
Inside the shuttered dispatch booth, Trapreem wakes the aging communications console with a battery cable. Chuck keeps the duplicated evidence folder and storage cards close while Meech, Seven, Lucose, and Rasan secure the entrances.

Dj Trapreem
Power is ugly, but it is enough. Give me a minute to wake the district line without broadcasting our position.
The console answers in bursts of hiss. A clipped voice recites warehouse identifiers, each one breaking apart before the next transmission arrives from somewhere deeper in the freight district.

Dj Trapreem
Warehouse Fourteen... east loading spine... Calder House archive... no, that last marker is fragmenting.
Trapreem adjusts the tuning wheel by fractions. The voice returns with the same measured cadence, naming identifiers before static swallows them, while Seven watches the booth window and Meech checks the rear door.

Dj Trapreem
That cadence is Calder House routing protocol. I have one surviving marker: Archive C, beneath the west freight rail spur.

Seven
Then we verify the approach before moving. Elias and Mara are safe at treatment, and Priya has the station. Nobody else is coming through that door.
✓ Quest Accepted
Confirm the active mirror's location
✓ Quest Accepted
Reach Archive C
undefined / undefined

A freight train brakes hard beyond the booth. The rail spur screams, then a loaded car jackknifes into the warehouse wall, shaking dust from the ceiling and killing the console's thin connection.

Dj Trapreem
That impact shifted the line. Archive C just went silent, but the break exposed a maintenance access beneath the spur.
The booth window flashes with reflected sparks. Beyond the rail yard, warehouse alarms begin answering one another, and distant infected calls gather around the crash site.

Meech
The crash will pull every infected thing in the district. We use the opening before the yard fills, and nobody leaves the crew's sight.

Seven
North wall has a service ramp. It reaches the spur without crossing the loading lanes, but the route will not stay quiet.

Dj Trapreem
I can take the recorder and the route marks. If Archive C still has power, the break may have opened its lower access instead of sealing it.
Another impact thunders through the freight district as a second car settles against the first. Lucose checks the ramp, Rasan watches the booth entrance, and Trapreem tears the console cable free.
“I lead everyone out through Seven's service ramp”
SUCCESS (Superb Agility, rolled +1)

Chuck leads Meech, Seven, Lucose, Rasan, and Dj Trapreem out through the north wall service ramp. The crew moves beneath the freight noise, keeping tight formation as sparks flicker across the yard.

Seven
Ramp is holding. Stay against the wall and keep the spur between us and the loading lanes.
Seven guides the turns while Chuck brings everyone down the sloped access. Meech covers behind them, Lucose carries the recorder, Rasan watches the yard, and Trapreem keeps the route marks close.

Meech
We are clear of the loading lanes. Keep moving until the maintenance access is under the spur.
The crew reaches the base of the ramp together. A maintenance hatch beneath the west freight rail spur stands open, its interior conduit carrying a faint pulse from Archive C.

Dj Trapreem
There. Archive C still has power. We reached the lower access without crossing the yard.
Chuck brings the crew beneath the spur and through the open maintenance access. The freight alarms fade behind them as the route closes around the team and the relay investigation continues below.
“I enter Archive C and identify the active mirror”
SUCCESS (Great Hacking, rolled +0)

Chuck enters Archive C with Meech, Seven, Lucose, Rasan, and Dj Trapreem close behind. Dusty racks surround a powered terminal, its relay light pulsing beneath the rail spur.
Chuck connects the recorder and storage cards, then traces the archive's routing tables through the terminal. The system rejects the first access path, forcing him to rebuild the handoff manually.

Dj Trapreem
Keep the query narrow. Archive C is still answering, but the district line is shedding packets around the crash site.
Chuck strips away the false mirrors and follows the surviving timing code. The console's aging interface burns through one storage card, but the hidden route opens before the relay signal drops.
The terminal identifies the active mirror as Calder House Mirror Seven, routing altered stems through Warehouse Fourteen's east loading spine. Chuck has the location and its current channel.

Dj Trapreem
Mirror Seven is live. You found the active path, Chuck, but that card is gone and we have no spare for another archive pull.
Trapreem copies the identifier into the route marks while Seven watches the access behind them. The crew now has a confirmed target, though the archive's remaining storage is reduced.
Quest Complete
Confirm the active mirror's location
Attribute Upgrade: Agility Superb→Legendary
Quest Complete
Reach Archive C
Skill Upgrade: Hacking Great→Superb
“I find another way out of Archive C”
SUCCESS (Great Perception, rolled +4)

Chuck studies the archive's dust, wall seams, and airflow instead of the terminal. Behind a collapsed shelving bay, he finds an emergency release hidden beneath a faded evacuation placard.

Dj Trapreem
That is not on the archive plans. Open it carefully. The timing pulse is strongest on the other side.
Chuck trips the release, revealing a narrow personnel passage with intact floor markings. It rises through the rail structure and ends at a steel door facing the west freight perimeter.

Seven
The door gives us distance from Warehouse Fourteen. Check the outside before the whole crew crosses, then keep the route protected.
Chuck opens the door and finds a covered perimeter walk, empty beneath the rail supports. An abandoned utility cart waits beside it, large enough to carry the recorder, route marks, and remaining evidence.

Meech
We are out, and we have transport for the proof. Lucose, take the cart. Rasan, watch the rear while we move west.
The crew leaves Archive C through the personnel passage and reaches the perimeter walk together. The cart rolls quietly toward the west freight relay, while Archive C and its failing terminal disappear behind them.
+ New Item Acquired
Utility cart
“Have rasan and Lucose look for a clearer path”
SUCCESS (Mediocre Streetwise, rolled +1)

Rasan and Lucose move ahead of the cart along the perimeter walk, studying rail supports, loading signs, and foot traffic marks for a clearer approach to the west freight relay.

Rasan
The lower maintenance branch is cleaner. It stays beneath the spur, avoids the open loading lanes, and gives the cart room to pass.
Lucose follows the branch to its bend and checks the painted freight markers against the rail supports. He finds a direct turn toward the relay, with firm ground and cover along the full approach.

Lucose
This is our clearest path. Keep left at the split, then follow the numbered supports west. It brings us to the relay without crossing the yard.
Rasan checks the branch with her bare hands against the rail post and tests the footing before waving the cart forward. The route is usable, but their scouting costs several minutes.

Rasan
We have the approach. Move tight and keep the cart quiet. The lost minutes mean we verify the relay quickly once we arrive.
“I lead the cart beneath the spur”
SUCCESS (Legendary Agility, rolled +0)

Chuck takes the cart beneath the spur, guiding its wheels over the firm branch while keeping left at the split. The crew follows in tight formation, clear of the loading lanes.
The cart passes under the numbered supports without scraping the rail structure. Rasan watches the rear, Lucose steadies the route marks, and Trapreem keeps the recorder protected.

Rasan
Under the spur and through clean. No loading-lane traffic reached us.
Chuck brings the cart around the bend and reaches the westbound approach. The rail supports now form a covered passage toward the relay, with firm ground beneath every wheel.

Lucose
We are on the numbered line. The relay approach is directly ahead, and the cart made it through intact.

Dj Trapreem
Good. Once we reach the relay, I can test the active mirror without exposing the archive route.
Meech and Seven close around Chuck as the cart rolls west beneath the spur. Ahead, the relay structure rises beyond the supports, its access point visible and unobstructed.
“Chuck accidentally banged the cart on a nearby side rail. Causing a low ringing sound that alarms near by zombies. The zombies are running towards their direction.”
SUCCESS (Legendary Agility, rolled +2)

The cart's wheel clips a side rail with a low metallic ring. The sound travels beneath the spur, and distant infected calls answer from both ends of the covered passage.
Chuck keeps the cart moving west as the crew tightens around it. Shapes break from the shadows behind the supports, running toward the ringing rail and the retreating group.

Seven
Keep the cart moving. They are coming from behind, and the relay entrance is still open.

Meech
Nobody turns this into a stand. Stay close to Chuck and save the fight for the relay door.
Lucose braces the recorder against the cart while Rasan watches the approaching infected. Trapreem grips the route marks and points toward the unobstructed relay access ahead.

Dj Trapreem
The relay housing is ten seconds west. If its panel still has power, I can test Mirror Seven before they reach us.
The crew pushes the cart beneath the final supports. The nearby zombies pour into the passage behind them, but the relay structure and its open access now stand directly ahead.
✓ Quest Accepted
Have Lucose slam the lunging zombie into the pavement
“Lucose goes to attack the lunging zombie”
FAILURE (Fair Melee Combat, rolled -1)

Lucose lunges from the cart and swings at the nearest infected before it reaches the crew. The zombie twists under the blow, and the strike glances off its shoulder instead of stopping it.

Seven
Back to the cart, Lucose. Do not let it pull you out of formation.
The lunging zombie staggers sideways but stays upright, catching its hand on the cart's rear rail. Its sudden weight jerks the cart toward the passage wall and blocks the clean approach.

Meech
The cart is pinned. Chuck, keep the relay access open while we pull Lucose clear.
The remaining nearby zombies rush closer beneath the spur. Rasan wedges herself between them and the cart while Trapreem shields the recorder, leaving the crew with a narrow path to the relay door.

Lucose
It is stuck on the rail. I am clear, but the cart needs room before we can reach the panel.
“I pin the zombie for Lucose to finish”
SUCCESS (Good Strength, rolled +0)

Chuck drives the microphone stand across the lunging zombie's chest and pins it against the cart rail. The cart jolts, wrenching his wrist and bruising his palm.

Chuck
Lucose, finish it. Then clear the cart.

Lucose
On it. Hold steady.
Chuck bears down despite the sharp strain in his wrist, keeping the infected pinned while Lucose steps into the opening. Rasan blocks the other nearby zombies from reaching the cart.
Lucose strikes the pinned zombie and drops it out of the path. The cart rolls free, restoring the crew's route to the relay entrance.

Seven
Access is open. Move now, before the rest close the distance.
Meech shoves the cart toward the relay while Trapreem keeps the recorder covered. The remaining nearby zombies press through the passage behind them, but the crew reaches the open access together.
“I shove the cart through the relay entrance”
SUCCESS (Good Strength, rolled +0)

Chuck drives his shoulder and both hands into the utility cart, shoving it through the relay entrance. The cart clears the threshold, carrying the recorder, route marks, and remaining evidence inside.

Seven
Inside. Hold the entrance and bring the cart against the relay housing before the others reach us.
The crew surges through behind the cart. Meech and Rasan take the entrance while Lucose pulls the cart fully clear, and the remaining nearby zombies crowd beneath the spur outside.

Dj Trapreem
The relay panel is live. Give me the recorder and I will test Mirror Seven before this access gets pressured.
Trapreem takes the recorder from Lucose and connects it to the relay panel. Green indicators wake across the housing, while Seven braces the inner door and watches the entrance.

Meech
Cart is secure. We have the relay access and the Mirror Seven lead. Trapreem, get us the live route.

Dj Trapreem
Reading it now. Mirror Seven is transmitting from Warehouse Fourteen, and the channel is active.
“I have Lucose finish the lunging zombie”
FAILURE (Great Willpower, rolled +0)

Lucose steps into the narrow opening and swings again at the lunging zombie. The strike catches its shoulder, but the infected twists away, keeping one hand hooked on the cart.
The cart lurches toward the relay wall as the lunging zombie drags against it. Meech and Rasan plant themselves at the entrance, blocking the other nearby zombies from reaching the crew.

Lucose
It is still attached. I cannot finish it without pulling the cart into the wall.

Meech
Then leave it pinned. Rasan and I have the entrance. Keep the cart from turning sideways.

Rasan
The rear panel is loose. There is a release handle beneath it, and it leads behind the relay housing.
Lucose breaks away instead of forcing the strike. The lunging zombie remains trapped against the cart, but its dragging weight exposes a recessed manual release beneath the relay's lower panel, offering a way around the blocked entrance.
“I pull the manual release and bypass the cart”
SUCCESS (Good Strength, rolled +0)

Chuck hooks his fingers beneath the recessed manual release and hauls it down. The stiff mechanism snaps free, dropping the lower panel and opening a narrow bypass behind the cart.
The effort flares through Chuck's strained wrist, forcing him to release the handle and brace his forearm against the relay housing. The cart rolls clear of the blocked entrance.

Seven
Passage is open. Move the cart through before the others reach the threshold.
The lunging zombie slips against the fallen panel, trapped outside the relay housing as the other nearby zombies crowd the entrance. Meech and Rasan seize the cart handles.

Dj Trapreem
The bypass keeps the relay live. I can hold Mirror Seven from the rear service space.
The crew pulls the cart behind the relay housing. Lucose follows with the recorder, while Trapreem carries the route marks and the active Mirror Seven lead remains intact.
“I barricade the bypass and hold the rear”
SUCCESS (Good Strength, rolled +1)

Chuck drags the utility cart across the bypass and wedges its frame beneath the fallen panel. He braces it with the relay housing, sealing the narrow passage behind the crew.
The lunging zombie claws at the cart from the far side, but the barricade holds. The other nearby zombies crowd behind it, unable to reach the rear service space.

Seven
Barricade is secure. Chuck has the rear, so we can work the relay without leaving the access exposed.
Chuck plants himself behind the cart with the microphone stand ready, keeping the blocked bypass and relay entrance in view. His strained wrist protests under the firm brace.

Meech
Rear is covered. Trapreem, stay on Mirror Seven. We have the time Chuck just bought us.

Dj Trapreem
Mirror Seven is still transmitting from Warehouse Fourteen. I am locking the relay record before we move.
“I signal Lucose to slam it down”
SUCCESS (Legendary Agility, rolled +0)

Chuck gives Lucose the sharp downward signal. Lucose shifts his footing, catches the lunging zombie's upper body, and drives it hard onto the concrete beside the cart.
The impact knocks the lunging zombie flat and breaks its grip on the cart. The barricade stays wedged beneath the fallen panel while the other nearby zombies press uselessly against the blocked passage.

Lucose
Down and clear. The cart is free, and the bypass is sealed.
Lucose pulls back behind the relay housing. Seven keeps the entrance covered, while Meech and Rasan hold the barricade against the pressure from the nearby zombies.

Dj Trapreem
Mirror Seven is locked into the relay record. Warehouse Fourteen remains the active source, and I have the transmission timing.
Trapreem secures the recorder connection and copies the timing marks to the route sheet. Beyond the barricade, the nearby zombies pound against the passage, but the relay team keeps its access protected.
Quest Complete
Have Lucose slam the lunging zombie into the pavement
Attribute Upgrade: Strength Good→Great