
Morning light reaches the guild’s main hall, The Lone Wanderer wakes up and heads downstairs. Finding Logan standing over a table with maps and notes.
His tired expression is focused, and several fresh lines are marked in dark ink.

Logan Scarborough
I found something about Maximus Starfall. He has been seen near an abandoned waystone outside Honorhold, and witnesses reported traces of portal magic there.

The Lone Wanderer
Great, tell me everything you know about finding Maximus.

Logan Scarborough
The waystone is old, but it lies along a quiet road beyond the western fields. If Maximus left a magical trace, we may be able to follow it without going near the northern staging ground.
Logan unfolds a rough map and points beyond Honorhold’s outer farms. The route is peaceful for now, though its isolation could make any investigation visible to those aiding the rival kingdom.

Logan Scarborough
Should we head there and investigate? We can take notes, look for the trace, and return before the guild notices we are gone.
✓ Quest Accepted
Confirm Logan's lead about Maximus Starfall
The Lone Wanderer leaves guild main hall behind and arrives at Honorhold.
“Travel with Ettel and her party to search for Maximus Starfall.”
SUCCESS (Legendary Agility, rolled +1)

Beyond Honorhold’s western fields, the quiet road ends at an abandoned waystone half-swallowed by weeds. Ettel, Logan, Leonard, and Mari spread around it as pale sparks drift over its cracked surface.

Logan Scarborough
There. The traces are recent, and they are not from the original stonework. Someone used this waystone within the last few days.
The Lone Wanderer circles the monument with careful footing, following violet flecks across damp grass rather than disturbing them. They lead behind the waystone to a narrow shelf of rock.

Ettel
Stay together. If Maximus is nearby, we ask questions first and keep this search peaceful.
A calm elf man stands on the rock shelf with one hand raised over a fading ring of light. His expression is composed, and a folded map rests beneath his other arm.

Maximus Starfall
You found me faster than expected. Maximus Starfall, at your service, more or less. I assume the traveler wants to discuss returning between worlds.

Maximus Starfall
Unfortunately, I am not in the mood to help you with that. I'm currently aiding Honorhold's rival kingdom, you see. And all of you have been interfering with their plans.
Quest Complete
Confirm Logan's lead about Maximus Starfall
Director's note
Karah'das and Francine appear next to Maximus, ready to fight.

The fading ring of light snaps shut behind Maximus. Two women step onto the rock shelf beside him: a demoness and a tall fighter, both poised to attack.

Maximus Starfall
Karah'das and Francine are here to ensure this conversation remains brief. Now surrender or prepare to fight.
The demoness shifts her stance, watching the group with open menace. The tall fighter rests one hand near her weapon and measures Ettel, Logan, Leonard, and Mari in turn.

Ettel
There are more of us than you. And once Honorhold sends more guards you'll be surrounded. Surrender!

Karah'das
Surrounded? How charming. You have walked into our little meeting and still believe numbers make you safe.

Maximus Starfall
Yes, yes, the great and powerful Honorhold. Well I'd love to stay and watch these two tear you apart, but I have places to be.
Maximus uses magic to create a portal to the rival kingdom and escapes. Karah'das and Francine lunge towards Ettel's group to attack.
“Help Ettel's party fight.”
SUCCESS (Great Melee Combat, rolled +1)

The Lone Wanderer lunges as Francine closes on Ettel, catching the tall fighter’s weapon arm and driving her off balance. Francine hits the rock shelf hard and loses her grip.

Karah'das
You chose the first target well. Now let me carve the courage out of you.
Karah'das darts toward him, but Ettel intercepts her with a braced shield. Logan raises a warding hand while Mari snatches up a loose stone from the shelf.

Ettel
Stay away from my friend!
The Lone Wanderer fights Francine and keeps her away from the group. Overwhelming her with his attacks.

The Tall Fighter
What the hell?! How is this outsider winning?!
Logan and Mari help Ettel fight the red demoness.
✓ Quest Accepted
Secure Karah'das for questioning
“Defeat both of them and secure them.”
SUCCESS (Great Melee Combat, rolled +3)

The Lone Wanderer drives the tall fighter back from Ettel, twists her pinned arm behind her, and strips away the weapon. Francine hits the stone, stunned and subdued.

Karah'das
Release her, outsider, or I will open your throat and feed on what I find.
Karah'das lunges through Ettel's shield. The Lone Wanderer meets her charge, turns her momentum aside, and knocks the demoness onto her back before she can properly attack.

Karah'das
You are stronger than you look. This humiliation will make your soul taste sweeter.
He wrenches Karah'das's arms behind her and binds her wrists with cord from Logan's pack. Ettel secures the tall fighter beside her, keeping both prisoners away from their weapons.

Ettel
Both of them are secured. Maximus escaped, but these prisoners can still answer for the attack and the rival kingdom's plans.
Quest Complete
Secure Karah'das for questioning
“What rival kingdom do you work for? Why are you working with strangers from The Capital Wasteland?”
SUCCESS (Legendary Persuasion, rolled +2)

The Lone Wanderer
What rival kingdom do you work for? Why are you working with strangers from the Capital Wasteland?
Karah'das smiles against her restraints, while the tall fighter watches him with guarded silence. Ettel keeps both prisoners secured, allowing the question to settle without interruption.

Karah'das
The kingdom is Vahlheim, Honorhold's rival. I serve its interests because its rulers offer me access to people whose souls are worth consuming.

The Tall Fighter
The crews from your wasteland provide weapons, fuel, and supplies our kingdom cannot produce here.

Karah'das
Maximus opens the crossings, the outsiders bring the cargo, and Vahlheim receives it. That is the arrangement.

The Tall Fighter
The shipments are meant to strengthen Vahlheim. And soon they will burn down your borders and overrule your king.
The answer identifies Vahlheim and confirms the Capital Wasteland crews are supplying its military through Maximus's crossings. Ettel's grip tightens on the tall fighter's restraints.
✓ Quest Accepted
Present the prisoners' testimony to Judge
“And what do the crews from The Capital Wasteland get in return?”
SUCCESS (Legendary Persuasion, rolled -1)


The Lone Wanderer
And what do the crews from the Capital Wasteland get in return?
The tall fighter shifts against Ettel’s restraints, studying the Lone Wanderer’s face. Karah’das’s smile fades slightly, as though the question has reached beyond the orders they expected to defend.

The Tall Fighter
Gold, mostly. Vahlheim pays in coin, weapons, spellbooks, and access to the rifts. Some crews are promised permanent trade rights once the kingdom controls the border roads.

Karah'das
And the clever ones receive power. Vahlheim shelters them from authorities in your wasteland and gives them a place where their crimes become profitable service.
Ettel’s expression hardens. The answer turns the shipments from a simple contract into an organized bargain, one designed to keep the crews loyal after every crossing.

The Tall Fighter
They are not serving Vahlheim for charity. They are paid to risk the crossing, and promised influence when the kingdom wins.

Ettel
Then their testimony may tell us who is financing the operation and how deeply Vahlheim has recruited from your homeland.
The Lone Wanderer leaves abandoned waystone beyond Honorhold’s western fields behind and arrives at Honorhold.
“Take the prisoners back to Judge.”
SUCCESS (Legendary Agility, rolled -1)

Honorhold’s western gate rises ahead beneath a hard afternoon sky. The Lone Wanderer arrives with Karah’das and the tall fighter secured, while Ettel keeps pace beside him and the city’s bells mark their return.

Karah'das
How welcoming. I expected chains, not a procession through your little kingdom.
The group crosses the gate yard beneath wary stares. Ettel maintains the prisoners’ restraints, and the Lone Wanderer’s swift escort leaves neither captive a chance to delay or escape.

Ettel
Judge will hear everything you know about Vahlheim. Then he will decide your fate.
The council chamber doors open as the white-robed magistrate approaches. Judge’s gaze moves from the bound prisoners to Ettel, then settles on the Lone Wanderer with grave attention.

Judge
You have brought the attackers safely to me, good. Surrender them to me, and I will ensure they receive a lawful hearing.
Judge’s officers take custody of Karah’das and the tall fighter, securing them inside the council chamber. The successful delivery places both prisoners under Honorhold’s law, while the evidence of Vahlheim’s operation waits to be examined.
“Watch the council and wait for the results.”
SUCCESS (Legendary Perception, rolled +0)
The Lone Wanderer remains in the council chamber as Judge reviews Mason’s letter, the prisoners’ statements, and the route evidence. Clerks compare each detail against their records while guards watch the bound captives.
He watches the magistrate’s eyes move between the map and the written testimony, noticing where the accounts agree: Vahlheim, Maximus’s crossings, and Capital Wasteland supplies intended for war.

Judge
The evidence is sufficient. Vahlheim is receiving military supplies through coordinated crossings, and these prisoners were active participants in that operation.

Karah'das
Let me go, mister Judge. And I promise I will only eat half of you... hehehe.

Judge
You're under Honorhold's jurisdiction now. And you will pay for your crimes.
The council reaches its result. The prisoners are held for lawful questioning, the evidence is secured, and Honorhold will prepare to counter Vahlheim's attack.
Quest Complete
Present the prisoners' testimony to Judge
New Gift: Navigates Hearings
✓ Quest Accepted
Ask Judge what to do next
“Ask Judge what to do next.”
SUCCESS (Legendary Persuasion, rolled +0)

The Lone Wanderer
Judge, what should we do next?

Judge
First, we secure these prisoners and preserve the evidence. Then I will alert Honorhold’s commanders. You are not a soldier, so you are not under my command. Leave the fight to us.
Judge closes Mason’s letter and gestures toward the sealed records. Karah'das remains restrained beside the tall fighter, both watched closely as the chamber’s officials prepare the next orders.

Judge
You have done enough for today. Return to the guild, rest, and let Honorhold handle the prisoners. If you choose to help later, speak with me or Ettel.

Karah'das
Come now mister wanderer. You're not gonna let them take little old me away, are you?
The decision is clear: the captives stay under lawful guard, the evidence remains secured, and Honorhold begins its measured response while the Lone Wanderer is free to leave the chamber.
✓ Quest Accepted
Return to the guild and rest
Quest Complete
Ask Judge what to do next
The Lone Wanderer leaves Honorhold council chamber behind and arrives at the guild.
“Return to the guild with Ettel and her party.”
SUCCESS (Legendary Agility, rolled +0)

The guild’s familiar warmth closes around the returning party. Lamplight glints off weapon racks, rain ticks against the shutters, and Calimakal looks up from the tavern counter as Ettel leads everyone inside.

Calimakal
Back from the council chamber? Sit down. I have hot stew, clean water, and enough bread to keep serious news from ruining supper.
Ettel guides the group toward a broad table near the hearth. The young bearded man carries his notes close, the elderly bearded man watches the crowded room, and the bunnygirl immediately claims the nearest chair.

Ettel
We will leave Judge to secure the prisoners and decide Honorhold’s response. Tonight, we rest. Tomorrow, we can discuss what help is actually needed.

Mari
Good. I vote for stew first, questions later. The guild is much nicer when nobody is trying to arrest, fight, or interrogate anyone.
Calimakal sets steaming bowls before them. Beyond the windows, the city settles into evening, while inside the guild’s ordinary noise gives the returned traveler a quiet place to recover.
Director's notewhole tale
The next morning, Judge is moving troops towards Honorhold's border.

Morning breaks over Honorhold beneath a gray sky. Judge crosses the guild courtyard in travel armor as troops assemble beyond the gate, carrying provisions toward the western border.

Judge
These troops will secure the border roads and protect our settlements while we learn what Vahlheim intends.
Ettel stands beside the gate with a packed field kit, watching the column form. The troops move in disciplined ranks, leaving the city under Judge’s measured command.

Ettel
We will hold our roads, guard our people, and protect Honorhold.
The Lone Wanderer leaves guild courtyard behind and arrives at western border.
“Travel to the border to help against Vahlheim's attack.”
SUCCESS (Legendary Agility, rolled +0)

The western border lies beneath a bruised sky, its old road cutting between broken watchtowers and wind-bent grass. Honorhold troops hold a defensive line around supply wagons while Judge and Ettel survey the distant ridge.
Across the road, Maximus Starfall stands beside L'Sara and The Ascendant Lord.

Judge
You arrived at the right moment. Vahlheim's representatives are demanding passage.
A dozen Honorhold troops tighten their formation. Beyond them, Maximus raises one hand as a pale ring of light forms over the road, framing the three hostile figures.

Ettel
Stay with us, traveler. If they try to break through, we protect the line and keep every soldier alive.

Maximus Starfall
How touching. Honorhold sends its troops, and the wasteland traveler comes running too. Step aside, or this border falls today.
The ring flares, and figures begin moving within its light. Judge draws his sword as the troops brace, while Ettel shifts beside the Lone Wanderer, leaving him a clear position at the front.
✓ Quest Accepted
Protect the western border from Maximus's assault
Director's notewhole tale
Judge refuses to let the invaders enter and engages in combat.

The ring of light widens over the road. Maximus stands within it beside L'Sara and the Ascendant Lord.
Honorhold troops lock shields around the wagons. Judge steps forward with his sword drawn, and Ettel raises her shield beside the Lone Wanderer as violet light spills across the grass.

Judge
No armed force crosses this border. Maximus, close the rift and withdraw, or be treated as invaders.

Maximus Starfall
You still mistake restraint for weakness. Vahlheim is done asking permission.
The Ascendant Lord advances through the fading ring, armor dark beneath the stormlight. Approaching Judge, his old rival.

the Ascendant Lord
Honorhold's border belongs to whoever can hold it. Stand aside, Ettel, and I may spare the soldiers who obey.

Ettel
You will not pass. Hold the line, everyone!
Judge surges forward as the troops brace behind him. The first clash begins at the wagons, with Ettel moving to meet the Ascendant Lord and Maximus lifting both hands toward another spell.
“Run past the fight and confront Maximus.”
SUCCESS (Legendary Agility, rolled +0)

The Lone Wanderer breaks from Ettel’s shield and sprints through the clash. Honorhold troops hold the wagons as Judge engages the invading line, while the Ascendant Lord presses forward.
He slips between locked shields and crossing weapons, passing the fight and reaching Maximus at the center of the ring.
The Lone Wanderer confronts Maximus at close range, cutting off his clear path through the light.

Maximus Starfall
Persistent, aren't you? You cross a battlefield just to stand in my way.
Behind Maximus, the ring churns with unstable light.

Maximus Starfall
If you want answers about returning home, you had better make this conversation worthwhile before Honorhold's line collapses.
Maximus stands directly before him, separated from the battle by only the unstable ring of light and the narrow space between their raised hands.
“I'm not here to talk, I'm here to stop you.”
SUCCESS (Great Willpower, rolled +0)


The Lone Wanderer
I'm not here to talk. I'm here to stop you.
The Lone Wanderer steps through the unstable ring and seizes Maximus's raised wrist before the next spell can form. The light stutters around them.

Maximus Starfall
You chose action over answers. How very predictable.
Maximus twists to break free, but the Lone Wanderer drives him against the relay stone and pins his casting hand. The ring collapses into scattered violet sparks.
The battlefield remains beyond the broken light, separated from him.

Maximus Starfall
You have stopped the crossing, traveler, but that changes nothing. Vahlheim's forces are still marching over here as we speak. Your kingdom is finished.
Director's notewhole tale
Karah'das and Francine are no longer present.
“Restrain Maximus and rejoin the fight.”
SUCCESS (Good Strength, rolled +1)

The Lone Wanderer wrenches Maximus’s arm behind his back and locks both wrists together with cord from the relay rig. The effort tears his sleeve and bruises his forearm.

Maximus Starfall
A crude restraint? How disappointingly practical.
The Wanderer shoves Maximus against the relay stone and checks the knot. The elf’s hands are secured, his casting arm pinned, and the collapsed ring cannot reopen from his position.
Across the broken light, Judge and Ettel hold the Honorhold line against the advancing forces.
The Lone Wanderer leaves Maximus bound against the relay stone and turns back through the broken ring. His forearm burns from the struggle, but his rifle is still secure and the battle remains before him.

Ettel
You stopped their mage! Get back to the line, now!
He rejoins Ettel beside the wagons as Judge drives the invaders back from the defensive line.
Director's notewhole tale
Bingus Brown, Ash, and the hunter join the fight.

The towering barbarian charges from the wagon line with a roar, while Ash braces beside the soldiers and the silent hunter slips toward the invaders’ flank. The defensive line holds.

Judge
Hold formation! No one crosses this border! Drive them back!
Judge meets the first attackers at the road while Ettel intercepts the Ascendant Lord. Their weapons clash beneath the storm-dark sky, each refusing to yield ground.

Bingus Brown
Nobody marches into Honorhold while I am standing here! Come on, then!
The towering barbarian slams into the advancing line and scatters its front rank. Ash shields two shaken troops, while the silent hunter disables a flank fighter and vanishes behind the wagons.

Ettel
The Ascendant Lord is mine! Keep Maximus secured, and help Judge close the gap!
The Lone Wanderer returns to the line, his bruised forearm burning as he raises his rifle. Honorhold troops advance together, forcing the invaders away from the wagons while Maximus remains bound against the relay stone.
“Defeat the invaders”
SUCCESS (Superb Firearms, rolled +1)

The Lone Wanderer braces his rifle against the wagon rail despite the bruised forearm, tracking the advancing invaders through the storm-dark haze. Honorhold troops hold formation around him.

The Lone Wanderer
Hold the line. Drive them back.
He fires in measured succession, striking weapons and shields from the front rank while Bingus crashes into the opening. Ash keeps the shaken soldiers covered as the silent hunter cuts off the flank.

the Ascendant Lord
You cannot stop Vahlheim with a handful of soldiers and a puny peashooter.
The Lone Wanderer answers with another precise shot that knocks the Ascendant Lord’s weapon aside. Ettel seizes the opening, disarms him, and forces him to his knees before the wagon line.
Judge leads the countercharge. Bingus scatters the remaining attackers, Ash shields the troops, and the silent hunter drives the last invaders away from the border road. The assault breaks.

the Ascendant Lord
This was only a minor defeat. Vahlheim will remain strong.
Quest Complete
Protect the western border from Maximus's assault
Attribute Upgrade: Strength Good→Great
“Interrogate Maximus and have him open a portal into Vahlheim.”
SUCCESS (Legendary Persuasion, rolled +1)

The assault has broken. The Ascendant Lord kneels disarmed before Ettel, while Maximus remains bound against the relay stone and Honorhold troops secure the road.

The Lone Wanderer
Maximus, tell me how to reach Vahlheim, then open the portal. If you want a future beyond this battlefield, help us stop the next war.
Maximus studies the rifle, the captured relay, and the disciplined troops surrounding him. The Lone Wanderer’s words leave him a narrow bargain: cooperation preserves his usefulness, while refusal leaves Vahlheim exposed.

Maximus Starfall
You have an irritating talent for making surrender sound like strategy. Very well. Vahlheim’s gate lies beyond this relay’s paired anchor, and I will open it.
Maximus turns his restrained wrists toward the relay stone. With careful concentration, he redirects the remaining charge through the cracked equipment, and a tall ring of violet light forms over the road.

Maximus Starfall
There. The portal leads directly to Vahlheim’s outer border. I don't know why you want to go there. They will kill you. But that's your problem. Not mine.
Through the open portal, dark battlements and torchlit roads appear beyond the violet threshold. Honorhold troops hold position around the captured relay, while the passage to Vahlheim stands ready.
✓ Quest Accepted
Enter Vahlheim
“Enter Vahlheim with Ettel, Ash, Bingus, and the hunter.”
SUCCESS (Legendary Agility, rolled -3)

The Lone Wanderer enters the violet portal with Ettel, Ash, the towering barbarian, and the silent hunter. The crossing twists his balance, and his bruised forearm strikes the relay frame before he clears the threshold.
They emerge on Vahlheim’s outer road beneath a cold sky. Dark battlements rise ahead, torchlight burns along the walls, and the portal seals behind them in a fading ring.

Ettel
We made it. Stay close, everyone.
The Lone Wanderer steadies himself against the rough roadside stone, flexing his aching forearm. The pain is sharp but manageable, and his rifle remains secure across his chest.

Bingus Brown
Ha! We crossed into the rival kingdom itself! Let us find whoever is in charge and ask why they wanted a war.

The Silent Hunter
Keep low. Guards watch the road ahead, and more tracks leave the gate toward the inner city.
Ash takes position beside Ettel while the towering barbarian scans the walls. Together they move from the portal site toward Vahlheim’s outer gate, fully inside the rival kingdom and facing its guarded streets.
Quest Complete
Enter Vahlheim