition tolerates neither delay nor rough handling.

Guard Tessa

Guard Tessa

I take responsibility for this party and these papers. You may inspect the authority, but you will not open sealed testimony or disturb my patient.

The guards exchange a wary glance but keep their spearpoints raised. Behind Tessa, Neris steadies Savin beneath the blankets while Mara and Edrin hold the cart still.

Village Gate Guards

Village Gate Guards

Then show us the writ again, and tell us who among you carries the sealed papers. Until we are satisfied, the wicket stays barred.

The cart waits beneath dripping eaves, close enough to the gatehouse for every word to carry. Tessa holds the documents ready, but the next explanation is plainly expected from the party.

✓ Quest Accepted

Get the party through the village gatehouse

“Sirs, respectfully," I lower my bow and put the arrow back into its quiver so I show as little threat as possible, "We have someone gravely injured. Even if you wish to hold us here, can we please ask for a medic for the man in our cart?”

SUCCESS (Legendary Persuasion, rolled -1)

The Barred Village Gate
Neris
Neris
Savin
Savin
Guard Tessa
Guard Tessa

Octavius lowers his bow and returns the arrow to its quiver, opening his hands to the guards. His naturally severe expression hinders the gesture, but the deliberate de-escalation is clear.

Octavius

Octavius

Sirs, respectfully, we have someone gravely injured. Even if you wish to hold us here, can we please ask for a medic for the man in our cart?

He keeps his request narrowly focused on Savin’s care, making alliance rather than accusation. His signed road-observer writ remains visible beside Tessa’s authority, lending the plea lawful weight.

Village Gate Guards

Village Gate Guards

Very well. We will not open sealed testimony or search the cart. One of us will fetch the village medic while the other keeps the wicket secure.

The guard on the left lowers his spear and hurries toward the inner lane. The other remains at the wicket, but its point angles safely aside as Tessa’s writ is accepted.

Neris

Neris

Keep Savin still and warm. I will continue watching his dressing until the medic arrives, and I thank the gate for making room without disturbing him.

The wicket remains barred for inspection, but medical help is now on its way. Octavius’s authority and cooperative manner have secured care without exposing Mara’s identity or opening the sealed papers.

✓ Quest Accepted

Get medical aid for Savin

− Scene Quest Removed

Get the party through the village gatehouse

“Thank you. Please let us know what you need from us, and how we can best assist your needs... all we ask is that you please see to this man in the interim. We are happy to comply, but our rush to arrive was exclusively to that end.”

SUCCESS (Legendary Persuasion, rolled -1)

The Barred Village Gate
Neris
Neris
Savin
Savin
Guard Tessa
Guard Tessa
Village Gate Guard 2
Village Gate Guard 2
Octavius

Octavius

Thank you. Please let us know what you need from us, and how we can best assist. We ask only that you see to this man in the interim. We are happy to comply, but our rush was exclusively to reach care for him.

Octavius keeps his open hands visible and places the signed road-observer writ beside Tessa’s authority, making his lawful purpose and willingness to cooperate plain. His severe resting expression resists the warmth of his appeal, but his careful courtesy builds an alliance rather than a confrontation.

Village Gate Guard 2

Village Gate Guard 2

Understood. We will keep the wicket secure and inspect only the authority you have shown. Your writ makes the urgency credible, and we will not delay the injured man for sealed papers.

The guard at the wicket, a young adult human man with a sturdy build, brown skin, a broad face, and close-cropped black hair, lowers his spear fully and signals the other onward. The guard on the left hurries into the village for its medic, while Tessa retains the documents and Neris keeps Savin warm and still.

Village Gate Guard 2

Village Gate Guard 2

We need only your names, the writ, and confirmation that no one will move the patient while the medic examines him. Give us that, and the cart may remain where it is.

The barred wicket remains a boundary, not a blockade. Octavius’s request has secured immediate medical attention, while his cooperative terms preserve the party’s privacy and leave the inspection narrow and lawful.

“Then take our names, sir, you have the writ, and it's your word not mine about the patient. Please, let him see your medic. We did not rush here for fun or profit.”

SUCCESS (Legendary Persuasion, rolled -3)

The Barred Village Gate
Neris
Neris
Savin
Savin
Mara Venn
Mara Venn
Edrin Vale
Edrin Vale
Guard Tessa
Guard Tessa
Village Gate Guard 2
Village Gate Guard 2
Octavius

Octavius

Then take our names, sir. You have the writ, and it is your word, not mine, about the patient. Please let him see your medic. We did not rush here for fun or profit.

Octavius gives the guard his name, then Tessa’s, Mara’s, Edrin’s, and Savin’s, confirming that all will cooperate. His severe expression makes the appeal sound harder than intended, but the signed writ and his standing authority lend it weight.

Village Gate Guard 2

Village Gate Guard 2

Very well. Octavius, Guard Tessa, Mara Venn, Edrin Vale, and Savin. I will send for the medic now, and you will remain where you are until examined.

The guard accepts the writ as Sovereign Authority made practical, while Octavius’s willingness to name everyone and submit to examination builds an immediate alliance. The concession costs privacy: the gatehouse now records him as the party’s responsible spokesman.

Village Gate Guard 2

Village Gate Guard 2

Your cooperation is noted, but so is your responsibility. If the medic finds that travel worsened his condition, the village will look first to the man who pressed for passage.

He gestures toward the inner lane, where hurried footsteps approach. The other guard keeps the wicket secured, but both spearpoints remain lowered, and the cart is permitted to wait for the medic without further inspection.

Neris

Neris

Make room. I am the village healer. Keep the patient still, and I will decide whether he can be moved.

“Sir if damage has been done, then I'm happy to bear responsibility. I only knew that he was in dire condition and speed was essential." I glance over towards lady Tessa, so that if she does not wish to speak up, I will bear the consequences of the groups choices. "I will not apologize for that intent.”

SUCCESS (Legendary Persuasion, rolled -1)

The Barred Village Gate
Neris
Neris
Savin
Savin
Guard Tessa
Guard Tessa
Village Gate Guard 2
Village Gate Guard 2
Octavius

Octavius

Sir, if damage has been done, I am happy to bear responsibility. I knew only that he was in dire condition and speed was essential. I will not apologize for that intent.

Octavius glances toward Guard Tessa, leaving room for her to contest his account. His severe expression makes the admission sound defiant, but the signed road-observer writ and his open posture give it lawful sincerity.

Guard Tessa

Guard Tessa

I will not contest that. I authorized the movement, and Octavius acted to reach care, not to disregard it. The responsibility is shared by the decision, not placed on him alone.

The guard studies Octavius’s grim face, then the writ bearing Dunmere’s authority. The practical alliance he has built, reinforced by his willingness to answer first, outweighs the intimidating impression.

Village Gate Guard 2

Village Gate Guard 2

Responsibility accepted, then. I will record that you sought urgent care in good faith, and that Guard Tessa authorized the movement. No penalty follows from that intent.

Neris

Neris

Good. Now let me examine Savin without making his condition a matter of argument. His care is the reason any of you came here.

The wicket opens just wide enough for Neris to approach the cart. The Village Gate Guards lower their weapons fully, and the party’s urgent passage is accepted without exposing Mara’s identity or opening sealed papers.

“Is another healer coming?" I ask, keeping my hands in plain view, watching over lady Neris and sir Sevin in a similar fashion to a broody hen. "Even if we wait here, I'd like to reinforce that this man needs proper facilities and clean hands.”

SUCCESS (Legendary Persuasion, rolled -1)

The Barred Village Gate
Neris
Neris
Savin
Savin
Village Gate Guard 2
Village Gate Guard 2
Octavius

Octavius

Is another healer coming? Even if we wait here, Savin needs proper facilities and clean hands. I would rather ask now than discover later that this gatehouse was not enough.

Octavius keeps both hands plainly visible and watches over Neris and Savin with brooding, protective concentration. His severe resting expression makes the request sound like a challenge, despite his careful courtesy.

Village Gate Guard 2

Village Gate Guard 2

Another healer is coming from the village infirmary. I will have the room prepared and clear the way now. Your writ gives this request proper weight, and your concern is plainly for the patient’s care.

The guard turns his authority into action, waving the inner lane clear and sending a runner ahead. Octavius’s alliance-building manner keeps the order cooperative, while the writ makes it lawful rather than pleading.

Neris

Neris

That is the right arrangement. I can stabilize him here, but a clean infirmary and additional hands will serve him better. Keep him covered and move only when I direct it.

Neris nods toward the opened passage, accepting the practical improvement without surrendering medical control. The gatehouse guards hold the wicket wide, and the cart is granted immediate passage to the village infirmary.

Village Gate Guard 2

Village Gate Guard 2

You have it. The infirmary is ready, and the village medic will meet you there. Proceed under our escort, with no inspection of sealed papers and no disturbance to the patient.

“Thank you sir...." I hesitate, holding the guards gaze to prompt him for a name. "I don't intend to flatter, but I'd like to make a note to your authority about your fairness in the matter.”

SUCCESS (Legendary Persuasion, rolled +0)

The Barred Village Gate
Village Gate Guard 2
Village Gate Guard 2
Octavius

Octavius

Thank you, sir. I do not intend to flatter you, but may I have your name? I would like to note your fairness to the proper authority.

Octavius holds the guard’s gaze, his severe resting expression lending the request an unintended edge. He keeps his hands open, and the visible Dunmere writ makes the compliment a lawful promise rather than empty praise.

Village Gate Guard 2

Village Gate Guard 2

Corren. Corren Hale. And thank you for saying so plainly. I would be glad for the record to reflect that we helped a sick man without making a spectacle of sealed business.

The guard’s shoulders ease. Octavius’s Builds Alliances turns a tense inspection into mutual respect, while Sovereign Authority gives Corren confidence that his fair conduct can reach the officials who oversee this road.

Corren Hale

Corren Hale

If you are making that note, include Village Gate Guard Corren Hale, assigned to this wicket. The infirmary will receive your party without further delay.

The wicket stands wide now, and Corren gestures the cart onward with lowered spear. Octavius has the name he sought and a clear record of the guard’s fairness, without exposing Mara’s identity or the sealed papers.

“are there any complications on the way to the medic?”

YES, BUT (Unlikely, rolled 32)

The Barred Village Gate
Neris
Neris
Savin
Savin
Corren Hale
Corren Hale
Guard Tessa
Guard Tessa

The cart passes through the wicket, but the inner lane narrows abruptly where overnight rain has collapsed part of its bank. Corren signals, a young adult human man with a sturdy build, brown skin, a broad face, and close-cropped black hair, a halt before the wheels reach the soft edge.

Neris

Neris

Stop here. The jolt has shifted Savin’s supports, and I need to reset them before we move another yard.

Neris climbs into the cart and tightens the blankets and slatted support. Savin remains conscious, but the delay costs precious time and his dressing must be replaced before the party continues.

Corren Hale

Corren Hale

The infirmary is still open, but this lane will not take the cart safely. We can guide you around by the storeyard, though it adds distance.

Guard Tessa

Guard Tessa

We take the storeyard. Neris’s halt comes first, and Corren’s route keeps the cart from sinking into that bank.

The guards clear a passage between stacked firewood and the infirmary wall. Once Neris secures the fresh dressing, Tessa guides the mare around the collapse at a careful walk.

Neris

Neris

He can continue. We have lost time, not the journey. Keep him level, and take us directly to the infirmary.

“I'll walk ahead, and if I find any soft patches, I can set down a board or something to support the wheel as we go.”

SUCCESS (Legendary Crafting, rolled +2)

The Barred Village Gate
Neris
Neris
Savin
Savin
Guard Tessa
Guard Tessa

Octavius walks ahead along the storeyard, testing each patch of mud with his boot and reading the lane’s safest line through the stacked wood and infirmary wall.

His Masterful Route Assessment finds three soft hollows before the infirmary. The enchanted bow steadies his balance and helps him judge where the cart’s weight will settle.

At the first hollow, his weakened left thumb makes lifting a damp board awkward, forcing him to brace it against his forearm. He still drags it squarely across the rut.

He places a second board over the deepest patch, wedges stones beneath its ends, and tests the crossing with his full weight. The improvised support holds firm.

Neris

Neris

That will do. Keep the cart level over them, and I will watch Savin’s dressing as we pass.

Guard Tessa

Guard Tessa

Good work. I will bring the mare forward slowly. Stay ahead and mark any ground that needs another board.

Octavius marks the reinforced hollows with short branches, then returns to the lead position. The cart follows safely over the supports and reaches the infirmary wall without another jolt.

✓ Quest Accepted

Have the medic recognize and strongly dislike Octavius

− Scene Quest Removed

Get medical aid for Savin

“are there any other problems getting to the infirmary?”

NO (Unlikely, rolled 65)

The Barred Village Gate
Neris
Neris
Savin
Savin
Guard Tessa
Guard Tessa

The remaining boards hold, and the cart crosses the storeyard without another jolt. The infirmary door stands ahead beneath a covered awning, clear and immediately accessible.

Neris

Neris

Good. His supports have stayed in place, and the dressing has not shifted. We can take him inside without correcting anything first.

Tessa guides the mare the last few paces. No watcher signals, blocked passage, or treacherous ground interrupts the approach, and the infirmary remains ready beyond the threshold.

Savin

Savin

That was gentler than I feared. I can still feel the cart, but nothing has worsened.

Guard Tessa

Guard Tessa

Then we have reached it cleanly. Neris, take him in. Everyone else, keep the entrance clear and follow her instructions.

The cart stops beside the infirmary entrance. Neris begins directing the transfer, while Tessa secures the route behind them; the journey to care has ended without another complication.

“Can I help with anything? Does anything else need to be brought inside?”

SUCCESS (Legendary Persuasion, rolled +1)

The Barred Village Gate
Neris
Neris
Savin
Savin
Guard Tessa
Guard Tessa
Octavius

Octavius

Can I help with anything? Does anything else need to be brought inside?

Octavius steps beside the cart with his hands open, his severe resting expression making the offer sound more official than warm. The visible writ and his willingness to take direction clarify that he seeks only to help.

Neris

Neris

Yes. Bring the clean linen, covered basin, and lamp inside. Then help carry Savin’s feet when I call for the transfer. Do not lift until I direct you.

Neris points toward the infirmary shelves, accepting the offer without hesitation. Octavius gathers the requested supplies and carries them through the doorway, leaving the path clear for Savin.

Guard Tessa

Guard Tessa

I will keep the entrance clear. Octavius, take the foot end when Neris says, and I will support the cart until Savin is settled.

At Neris’s signal, Octavius takes the foot end while Tessa and the healer guide the transfer. Savin reaches the infirmary bed smoothly, with the dressing and supports undisturbed.

Quest Complete

Keep Sevin stable; reach town quickly

Attribute Upgrade: Reasoning Superb→Legendary

Gift deepened: Unerring Route Assessment (was Masterful Route Assessment)

undefined / undefined

The Barred Village Gate
Neris
Neris
Savin
Savin
Guard Tessa
Guard Tessa

Inside the infirmary, the wall charms suddenly flare blue. A deep bell sounds beneath the floor, and every glass vial on Neris’s shelves trembles in place.

Neris

Neris

Nobody move. That is the village sickness ward, not an alarm for intruders. Savin, keep breathing slowly.

Savin’s eyes widen as the bed’s iron frame gives a faint answering hum. The blue light gathers around his dressing, then fades into the floorboards.

Guard Tessa

Guard Tessa

Corren, fetch whoever tends that ward. Keep the lane clear, but do not bring a crowd inside.

Corren Hale

Corren Hale

At once. The infirmary bell has not sounded in years.

Corren hurries back toward the gatehouse. Neris checks Savin’s pulse and dressing while Tessa shuts the infirmary door, leaving Octavius inside with the patient and healer.

Neris

Neris

The ward has noticed something unusual in him. Not necessarily danger, but I want your eyes on the room while I examine the dressing.

“Yes ma'am" I set my bow aside, reaching instead for a sturdy hunting knife on my thigh. If there's a threat, my bow is better served out of the way- in this space it's more of a beating stick than a ranged weapon, so I'd rather it not get damaged. "You tell me what I need to be watching for, I'm all ears.”

SUCCESS (Legendary Perception, rolled +1)

The Barred Village Gate
Neris
Neris
Savin
Savin
Octavius

Octavius

Yes, ma'am. You tell me what I need to be watching for, and I’m all ears.

Octavius sets his bow safely aside and draws the sturdy hunting knife from his thigh. In the cramped infirmary, its short reach suits him better than a bow that could become a clumsy club or suffer damage.

Keen Senses separate Savin’s uneven breathing from the ward’s deep hum. The knife’s ready grip steadies Octavius’s attention while Spots Watchers searches every doorway, shelf-shadow, and reflection for movement.

Reads Dangerous Signals reveals the blue flare did not come from an intruder: the charms answered Savin’s dressing, then settled into a repeating pulse beneath the floorboards. No hidden watcher moves inside.

Neris

Neris

Watch the ward-stones, the door, and Savin’s breathing. If the blue returns in a spreading ring, tell me at once. And relax your face if you can; you look ready to interrogate the furniture.

His naturally severe expression makes the healer’s jest understandable, but his careful stillness reassures her. Octavius catches the ward’s pattern: each pulse follows a change in Savin’s breath, and nothing else in the room answers it.

Neris

Neris

Good. Keep watching exactly that way. It is reacting to his condition, not summoning anything. I will examine the dressing while you call out any change.

“Yes ma'am. I'll speak to any changes." I resheath my knife, chuckling at her joke and trying to relax the tension I brought to the room. "That's a lot easier than a danger I need to fight off.”

SUCCESS (Legendary Willpower, rolled -2)

Octavius

Octavius

Yes, ma'am. I’ll speak to any changes. That’s a lot easier than a danger I need to fight off.

Octavius resheathes his knife and chuckles, deliberately loosening his jaw and brow. His resting severity resists the effort, and a brief hesitation betrays how much composure the simple relaxation costs him.

Keen Senses separate Savin’s breath from the ward’s hum, while Spots Watchers keeps every doorway, shelf-shadow, and reflection accounted for. Reads Dangerous Signals confirms the blue pulse still follows Savin’s breathing, not an intruder.

Neris

Neris

There. That face is much less likely to frighten the furniture. Keep that calm, and tell me immediately if the pulse changes.

The effort leaves Octavius briefly quiet and visibly spent in spirit, but his expression settles into genuine calm. He maintains a steady watch as Neris loosens the dressing and examines Savin.

Neris

Neris

Good. The ward remains steady, and so does he. You may keep watch without fighting anything at all.

Octavius’s attention remains fixed and unhurried. The blue pulse continues its measured rhythm beneath the floor, and Neris completes her examination without interruption.

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