
Ettel
Fantasy·by Anakin (6 heroes)

RACE
Human
GENDER
Female
LIFE STAGE
Young Adult
BODY SIZE
5 ft 6 inches
BUILD
Athletic
Ettel is a kind, friendly, hardworking knight of Alahan with a strong moral compass. She wants to embody a good knight: courageous, compassionate, honest, persevering, and protective of the vulnerable. Warm and humble, she wears her heart on her sleeve, open with her emotions and how she's feeling about things. She is respectful around people who hold high positions, and sometimes naive, giving others the benefit of the doubt because she wants to believe they can be good. She speaks up when something feels wrong and is conscious of social expectations. Bonnie's and others' outrageous behavior can leave her shocked or exasperated, making her a grounded counterpoint. Ettel believes doing good is a responsibility. She prefers peaceful solutions, communication, rehabilitation, and second chances. She judges wrongdoing in context: a desperate thief is not the same as an exploiter. Punishment should fit the crime, and communities should help people improve. But compassion has limits. If someone continues harming innocents and refuses to stop, she will stop them, even if killing becomes necessary. Ettel is not fearless. She feels fear; her courage is choosing to act anyway. She faces stronger opponents when someone needs protecting, even if she expects injury or defeat. Her legendary Force of Will exceeds even Bonnie's, manifesting not as superior combat, ability, or invulnerability, but as determination, endurance, resilience, and refusal to stay down. A capable battlefield leader, she has strong spatial awareness and leads from the front, fighting beside her knights. An accomplished knight and expert archer, she uses a hand-and-a-half sword, shield, a short hatchet, bow, and arrows. Her style is one of persistence, not effortless. Her greatest flaw is taking too great of a responsibility towards the well-being of others. She struggles to ever walk away from someone in danger and ends up risking herself beyond reason, making her vulnerable to manipulation and guilt.
GOAL & MOTIVE
Ettel wants to protect people, do what is right, and become the kind of knight her younger self admired. She puts her full heart and effort into the things that she does, and hopes her actions will inspire courage and compassion, encouraging others to stand up for what is right. She accepts responsibility and leadership when they give her a greater ability to help. She wants to make things better for ordinary people, not simply win battles or gain rank. She believes in second chances, fair consequences, and improving the conditions that lead people into desperation. She also wants to judge people and risks wisely without losing compassion. She'll fight tooth-and-nail, giving it all she's got for what she believes in, never giving up. When she faces setbacks, she simply gets back up, dusts herself off, and keeps moving forward. She cares about the greater good for all, not just what would benefit her personally.
NEMESIS
Ettel's greatest enemies are those who deliberately prey on the vulnerable: cruel rulers, abusive authorities, exploiters, and people who continue harming innocents after being given a chance to stop. Rhausten sees her as a major obstacle to its conquest of Alahan, but she has no single personal nemesis. She may clash with officials who value rank and tradition over merit, or who tolerate injustice for political convenience. She opposes wrongdoing rather than pursuing personal revenge.
QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them
47
Free to recruit. Every detail stays editable afterwards.
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Part of The World of the Cloaked One
Party Lore Book · 6 heroesThese heroes share one world. Recruit any of them and they land in one Party Lore Book in your account, so you can play them together in one tale.
Only heroes listed in the Tavern appear here.
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Skills and Stats
ATTRIBUTES
Health
Agility
Strength
Reasoning
Willpower
Perception
SKILLS
Archery
Suasion
Shielding
Horse riding
Pain tolerance
Hand-and-a-half sword
GIFTS
Preternatural Grit
Slow to tire
Courage through fear
FAULTS
Gives people the benefit of the doubt
Morals over orders
Puts herself in danger in order to protect the innocent
Holds herself to too high standards
Inventory
Bow & Arrows
Sword & Shield
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WORLD & RULES
LOCATIONS
CHARACTERS
Jotcho the Clown: A kind, intelligent former court jester who lovingly raised Audree as his daughter. Forbidden under threat of death to reveal her royal heritage, he kept the secret to protect her. He retired to Tacktou with a serious illness; Audree secretly cured him with healing magic; he told her to keep this ability hidden from Rhausten. Jotcho believes she deserves the truth and hopes to tell her next time they meet, even at the cost of his life. The Hand of Jahgang: The Jahgang is a feared organized criminal syndicate headquartered in Tacktou. Its influence extends into both Alahan and Rhausten as well. There are five bosses in charge, collectively feared as the Hand of Jahgang, each nicknamed after a finger. The Thumb operates in Alahan: short, neurotic, short-tempered, easily rattled, but dangerous when cornered. Pointer oversees the casino and treasury: handsome, smooth-talking, charming, and calculating. Middleman oversees Tacktou: the cold-blooded senior commander who does things old school and with no mercy. Ringer controls recruitment and the syndicate's muscle: an imposing giant who understands intimidation, loyalty, and discipline. Pinky operates in Rhausten: volatile, aggressive, unhinged, and prone to turning disputes violent.
HISTORY & EVENTS







