
The riverside road climbs through damp grass toward Phandalin’s wooded outskirts. Distant rooftops and thin smoke mark the living settlement ahead beneath the clearing grey sky.
Avaris walks beside Kynes in the slender grey traveling coat they chose, violet light muted beneath the fabric. Bren and Nhal keep pace behind them.
At a fork, a weathered wooden sign points toward Phandalin. Beneath it, a smaller arrow marks a narrow path for travelers seeking shelter among the trees.

Avaris
The town is close enough to see, yet the road still offers another choice. Is that shelter meant for anyone who arrives without a home?

Bren
Likely a wayhouse or a charitable stop, love. We can learn what it is before deciding whether to use it.

Nhal
The charm remains quiet. No one is pulling at me, and both paths are open.
The road to Phandalin rises beneath darkening branches, while the shelter path disappears between wet ferns. The companions pause beside the sign, leaving the choice ahead to Kynes.
✓ Quest Accepted
Find Avaris a welcome they can freely accept
“We spend the next 2 days making our way to Morningstar , the town made by void born and welcome to all. Meeting all manner of travelers and residents.”
SUCCESS (Legendary Survival, rolled -1)

Over two clear days, Kynes guides the company along woodland tracks and high country paths, choosing firm ground, sheltered rests, and quiet crossings. Morningstar rises ahead on the second evening, its welcoming lights scattered among the trees.
Near the town gate, a young adult elf woman with copper-brown skin, braided black hair, and a green wool cloak offers directions beside a broad-shouldered older man whose carved wooden staff bears Morningstar’s mark.

Talis
Welcome to Morningstar. I am Talis. You have arrived after a long road, and our guest-houses have room for travelers who need it.

The Older Man with the Staff
And I am Orven. The town was made by void-born hands, but no one must explain their origin before receiving food, shelter, or a place to rest.
Avaris slows beneath the gate’s carved arch, watching violet-skinned residents, shadow-bodied artisans, and ordinary travelers share the lantern-lit street without ceremony or fear.

Avaris
I would like to see the town before choosing where I sleep. If I accept welcome here, I want it to remain mine to accept or refuse.

Talis
Then walk freely, Avaris. Morningstar has streets, workshops, and quiet corners enough for anyone deciding what comes next.
Quest Complete
Help Avaris reach the void-born refuge
Skill Upgrade: Medicine Great→Superb
✓ Quest Accepted
Establish Avaris’s welcome in Morningstar
“Walking with Avaris I share with them. " "Speak your mind freely friend, however do so plainly. " I tell them . " I understand how it was, however most people still remember the time prior. Everything was a double speaking to force compliance through legal speech." I shrug ." Be natural."”
SUCCESS (Legendary Persuasion, rolled +4)

Kynes walks with Avaris beneath Morningstar’s lanterns, leaving the gate behind. Bren follows at an easy distance, watching the town without crowding the conversation.

Kynes
Speak your mind freely, friend, and do so plainly. I understand how it was, but most people remember the time before. Everything became double speech meant to force compliance. Be natural.

Avaris
Plainly, then. I am afraid that my choices will be treated as evidence that I belong to someone, somewhere, rather than as choices that belong to me.
Avaris’s violet features settle into a more ordinary expression, and their stride becomes less careful. A nearby workshop door remains open, its owner listening without interrupting.

Avaris
I want work that teaches me something, not work that makes me useful to whoever speaks first. I want to leave a place without that refusal becoming betrayal.

Bren
That is plain enough, Avaris. There is a glasswright’s workshop ahead, and its owner takes apprentices by trial rather than promise. You could ask without surrendering anything.

Avaris
Then I will ask. If they refuse, I will remain myself, and seek another door.
The open workshop’s lantern brightens as its unseen owner approaches the threshold. A practical path has appeared before Avaris, offered without claim or condition.
✓ Quest Accepted
Secure meaningful work that teaches Avaris something
− Scene Quest Removed
Establish Avaris’s welcome in Morningstar
““Friend, autonomy means you get to make your own choices. It doesn’t mean those choices are free of consequences. You can leave, refuse an offer, or walk away. That is your right. But others have the right to feel disappointed, hurt, or betrayed.Their feelings don't make you their property just as your freedom doesn’t make you immune to theirs.” I shrug, “That’s life, Avaris. You make choices, make mistakes, learn, and live. Stop worrying about what every choice means and figure out what you actually want.” I look past them into a crowd of young kids playing. “ They will grow up, laugh, love, be honest, be corrupt, be just, and evil. They will do that all on their own free will. This is the gift you have now, Avaris.” I say with a patient smile.”
SUCCESS (Legendary Persuasion, rolled -1)


Kynes
Friend, your choices belong to you. They still have consequences, and others may feel hurt or betrayed. Their feelings do not make you property, just as freedom does not make you immune to them.
Kynes shrugs and looks past Avaris toward a knot of children playing beneath the lanterns. Their laughter rises freely through the street, careless of what they may become.

Kynes
That is life, Avaris. Make choices, make mistakes, learn, and live. Stop weighing every meaning, and discover what you actually want.
Avaris watches the children, then lets their shoulders ease. The fear of pleasing every imagined judge leaves their posture, replaced by a quiet, deliberate attention to their own answer.

Avaris
Then I want to learn glasswork because I am curious, not because usefulness will purchase belonging. If the owner dislikes my leaving later, that will be painful, but it will not make my choice wrong.
A young adult woman steps from the workshop, brown-skinned and broad-shouldered, with copper goggles pushed into short dark hair and a soot-marked blue apron over russet clothes. Behind her, colored glass glows on crowded shelves.

Glasswright's Workshop Owner
Curiosity is a better beginning than obedience. Come inside, Avaris. I will show you the furnace and ask what you notice. You may leave after the lesson without owing me an apology.
“"well Avaris, enjoy yourself, me and Bren are going to find a tavern," I tell them. " Nhal, you coming or are you staying with Avaris." I say warmly”
SUCCESS (Legendary Persuasion, rolled +1)


Kynes
Well, Avaris, enjoy yourself. Bren and I are going to find a tavern. Nhal, are you coming, or are you staying with Avaris?
Avaris glances from Kynes to the glowing shelves, their violet features easing at the uncomplicated invitation. The glasswright waits by the open door, giving them room to choose.

Avaris
Enjoy the tavern. I will stay for the lesson, and I will find you afterward if I want company or advice.

Nhal
I will stay with Avaris for now. Not to watch over them, but because I want to see what they discover here.
Nhal’s purple shadow gathers loosely at Avaris’s side without touching them. The choice settles cleanly, leaving Kynes and Bren free to seek the town’s evening noise.

Glasswright's Workshop Owner
The furnace is ready, and so is the lesson. Come, Avaris. You may begin by choosing which color you want to understand.
Avaris steps inside beside the glasswright, while Nhal follows at an easy distance. Bren gestures toward the lantern-lit street, inviting Kynes onward toward the taverns.