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Adventure of Tressa 1
Tressa

a tale by

Tressa

Scene13
Reclaiming the Forgotten HideoutForgotten sky-fortress hideout
Reclaiming the Forgotten Hideout

The Silver Winged Revenge rests hard against the rusted sky-fortress hull. Inside, the air tastes old, dry, and metallic, like a tomb that forgot to rot.

Tressa leads the way through a narrow service hatch into the forgotten hideouts. Dust hangs in the beam-light, and dead cables trail from the walls like vines.

Mike Stone

Mike Stone

This place can hide a body, or a ship. Maybe both.

Mike slows near a junction of cracked bulkheads and faded pirate marks. He studies the corridors, then the sealed vents, as if measuring how long a man can vanish here.

Mike Stone

Mike Stone

If I stay, I leave a trail. If I go, I leave one too. These old hideouts are the only place that might swallow it.

Crew hands start sorting salvage, stacking sealed ration packs, ammo tins, coolant cells, and a few intact data slates from a forgotten locker. Tressa’s people work quietly, no rush now, just the scrape of boots and the soft clink of supplies.

Pirate Lord 12

Pirate Lord 12

We can use the cover. Resupply here, then decide who moves first, and who stays hidden.

For a moment, the corridor settles. Dust drifts through pale light, and the old hideout feels almost welcoming, like it is waiting to be claimed again.

✓ Quest Accepted

Resupply and resume pirating

*we resupply over the next few days hidden from the imperials after a little while I go out raiding in small groups building up more and more supplies until we can start doing large raids with my flagship*

SUCCESS (Good Streetwise, rolled +0)

Reclaiming the Forgotten Hideout

Over the next few days, the hideout changes hands by inches. Tressa’s crew opens rusted lockers, strips dead panels, and turns the old fortress into a working den again.

Small teams slip out through service cuts and forgotten gantries. They return before dark with fuel cells, synth packs, ammo crates, and clean data wafers taken from soft targets and careless traders.

Pirate Lord 12

Pirate Lord 12

Quiet work, good work. Keep it small until the lanes stop watching.

Mike Stone stays near the inner junction, watching the exits and the crew alike. The longer he waits, the more the hideout seems to ask what he is willing to risk for his warning.

Mike Stone

Mike Stone

If they track me here, this place burns with everyone still inside.

By the time the supply stacks double, the raids are no longer scavenging. They are clean strikes, fast and precise, and Tressa’s people start marking routes for larger hits.

Pirate Lord 12 lays a fresh route slate on the crate pile and looks to Tressa, then to Mike Stone. Survival narrows the room to one choice, stay under her banner, or leave now and carry the cost into the dark.

Secure Mike Stone’s allegiance

Quest Complete

Resupply and resume pirating

Quest Complete

Reach the older pirate hideouts

Skill Upgrade: Piloting GreatSuperb

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