Kynes

Fantasyยทby Silthalis (6 heroes)

Kynes

RACE

Dark Elf

GENDER

Male

LIFE STAGE

Young Adult

BODY SIZE

Medium

BUILD

Slim

A lone wolf Dark elf mage sent to the surface world to prove himself

GOAL & MOTIVE

Kynes seeks to prove personal worth to the dark elf society by succeeding on the surface world.

NEMESIS

A rival dark elf house that seeks to sabotage Kynes's mission.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

1,014

Sign in to recruit Kynes

Free to recruit. Every detail stays editable afterwards.

Sign in to save favorites

Wanted: tales with Kynes

Tales readers wish someone would play with Kynes. Vote for the ones you want to read, or take one up.

No open requests yet. Sign in to post one.

Talk about Kynes

No one has talked about Kynes yet. Ask the creator a question or tell them what you think.

Skills and Stats

ATTRIBUTES

Legendary

Health

Legendary

Agility

Legendary

Strength

Legendary

Reasoning

Legendary

Willpower

Legendary

Perception

SKILLS

Arcana

Legendary

Stealth

Legendary

Crafting

Legendary

Medicine

Great

Survival

Legendary

Thievery

Legendary

Athletics

Good

Persuasion

Legendary

Intimidation

Legendary

Melee Combat

Great

Ranged Combat

Mediocre

Animal Handling

Good

GIFTS

Master Innate Spellcasting

Keen Senses

Hard-Won Insight

Arcane Transmutation Insight

Staircase Equilibrium

Seasoned Surface Adaptation

Vault-Delver's Intuition

Shaft-Dweller's Resilience

Subterranean Echoes

Tower-Escape Reflexes

Master Locksmith's Intuition

Quarry-Hardened Resolve

Tunnel-Navigator's Instinct

Mira-Reading Mastery

Eldritch Name-Binder

Archivist's Forbidden Lore

Entity-Binder's Insight

Key-Bearer's Resolve

Ledger-Reader's Insight

Arachnid Weaver's Grace

Phandelver Wayfarer's Insight

Watcher's Vigilance

Shadow-Step Mastery

Phandalin Arcane Attunement

Lantern-Bearer's Focus

Spider-Kin Command

Hooded Figure's Insight

Locket-Bound Arcane Resonance

Pedestal-Reader's Insight

Spider-Slayer's Arcane Insight

Stair-Watcher's Insight

Chamber-Delver's Arcane Sight

Heart-Chamber Arcane Attunement

Domini Bloodline Insight

Crystal Resonance Attunement

Domini Seal-Breaker's Insight

Subterranean Path-Finder

Archive-Reader's Arcane Insight

Archive-Scholar's Arcane Insight

Blood-Etched Seal Attunement

Domini Heart Attunement

Domini House Authority

Domini Seal-Master's Mastery

Dry-Wash Tracker

Violet-Ink Decipherer

Surface Empath's Insight

Quarryfolk's Trust

Memory-Weaver's Insight

Tidehouse Arcane Attunement

Archive-Truth Seeker's Insight

Archive-Hunger Satiation

Domini Vault-Walker's Insight

Vault-Architect's Arcane Insight

Archive-Truth Weaver

Subterranean Seer's Insight

Black Stair Navigator

Lower Chamber Attunement

Master's Shadow Insight

Archive-Master's Arcane Resonance

Archive-Depth Seer

Domini Lineage Insight

Ash-Walker's Resilience

Domini Kinship Bond

Burial-Rite Arcane Insight

Domini Truth-Bearer's Resolve

Sealing-Lore Arcane Insight

Archive-Architect's Insight

Iron-Bound Door Mastery

Pact-Reader's Mastery

House-Truth Seeker's Insight

House-Secret Seer

Sanctum Architect's Insight

Domini Visionary Insight

Domini Truth-Seer's Insight

Daggerford Wayfinding

Mark-Binder's Arcane Insight

Stalker-Hunter's Intuition

Sunken Spire Predator's Insight

Sunken Spire Lore-Master

Succession-Reader's Mastery

Archive-Historian's Insight

House-Truth Weaver's Insight

Mentor's Guiding Insight

Construct-Origin Insight

Foreign-Agent Network-Seer

Vault-Truth Seeker's Insight

Domini Truth-Revealer's Insight

House-Xar Exposure Insight

Coastal Vault-Delver's Insight

Vault-Pathfinder's Arcane Insight

Archive-Loyalty Binder

Xar Legacy Ascendant

Xar-Severed Resolve

Coastal Siege Tactician

Xar Call Attunement

Road-Watcher's Arcane Insight

Sinnafex-Tether Resistance

Reeve-Bound Authority

Sinnafex-Severing Insight

Central Node Attunement

Ley-Line Weaver's Insight

Ley-Line Conduit Mastery

Void-Surge Stabilizer

Archive-Severing Arcane Insight

Chamber-Collapse Survivor's Intuition

Mark-Bearer's Sovereignty

Xar-Watcher's Bane

Cliff-Scar Concealment Insight

Record-Keeper's Deeper Sight

Phandelver Hearth-Keeper's Insight

Well-Spring Arcane Attunement

Seal-Counter's Arcane Insight

Latch-Master's Arcane Insight

Latch-Breaker's Arcane Insight

Coastal Tide-Caller's Insight

Reeve-Slayer's Arcane Insight

Vessel-Binder's Arcane Insight

Construct-Kinship Insight

Artisan's Mentor Insight

Soul-Cutter Stabilizer Insight

Soul-Cutter Structural Insight

Reeve-Defying Arcane Insight

Ledger-Obfuscation Insight

Ledger-Witnessing Insight

Ledger-Masking Arcane Insight

Tether-Severing Arcane Insight

Heartbeat Vault Attunement

Phandelver Peacekeeper's Wisdom

Crystalline Resonance Mastery

Passage-Sealing Arcane Insight

Vault-Escape Arcane Insight

Xar-Lattice Severing Insight

Signature-Masking Arcane Insight

Bedrock-Parasite Purge Insight

Clerk-Masking Arcane Insight

Containment-Breaker's Arcane Insight

Signal-Scrambling Arcane Insight

Lattice-Breaker's Arcane Insight

Vault-Core Resonance Insight

Xar-Tether Severing Insight

Slanted Passage Navigator

Domestic Arcane Harmonizer

Beacon-Containment Arcane Insight

Grey-Cloth Cornering Mastery

Magistrate-Corruption Insight

Quay-Broker's Arcane Insight

Quay-Fire Suppression Insight

Crest-Sealed Arcane Insight

Master Outlaw-Evasion Insight

Guard-Evasion Arcane Insight

Betrayal-Hardened Intuition

Void-Surge Resilience

Record-Architect's Arcane Insight

Core-Architect's Arcane Insight

Void-Lattice Eraser's Insight

Architect-Revealing Arcane Insight

Heart-Architect's Arcane Insight

Archive-Breach Sealer's Insight

Road-Steering Insight

Master Trap-Breaker's Insight

Foundation-Seam Arcane Insight

Shadow-Marked Arcane Insight

Alcove-Analyzer's Arcane Insight

Memory-Reclaimed Arcane Insight

Watcher-Slaying Arcane Insight

Void-Well Architect's Insight

Phandelver Source Attunement

Pulse-Reader's Arcane Insight

Tunnel-Escape Arcane Insight

Biological Tether-Severing Insight

Void-Presence Banisher's Insight

Secret-Keeper's Arcane Insight

Parasite-Purging Arcane Insight

Trace-Eraser's Arcane Insight

Sanctum-Architect's Arcane Insight

Architect-Truth Seeker's Insight

Architect-Source Attunement

Void-Well Purifier's Insight

Parasite-Resistant Will

Entity-Evasion Arcane Insight

Surface Diplomat's Mastery

Companion-Bonding Arcane Insight

Void-Well Arcane Attunement

Ancestral Memory Mastery

Corridor-Memory Arcane Insight

Component-Identity Insight

Ally-Assessor's Arcane Insight

Household-Truth Seeker's Insight

Mark-Restoration Arcane Insight

Cliff-Face Navigator's Insight

Path-Severing Arcane Insight

Brass-Key Authority

Ledger-Truth Weaver's Insight

Architect-Severing Arcane Insight

Hidden Passage Intuition

Architect-Truth Weaver

Architect-Depth Navigator

Loop-Breaker's Arcane Insight

Shaft-Depth Arcane Insight

Foundation-Depth Arcane Insight

Foundation-Node Attunement

Pressure-Wielder's Arcane Insight

Lower Chamber Survivor

Architect-Anchor Attunement

Waking-Chamber Stabilizer Insight

Spire-Harmonizing Arcane Insight

Entity-Memory Reclamation Insight

Soul-Tether Severing Insight

Entity-Feeding Suppression Insight

Signal-Tracing Arcane Insight

Void-Breach Sealer's Insight

Archive-Foundation Liberator

River-Purifier's Arcane Insight

Corruption-Purging Arcane Insight

Signal-Masking Arcane Mastery

Hall-Welcome Diplomatic Insight

Architect-Intent Insight

Refugee-Assessor's Arcane Insight

Refugee-Pathfinder's Arcane Insight

Architect-Memory Weaver

High Pass Wayfarer's Insight

Architect-Tracking Evasion Insight

Architect-Pass Navigator's Insight

Venom-Soother's Arcane Insight

Outpost-Watering Arcane Insight

Inquisitor-Deflecting Arcane Insight

Ghost-Record Eraser's Insight

Pursuer-Tracking Arcane Insight

Wayhouse-Resting Arcane Insight

Watcher-Bypassing Arcane Insight

Hidden-Exit Navigator's Insight

Hidden Pass Wayfarer's Insight

Passage-Trusting Arcane Insight

High Pass Navigator's Insight

Refugee-Guiding Arcane Insight

Fissure-Crossing Arcane Insight

Cabin-Marking Decipherer's Insight

Valley-Floor Descent Insight

Hollow-Watcher's Arcane Insight

Riverside Settler's Insight

Mill-Tether Severing Insight

Sanctuary-Keeper's Arcane Insight

Valley-Sustainer's Arcane Insight

Node-Whisperer's Arcane Insight

Builder's Arcane Insight

Floorboard-Whisperer's Insight

Cellar-Watcher's Arcane Insight

Lattice-Blindspot Navigator's Insight

Market-Watcher's Arcane Insight

Market-Silence Arcane Insight

Lattice-Severing Arcane Insight

Anchor-Severing Arcane Insight

Anchor-Silence Arcane Insight

Hillside-Secret Arcane Insight

Root-Walker's Arcane Insight

Buried Claim Architect's Insight

Keeper-Site Arcane Insight

Watcher-Truth Master's Insight

Watcher-Slaying Arcane Mastery

Public-Speaker's Arcane Mastery

Archive-Pattern Navigator's Insight

Road-Purifier's Arcane Insight

Network-Administrator's Arcane Insight

Node-Architect's Arcane Insight

Authority-Unmasking Arcane Insight

Node-Administrator's Arcane Insight

Memory-Restoration Arcane Insight

Source-Thread Severing Insight

Network-Dissolver's Arcane Insight

Shifting-Path Arcane Insight

Anchor-Wielder's Arcane Insight

Violet-Glass Resonance Insight

Violet-Glass Seer's Insight

Venom-Soothing Arcane Insight

Master Route-Reader's Insight

Buried Route Navigator

Shade-Whisperer's Arcane Insight

Archive-Truth Architect's Insight

Archive-Custodian's Arcane Insight

Archive-Preservationist's Insight

Witness-Bearer's Deeper Insight

Tether-Stabilizing Arcane Insight

Magistrate-Defying Arcane Insight

Culinary Arcane Harmonizer

Inventory

Staff

WORLD & RULES

Faerรปn is a vast and diverse world of kingdoms, wilderness, great cities, ancient ruins, dangerous monsters, powerful magic, competing faiths, political factions, and countless cultures. The Sword Coast is home to settlements ranging from small wilderness communities such as Phandelver to great cities such as Baldur's Gate and Waterdeep. Phandelver was once troubled by conflicts involving House Domini, House Xar, ancient vaults, the Archive, and Void-fed entities. Those events have ended and now belong to the region's history. The Archive and its connected systems no longer operate as an active force in the world. Life has moved on. Merchants travel between settlements, adventurers explore forgotten ruins, rulers and factions pursue their own ambitions, criminals and cults operate in the shadows, and monsters threaten roads and wilderness. Magic ranges from ordinary spellcraft to ancient and poorly understood traditions, but old or unusual magic is not inherently connected to Phandelver's past.

LOCATIONS

CHARACTERS

The current era is a broad dark-fantasy world filled with ordinary life, wilderness, settlements, trade, crime, politics, war, monsters, magic, and supernatural forces. Adventures may involve ghosts, undead, demons, curses, cults, forbidden magic, strange creatures, ancient ruins, dangerous relics, forgotten gods, rival mages, thieves, mercenaries, nobles, temples, dungeons, and unexplained magical phenomena. These things exist independently and do not require a connection to any previous storyline, faction, character, bloodline, or magical system. Past conflicts are history, not the foundation of every new event. New mysteries should not automatically connect themselves to old plots. Ancient ruins may simply be ruins. Haunted places may simply be haunted. Cursed objects may simply be cursed. Monsters may simply be monsters. New people may have motives and histories entirely their own. The world should remain larger than the protagonists and their previous adventures. Exploration may reveal genuinely new places, cultures, threats, mysteries, and supernatural phenomena. Allow unanswered questions, strange discoveries, danger, combat, travel, treasure, and occult mystery without converting them into systems of records, testimony, consent, witnesses, ownership, inheritance, bindings, claims, archives, or institutional authority. When an earlier storyline has concluded, treat it as concluded history unless the player deliberately chooses to revisit it. Do not recreate a completed conflict under a new name or make unrelated adventures secretly extensions of it.

HISTORY & EVENTS

Recent History โ€” The Domini Era Phandelver became the center of magical conflicts involving House Domini, House Xar, ancient vaults, the Archive, the Architect, Ilyr Domini, and other powerful forces. Kynes and his companions Bren, Mara, Vetta, Veyl, Nezznar, Slaan, Nhal, and others became deeply involved in these events. House Xar was ultimately defeated by Kynes and no longer exists as an active faction. Its conflict with House Domini is concluded history. The Hall of Welcome Kynes and his allies established the Hall as their home and refuge. Kynes spent years studying, documenting, repairing, and containing its damaged memory systems while attempting to create something capable of preserving memory without consuming the people who carried it. Slaan later redesigned the Hall's memory lattice using ancient elven and void-well principles. She removed dependencies upon people, entities, ledgers, and individual memories as permanent supports and exposed the last known imposed corruption. The Hall survived as a home without requiring Kynes or anyone else to serve as its permanent keeper. Kynes, Ilyd, and the Living Pattern Kynes eventually recovered memories extending far beyond his previously understood life. He learned that his existence belongs to an ancient living pattern expressed through iterations and reiterations across history. An iteration repeats an operation under similar conditions. A reiteration returns after conditions have changed to discover what survived and permit a different response. These are not simple reincarnations or interchangeable people; their lives and memories remain distinct records within a continuing pattern. Ilyd Domini was one such earlier iteration. Ilyd rejected inheritance as authority and created a severance principle placing individual choice above bloodline, title, or succession. He later chose the name Kynes from an older witness list stripped of House claims. The living pattern itself predates both Ilyd and the name Kynes. Kynes's reintegration of these memories is complete. Earlier lives remain memories rather than separate personalities controlling him. He remembers their knowledge, choices, successes, and failures while remaining the present Kynes. Bren and the Long History Bren appears repeatedly within Kynes's recovered history. She was not created to control Kynes and is not the mechanism responsible for his continuing pattern. Her own history involves survival, secrecy, custody, and later attempts by others to exploit her relationship to these events. Kynes and Bren's present relationship is freely chosen. Their long shared history informs their relationship without making either responsible for determining the other's identity or choices. Memory, Power, and Choice Kynes's experiences increasingly separated knowledge from authority. Memory may provide evidence without becoming command. Inheritance may explain history without creating ownership. Strength provides the ability to act but does not establish the right to decide for others. His accumulated magical knowledge now spans multiple eras and traditions. Reintegration greatly expanded the context available to him, but Kynes treats those memories as tools rather than masters. Veyra Ashhand โ€” The Benefactor Veyra Ashhand emerged from the surviving history surrounding Ilyr's custody chain and the coastal channel. She is known as the Benefactor and is regarded as an heir apparent to Ilyr Domini. Mara and Vetta later confronted Veyra after discovering that she had deliberately interfered with records concerning Mara in order to test the system's defenses. Veyra admitted the interference and withdrew it. Veyra remains a significant individual connected to Kynes's history, but her future goals and plans are not yet fully known. The End of the Archive Slaan and Nhal eventually followed a path connected to Slaan's mother and discovered ancient machinery capable of ending the Archive's world-spanning authority. Slaan activated the system. The Archive's connections withdrew across the world, ending its ability to turn preserved memory, witnesses, keepers, living anchors, or inherited structures into continuing authority. The Hall and its people survived. Memories and historical records remain, but the greater Archive no longer operates as an active force. Kynes's history remains his own without requiring the Archive to preserve, validate, or govern it. Current Era The great Domini and Xar crises are over. Kynes lives at the Hall of Welcome with the people who became his family and companions, but neither the Hall nor the wider world requires him to remain its permanent keeper. Phandelver has returned to ordinary life, and Kynes is free to become involved in new adventures throughout Faerรปn: monsters, criminals, cults, rival mages, political conflicts, distant cities, unexplored ruins, unfamiliar magic, and threats with histories entirely independent of his own. Kynes remains a powerful dark elf wizard shaped by an immense history, but that history does not require every future problem to originate from it. He may use what he remembers without allowing the past to dictate what comes next. House Xar, the Archive, its vaults, magical ledgers, the Architect's crisis, and the conflicts surrounding the Hall are concluded history rather than active plotlines.

Tales with Kynes

Contact Us

Did you have a bad experience? Think we can do better? Tell us!

Want to delete your account? Account Deletion