
The guild celebration gradually quiets. Bingus, Ragna, Calimakal, the elderly bearded man, the young bearded man, and the bunnygirl remain downstairs with the last guests, while Ettel stays with Willow and Andre near the fire.
The Lone Wanderer leaves the warm noise behind and climbs to his rented room. The door closes on muted laughter, settling the night into quiet.
By morning, pale light rests across the small desk. Alone and uninjured, he sorts his rifle, ammunition, stimpaks, and scavenged supplies into careful rows.
At the bottom of his belongings, his fingers find a worn black eight-ball. Its scratched surface and familiar weight call back to a friend from before, a friend from the wasteland.

The Lone Wanderer
Forgot I had this. Heh, I wonder how he's doing...
He turns the lucky 8-ball once in his palm, then places it safely among his personal gear. The small token joins the rifle and supplies in his inventory.
The 8-ball always had some kind of superstitious power. Seemingly giving whoever held it luck, which greatly increases their chances of success.
+ New Item Acquired
Worn black 8-ball
✓ Quest Accepted
Join Ettel and her party
“Join Ettel and her party for breakfast.”
SUCCESS (Legendary Agility, rolled -2)

The Lone Wanderer descends toward the guild tavern, drawn by the smell of hot bread and eggs. His boot slips on the polished stair, and he catches the railing. A bit embarrassed, he continues going downstairs.
As he approaches the table, Ettel shifts aside, making room beside her.

Ettel
Good morning. Sit with us, traveler. Calimakal has made more than enough, and you look ready for a proper meal.

Calimakal
A fresh plate is coming right up. Bread, eggs, and enough coffee to wake even the dead.
The Lone Wanderer takes the offered seat among Ettel, the elderly bearded man, the young bearded man, and the bunnygirl. Ragna thumps the table in welcome while the towering barbarian raises his mug.

Bingus Brown
There he is! Join us, wastelander. A hero should never face the morning on an empty stomach.
Calimakal sets the steaming plate before him. Conversation resumes around the table as the Lone Wanderer joins Ettel’s party for breakfast.
Quest Complete
Join Ettel and her party
Director's notewhole tale
As everyone is eating, a jester girl enters the guild and begins performing party tricks for everyone.

The guild doors swing open, and a young adult woman in bright patched motley steps inside. Her painted smile, red curls, and jingling cap announce a royal jester before she says a word.

Audree
Good morning, hungry heroes! I bring entertainment, questionable balance, and absolutely no responsibility for spilled coffee!
She snatches a spoon from the nearest table, flips it over one shoulder, and catches it in a mug without disturbing the foam. The towering barbarian leans forward, delighted.

Bingus Brown
Now that is my kind of breakfast! Do the dangerous one next!

Audree
Dangerous? Please. I am Audree, royal jester, professional entertainer, and undefeated champion of not dropping things.
Audree places three eggshells across the table and begins shifting them between her hands. One shell vanishes beneath a napkin, then reappears balanced on Calimakal’s serving spoon.

Ettel
Audree, try not to turn breakfast into a guild incident. We have only just started eating.
“Compliment her performance and tip her some gold.”
SUCCESS (Great Persuasion, rolled +0)


The Lone Wanderer
That was an excellent performance, Audree. You made breakfast more entertaining for everyone.
The Lone Wanderer places several gold coins beside Audree’s eggshells, careful not to disturb her arrangement. The tip catches the morning light on the crowded table.

Audree
For me? Oh! That is wonderfully generous. I shall invest it in more eggshells, or possibly a very small cake.
Audree gathers the coins with both hands, then bows so deeply that her jingling cap brushes the tabletop. Her elbow bumps the napkin, sending it fluttering toward the towering barbarian.

Bingus Brown
A fine tip for a fine show! Audree, spend it on something enormous and celebratory!

Audree
Then I declare our generous wasteland hero an honorary patron of breakfast entertainment!
“Finish breakfast and visit Ezra.”
SUCCESS (Legendary Agility, rolled -3)

The Lone Wanderer finishes his breakfast while Audree continues her performance beside the table. When he rises, his boot catches a fallen spoon, and he scrapes his shin against the bench before recovering his balance.

Bingus Brown
Careful, wastelander! The spoon nearly defeated you, haha!
The scrape stings beneath his trouser leg, but he leaves the table without further trouble. He crosses the guild’s busy hall toward the shop, passing beneath racks of weapons and armor.
Ezra looks up from behind her counter as he enters. The dragoness shopkeeper sets aside a bundle of leather straps, her attention settling on him and the gold tip still absent from her display.

Ezra
There you are, handsome. I was beginning to wonder whether breakfast had stolen you from me. Come closer and tell me what brings you back.

The Lone Wanderer
I should buy a gift for Ettel, as thanks for helping me get used to this world.
He reaches Ezra’s counter, arriving safely despite the fresh scrape. His rifle remains with his gear, while the dragoness leans forward expectantly among the shop’s displayed supplies.
“Ask to see her wares. Buy a grappling hook, a gift for Ettel, and some explosive bombs.”
SUCCESS (Great Persuasion, rolled +0)


The Lone Wanderer
Show me your wares. I want a grappling hook, a gift for Ettel, and some explosive bombs.
Ezra’s smile sharpens with professional delight. She moves along the counter, laying out a sturdy grappling hook, several sealed bomb casings, and a polished silver clasp suited to Ettel’s armor.

Ezra
Excellent choices, handsome. The hook is reliable, the bombs are properly sealed, and this clasp would look lovely on Ettel. I can bundle everything for a fair price.
She demonstrates the hook’s locking mechanism and checks each bomb’s casing without opening it. The clasp bears a small engraved shield, while the total price is marked on a slate.

The Lone Wanderer
I’ll take all of them.

Ezra
Done. Lamp oil, rope, bombs... you want it? It's yours my friend. As long as you have enough gold. Try not to make me jealous of Ettel’s present.
Ezra accepts the coins and wraps the silver clasp separately before handing over the purchases. The grappling hook settles into his gear, the bombs are secured in padded cases, and Ettel’s gift is ready to deliver.
✓ Quest Accepted
Give Ettel the silver clasp
+ New Item Acquired
Grappling hook
+ New Item Acquired
Bombs
+ New Item Acquired
Silver clasp
“Go back to Ettel and tell her to take me to the archives.”
SUCCESS (Great Persuasion, rolled -1)

The Lone Wanderer leaves the dragoness shopkeeper’s shop with the grappling hook and padded bomb cases secured in his gear. The silver clasp rests separately, ready for Ettel.
He returns to the guild tavern, where breakfast continues around the crowded tables. Audree performs a juggling trick beside the meal, sending spoons and eggshells into an appreciative circle.

The Lone Wanderer
Ettel, take me to the archives.

Ettel
Of course. Hershel can start the archive request, and I will make sure you reach the portal records without unnecessary delay.
Ettel rises and leads him across the guild hall, past contract boards and training rooms. The upper archive door stands beneath a carved sign of stars and concentric circles.
Inside, tall shelves hold maps, expedition journals, and sealed reports. Ettel presents him to Hershel, an elderly, narrow-faced archivist, a thin human man with pale skin, thinning white hair, and ink-stained fingers, with silver spectacles and a dark green robe, who unlocks the portal-records cabinet.

The Archivist
These records are open to you under Ettel’s sponsorship. Begin with the planar disturbances ledger, then compare its dates with the reported violet portal sightings.
Hershel sets the thick ledger on the reading table and opens the cabinet fully. The Lone Wanderer is now inside the archives, with the portal records available for study.
“Learn how portals work and how to return home to the Capital Wasteland.”
SUCCESS (Good Reasoning, rolled +2)

The Lone Wanderer retrieves the planar disturbances ledger from the reading table and compares its dates, diagrams, and violet portal reports against the notes on his arrival.

The Archivist
The records agree on three requirements: a stable rift, a known destination, and a matching anchor from the world being reached.
Hershel turns to a diagram showing paired circles and points to a notation beside the Capital Wasteland report. The destination can be reached, but only by reproducing the original portal’s resonance.

Ettel
So the portal that brought you here can send you back, if the guild identifies its resonance and finds an anchor tied to your home.
By matching the ledger’s dates to his memory of the violet opening, the Lone Wanderer learns the route home: the guild must recreate that resonance around an object originating in the Capital Wasteland.

The Archivist
Not only that, but to willingly open a portal takes a highly skilled magic user and very rare ingredients that can only be found in the wilderness.
The answer is complete, but the study consumes most of the morning. Several resonance tables remain ambiguous, leaving the exact activation window uncertain and requiring further checking before the ritual begins.
✓ Quest Accepted
Leave the archives with Ettel
“Leave with Ettel and leave the portal situation for a different time.”
SUCCESS (Legendary Agility, rolled +0)

The Lone Wanderer closes the ledger and leaves the eight-ball safely among his gear. He steps away from the reading table, leaving the uncertain resonance tables for another day.

The Lone Wanderer
The portal can wait for now.

Ettel
At least we know what we need.
Ettel thanks Hershel and leads him through the archive door. The archivist relocks the cabinet behind them as they descend the stair toward the guild’s busy main hall.
Below, Audree performs a balancing trick beside the breakfast tables, keeping a spoon, a cup, and three eggshells spinning while guild members watch. She catches everything safely as Ettel and the Lone Wanderer emerge.

Ettel
Now that the archive work is set aside, you can choose how to spend the rest of the morning. We can browse the guild, visit the market, or simply take a quiet walk.
Quest Complete
Leave the archives with Ettel
“Give the gift to Ettel.”
SUCCESS (Great Persuasion, rolled +1)

The Lone Wanderer crosses the guild hall to Ettel and brings out the separately wrapped silver clasp. He offers it to her without interrupting Audree’s careful juggling nearby.
Ettel accepts the gift and unfolds the wrapping. The polished clasp bears a small engraved shield, its silver catching the warm light from the tavern windows.

Ettel
This is for me? Traveler, you did not have to buy me anything.
She turns the clasp over in both hands, examining the shield and fastening. Her guarded professionalism softens into open surprise as the nearby breakfast conversation quiets.

Ettel
It is beautiful. I will wear it when I train, and I will remember that you chose it for me. Thank you.
Ettel fixes the silver clasp to her armor and checks its hold. Audree’s next tossed eggshell lands safely in a cup, while the guild’s attention returns to the morning.
Quest Complete
Give Ettel the silver clasp
Attribute Upgrade: Reasoning Good→Great
“Ask Leonard and Logan about finding a wizard that can create portals.”
SUCCESS (Great Persuasion, rolled +0)

The Lone Wanderer
Leonard, Logan, do you know where I can find a wizard capable of creating portals?
The question carries across the breakfast table. Audree keeps three eggshells circling above one palm, while Leonard and Logan pause over their plates to consider it.

Leonard XII
Portal magic is illegal in the kingdom. And for good reasons. They are unpredictable and dangerous. Capable of opening to the wrong world and potentially inviting unwanted invaders. But there is someone who might be able to help.

Logan Scarborough
Maximus Starfall. He is an elf. Always studied in portal magic and wanted to communicate with other worlds. But there's no telling where he is or if he's even alive.
Logan pulls out a book, trying to find any notes he might have written over Maximus Starfall's disappearance.

Leonard XII
Maximus would know how to send you home, wastelander. We would just need to find him first.
✓ Quest Accepted
Find Maximus Starfall
Director's note
Suddenly, a warrior named Ash comes in seeking assistance.

Breakfast continues around the crowded table. Audree balances a spoon, two eggshells, and a butter knife in a wobbling tower while Leonard and Logan study the notes on Maximus Starfall.

Audree
Behold! The magnificent tower of breakfast! It has survived gravity, hunger, and one very suspicious sneeze.
The tower leans toward the table’s edge. Audree reaches for it, clips a mug with her sleeve, and somehow catches both the mug and the falling eggshells without spilling a drop.
The guild doors open before the applause fades. Ash enters, a hulking baby-faced Amazon, and scans the room with urgent uncertainty before approaching the breakfast table.

Ash
Please, I need assistance. I have found many poor animals who were unfairly slain in the forest! Many more are frightened and scattering.

Leonard XII
That's terrible... who would be killing animals and leaving their bodies? Certainly no honorable hunter.

Ash
I do not know. There were also many destroyed trees and large footprints, but the trail ran cold. Please, I need help. From anyone. Those poor animals don't deserve this.
“Offer to help.”
SUCCESS (Great Persuasion, rolled -1)

The Lone Wanderer
I’ll help you search the forest and find out what happened to the animals.
The Lone Wanderer rises from the breakfast table and faces the hulking Amazon. His offer draws Leonard and Logan’s attention away from the notes, while Audree’s juggling slows.

Ash
Thank you. I am Ash, I can show you were the trail begins.
Ash steps closer, visibly steadied by the agreement. Her urgent appeal becomes a shared search, but several guild members now look to the Lone Wanderer as the person responsible for seeing it through.

Leonard XII
I will also assist. Please, lead the way.

Logan Scarborough
I can prepare bandages and herbs for the animals we find. Ash, show us where the trail was freshest.

Ash
The western forest edge. Come now, please. We must hurry.
Ash turns toward the guild doors, waiting for the Lone Wanderer to follow. The offer has won her trust.
“Go with Ash to the forest edge.”
SUCCESS (Legendary Agility, rolled +2)

The Lone Wanderer follows Ash through Honorhold’s western gate, with Leonard and Logan close behind. Clear morning gives way to damp woodland and a narrow trail between old trees.

Ash
The trail begins here. I found the first frightened animals beneath those trees, then followed the broken branches toward the deeper forest.
At the forest edge, crushed grass and snapped saplings mark a broad path away from the road. Feathers and tufts of fur lie scattered beside fresh, oversized footprints.

Leonard XII
Those tracks are much too large for ordinary game. Whatever made them moved through the undergrowth with considerable force.

Logan Scarborough
The animals were not merely hunted. Look at the spacing. They were fleeing something, and some may still be hiding nearby.
Ash kneels at the trailhead without touching the disturbed ground. Beyond the first trees, a fallen trunk bears deep parallel gouges, while silence settles over the forest edge.

Ash
We are here. I will show you where the trail turns, and we can search carefully for survivors and whoever caused this damage.
Director's note
Suddenly, Adelis appears from the forest to assist.

Ash leads them beneath the trees. Crushed ferns widen around a muddy hollow, where scattered feathers and fur gather beside a torn patch of bark.

Logan Scarborough
There is blood on the bark, but no body nearby. Something carried the injured animals away.
A low tremor rolls through the ground. Birds burst from the canopy, and the broken branches ahead shudder as something large moves beyond the undergrowth.

Ash
What was that?
The towering cyclops woman steps from between the old trees, emerging from the direction of the deeper forest. She pauses beside the gouged trunk and studies the disturbed ground.

The Towering Cyclops Woman
You walk through my forest beneath a trail of suffering. Tell me what hunts here, and why you have come.

Ash
We are searching for whatever caused all of this suffering. Please, if you truly know this forest then lend us your strength.
“Examine the tracks and follow them.”
SUCCESS (Superb Tracking, rolled -1)

The Lone Wanderer crouches over the mud, comparing the oversized prints with crushed ferns, scattered fur, and the direction of the dragged marks. He follows them into denser woodland.
The trail leads to a shallow ravine beneath tangled roots. Several frightened animals huddle alive in a sheltered hollow, while fresh tracks continue toward a dark cave mouth.

Ash
They are alive. Thank you. I thought whoever did this had killed every creature they found.
A hulking bear-like demon steps from the cave, an adult male with dark russet fur, a broad scarred muzzle, heavy claws, and a torn green sash around his waist. He blocks the entrance.

The Hulking Bear-Like Demon
Leave this place. This is my hunting ground, and I will not share it.

The Towering Cyclops Woman
You are the one causing all of this suffering?

The Hulking Bear-Like Demon
I am merely hunting to survive. My main appetite is humans, but I've been having bad luck trying to find a steady supply of them. So I hunt animals to make do.
“What do we do?”
SUCCESS (Great Reasoning, rolled +1)


The Lone Wanderer
What should we do? He's too dangerous to leave unattended.
The question raises the tension in the air. The bear and the cyclops woman staring at each other with their hands gripping their weapons tightly.

The Towering Cyclops Woman
I will make him leave this ravine, he will not hunt beneath my watch.

Ash
I can guide the frightened animals toward the western thickets. They need quiet ground and water, away from his den.

The Hulking Bear-Like Demon
I will not leave. This is my hunting ground and if you want to stop me, then you will die.
The towering cyclops woman steps between the hulking bear-like demon and the hollow, towering over the cave entrance. Ash begins coaxing the animals toward the safer thickets while Leonard and Logan prepare to follow and guard them.
“Stay with the cyclops and fight the bear.”
FAILURE (Great Melee Combat, rolled -1)

The Lone Wanderer steps beside the towering cyclops woman and drives into the hulking bear-like demon, striking for the demon bear’s center mass. The hulking bear-like demon absorbs the blow, twists, and hurls him into the ravine wall.

The Towering Cyclops Woman
Stand up, little warrior. He is strong, but he is guarding something behind him.
The impact knocks loose a curtain of roots beside the cave mouth. Behind it, the Lone Wanderer glimpses a narrow passage descending around the den, while the hulking bear-like demon prepares to fight.

The Hulking Bear-Like Demon
You fight like prey that has not learned fear. Come closer, and I will make you regret standing with her.
Ash keeps the surviving animals moving toward the western thickets as Leonard and Logan shield their retreat. The hollow clears, but the hulking bear-like demon’s stance leaves the newly exposed passage open.

Ash
We are nearly safe, we must hope that the cyclops and the wanderer can defeat the bear.
The towering cyclops woman keeps the hulking bear-like demon’s attention with her towering presence while the Lone Wanderer regains his footing. The bear remains ready to strike, but the root-hidden passage offers a clear way around him.
✓ Quest Accepted
Defeat the demon bear
− Scene Quest Removed
Find Maximus Starfall
“Shoot the bear's head.”
SUCCESS (Superb Firearms, rolled -3)

The Lone Wanderer raises his bolt-action rifle and fires at the hulking bear-like demon’s head. The shot lands cleanly, killing the creature before it can reach him.
The bear demon collapses on the forest floor, lying motionless.

The Towering Cyclops Woman
Well struck, little warrior. The beast will hunt no more beneath my watch.
The forest falls quiet except for Ash guiding the frightened animals farther from the den.

Ash
You did it. The animals can leave safely now, and no more of them will be hunted here.

The Towering Cyclops Woman
There may be more inside that passage. We should learn what he guarded before we decide this place is safe.
The towering cyclops woman turns toward the root-hidden descent while Ash keeps watch over the retreating animals. The Lone Wanderer winces in pain from being thrown earlier.
✓ Quest Accepted
Discover what the demon bear guarded
Quest Complete
Defeat the demon bear
“Use a stimpak to heal my injuries.”
SUCCESS (Great Health, rolled -1)

The Lone Wanderer pulls a stimpak from his gear and presses the injector against his injured body. The casing clicks, releasing its dose beneath his skin.
Cool medicine spreads through him. The pain from the demon bear’s impact recedes, his breathing steadies, and his strength returns without leaving him impaired.

Ash
That medicine healed you immediately? What sort of magic is that?
Ash keeps the surviving animals gathered near the western thickets while the towering cyclops woman watches the dark passage. The dead demon bear remains motionless beside the den.

The Towering Cyclops Woman
Stop stabbing yourself with that strange little metal and come see what the beast hid below.
The stimpak lies empty in the Lone Wanderer’s hand. Ahead, roots frame the descending passage, and faint air rises from the darkness beyond.

Ash
I will keep the animals safe here. Find what lies beneath the den, and call if you need help.
Ash settles beside the frightened animals as the towering cyclops woman moves toward the roots. The forest waits around the open descent.
“Enter the den and find out what's inside.”
SUCCESS (Great Perception, rolled +1)

The Lone Wanderer ducks beneath the curtain of roots and enters the den. The passage opens into a broad chamber lit by pale daylight filtering through cracks in the stone.
Inside, he finds a hoard of scavenged supplies: animal bones, torn sacks, rusted tools, and several sealed wooden crates stacked against the far wall. The crates have oddly familiar symbols on them.

The Lone Wanderer
What is this? Crates? From the Capital Wasteland? But how?
He examines the crates without disturbing them. There are also several books that have the emblems of the Brotherhood of Steel. The supplies were stolen, not gathered from the forest.

The Towering Cyclops Woman
So, the beast was guarding stolen property as well as his hunting ground. This den has harmed more than animals.
At the rear of the chamber, the Lone Wanderer discovers a crude wall of stones concealing a second cache: intact medicine bottles, a coil of rope, and a letter signed from someone from the Capital Wasteland.

The Towering Cyclops Woman
What is that? A letter?
Quest Complete
Discover what the demon bear guarded
Attribute Upgrade: Health Great→Superb
“Read the letter.”
SUCCESS (Great Reasoning, rolled +1)

The Lone Wanderer retrieves the letter from the rear cache, brushing dust from its folded pages before carefully opening it beneath the chamber’s pale daylight.

The Lone Wanderer
Signed by someone named Mason...
The letter describes a supply convoy meant specifically to be transported to this world through a portal.
Mason writes that the convoy is meant to head to a distant kingdom, far from Honorhold.
The final lines provide no further useful information.

The Towering Cyclops Woman
Hmm... if these supplies were meant to go to a distant kingdom, why was the bear guarding them here?
The towering cyclops woman leans toward the letter without touching it. Beyond the chamber, the forest remains still.
✓ Quest Accepted
Secure the stolen Capital Wasteland supplies
+ New Item Acquired
Letter from Mason
“Search the supplies for a plasma rifle.”
SUCCESS (Great Perception, rolled +3)

The Lone Wanderer searches the sealed crates and scavenged sacks, checking labels, false bottoms, and wrapped components with practiced attention. The towering cyclops woman watches from beside the roots.
Beneath torn canvas and rusted tools, he finds a reinforced weapons case bearing faded pre-collapse markings. Its latch opens under his careful pressure, revealing a plasma rifle cushioned inside.
The weapon is worn but intact, its green power cell seated and its emitter free of corrosion. A second cell and a maintenance card rest beneath the rifle, giving him useful ammunition and firing guidance.

The Towering Cyclops Woman
What kind of weapon is that? It glows like captured sunlight.
The Lone Wanderer lifts the plasma rifle and confirms its weight, charge, and controls. The cache also contains additional ammo and stimpaks, free for the taking.

The Towering Cyclops Woman
So many strange items. What was that Mason planning?
+ New Item Acquired
Plasma rifle
“Secure the supplies and return to Ash.”
SUCCESS (Good Strength, rolled +0)

The Lone Wanderer secures the plasma rifle, spare power cell, ammunition, stimpaks, medicine bottles, and Mason’s letter into the recovered sacks and weapons case. He braces the load against his back and lifts.
The weight strains his lower back, and the weapons case slips against a stone. He catches it with his scraped palm, earning a sharp sting, but keeps the supplies secured.
The towering cyclops woman steps aside from the roots to clear his passage. He carries the secured cache through the den and climbs toward the pale forest light without leaving anything behind.

Ash
You found something valuable?
Ash stands among the surviving animals at the western thickets, keeping them gathered near water. Their frightened movement has quieted, and the trail behind them is clear.
The Lone Wanderer returns to Ash with the secured supplies and sets the load down beside her. The towering cyclops woman emerges behind him, watching the cache and the quiet animals.

The Towering Cyclops Woman
The little ones are safe. Thank you, little warrior.

Ash
What should we do with all these supplies?
✓ Quest Accepted
Bring the recovered supplies to Honorhold
Quest Complete
Secure the stolen Capital Wasteland supplies
Attribute Upgrade: Perception Great→Superb
+ New Item Acquired
Spare power cell
+ New Item Acquired
Ammunition
+ New Item Acquired
Medicine bottles
+ New Item Acquired
Weapons case
+ New Item Acquired
Recovered sacks
“The rest of these supplies can go to Honorhold. They could help a lot of people.”
SUCCESS (Great Persuasion, rolled -2)


The Lone Wanderer
The rest of these supplies should go to Honorhold. They could help a lot of people.

Ash
Yes. We will bring them there and distribute them where they are needed. I will tell them you chose to give everything away, though that will make them look to you for answers.
Ash begins sorting the medicine bottles, rope, ammunition, and sealed crates into manageable bundles. The surviving animals remain gathered nearby, safe beside the water.

The Towering Cyclops Woman
Then Honorhold may have the goods. But you will have to explain to Judge where they came from and their intended destination.
The towering cyclops woman lifts the heaviest wooden crate with one hand and settles it across her shoulder. Ash secures the smaller supplies, accepting the decision and its public burden.

Ash
It is agreed. We take the cache to Honorhold.
The supplies are divided for transport, with Ash carrying the medicine and the towering cyclops woman bearing the heavy case. The route back to Honorhold is now set.
The Lone Wanderer leaves Honorhold western thickets behind and arrives at Honorhold.
“Return to Honorhold with the supplies.”
SUCCESS (Legendary Agility, rolled -3)

Honorhold’s western gate rises ahead through clear afternoon light. Ash carries bundled medicine, the towering cyclops woman bears the heavy weapons case, and the Lone Wanderer guides the remaining crates through the busy gate yard.
Guards hurry to clear a path as the recovered cache arrives intact. Citizens stare at the strange otherworldly markings, sealed medicines, and the enormous cyclops carrying a case above her shoulder.

Ash
We brought these from a demon bear’s den in the western forest. They were stolen from another world and meant for a distant kingdom, so they should be distributed here only after the records are checked.
The white-robed magistrate emerges from the gatehouse with two clerks. Judge’s gaze settles on the marked crates, then on the Lone Wanderer, while the surrounding traffic slows to listen.

Judge
These are unusual supplies. I must hear of its origin, its intended destination, and how it came into your possession before anything is distributed.

The Towering Cyclops Woman
The little warrior found the letter and chose to bring everything here. I carried the heavy goods, but the decision was his.
The gates close behind the last crate. Clerks begin recording each seal and bottle as Judge leads the group toward the council chamber, with Honorhold’s attention following the unfamiliar cache.
✓ Quest Accepted
Explain the recovered supplies to Judge
Quest Complete
Bring the recovered supplies to Honorhold
Skill Upgrade: Persuasion Great→Superb
“Show Judge Mason's letter and explain.”
FAILURE (Great Reasoning, rolled -2)

Inside the council chamber, the Lone Wanderer reaches for the letter but ends up with empty pockets. The clerks have already sealed the crates and removed them for inventory.

The Lone Wanderer
The letter was signed by Mason. It said the convoy came through a portal from the Capital Wasteland and was bound for a distant kingdom, but the bear had hidden the supplies here.
His explanation gives the cache a route and purpose, but no paper appears. The sealed inventory has taken the letter with it, leaving him unable to show the evidence he brought back.

Judge
I accept that you found such a letter, but I cannot record its wording as verified evidence without seeing it. The crates will remain sealed until the clerks finish their examination.
Judge gestures toward the guarded record table rather than the confiscated cache. The missing letter turns the account into testimony, and the distribution decision must wait for the clerks’ inventory.

Ash
I saw him retrieve it in the den. If the letter is not with the crates, then someone must have separated it before we reached the gate.

The Towering Cyclops Woman
The little warrior carried every part of the cache out. No paper was left beneath the roots, unless the forest swallowed it after we departed.
✓ Quest Accepted
Recover Mason's letter
Quest Complete
Explain the recovered supplies to Judge
“Find the letter and bring it to Judge.”
SUCCESS (Superb Perception, rolled +2)

The Lone Wanderer scans the guarded record table, comparing crate seals and inventory slips. Beneath a folded manifest, he spots the familiar edge of Mason’s letter among the clerks’ papers.
He lifts the manifest and retrieves the folded letter without disturbing the sealed crates. Mason’s signature and the portal instructions remain legible beneath the creased paper.

The Lone Wanderer
There it is.
The Lone Wanderer crosses to Judge and places the recovered letter before him. Ash leans closer, while the towering cyclops woman watches the exchange from beside the crates.

The Lone Wanderer
This is Mason’s letter. It confirms the convoy came through a portal from the Capital Wasteland and was bound for a distant kingdom.

Judge
Hmm... that is a rival kingdom to Honorhold. Whoever was sending supplies from your homeworld to that kingdom wanted them to be fully prepared for war.
Quest Complete
Recover Mason's letter
Attribute Upgrade: Perception Superb→Legendary
“Does that mean the rival kingdom is preparing to attack Honorhold?”
SUCCESS (Great Reasoning, rolled +0)

The Lone Wanderer
Does that mean the rival kingdom is preparing to attack Honorhold?
Judge studies Mason’s letter again, then looks across the sealed crates toward the gathered clerks. Ash and the towering cyclops woman remain silent, waiting for his conclusion.

Judge
Yes. The evidence indicates that the rival kingdom was preparing for war, and these supplies were meant to strengthen it. That does not prove an attack on Honorhold was planned, but it proves their preparations are real.
Judge taps the portal instructions with one finger. The convoy’s origin, destination, and hidden cache now connect Honorhold to a wider military movement beyond its borders.

Judge
We should treat this as a serious security threat, not a declaration of war. I will secure the records, alert Honorhold’s commanders, and investigate the route before panic spreads.

Ash
Then the supplies were not merely lost. Someone intended them to reach an army. We should learn whether more convoys are crossing through the portal.

The Towering Cyclops Woman
If another force comes through the forest, I will see it. But you should prepare the little kingdom before danger reaches its walls.
✓ Quest Accepted
Assess the rival kingdom’s threat to Honorhold