
The bone-and-crystal chimes fall silent. A woman steps from behind a broken terrace pillar, her long braid threaded with metal charms and her layered clothing untouched by the wind. Her portable cases display unfamiliar weapons, compact travel gear, and stoppered potions that shift color beneath Diamond’s gaze.

Mira
Welcome, traveler. Reaching this terrace usually means someone is looking for a road, a bargain, or trouble they have not yet named.

Diamond Oren.
The potions change color when I study them, and none of these weapons resemble anything from Aurel.
Her alert gaze lingers on the faint return sigil beneath Diamond’s feet, then shifts to the newly upright ruin below. She keeps the most unusual cases just beyond easy reach.

Mira
Mira, by the way. I identify wares for people who ask politely, and I explain roads when the explanation is worth more than the directions.

Mira
I have blades for creatures with too many limbs, climbing gear for ruins that refuse to stay upright, and potions suited to travelers who prefer remaining themselves.
Below, the green fire in the floating ruin steadies into a narrow column. Mira taps one metal charm against her case, watching Diamond with open curiosity as the unseen world waits around them.
✓ Quest Accepted
Convince Mira that Diamond is an ordinary traveler
✓ Quest Accepted
Reach the upright floating ruin and learn what summoned its green fire
