Adventure of Nanera 1

Martial Arts·Nanera

Tavern hero

10 scenes
Scene5
The Corruption SpreadsNanera's dojo, Village of Bamboo
The Corruption Spreads

The courtyard freezes as the remembered pressure returns, colder than morning stone. Brenth descends again, emerald scales flashing, his gaze fixed on the crack in the earth where black fluid wells up.

Nanera stands her ground in the center of the courtyard. The children stop mid-drill. Ardis steps forward near the doorway, and the Traveling Healer draws a sharp breath at the sight of the seep.

Brenth

Brenth

The taint has spread farther beneath the roots than before.

The dark liquid pulses once, then threads toward the bamboo posts like searching ink. The clearer water sound from above answers it, bright and fragile against the chill.

Nanera

Nanera

The corruption is tied to the pool above.

Ardis

Ardis

Nanera, tell me what you need. I will hold the children back.

The Traveling Healer

The Traveling Healer

That seep is poison to the grove. If it reaches the pool, the whole village feels it.

Brenth lowers his head once, silent and severe, as the cracked earth spreads another hairline line beneath Nanera's feet.

I ask Ardis to hold the children back

SUCCESS (Great Willpower, rolled -1)

The Corruption Spreads

Nanera turns her head just enough to catch Ardis’s eyes over the children’s bent shoulders. The crack in the stone gives a wet, bitter pulse.

Nanera

Nanera

Hold the children back.

Ardis answers at once, stepping between the children and the spreading stain.

Ardis

Ardis

I have them. Go.

He opens one arm wide, shepherding the children toward the doorway as the seep darkens another tile seam near Nanera’s feet.

The Traveling Healer

The Traveling Healer

If the pool is feeding this, then we need to reach it before the roots carry it deeper.

Brenth lifts his head toward the bamboo roofs, then back to Nanera, his silence sharp as a blade. The ground answers with one more thin, spreading line.

I head for the upper bamboo pool

SUCCESS (Fair Agility, rolled +0)

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