
Ettel leads The Lone Wanderer away from the brazier and through the settlement’s inner gate. The four guards remain behind, watching the rain and civilians.
She brings him into a cramped council shelter. Beneath a smoking lantern, a hand-drawn road map lies beside wrapped rations, a waterskin, and travel supplies.

Ettel
This settlement falls under Honorhold’s protection. Keep your weapon lowered around civilians, settle disputes without murder, and report found supplies instead of taking them.
Ettel traces the road east with one finger, then marks a smaller route branching toward the wooded hills. Her voice stays firm, but not unwelcoming.

Ettel
At dawn, I will guide you to Honorhold. Its scholars and adventurers may know more about portals, and the city can offer safer answers than this camp.

Ettel
First, a loaded handcart failed to arrive from this nearby supply route. I need help inspecting it. We can return before morning, but leaving it unchecked risks our food stores.
She rolls the map toward him and sets a small lantern beside the marked road. Outside, the settlement remains calm as rain taps against the canvas.

Ettel
Will you come with me, traveler, or do you need time to prepare?
✓ Quest Accepted
Determine what happened to the missing supply cart
✓ Quest Accepted
Reach Honorhold
“Travel with Ettel to find the missing handcart.”
SUCCESS (Great Tracking, rolled -1)

Ettel gathers the lantern and leads The Lone Wanderer through the eastern gate into steady rain. He follows the marked route, rifle lowered, while she studies the dark road.

Ettel
The cart should have reached the fort before dusk. Watch the ground, and tell me what you notice.
The road sinks into mud between soaked trees. The Lone Wanderer finds broken wheel ruts leaving the route, then follows crushed grass and a snapped branch downhill toward the stream.

Ettel
Good eye. Those marks are fresh. The cart was pulled off the road deliberately, not lost to the rain.
The trail ends behind a screen of alder trees. The missing handcart stands intact beside the stream, one wheel sunk deep in mud, its covered supplies still secured beneath the canvas.

Ettel
There it is. You found it before the weather ruined the provisions. We can get it moving and return safely tonight.
Ettel checks the bindings and braces the sunken wheel while The Lone Wanderer helps free the handcart from the mud. Together they turn it back toward the settlement.
Quest Complete
Determine what happened to the missing supply cart
“Who would've intentionally moved the cart?”
SUCCESS (Great Persuasion, rolled -2)


The Lone Wanderer
Who would have intentionally moved the cart?

Ettel
Two road thieves from the eastern hills. They pulled it off the route to check whether the load was guarded, then fled when they saw our marked crates.
Ettel points to shallow boot marks beside the wheel ruts. The prints turn uphill toward a line of dark pines, while the cart's bindings remain undisturbed.

Ettel
They were not trying to steal this shipment tonight. They wanted to learn our response, and now they know the cart travels with only two escorts.
Her expression tightens. She gives him the answer plainly, but the information has changed the escort plan and placed his presence inside the settlement's security calculations.

Ettel
I believe you found the trail honestly, but I will record you as a witness. Until we return, you will remain part of the account I give the settlement.
Ettel grips the handcart's handle and starts uphill toward the road. The thieves' answer is settled, but the return now carries the weight of an owed report.
✓ Quest Accepted
Earn Ettel's trust as a traveling companion
“Don't you think the thieves should be dealt with?”
SUCCESS (Great Persuasion, rolled +2)


The Lone Wanderer
Don't you think the thieves should be dealt with?

Ettel
Yes. Leaving them unchecked would invite them to test the next shipment, and that could cost lives.
Ettel stops beside the handcart and looks toward the pine-covered hillside. Her grip tightens on the handle, but her voice remains measured rather than vengeful.

Ettel
We will follow their trail, bring them back alive, and give them a fair hearing. If they surrender, no one harms them.
She shifts the lantern toward the uphill prints and gestures for the Lone Wanderer to take the opposite side of the cart. The return becomes an immediate pursuit.

Ettel
You found their trail, and you saw what they were testing. Help me identify them, then the settlement can judge what follows.
Ettel leads the handcart beneath the pines, following the thieves' shallow prints as rain softens the road behind them. The dark hillside offers a clear direction.
“Find the thieves.”
SUCCESS (Great Tracking, rolled -1)

The Lone Wanderer studies the rain-softened prints beneath the pines, then leaves the handcart with Ettel and follows the trail uphill through fern and wet needles.
The tracks pass a split boulder and end at a shallow rock shelter. Two figures crouch beside a dead fire, their stolen lookout position exposed from the slope below.

Ettel
There they are. Stay where you are, and keep your hands visible. You will face judgment, not revenge.
The two road thieves rise slowly from the shelter. One drops a short club into the mud, while the other lifts both hands and steps clear of the rocks.

Road Thieves
We surrender. We only watched the cart. Nothing was taken, and no one was hurt.
Ettel binds their wrists with cord and retrieves the dropped club. With the thieves secured alive, she signals the Lone Wanderer back toward the handcart and settlement.
The Lone Wanderer leaves pine-covered hillside beneath the pines behind and arrives at the settlement.
“Return to the settlement with Ettel.”
SUCCESS (Good Agility, rolled +0)

The settlement’s gate opens onto rain-darkened mud and firelit shelters. Four guards turn as Ettel brings the handcart through, its secured provisions intact and the bound thieves walking behind her.

Ettel
The cart is safe, and these two surrendered without harm. Keep the crowd back while I give my report.
The guards close around the handcart without drawing weapons. Nearby residents retreat beneath awnings, leaving a clear lane from the gate to the council shelter.

Road Thieves
We told you, nothing was taken. We watched the route, that is all.
Ettel keeps the thieves together beside the shelter post and checks each binding. The settlement’s bell remains silent, while the cart’s marked crates are unloaded under cover.

Ettel
You will have your hearing tonight. Traveler, stay with me and tell the council exactly where you found them.
A clerk is summoned from the largest shelter, carrying a wax tablet and a hooded lamp. The first written account begins as rain drums against the canvas.
“Attend the council.”
SUCCESS (Good Agility, rolled -2)

The Lone Wanderer enters the council shelter beside Ettel. A narrow bench faces the handcart’s two bound thieves, the right-hand thief a stocky middle-aged man with a square stubbled face, thinning brown hair, a patched brown jacket, and worn work boots, the left-hand thief a wiry young adult man with a narrow face, cropped dark hair, a patched gray coat, and mud-stained trousers, while the clerk, a young woman with a slim build, brown skin, tightly braided black hair, and a patched green coat beneath her hood sets her wax tablet beneath the hooded lamp.
As he steps over the shelter’s wet threshold, his boot slips on mud. He catches the bench instead of falling, but strikes his knee hard enough to leave it aching.

Ettel
The hearing is now in session. The traveler found these men beside the hidden cart, and he will give his account before judgment.
The Lone Wanderer takes the offered place despite the bruised knee. The clerk records the time, the road, the wheel ruts, and the thieves’ position beneath the pine-covered slope.

Road Thief 1
We watched the route, but we never touched the provisions. We surrendered when she ordered us out.

Road Thief 2
That is the truth. We meant to learn the escort pattern, not start a fight.

Ettel
Then the council will weigh both the attempted interference and your peaceful surrender. No sentence will be given before the witness is heard.
“If you were just watching, then you must have been planning. Who do you work for?”
SUCCESS (Great Persuasion, rolled -2)

The Lone Wanderer
If you were only watching, then you were planning. Who do you work for?
The question settles over the shelter. The left-hand road thief glances at his companion, while Ettel watches both men and the clerk’s stylus pauses above the wax.

Road Thief 1
No lord, no army. We take coin from L'Sara, a dark elf thief.

Road Thief 2
She wanted the escort pattern, not the food. We were meant to report how many guards traveled with each cart.
The clerk presses the confession into wax. Ettel’s expression hardens as the answer turns a local theft into paid reconnaissance against the settlement’s supply lines.

Ettel
That is useful testimony. Traveler, your question helped expose the contract, but the council will note how closely you pressed them before your own account was complete.
The cost becomes clear: Ettel records him as a questioning witness rather than a neutral observer. The thieves have named L'Sara, and the hearing now carries her possible interest in the settlement.
“Wait and see what happens next.”
SUCCESS (Great Willpower, rolled -2)
The Lone Wanderer stays silent beneath the hooded lamp, letting the confession stand. His jaw tightens, and the pause stretches long enough for the clerk to notice his hesitation.

Ettel
The witness has waited. Continue, and answer plainly: how were you paid, and where were you meant to report?

Road Thief 1
L'Sara paid us in advance. We were to meet her at the old waystone east of the pines after counting the escorts.
The clerk cuts the names into wax. The Lone Wanderer keeps his attention fixed on the thieves, though the effort leaves his thoughts briefly slow and his silence conspicuously strained.

Road Thief 2
We never met her in person, she contacted us through notes.

Ettel
Then we know the meeting place. We can intercept her there.
✓ Quest Accepted
Track down L'Sara
− Scene Quest Removed
Earn Ettel's trust as a traveling companion
“Join Ettel in tracking down L'Sara.”
SUCCESS (Great Tracking, rolled +0)

Ettel ends the hearing and leaves the thieves secured with the guards. The Lone Wanderer follows her beyond the eastern gate, carrying the lantern into steady rain.

Ettel
Find every sign they left behind. If L'Sara is waiting at the waystone, we will bring her back for a fair hearing.
The Lone Wanderer studies the hillside trail with Ettel. Rain has blurred the prisoners’ prints, but broken fern stems, a snapped cord, and fresh heel marks reveal a second route east.
He leads Ettel through the pines without losing the trail. The marks descend toward an old waystone, where a narrow campfire burns behind a screen of rocks.

L'Sara
So the settlement learned to follow its own trails. I expected the guards, Ettel, not the wasteland traveler.
L'Sara steps into the firelight beside the waystone, two short swords and paired hand crossbows visible beneath her gear. Ettel raises one hand, holding the Lone Wanderer back from a sudden exchange.

Ettel
L'Sara T'Lvanni, you are under arrest for directing reconnaissance against our supply route. Come peacefully, and you will be heard before judgment.
Quest Complete
Track down L'Sara
“Why are you scouting the settlement?”
SUCCESS (Great Persuasion, rolled -1)

The Lone Wanderer
Why are you scouting the settlement? What do you want from its supply routes?

L'Sara
Because your settlement is small, poorly defended, and sitting on stores worth stealing. I was paid to learn how those stores move.
L'Sara's gaze flicks from the raised hand crossbows to Ettel, then back to the Lone Wanderer. She answers without retreating from the firelight.

L'Sara
The roads are watched, the escorts are predictable, and the settlement cannot spare many guards. That makes its food and trade goods easy targets.
Ettel keeps her arm extended, but her attention sharpens at the explanation. The rain patters on the stones while the campfire gutters between them.

L'Sara
I wanted the escort pattern, not a massacre. Whoever hired me wants leverage over the settlement's supplies, and now you know that much.

Ettel
Then your answer confirms the threat. You will explain who hired you and what leverage they intend to gain.
Director's notewhole tale
L'Sara refuses to share any more information and refuses to surrender.


L'Sara
You have enough to understand the danger. You will get no name, no purpose, and no surrender from me.
L'Sara lowers one hand crossbow toward the mud while keeping the other trained past Ettel. She steps backward, placing the waystone between herself and the settlement leader.

Ettel
Do not make this worse. Set down the weapons, and you will still receive a fair hearing.

L'Sara
Your fairness ends when the ropes come out. I know what follows an arrest, and I will not volunteer for it.
Rain hisses across the fire, sending a sheet of steam between them. L'Sara uses the moment to slip sideways toward the dark pines, her crossbows never leaving the two travelers.

Ettel
Traveler, stay clear of her line. L'Sara, stop where you are.
L'Sara pauses at the edge of the firelight, framed by wet branches and black trunks. She does not raise her weapons higher, but neither does she lower them or turn back.
“Draw my rifle and shoot the crossbow out of her hand.”
FAILURE (Great Firearms, rolled -2)

The Lone Wanderer reaches for his rifle but is too slow to raise it.
The sudden motion draws L'Sara's attention. Her nearer hand crossbow snaps toward him, while Ettel shifts between them and the rain-slick waystone.

L'Sara
No.
The bolt strikes the mud beside Ettel's boot, spraying dark water. Ettel recoils just far enough for L'Sara to break from the firelight toward the pines.

Ettel
Don't chase her. The trees are giving her an advantage.
L'Sara disappears between the wet trunks, leaving one crossbow bolt buried in the mud and the waystone fire guttering behind her. Ettel keeps her eyes on the escape route.
“Chase after L'Sara and tackle her to the ground.”
SUCCESS (Good Strength, rolled +0)

The Lone Wanderer breaks after L'Sara into the pines. Wet branches whip his face as he closes the distance, boots driving through mud and needles.
He catches her from behind and drives both of them down beside a slick root. His shoulder strikes the ground hard, leaving his arm numb, but L'Sara is pinned beneath him.

L'Sara
Get off me, foolish man!
L'Sara twists sharply, trying to throw him clear without surrendering either weapon. The Lone Wanderer keeps her shoulders against the mud, though his bruised arm trembles under the strain.

Ettel
Hold her there. Do not reach for the weapons unless she moves to use them.

L'Sara
I am not surrendering. I will tell you nothing.
Ettel arrives through the rain and kicks one crossbow beyond reach, then secures L'Sara's wrists while the Lone Wanderer maintains the tackle. The escape is ended, but his shoulder throbs with every breath.
“Use a stimpak to heal my wounds.”

With L'Sara's wrists secured, The Lone Wanderer releases his hold and reaches into his battered gear with his uninjured hand. The bruised shoulder still throbs beneath his suit.
He presses the stimpak against his arm and triggers it. Cool medicinal pressure spreads through his body as the injector empties.
The ache in his shoulder loosens, the trembling fades, and strength returns to the arm that struck the ground. Rain continues tapping through the pine branches.

Ettel
That strange medicine works quickly. What magic is that?

The Lone Wanderer
Glad I still have these...
Ettel keeps L'Sara's secured wrists in hand while the dark elf remains on her knees in the mud. The crossbows lie beyond reach, and the escape route is empty.
✓ Quest Accepted
Bring L'Sara before the settlement council
The stimpak instantly heals The Lone Wanderer of all injuries.
The Lone Wanderer leaves the pines behind and arrives at the settlement.
“Carry L'Sara over my shoulder and take her back to the settlement.”
SUCCESS (Good Agility, rolled +0)

The settlement gate opens through rain-darkened mud as The Lone Wanderer carries L'Sara over his shoulder. Ettel walks beside him, one hand on the prisoner's secured wrists.
Four guards close the gate behind them. Firelight catches on the blue Vault-Tec suit, wet pine needles, and the dark elf's crossed boots as nearby residents fall silent.

Ettel
Bring her straight to the council shelter. No crowding, no insults, and no one touches her weapons.

L'Sara
Put me down! I can walk, and I will not be displayed like captured game. Especially in the arms of a disgusting man!
He carries her beneath the council awning without stumbling. The movement exposes a folded scrap tucked inside her coat, marked with the same old waystone symbol from the pine trail.

Ettel
Set her down on the bench. Clerk, record that this note was found during transport, then begin the hearing under guard.
Quest Complete
Bring L'Sara before the settlement council
“Witness the trial.”
SUCCESS (Great Perception, rolled +2)

The Lone Wanderer takes the offered place beneath the council awning and watches the clerk arrange the folded note, L'Sara's weapons, and the written accounts before the council.

The Clerk
The record shows paid reconnaissance, an attempted ambush, and armed resistance to arrest. The note confirms the waystone meeting.
By the lantern's angle, the Lone Wanderer notices the note's creases match repeated folding, while the ink has run only along the exposed edge. It was carried in the rain, not written beside the fire.

L'Sara
I have nothing else to say. I will not name a client, explain the notes, or surrender my position to your judgment.

Ettel
Your refusal is recorded. The evidence still establishes that you accepted payment and directed surveillance against our supplies.
The clerk presses the finding into wax: L'Sara is held for paid reconnaissance and attempted interference, with the attack and peaceful surrender weighed separately. The guards remain outside the shelter.
Director's notewhole tale
Ettel thanks The Lone Wanderer for his actions and for putting his life at risk for the settlement.

The clerk sets aside the wax tablet and turns toward The Lone Wanderer, but he offers no account. Ettel notices his silence and does not press him.

Ettel
You have already put yourself at risk for this settlement. Thank you. I will not demand more from you tonight.

L'Sara
Typical men behavior. Thinking silence makes them strong.
L'Sara remains seated with her wrists secured before her. Outside the awning, the guards hold the crowd back while rainwater threads beneath the benches.

The Clerk
Then the record will show that the witness declines a further statement. The existing evidence remains unchanged.

Ettel
L'Sara will remain restrained until the settlement decides the next lawful step. I will take you to Honorhold tomorrow morning, as promised, traveler.
Ettel gathers the written accounts and faces the shelter entrance. Beyond the rain, a runner appears at the gate, carrying a sealed message marked with Honorhold's crest.