
Bluze slams into the apothecary, ash and daylight spilling in behind him. Shelves rattle, glass jars clink, and the old room goes still except for a hard scrape from behind the counter.

Jory
Please, he needs medicine. Help him.
An elderly man rises just enough to aim a handmade crossbow over the counter. His hands shake, but the bolt stays lined up on Bluze's chest.

The Old Apothecary
Back up. One more step and I fire. I do not care what you are.

Bluze
Medicine. For the boy.

The Old Apothecary
Then keep that monster body at the door and pay, or bleed outside with the rest of them.
A faint rattle of boots and shouted orders drifts in from the street. The boy clings closer to Bluze, glancing from the crossbow to the back room where medicine boxes sit in shadow.
“Refusing to help a dying child makes you the real monster. So go on and prove it, take the shot. Kill me. I dare you!”
FAILURE (Legendary Willpower, rolled -2)

Bluze’s challenge hangs in the dusty room. The old man’s bolt wavers a finger’s width, not dropping, but no longer certain.

The Old Apothecary
You think that line makes you noble? It makes you loud.

Jory
He is scared. He just needs to see the boy breathing.
The apothecary swallows, glancing once toward the back room shelves, then back to Bluze’s chest as if measuring the cost of every breath.

The Old Apothecary
I have seen men beg for medicine and carry knives under their coats. I have seen children used as bait.
The boy steps half a pace forward, palms open, voice small but steady.

Jory
He carried me out. He did not leave me.
For a beat, the crossbow lowers a fraction. The old man’s eyes shift to the boy, then to Bluze again, and his jaw tightens with reluctant recognition.

The Old Apothecary
...If I open that door, you do what I say. No charging in. No breaking anything. Understood?
“"No, i don't understand" i say as i raise both fists and smash the door”
SUCCESS (Legendary Strength, rolled -2)


Bluze
No, I don’t understand.
Bluze drives both fists into the warped doorframe. Dry plaster bursts loose, the hinges scream, and the rotten wood caves inward with a crack like a gunshot.
Dust blooms across the shop. The old apothecary jerks back from the counter, crossbow snapping up again, while the boy flinches at the blast and steadies himself on the broken threshold.

The Old Apothecary
That is exactly why I do not trust strangers.
From the back room, a shelf rattles hard enough to spit a bottle onto the floor. Somewhere deeper in the building, a thin static squall coughs from a dead headset and dies.

Jory
Please. He did what he said he would.
The apothecary’s jaw tightens, but he angles the bolt aside, not fully lowered, and points toward the open gap Bluze has made.
“Cure the boy, now!”
FAILURE (Superb Negotiation, rolled +1)

Bluze keeps the door broken open while the old man weighs him and the boy in the dust-thick light. The crossbow stays up, but the barrel drifts off-line as the apothecary’s eyes flick to the child’s shaking hands.

The Old Apothecary
Medical treatment is not charity. If I touch him, I want to know what I am risking.

Jory
He brought me here instead of running. That has to count for something.
The apothecary snorts, then reaches under the counter with his free hand. He does not lower the bolt, but he slides a chipped inhaler and a rolled bandage into the open where Bluze can see them.

The Old Apothecary
It counts enough for triage, not trust. He gets the basics first, and I decide the rest after I look at him.
Behind him, the back-room shelf rattles again. A thin hiss of static leaks from the dead headset and cuts out. In the counter’s cracked mirror, Bluze catches a glimpse of a narrow cabinet marked with a faded red cross.

Jory
He is actually going to help... if nobody makes this worse.
The old man tips his chin toward the cabinet, then toward the boy, leaving the choice hanging in the dusty air.
“I let the apothecary do his job”
SUCCESS (Legendary Willpower, rolled -3)

Bluze eases back from the doorway and lets the apothecary take the lead. Dust sifts down through the broken frame as the old man steps in close to the boy, crossbow still in hand but lowered to a wary angle.

The Old Apothecary
Good. Stay there and keep your hands visible. I am not wasting supplies on a scene.
He sets the inhaler on the counter, then takes the boy’s wrist and looks him over with quick, practiced fingers. The chipped bandage follows, unrolled and ready.

Jory
He sounds angry, but he is moving like he means it.
The old man’s face softens by a fraction as he notices how Bluze keeps the entrance covered without crowding him. Behind the counter, the red-cross cabinet sits open now, its shelves half-empty but real.

The Old Apothecary
You dragged him here on foot, through ash and broken streets, and you did not leave him. That is worth more than coin right now.
He presses the bandage into place with careful hands, then glances up at Bluze. His own breath catches on a small wince as the boy flinches, and a smear of dust marks the counter where the inhaler has already been uncapped.

The Old Apothecary
If he keeps breathing steady, I can do more. If you want, you can hold the light while I work.
Quest Complete
Get the boy to an apothecary
Skill Upgrade: Driving Mediocre