LiveTale

Portal to Another World

Post-Apocalyptic·Watchtower Seven

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Scene5
The Eight-Ball and the KnockHonorhold council chamber
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The Eight-Ball and the Knock

The guild celebration gradually quiets. Bingus, Ragna, Calimakal, the elderly bearded man, the young bearded man, and the bunnygirl remain downstairs with the last guests, while Ettel stays with Willow and Andre near the fire.

The Lone Wanderer leaves the warm noise behind and climbs to his rented room. The door closes on muted laughter, settling the night into quiet.

By morning, pale light rests across the small desk. Alone and uninjured, he sorts his rifle, ammunition, stimpaks, and scavenged supplies into careful rows.

At the bottom of his belongings, his fingers find a worn black eight-ball. Its scratched surface and familiar weight call back to a friend from before, a friend from the wasteland.

The Lone Wanderer

The Lone Wanderer

Forgot I had this. Heh, I wonder how he's doing...

He turns the lucky 8-ball once in his palm, then places it safely among his personal gear. The small token joins the rifle and supplies in his inventory.

The 8-ball always had some kind of superstitious power. Seemingly giving whoever held it luck, which greatly increases their chances of success.

+ New Item Acquired

Worn black 8-ball

✓ Quest Accepted

Join Ettel and her party

“Join Ettel and her party for breakfast.”

SUCCESS (Legendary Agility, rolled -2)

The Eight-Ball and the Knock
Mari
Mari
Ettel
Ettel
Ragna
Ragna
Calimakal
Calimakal
Leonard XII
Leonard XII
Bingus Brown
Bingus Brown
Logan Scarborough
Logan Scarborough

The Lone Wanderer descends toward the guild tavern, drawn by the smell of hot bread and eggs. His boot slips on the polished stair, and he catches the railing. A bit embarrassed, he continues going downstairs.

As he approaches the table, Ettel shifts aside, making room beside her.

Ettel

Ettel

Good morning. Sit with us, traveler. Calimakal has made more than enough, and you look ready for a proper meal.

Calimakal

Calimakal

A fresh plate is coming right up. Bread, eggs, and enough coffee to wake even the dead.

The Lone Wanderer takes the offered seat among Ettel, the elderly bearded man, the young bearded man, and the bunnygirl. Ragna thumps the table in welcome while the towering barbarian raises his mug.

Bingus Brown

Bingus Brown

There he is! Join us, wastelander. A hero should never face the morning on an empty stomach.

Calimakal sets the steaming plate before him. Conversation resumes around the table as the Lone Wanderer joins Ettel’s party for breakfast.

Quest Complete

Join Ettel and her party

Director's notewhole tale

As everyone is eating, a jester girl enters the guild and begins performing party tricks for everyone.

The Eight-Ball and the Knock
Ettel
Ettel
Audree
Audree
Calimakal
Calimakal

The guild doors swing open, and a young adult woman in bright patched motley steps inside. Her painted smile, red curls, and jingling cap announce a royal jester before she says a word.

Audree

Audree

Good morning, hungry heroes! I bring entertainment, questionable balance, and absolutely no responsibility for spilled coffee!

She snatches a spoon from the nearest table, flips it over one shoulder, and catches it in a mug without disturbing the foam. The towering barbarian leans forward, delighted.

Bingus Brown

Bingus Brown

Now that is my kind of breakfast! Do the dangerous one next!

Audree

Audree

Dangerous? Please. I am Audree, royal jester, professional entertainer, and undefeated champion of not dropping things.

Audree places three eggshells across the table and begins shifting them between her hands. One shell vanishes beneath a napkin, then reappears balanced on Calimakal’s serving spoon.

Ettel

Ettel

Audree, try not to turn breakfast into a guild incident. We have only just started eating.

“Compliment her performance and tip her some gold.”

SUCCESS (Great Persuasion, rolled +0)

The Eight-Ball and the Knock
Audree
Audree
Bingus Brown
Bingus Brown
The Lone Wanderer

The Lone Wanderer

That was an excellent performance, Audree. You made breakfast more entertaining for everyone.

The Lone Wanderer places several gold coins beside Audree’s eggshells, careful not to disturb her arrangement. The tip catches the morning light on the crowded table.

Audree

Audree

For me? Oh! That is wonderfully generous. I shall invest it in more eggshells, or possibly a very small cake.

Audree gathers the coins with both hands, then bows so deeply that her jingling cap brushes the tabletop. Her elbow bumps the napkin, sending it fluttering toward the towering barbarian.

Bingus Brown

Bingus Brown

A fine tip for a fine show! Audree, spend it on something enormous and celebratory!

Audree

Audree

Then I declare our generous wasteland hero an honorary patron of breakfast entertainment!

“Finish breakfast and visit Ezra.”

SUCCESS (Legendary Agility, rolled -3)

The Eight-Ball and the Knock

The Lone Wanderer finishes his breakfast while Audree continues her performance beside the table. When he rises, his boot catches a fallen spoon, and he scrapes his shin against the bench before recovering his balance.

Bingus Brown

Bingus Brown

Careful, wastelander! The spoon nearly defeated you, haha!

The scrape stings beneath his trouser leg, but he leaves the table without further trouble. He crosses the guild’s busy hall toward the shop, passing beneath racks of weapons and armor.

Ezra looks up from behind her counter as he enters. The dragoness shopkeeper sets aside a bundle of leather straps, her attention settling on him and the gold tip still absent from her display.

Ezra

Ezra

There you are, handsome. I was beginning to wonder whether breakfast had stolen you from me. Come closer and tell me what brings you back.

The Lone Wanderer

The Lone Wanderer

I should buy a gift for Ettel, as thanks for helping me get used to this world.

He reaches Ezra’s counter, arriving safely despite the fresh scrape. His rifle remains with his gear, while the dragoness leans forward expectantly among the shop’s displayed supplies.

“Ask to see her wares. Buy a grappling hook, a gift for Ettel, and some explosive bombs.”

SUCCESS (Great Persuasion, rolled +0)

The Eight-Ball and the Knock
Ezra
Ezra
The Lone Wanderer

The Lone Wanderer

Show me your wares. I want a grappling hook, a gift for Ettel, and some explosive bombs.

Ezra’s smile sharpens with professional delight. She moves along the counter, laying out a sturdy grappling hook, several sealed bomb casings, and a polished silver clasp suited to Ettel’s armor.

Ezra

Ezra

Excellent choices, handsome. The hook is reliable, the bombs are properly sealed, and this clasp would look lovely on Ettel. I can bundle everything for a fair price.

She demonstrates the hook’s locking mechanism and checks each bomb’s casing without opening it. The clasp bears a small engraved shield, while the total price is marked on a slate.

The Lone Wanderer

The Lone Wanderer

I’ll take all of them.

Ezra

Ezra

Done. Lamp oil, rope, bombs... you want it? It's yours my friend. As long as you have enough gold. Try not to make me jealous of Ettel’s present.

Ezra accepts the coins and wraps the silver clasp separately before handing over the purchases. The grappling hook settles into his gear, the bombs are secured in padded cases, and Ettel’s gift is ready to deliver.

✓ Quest Accepted

Give Ettel the silver clasp

+ New Item Acquired

Grappling hook

+ New Item Acquired

Bombs

+ New Item Acquired

Silver clasp

“Go back to Ettel and tell her to take me to the archives.”

SUCCESS (Great Persuasion, rolled -1)

The Eight-Ball and the Knock
Ettel
Ettel
the archivist
The Archivist

The Lone Wanderer leaves the dragoness shopkeeper’s shop with the grappling hook and padded bomb cases secured in his gear. The silver clasp rests separately, ready for Ettel.

He returns to the guild tavern, where breakfast continues around the crowded tables. Audree performs a juggling trick beside the meal, sending spoons and eggshells into an appreciative circle.

The Lone Wanderer

The Lone Wanderer

Ettel, take me to the archives.

Ettel

Ettel

Of course. Hershel can start the archive request, and I will make sure you reach the portal records without unnecessary delay.

Ettel rises and leads him across the guild hall, past contract boards and training rooms. The upper archive door stands beneath a carved sign of stars and concentric circles.

Inside, tall shelves hold maps, expedition journals, and sealed reports. Ettel presents him to Hershel, an elderly, narrow-faced archivist, a thin human man with pale skin, thinning white hair, and ink-stained fingers, with silver spectacles and a dark green robe, who unlocks the portal-records cabinet.

The Archivist

The Archivist

These records are open to you under Ettel’s sponsorship. Begin with the planar disturbances ledger, then compare its dates with the reported violet portal sightings.

Hershel sets the thick ledger on the reading table and opens the cabinet fully. The Lone Wanderer is now inside the archives, with the portal records available for study.

“Learn how portals work and how to return home to the Capital Wasteland.”

SUCCESS (Good Reasoning, rolled +2)

The Eight-Ball and the Knock
Ettel
Ettel
the archivist
The Archivist

The Lone Wanderer retrieves the planar disturbances ledger from the reading table and compares its dates, diagrams, and violet portal reports against the notes on his arrival.

The Archivist

The Archivist

The records agree on three requirements: a stable rift, a known destination, and a matching anchor from the world being reached.

Hershel turns to a diagram showing paired circles and points to a notation beside the Capital Wasteland report. The destination can be reached, but only by reproducing the original portal’s resonance.

Ettel

Ettel

So the portal that brought you here can send you back, if the guild identifies its resonance and finds an anchor tied to your home.

By matching the ledger’s dates to his memory of the violet opening, the Lone Wanderer learns the route home: the guild must recreate that resonance around an object originating in the Capital Wasteland.

The Archivist

The Archivist

Not only that, but to willingly open a portal takes a highly skilled magic user and very rare ingredients that can only be found in the wilderness.

The answer is complete, but the study consumes most of the morning. Several resonance tables remain ambiguous, leaving the exact activation window uncertain and requiring further checking before the ritual begins.

✓ Quest Accepted

Leave the archives with Ettel

“Leave with Ettel and leave the portal situation for a different time.”

SUCCESS (Legendary Agility, rolled +0)

The Eight-Ball and the Knock
Ettel
Ettel
Audree
Audree

The Lone Wanderer closes the ledger and leaves the eight-ball safely among his gear. He steps away from the reading table, leaving the uncertain resonance tables for another day.

The Lone Wanderer

The Lone Wanderer

The portal can wait for now.

Ettel

Ettel

At least we know what we need.

Ettel thanks Hershel and leads him through the archive door. The archivist relocks the cabinet behind them as they descend the stair toward the guild’s busy main hall.

Below, Audree performs a balancing trick beside the breakfast tables, keeping a spoon, a cup, and three eggshells spinning while guild members watch. She catches everything safely as Ettel and the Lone Wanderer emerge.

Ettel

Ettel

Now that the archive work is set aside, you can choose how to spend the rest of the morning. We can browse the guild, visit the market, or simply take a quiet walk.

Quest Complete

Leave the archives with Ettel

“Give the gift to Ettel.”

SUCCESS (Great Persuasion, rolled +1)

The Eight-Ball and the Knock
Ettel
Ettel
Audree
Audree

The Lone Wanderer crosses the guild hall to Ettel and brings out the separately wrapped silver clasp. He offers it to her without interrupting Audree’s careful juggling nearby.

Ettel accepts the gift and unfolds the wrapping. The polished clasp bears a small engraved shield, its silver catching the warm light from the tavern windows.

Ettel

Ettel

This is for me? Traveler, you did not have to buy me anything.

She turns the clasp over in both hands, examining the shield and fastening. Her guarded professionalism softens into open surprise as the nearby breakfast conversation quiets.

Ettel

Ettel

It is beautiful. I will wear it when I train, and I will remember that you chose it for me. Thank you.

Ettel fixes the silver clasp to her armor and checks its hold. Audree’s next tossed eggshell lands safely in a cup, while the guild’s attention returns to the morning.

Quest Complete

Give Ettel the silver clasp

Attribute Upgrade: Reasoning Good→Great

“Ask Leonard and Logan about finding a wizard that can create portals.”

SUCCESS (Great Persuasion, rolled +0)

The Lone Wanderer

The Lone Wanderer

Leonard, Logan, do you know where I can find a wizard capable of creating portals?

The question carries across the breakfast table. Audree keeps three eggshells circling above one palm, while Leonard and Logan pause over their plates to consider it.

Leonard XII

Leonard XII

Portal magic is illegal in the kingdom. And for good reasons. They are unpredictable and dangerous. Capable of opening to the wrong world and potentially inviting unwanted invaders. But there is someone who might be able to help.

Logan Scarborough

Logan Scarborough

Maximus Starfall. He is an elf. Always studied in portal magic and wanted to communicate with other worlds. But there's no telling where he is or if he's even alive.

Logan pulls out a book, trying to find any notes he might have written over Maximus Starfall's disappearance.

Leonard XII

Leonard XII

Maximus would know how to send you home, wastelander. We would just need to find him first.

✓ Quest Accepted

Find Maximus Starfall

Director's note

Suddenly, a warrior named Ash comes in seeking assistance.

The Eight-Ball and the Knock
Ash
Ash
Audree
Audree
Leonard XII
Leonard XII
Logan Scarborough
Logan Scarborough

Breakfast continues around the crowded table. Audree balances a spoon, two eggshells, and a butter knife in a wobbling tower while Leonard and Logan study the notes on Maximus Starfall.

Audree

Audree

Behold! The magnificent tower of breakfast! It has survived gravity, hunger, and one very suspicious sneeze.

The tower leans toward the table’s edge. Audree reaches for it, clips a mug with her sleeve, and somehow catches both the mug and the falling eggshells without spilling a drop.

The guild doors open before the applause fades. Ash enters, a hulking baby-faced Amazon, and scans the room with urgent uncertainty before approaching the breakfast table.

Ash

Ash

Please, I need assistance. I have found many poor animals who were unfairly slain in the forest! Many more are frightened and scattering.

Leonard XII

Leonard XII

That's terrible... who would be killing animals and leaving their bodies? Certainly no honorable hunter.

Ash

Ash

I do not know. There were also many destroyed trees and large footprints, but the trail ran cold. Please, I need help. From anyone. Those poor animals don't deserve this.

“Offer to help.”

SUCCESS (Great Persuasion, rolled -1)

The Lone Wanderer

The Lone Wanderer

I’ll help you search the forest and find out what happened to the animals.

The Lone Wanderer rises from the breakfast table and faces the hulking Amazon. His offer draws Leonard and Logan’s attention away from the notes, while Audree’s juggling slows.

Ash

Ash

Thank you. I am Ash, I can show you were the trail begins.

Ash steps closer, visibly steadied by the agreement. Her urgent appeal becomes a shared search, but several guild members now look to the Lone Wanderer as the person responsible for seeing it through.

Leonard XII

Leonard XII

I will also assist. Please, lead the way.

Logan Scarborough

Logan Scarborough

I can prepare bandages and herbs for the animals we find. Ash, show us where the trail was freshest.

Ash

Ash

The western forest edge. Come now, please. We must hurry.

Ash turns toward the guild doors, waiting for the Lone Wanderer to follow. The offer has won her trust.

“Go with Ash to the forest edge.”

SUCCESS (Legendary Agility, rolled +2)

The Eight-Ball and the Knock
Ash
Ash
Leonard XII
Leonard XII
Logan Scarborough
Logan Scarborough

The Lone Wanderer follows Ash through Honorhold’s western gate, with Leonard and Logan close behind. Clear morning gives way to damp woodland and a narrow trail between old trees.

Ash

Ash

The trail begins here. I found the first frightened animals beneath those trees, then followed the broken branches toward the deeper forest.

At the forest edge, crushed grass and snapped saplings mark a broad path away from the road. Feathers and tufts of fur lie scattered beside fresh, oversized footprints.

Leonard XII

Leonard XII

Those tracks are much too large for ordinary game. Whatever made them moved through the undergrowth with considerable force.

Logan Scarborough

Logan Scarborough

The animals were not merely hunted. Look at the spacing. They were fleeing something, and some may still be hiding nearby.

Ash kneels at the trailhead without touching the disturbed ground. Beyond the first trees, a fallen trunk bears deep parallel gouges, while silence settles over the forest edge.

Ash

Ash

We are here. I will show you where the trail turns, and we can search carefully for survivors and whoever caused this damage.

Director's note

Suddenly, Adelis appears from the forest to assist.

The Eight-Ball and the Knock
Ash
Ash
Logan Scarborough
Logan Scarborough
the towering cyclops woman
The Towering Cyclops Woman

Ash leads them beneath the trees. Crushed ferns widen around a muddy hollow, where scattered feathers and fur gather beside a torn patch of bark.

Logan Scarborough

Logan Scarborough

There is blood on the bark, but no body nearby. Something carried the injured animals away.

A low tremor rolls through the ground. Birds burst from the canopy, and the broken branches ahead shudder as something large moves beyond the undergrowth.

Ash

Ash

What was that?

The towering cyclops woman steps from between the old trees, emerging from the direction of the deeper forest. She pauses beside the gouged trunk and studies the disturbed ground.

The Towering Cyclops Woman

The Towering Cyclops Woman

You walk through my forest beneath a trail of suffering. Tell me what hunts here, and why you have come.

Ash

Ash

We are searching for whatever caused all of this suffering. Please, if you truly know this forest then lend us your strength.

“Examine the tracks and follow them.”

SUCCESS (Superb Tracking, rolled -1)

The Eight-Ball and the Knock
Ash
Ash
the towering cyclops woman
The Towering Cyclops Woman
the hulking bear-like demon
The Hulking Bear-Like Demon

The Lone Wanderer crouches over the mud, comparing the oversized prints with crushed ferns, scattered fur, and the direction of the dragged marks. He follows them into denser woodland.

The trail leads to a shallow ravine beneath tangled roots. Several frightened animals huddle alive in a sheltered hollow, while fresh tracks continue toward a dark cave mouth.

Ash

Ash

They are alive. Thank you. I thought whoever did this had killed every creature they found.

A hulking bear-like demon steps from the cave, an adult male with dark russet fur, a broad scarred muzzle, heavy claws, and a torn green sash around his waist. He blocks the entrance.

The Hulking Bear-Like Demon

The Hulking Bear-Like Demon

Leave this place. This is my hunting ground, and I will not share it.

The Towering Cyclops Woman

The Towering Cyclops Woman

You are the one causing all of this suffering?

The Hulking Bear-Like Demon

The Hulking Bear-Like Demon

I am merely hunting to survive. My main appetite is humans, but I've been having bad luck trying to find a steady supply of them. So I hunt animals to make do.

“What do we do?”

SUCCESS (Great Reasoning, rolled +1)

The Eight-Ball and the Knock
Ash
Ash
the towering cyclops woman
The Towering Cyclops Woman
the hulking bear-like demon
The Hulking Bear-Like Demon
The Lone Wanderer

The Lone Wanderer

What should we do? He's too dangerous to leave unattended.

The question raises the tension in the air. The bear and the cyclops woman staring at each other with their hands gripping their weapons tightly.

The Towering Cyclops Woman

The Towering Cyclops Woman

I will make him leave this ravine, he will not hunt beneath my watch.

Ash

Ash

I can guide the frightened animals toward the western thickets. They need quiet ground and water, away from his den.

The Hulking Bear-Like Demon

The Hulking Bear-Like Demon

I will not leave. This is my hunting ground and if you want to stop me, then you will die.

The towering cyclops woman steps between the hulking bear-like demon and the hollow, towering over the cave entrance. Ash begins coaxing the animals toward the safer thickets while Leonard and Logan prepare to follow and guard them.

“Stay with the cyclops and fight the bear.”

FAILURE (Great Melee Combat, rolled -1)

The Eight-Ball and the Knock
Ash
Ash
Leonard XII
Leonard XII
Logan Scarborough
Logan Scarborough
the towering cyclops woman
The Towering Cyclops Woman
the hulking bear-like demon
The Hulking Bear-Like Demon

The Lone Wanderer steps beside the towering cyclops woman and drives into the hulking bear-like demon, striking for the demon bear’s center mass. The hulking bear-like demon absorbs the blow, twists, and hurls him into the ravine wall.

The Towering Cyclops Woman

The Towering Cyclops Woman

Stand up, little warrior. He is strong, but he is guarding something behind him.

The impact knocks loose a curtain of roots beside the cave mouth. Behind it, the Lone Wanderer glimpses a narrow passage descending around the den, while the hulking bear-like demon prepares to fight.

The Hulking Bear-Like Demon

The Hulking Bear-Like Demon

You fight like prey that has not learned fear. Come closer, and I will make you regret standing with her.

Ash keeps the surviving animals moving toward the western thickets as Leonard and Logan shield their retreat. The hollow clears, but the hulking bear-like demon’s stance leaves the newly exposed passage open.

Ash

Ash

We are nearly safe, we must hope that the cyclops and the wanderer can defeat the bear.

The towering cyclops woman keeps the hulking bear-like demon’s attention with her towering presence while the Lone Wanderer regains his footing. The bear remains ready to strike, but the root-hidden passage offers a clear way around him.

✓ Quest Accepted

Defeat the demon bear

− Scene Quest Removed

Find Maximus Starfall

“Shoot the bear's head.”

SUCCESS (Superb Firearms, rolled -3)

The Eight-Ball and the Knock
Ash
Ash
the towering cyclops woman
The Towering Cyclops Woman
the hulking bear-like demon
The Hulking Bear-Like Demon

The Lone Wanderer raises his bolt-action rifle and fires at the hulking bear-like demon’s head. The shot lands cleanly, killing the creature before it can reach him.

The bear demon collapses on the forest floor, lying motionless.

The Towering Cyclops Woman

The Towering Cyclops Woman

Well struck, little warrior. The beast will hunt no more beneath my watch.

The forest falls quiet except for Ash guiding the frightened animals farther from the den.

Ash

Ash

You did it. The animals can leave safely now, and no more of them will be hunted here.

The Towering Cyclops Woman

The Towering Cyclops Woman

There may be more inside that passage. We should learn what he guarded before we decide this place is safe.

The towering cyclops woman turns toward the root-hidden descent while Ash keeps watch over the retreating animals. The Lone Wanderer winces in pain from being thrown earlier.

✓ Quest Accepted

Discover what the demon bear guarded

Quest Complete

Defeat the demon bear

“Use a stimpak to heal my injuries.”

SUCCESS (Great Health, rolled -1)

The Eight-Ball and the Knock
Ash
Ash
the towering cyclops woman
The Towering Cyclops Woman

The Lone Wanderer pulls a stimpak from his gear and presses the injector against his injured body. The casing clicks, releasing its dose beneath his skin.

Cool medicine spreads through him. The pain from the demon bear’s impact recedes, his breathing steadies, and his strength returns without leaving him impaired.

Ash

Ash

That medicine healed you immediately? What sort of magic is that?

Ash keeps the surviving animals gathered near the western thickets while the towering cyclops woman watches the dark passage. The dead demon bear remains motionless beside the den.

The Towering Cyclops Woman

The Towering Cyclops Woman

Stop stabbing yourself with that strange little metal and come see what the beast hid below.

The stimpak lies empty in the Lone Wanderer’s hand. Ahead, roots frame the descending passage, and faint air rises from the darkness beyond.

Ash

Ash

I will keep the animals safe here. Find what lies beneath the den, and call if you need help.

Ash settles beside the frightened animals as the towering cyclops woman moves toward the roots. The forest waits around the open descent.

“Enter the den and find out what's inside.”

SUCCESS (Great Perception, rolled +1)

The Eight-Ball and the Knock
the towering cyclops woman
The Towering Cyclops Woman

The Lone Wanderer ducks beneath the curtain of roots and enters the den. The passage opens into a broad chamber lit by pale daylight filtering through cracks in the stone.

Inside, he finds a hoard of scavenged supplies: animal bones, torn sacks, rusted tools, and several sealed wooden crates stacked against the far wall. The crates have oddly familiar symbols on them.

The Lone Wanderer

The Lone Wanderer

What is this? Crates? From the Capital Wasteland? But how?

He examines the crates without disturbing them. There are also several books that have the emblems of the Brotherhood of Steel. The supplies were stolen, not gathered from the forest.

The Towering Cyclops Woman

The Towering Cyclops Woman

So, the beast was guarding stolen property as well as his hunting ground. This den has harmed more than animals.

At the rear of the chamber, the Lone Wanderer discovers a crude wall of stones concealing a second cache: intact medicine bottles, a coil of rope, and a letter signed from someone from the Capital Wasteland.

The Towering Cyclops Woman

The Towering Cyclops Woman

What is that? A letter?

Quest Complete

Discover what the demon bear guarded

Attribute Upgrade: Health Great→Superb

“Read the letter.”

SUCCESS (Great Reasoning, rolled +1)

The Eight-Ball and the Knock
the towering cyclops woman
The Towering Cyclops Woman

The Lone Wanderer retrieves the letter from the rear cache, brushing dust from its folded pages before carefully opening it beneath the chamber’s pale daylight.

The Lone Wanderer

The Lone Wanderer

Signed by someone named Mason...

The letter describes a supply convoy meant specifically to be transported to this world through a portal.

Mason writes that the convoy is meant to head to a distant kingdom, far from Honorhold.

The final lines provide no further useful information.

The Towering Cyclops Woman

The Towering Cyclops Woman

Hmm... if these supplies were meant to go to a distant kingdom, why was the bear guarding them here?

The towering cyclops woman leans toward the letter without touching it. Beyond the chamber, the forest remains still.

✓ Quest Accepted

Secure the stolen Capital Wasteland supplies

+ New Item Acquired

Letter from Mason

“Search the supplies for a plasma rifle.”

SUCCESS (Great Perception, rolled +3)

The Eight-Ball and the Knock
the towering cyclops woman
The Towering Cyclops Woman

The Lone Wanderer searches the sealed crates and scavenged sacks, checking labels, false bottoms, and wrapped components with practiced attention. The towering cyclops woman watches from beside the roots.

Beneath torn canvas and rusted tools, he finds a reinforced weapons case bearing faded pre-collapse markings. Its latch opens under his careful pressure, revealing a plasma rifle cushioned inside.

The weapon is worn but intact, its green power cell seated and its emitter free of corrosion. A second cell and a maintenance card rest beneath the rifle, giving him useful ammunition and firing guidance.

The Towering Cyclops Woman

The Towering Cyclops Woman

What kind of weapon is that? It glows like captured sunlight.

The Lone Wanderer lifts the plasma rifle and confirms its weight, charge, and controls. The cache also contains additional ammo and stimpaks, free for the taking.

The Towering Cyclops Woman

The Towering Cyclops Woman

So many strange items. What was that Mason planning?

+ New Item Acquired

Plasma rifle

“Secure the supplies and return to Ash.”

SUCCESS (Good Strength, rolled +0)

The Eight-Ball and the Knock
Ash
Ash
the towering cyclops woman
The Towering Cyclops Woman

The Lone Wanderer secures the plasma rifle, spare power cell, ammunition, stimpaks, medicine bottles, and Mason’s letter into the recovered sacks and weapons case. He braces the load against his back and lifts.

The weight strains his lower back, and the weapons case slips against a stone. He catches it with his scraped palm, earning a sharp sting, but keeps the supplies secured.

The towering cyclops woman steps aside from the roots to clear his passage. He carries the secured cache through the den and climbs toward the pale forest light without leaving anything behind.

Ash

Ash

You found something valuable?

Ash stands among the surviving animals at the western thickets, keeping them gathered near water. Their frightened movement has quieted, and the trail behind them is clear.

The Lone Wanderer returns to Ash with the secured supplies and sets the load down beside her. The towering cyclops woman emerges behind him, watching the cache and the quiet animals.

The Towering Cyclops Woman

The Towering Cyclops Woman

The little ones are safe. Thank you, little warrior.

Ash

Ash

What should we do with all these supplies?

✓ Quest Accepted

Bring the recovered supplies to Honorhold

Quest Complete

Secure the stolen Capital Wasteland supplies

Attribute Upgrade: Perception Great→Superb

+ New Item Acquired

Spare power cell

+ New Item Acquired

Ammunition

+ New Item Acquired

Medicine bottles

+ New Item Acquired

Weapons case

+ New Item Acquired

Recovered sacks

“The rest of these supplies can go to Honorhold. They could help a lot of people.”

SUCCESS (Great Persuasion, rolled -2)

The Eight-Ball and the Knock
Ash
Ash
the towering cyclops woman
The Towering Cyclops Woman
The Lone Wanderer

The Lone Wanderer

The rest of these supplies should go to Honorhold. They could help a lot of people.

Ash

Ash

Yes. We will bring them there and distribute them where they are needed. I will tell them you chose to give everything away, though that will make them look to you for answers.

Ash begins sorting the medicine bottles, rope, ammunition, and sealed crates into manageable bundles. The surviving animals remain gathered nearby, safe beside the water.

The Towering Cyclops Woman

The Towering Cyclops Woman

Then Honorhold may have the goods. But you will have to explain to Judge where they came from and their intended destination.

The towering cyclops woman lifts the heaviest wooden crate with one hand and settles it across her shoulder. Ash secures the smaller supplies, accepting the decision and its public burden.

Ash

Ash

It is agreed. We take the cache to Honorhold.

The supplies are divided for transport, with Ash carrying the medicine and the towering cyclops woman bearing the heavy case. The route back to Honorhold is now set.

The Lone Wanderer leaves Honorhold western thickets behind and arrives at Honorhold.

“Return to Honorhold with the supplies.”

SUCCESS (Legendary Agility, rolled -3)

The Eight-Ball and the Knock
Ash
Ash
Judge
Judge
the towering cyclops woman
The Towering Cyclops Woman

Honorhold’s western gate rises ahead through clear afternoon light. Ash carries bundled medicine, the towering cyclops woman bears the heavy weapons case, and the Lone Wanderer guides the remaining crates through the busy gate yard.

Guards hurry to clear a path as the recovered cache arrives intact. Citizens stare at the strange otherworldly markings, sealed medicines, and the enormous cyclops carrying a case above her shoulder.

Ash

Ash

We brought these from a demon bear’s den in the western forest. They were stolen from another world and meant for a distant kingdom, so they should be distributed here only after the records are checked.

The white-robed magistrate emerges from the gatehouse with two clerks. Judge’s gaze settles on the marked crates, then on the Lone Wanderer, while the surrounding traffic slows to listen.

Judge

Judge

These are unusual supplies. I must hear of its origin, its intended destination, and how it came into your possession before anything is distributed.

The Towering Cyclops Woman

The Towering Cyclops Woman

The little warrior found the letter and chose to bring everything here. I carried the heavy goods, but the decision was his.

The gates close behind the last crate. Clerks begin recording each seal and bottle as Judge leads the group toward the council chamber, with Honorhold’s attention following the unfamiliar cache.

✓ Quest Accepted

Explain the recovered supplies to Judge

Quest Complete

Bring the recovered supplies to Honorhold

Skill Upgrade: Persuasion Great→Superb

“Show Judge Mason's letter and explain.”

FAILURE (Great Reasoning, rolled -2)

The Eight-Ball and the Knock
Ash
Ash
Judge
Judge
the towering cyclops woman
The Towering Cyclops Woman

Inside the council chamber, the Lone Wanderer reaches for the letter but ends up with empty pockets. The clerks have already sealed the crates and removed them for inventory.

The Lone Wanderer

The Lone Wanderer

The letter was signed by Mason. It said the convoy came through a portal from the Capital Wasteland and was bound for a distant kingdom, but the bear had hidden the supplies here.

His explanation gives the cache a route and purpose, but no paper appears. The sealed inventory has taken the letter with it, leaving him unable to show the evidence he brought back.

Judge

Judge

I accept that you found such a letter, but I cannot record its wording as verified evidence without seeing it. The crates will remain sealed until the clerks finish their examination.

Judge gestures toward the guarded record table rather than the confiscated cache. The missing letter turns the account into testimony, and the distribution decision must wait for the clerks’ inventory.

Ash

Ash

I saw him retrieve it in the den. If the letter is not with the crates, then someone must have separated it before we reached the gate.

The Towering Cyclops Woman

The Towering Cyclops Woman

The little warrior carried every part of the cache out. No paper was left beneath the roots, unless the forest swallowed it after we departed.

✓ Quest Accepted

Recover Mason's letter

Quest Complete

Explain the recovered supplies to Judge

“Find the letter and bring it to Judge.”

SUCCESS (Superb Perception, rolled +2)

The Eight-Ball and the Knock
Ash
Ash
Judge
Judge
the clerk
The Clerk
the towering cyclops woman
The Towering Cyclops Woman

The Lone Wanderer scans the guarded record table, comparing crate seals and inventory slips. Beneath a folded manifest, he spots the familiar edge of Mason’s letter among the clerks’ papers.

He lifts the manifest and retrieves the folded letter without disturbing the sealed crates. Mason’s signature and the portal instructions remain legible beneath the creased paper.

The Lone Wanderer

The Lone Wanderer

There it is.

The Lone Wanderer crosses to Judge and places the recovered letter before him. Ash leans closer, while the towering cyclops woman watches the exchange from beside the crates.

The Lone Wanderer

The Lone Wanderer

This is Mason’s letter. It confirms the convoy came through a portal from the Capital Wasteland and was bound for a distant kingdom.

Judge

Judge

Hmm... that is a rival kingdom to Honorhold. Whoever was sending supplies from your homeworld to that kingdom wanted them to be fully prepared for war.

Quest Complete

Recover Mason's letter

Attribute Upgrade: Perception Superb→Legendary

“Does that mean the rival kingdom is preparing to attack Honorhold?”

SUCCESS (Great Reasoning, rolled +0)

The Lone Wanderer

The Lone Wanderer

Does that mean the rival kingdom is preparing to attack Honorhold?

Judge studies Mason’s letter again, then looks across the sealed crates toward the gathered clerks. Ash and the towering cyclops woman remain silent, waiting for his conclusion.

Judge

Judge

Yes. The evidence indicates that the rival kingdom was preparing for war, and these supplies were meant to strengthen it. That does not prove an attack on Honorhold was planned, but it proves their preparations are real.

Judge taps the portal instructions with one finger. The convoy’s origin, destination, and hidden cache now connect Honorhold to a wider military movement beyond its borders.

Judge

Judge

We should treat this as a serious security threat, not a declaration of war. I will secure the records, alert Honorhold’s commanders, and investigate the route before panic spreads.

Ash

Ash

Then the supplies were not merely lost. Someone intended them to reach an army. We should learn whether more convoys are crossing through the portal.

The Towering Cyclops Woman

The Towering Cyclops Woman

If another force comes through the forest, I will see it. But you should prepare the little kingdom before danger reaches its walls.

✓ Quest Accepted

Assess the rival kingdom’s threat to Honorhold

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