
A frightened young woman, lean and light-skinned with a narrow face, stumbles from the warehouse passage, clutching a small bundle wrapped in gray cloth. Her dockworker’s coat is damp, her dark braid half-loose, and her scraped knuckles tremble.

Sella
Keep it away from me. I only carried it, I swear. It started warming after I touched the door.
The cloth bears the same deceptive residue Diamond identified beneath the customs crate’s harmless signature. Faint traces gleam across the door, the stacked crates, and Marek’s ring of keys.

Marek Thorne
Sella, put it down slowly. Do not touch another thing. Why are those marks on my keys?
Marek shifts between Sella and the deeper warehouse, keys held rigidly away from his body. The residue pulses once, then fades from the cloth and reappears along his fingers.

Ettel
Sella, breathe and stay still. Diamond, look closely. If the influence is moving through contact, we need to know what it reaches next.

Sella
My name is Sella. Please, I did not know what it was. It passed from the charm to me, then to everything I touched.
✓ Quest Accepted
Contain the spreading contamination
✓ Quest Accepted
Trace the source of the warning curse
“I traced my magic. Over the warning curse somehow to see where it came from. Then try to. I'll make sure it is not harming some people. Then. Try to make it harmless is. Who's? And starts to speak to the others to. Let them know. All for once. If it's safe. Or not.”
SUCCESS (Legendary Arcana, rolled +1)

Diamond traces the warning curse with innate spellcasting, raw magic following its deceptive residue from Sella’s bundle through Marek’s keys and back to the warehouse’s sealed inner crate.
His restrained presence bends light around the markings, separating the warning from the harmful influence. The source is clear: a dormant charm hidden inside the inner crate, keyed to contact.
Fear of his reputation makes Sella shrink back and Marek tighten his grip, but Diamond’s emotional stone holds his concentration steady. He narrows the curse’s path until it can touch nothing living.
The charm’s warning pulse fades from Sella’s bundle, Marek’s keys, and the warehouse surfaces. The residue remains visible but harmless, no longer passing through contact.

Diamond Oren.
It is safe now. The warning came from a dormant charm inside the inner crate, and I have severed its harmful reach. The residue cannot spread through touch anymore.

Sella
My hands feel normal again. I can still sense the warmth in the cloth, but it is no longer pulling at me.

Marek Thorne
Then the crate is the source, not my warehouse. Ettel, keep everyone back while I secure the passage. Wizard, you have my thanks.
Quest Complete
Contain the spreading contamination
Quest Complete
Trace the source of the warning curse
“I start to ask the woman and. And oh, where she got the bag from somehow. And in a careful words are of. No fret in them for once, after all. I was curious. And I know. Oh my friend would be too to wonder where it came from too.”
SUCCESS (Great Persuasion, rolled +1)

Diamond Oren.
Sella, where did you get the bundle? I am asking carefully, not accusing you. Myra would be curious about its source as well.
Raw magic carries Diamond’s measured question without ritual or component. His infernal presence lends it gentle persuasion, while the emotional stone keeps his tone steady; fear of his reputation still makes Sella watch him warily.
Sella studies his face, then lowers the gray-wrapped bundle against her coat. The residual warmth remains, but the charm no longer answers her touch or spreads its influence.

Sella
I got it from Pell Arven’s warehouse crew. He told me to carry it here and give it to Marek without opening it. I thought it was ordinary cargo.

Marek Thorne
Pell sent you? Then he concealed this from me as well. Sella, tell us exactly when he handed it over.

Sella
At first bell, near the riverside loading steps. Pell was alone, and he warned me not to let the bundle touch water. He said the inner crate was already marked for delivery.
✓ Quest Accepted
Secure the dangerous bundle
“I secure the bundle without touching it and keep it away from everyone.”
FAILURE (Great Agility, rolled +1)

Diamond reaches toward the bundle without touching it, drawing raw magic through the air to lift and draw it away from Sella and the others.
His presence bends the light around the gray cloth, guiding it toward an empty space beside the inner crate. Yet Sella sees his feared reputation in the gesture and recoils, jerking the bundle aside.
The spell catches the bundle before it reaches anyone, but only long enough to wrench it from Sella’s grasp. It lands on a clear patch of floor, still beyond Diamond’s touch and away from every person.

Sella
I am sorry. I thought you were taking it from me. It did not touch the crate, though. The warmth changed when your magic caught it.

Marek Thorne
Nobody move. The bundle is isolated, but we cannot leave it loose beside the inner crate. Diamond, can your magic hold it there without closing the passage?

Ettel
Sella, stay behind me. Diamond’s attempt showed us something useful: the bundle reacts to his spellcasting, but it does not answer him like it answered your touch.
“I secure the bundle without touching it and keep it away from everyone.”
FAILURE (Great Agility, rolled -1)

“I secure the bundle without touching it and keep it away from everyone.”
SUCCESS (Legendary Arcana, rolled +0)

Diamond draws raw energy through innate spellcasting, shaping the air around the bundle without touching it. His presence bends light into a narrow enclosure, carrying the bundle across the floor and setting it inside an empty iron storage cage away from every person.
The emotional stone steadies the spell against Sella’s fear and Diamond’s own restrained focus. The bundle settles behind the cage bars, isolated from the inner crate, the keys, and the warehouse passage.
The cost arrives as a sharp pressure behind Diamond’s eyes. His concealed aura flares for one breath, and the deceptive residue etches a faint violet outline around him before sinking back into the floor.

Marek Thorne
It is secured. No one goes near that cage, and no one touches the inner crate until we know what Pell was moving.

Sella
Your magic made the warmth stop. I felt it searching for a way out, then the cage held it still.

Ettel
Good. Diamond, stay where you are for a moment. That flare may have told whoever planted this that the charm was challenged.
Beyond the warehouse shutters, hurried footsteps pass along the quay and then stop. Marek turns toward the sound, while Ettel raises her hand and watches the door.
“Did Pell send someone to retrieve the bundle?”
YES, BUT (Likely, rolled 65)
The halted footsteps resume, then the warehouse door opens a finger’s width. A young adult man in a rain-dark coat peers through, one hand gripping a short knife.

Iven
Sella, Pell sent me for the bundle. He said it must be returned before anyone learned what it carries.
Sella goes pale and steps closer to Ettel. Beyond the cage, the gray cloth gives one muffled pulse, and the warehouse floor answers with a brittle crack beneath the inner crate.

Ettel
Iven, lower the knife and keep your hands visible. You will tell us where Pell is, and you will not come nearer that cage.

Iven
Pell stayed at the loading steps. He gave me this key and promised the bundle would be harmless. But he also said the crate might wake if the bundle was delayed.

Marek Thorne
Then the delay has already cost us. The inner crate is opening, and whatever is inside knows the bundle is nearby.
A narrow seam parts along the inner crate’s lid. No one touches it. Ettel plants herself between the opening and Sella, while Iven freezes just inside the doorway, the lean young man’s narrow, weather-reddened face framed by wet black hair, his rain-dark coat hanging to his knees, the key trembling in his fingers.
“I secure the bundle with my magic on the crate. Trying to make sure I was in the crate. And the other day, hey. I also use my magic to. Who tripped up the guy that came in, and for once. Letting Ettel do her way.”
SUCCESS (Legendary Arcana, rolled +0)
Diamond’s innate spellcasting gathers raw energy without ritual or component. It threads around the inner crate, locking its opening shut as violet lines of force settle across the lid and anchor the bundle’s presence within.
His infernal presence bends air and light around the seal, making the magic difficult to follow. Yet Iven sees Diamond’s feared reputation in the working and jerks backward, knife hand tightening.
A quiet hook of force catches Iven’s ankle. He trips across the threshold, landing hard on his coat while the short knife skids harmlessly beneath a stack of empty crates.

Ettel
Stay down, Iven. Do not reach for that knife.
Ettel moves exactly as she promised, stepping between Iven and the sealed crate. She pins his wrist with her boot and retrieves the knife without striking him.

Iven
I am not here to fight. Pell said the crate would open for the bundle, not seal itself.

Marek Thorne
Then we question him before Pell gets warning. Sella, stay behind Ettel. Nobody touches that crate.
“I secured a bundle for once. And make sure. Her would not do anything. Oh, no harm to anyone. Then I start to try to speak to thee. A person that came here to get the bundle for once. Telling him. How about this? You tell us where he is and. And you wouldn't get in trouble. All for once. After all, you don't wanna be penned with his crimes or anything else that might harm the city, right? Eh? I feel like you, uh. Who weren't let in on any secrets so. 00 It's either that or risk is going to. Oh, fixing judgment on the guards that might aid or not. But know. Huh. You work for after all. Just give us his location and. You can go on on your way. Or risk. And that would be. That's not a fret. That's the thing that. But you promise to do yourself. Oh, after all. I'm giving you the choice. To go back. Go back home and. Be with your family and friends. And stay out of this dangerous way.”
SUCCESS (Great Persuasion, rolled +0)


Diamond Oren.
Tell us where Pell is, and you can leave without trouble. You do not need to carry his crimes or endanger the city. Choose your way home, to your family and friends, while you still can.
Raw energy carries Diamond’s measured appeal without ritual or component. His alluring infernal aura lends the offer persuasive weight, while the emotional stone steadies his words against fear and keeps the promise of leniency clear.
Iven’s wary gaze flicks toward the knife beneath the crates, then to Ettel’s boot on his wrist. Diamond’s feared reputation makes him tense, but the offered escape gives that fear somewhere safer to go.

Iven
I believe you. Pell is at the old ropewalk, beyond the eastern loading steps. He is using the abandoned counting room there, and he has more than one marked crate.

Ettel
That is the location we needed. Iven, you will stay where we can see you, but you will not be treated as Pell’s accomplice if you keep helping us.

Marek Thorne
The old ropewalk has a rear entrance facing the river. I can secure this warehouse while you take the information to the harbor authorities.
Iven exhales and stops resisting beneath Ettel’s boot. The choice has settled: he has given Pell’s location, and the warehouse now holds a clear trail toward the abandoned ropewalk.
“I question Iven about Pell's ropewalk defenses”
SUCCESS (Great Persuasion, rolled +0)


Diamond Oren.
What defenses does Pell have at the old ropewalk? Tell us about entrances, guards, traps, and anything marked or enchanted.
Diamond’s innate spellcasting carries the question on raw energy, while his infernal presence bends air and light into an inviting calm. The emotional stone steadies the appeal, though his feared reputation keeps Iven wary beneath Ettel’s boot.

Iven
The front doors are chained from inside, but the river entrance is usually barred only at night. Pell keeps two lookouts in the counting room and one by the loading steps.
Iven’s shoulders loosen as the persuasion settles. He shifts carefully against Ettel’s boot, answering without reaching for the discarded knife or attempting to break his surrender.

Iven
There is a bell wire across the rear passage, tied to a brass plate under the counting room table. Pell also keeps a marked crate beside the river door. It wakes if anyone forces the bar.

Ettel
That is enough to approach without blundering into his warning system. Iven, you will guide us from here, and Marek will alert the harbor authorities.
“I have even guided us to the ropewalk. Before you go, you start to speak to Ettel Will the Knights have someone that has? Who's someone in Magic too? Are you sure we should leave it? At that other. Just making sure you know.”
SUCCESS (Great Persuasion, rolled -1)


Diamond Oren.
Before we go, will the Knights have someone skilled in magic? Are you sure we should leave the marked crates here while we investigate the ropewalk?
At the eastern loading steps, Diamond’s innate spellcasting carries his careful question without ritual or components. His infernal presence bends air and light into a calm invitation, while the emotional stone steadies his appeal. Iven’s wary glance still reflects Diamond’s feared reputation.

Ettel
You are right to ask. I will have Marek send word to the harbor authorities and request a Knight trained in magic before anyone handles those crates.
Ettel shifts her attention from the road to Diamond, her resolve sharpening. Behind them, the warehouse remains guarded, with the isolated bundle and inner crate untouched.

Ettel
We will not abandon the danger. Marek can secure it, and I will take Iven to the ropewalk with you. If a magical Knight is available, they can join us there.

Iven
That is safer than waiting here. I know the river path, and I can point out the rear entrance without bringing us near the marked crate.
Ettel nods and signals Marek toward the warehouse, settling the division of duties. Myra glides ahead along the river path, while Iven rises carefully under Ettel’s watch, ready to guide them onward.
“I ask Iven to guide us around the lookouts”
SUCCESS (Great Persuasion, rolled +0)


Diamond Oren.
Iven, guide us around the lookouts. Show us the safest path to the counting room without alerting Pell or his men.
Diamond’s innate spellcasting carries the request without ritual or components. His infernal presence subtly encourages cooperation, while the emotional stone steadies the appeal; despite his feared reputation, Iven hears trust rather than threat.

Iven
I will guide you. We can leave the river path before the loading steps, circle behind the old sheds, and reach the counting room’s rear wall without passing the lookout.
Iven points along the bank, marking a narrow route between stacked timber and abandoned rope frames. Ettel studies the landmarks, while Myra slips ahead to inspect the first turn.

Ettel
Then we follow Iven’s route exactly. Keep low near the sheds, and signal before we cross any open ground.

Iven
The first lookout watches the loading steps. The second stands near the front doors, but neither can see the rear wall from this path. Come on, and I will get you around both.
✓ Quest Accepted
Stop Pell’s scheme
“Can Myra scout the next turn without alerting Pell's lookouts?”
YES, AND MORE (VeryLikely, rolled 4)
Myra slips ahead between the abandoned sheds, her obsidian coat vanishing against the dim timber. She pauses at each corner, listening before gliding onward.

Iven
She is past the first turn already. Good. The lookout by the loading steps has not seen her.
Myra reaches the rear wall and looks back, violet eyes fixed on Diamond. Then she slips beneath a warped foundation plank and disappears from sight.

Ettel
A hidden way under the wall? That could bring us into the counting room without crossing the bell wire.
A moment later, Myra reappears beside a collapsed rope frame and scratches once at its base. Behind the boards, a narrow service passage runs directly beneath the counting room table.

Iven
I never knew that passage was open. It gives us a way in behind the bell wire, and Myra has found it without warning either lookout.
Ettel crouches beside the loosened boards, examining the gap while Iven watches the sheds. Myra waits beyond them, ready to lead the approach.
“I follow Myra through the hidden service passage”
SUCCESS (Great Agility, rolled +2)

Diamond follows Myra through the loosened boards, turning sideways beneath the foundation. The cramped service passage smells of damp rope and old dust, but his steps remain quiet.
Raw energy answers his movement without ritual, easing his balance over broken stones. His infernal presence softens the passage’s gloom and encourages his body toward silence.

Iven
He is through. I can hear no bell, and neither lookout has turned toward the wall.
Behind Diamond, Iven keeps watch at the opening while Ettel crouches near the boards. His feared reputation makes the surrendered guide tense despite the careful passage.
Myra leads Diamond beneath the counting room table. Above, muffled voices speak of Pell and the marked crates, while a brass bell wire hangs safely beyond his reach.

Ettel
You made it through cleanly. Stay still and listen first. If Pell is above us, we have reached the best place to learn what he is planning.
“I listen for Pell’s plan beneath the table”
SUCCESS (Good Perception, rolled +2)
Diamond stills beneath the counting-room table. Raw energy sharpens his hearing without ritual, while his infernal presence bends the air around him, carrying every muffled word through the boards.

Pell
The bundle was delayed, but that does not change the plan. At dusk, we move the marked crates onto the river barges and send them downstream.

The Counting-Room Lookout
And the city inspectors? The sealed crate at the customs yard has already drawn attention.

Pell
They will blame the warehouse crew. Once the crates reach the old ferry island, the charms can be opened safely and sold to the southern courts.
The listening spell catches a second voice shifting above the brass wire. Diamond hears the plan clearly, though the fear surrounding his reputation makes the men tense whenever the floor gives a faint creak.

Pell
There is one more concern. The wizard who found the false residue may be with Ettel already. If he reaches the ferry island, burn the records and abandon the crates.
The full plan settles into Diamond’s understanding: Pell intends to move the marked crates at dusk to the old ferry island, then sell their opened charms to southern courts. Myra waits beneath the table, perfectly still.
“I signal Ettel and move on Pell”
SUCCESS (Great Melee Combat, rolled +1)
Diamond gives Ettel a sharp signal through the gap, then surges from beneath the table. Raw magic gathers in his limbs, carrying him upward without ritual as his infernal presence bends air and light around the sudden motion.
Pell turns toward the disturbance, fear of Diamond’s reputation widening his eyes and ruining his balance. That hesitation lets Diamond cross the cramped room before the warning wire can be reached.
Diamond catches Pell and drives him down against the counting table, pinning his arms without striking again. The ledger, bell wire, and brass plate remain undisturbed beneath the controlled assault.

Pell
You. The wizard from the customs yard. Get off me, and I can make this worth more than the southern courts ever would.
The counting-room lookout reaches for a knife, but Ettel comes through the service passage and levels her practice sword at his wrist. Myra slips onto the floor beside the marked records.

Ettel
Do not move. Diamond has Pell secured, and I have your hand covered. Tell us how many crates are bound for the ferry island.

Pell
Six marked crates. Three are already at the river landing, and the others are beneath this floor. You are too late to stop the shipment.
Under Diamond’s hold, Pell’s claim hangs over the room while Ettel keeps the lookout frozen. From below, the boards answer with a muted pulse from the hidden crates.
“I have Iven warn the river authorities Then you speak to the person that said that you were too late for once. Funny, I have something that could get us there much faster and quickly, eh? Eh, a simple teleportation in there. But I need to know the place first first. And you gave me a good answer. O, what its name was called. Thank you for that, you know. Then you start to speak to Ettel Do you have some rope?”
SUCCESS (Great Agility, rolled -1)
