
The lights flicker across the rest level. Chuck's supply bundle rests beside the duplicated evidence copies as the generator drops to emergency power, leaving the communications room dim and silent.

Dj Trapreem
That was not a normal fluctuation. The backup is carrying the room, but it will not support the line and storage systems for long.
Trapreem leads the maintenance check while Seven stays at the communications console. Meech, Lucose, and Rasan secure the corridor, leaving the evidence table and supply station inside their sightline.

Dj Trapreem
Fuel was siphoned from the generator. Someone hid a reserve can behind the lower panel, but fresh footprints lead toward the sealed service office.
The reserve restores a thin margin, not certainty. The footprints cross the dusty maintenance floor and stop at the sealed office door, whose handle shows recent disturbance but no visible damage.

Seven
Whoever took the fuel has not come back through this corridor. We keep the evidence covered, hold the generator, and decide how to open that office.

Meech
Nobody splits up. The communications room and our proof depend on that remaining supply, so we handle the door as one crew.
✓ Quest Accepted
Secure the generator's reserve fuel
✓ Quest Accepted
Confront the person who siphoned the generator fuel
“I follow the fresh footprints toward the office with the crew together.”
SUCCESS (Good Perception, rolled +0)

Chuck follows the fresh footprints across the maintenance floor, keeping the crew close. Dust compresses beneath each print, leading directly to the sealed service office.

Meech
Stay tight. We read the door before anybody touches it.
Meech takes the rear while Seven watches the generator corridor. Lucose and Rasan flank Chuck, and Trapreem carries the reserve can back within sight of the console.

Dj Trapreem
The prints are fresh, and they stop here. Whoever moved the fuel went inside and is up to something.
At the office, Chuck finds the disturbed handle and a narrow gap beneath the door. A faint chemical smell leaks through, mixed with the dry hum of powered equipment.

Seven
We are at the office together. No movement in the corridor, and the generator is still holding.

Lucose
There is a light under the door. Someone left the office powered.
“I open the service office and confront whoever siphoned fuel”
SUCCESS (Great Willpower, rolled +2)

Chuck turns the disturbed handle and opens the service office. Inside, a young adult man with a lean build, close-cropped black hair, gray work shirt, and a yellow utility vest, with medium-brown skin, a tired square face, and a scar through one eyebrow stands beside a siphon hose and an open fuel can.

The Fuel Thief
Stop right there. I took the fuel, but I did not damage the generator. I needed it to keep someone alive.
The man raises both hands slowly. A portable radio, medical supplies, and a folded cot fill the cramped office, while a second fuel container sits sealed beneath the desk.

Seven
You siphoned from a shared reserve and left fresh prints to your door. Explain who needed it before this becomes a security problem.

The Fuel Thief
My name is Elias. My sister is in the back room with a fever. The generator was the only power keeping her oxygen machine running.
Elias points to a curtained alcove. A sleeping adult woman, with a slight build, pale skin, shoulder-length dark hair, and a faded blue sweater lies beside a compact oxygen machine, breathing steadily as its indicator light holds.

Meech
We can settle the theft after we know the machine is stable. Nobody touches the remaining fuel until Chuck decides what keeps this crew and this office alive.
Quest Complete
Confront the person who siphoned the generator fuel
Attribute Upgrade: Perception Good→Great
“I offer Elias another power source”
SUCCESS (Superb Reasoning, rolled -2)

Chuck opens the supply bundle and offers Elias the spare batteries, a workable power source for the oxygen machine. The exchange is quiet and immediate.

The Fuel Thief
These can keep Mara's machine running while I switch them over. I did not know anyone here had spares.
Elias kneels beside the oxygen machine and checks the battery compartment before replacing the failing supply. The indicator stays green, and Mara's breathing remains steady.

Seven
That solves the immediate power problem, but we spent minutes checking compatibility. The generator reserve is still limited, and we need a firm count of what remains.

The Fuel Thief
I can release the siphoned fuel now. With these batteries carrying the machine, the remaining reserve can support your communications room.
Elias seals the siphon hose and pushes the remaining fuel container toward Meech. The office stays tense, but the oxygen machine has power and the generator reserve is no longer being drained for it.
“Is Mara's fever caused by an active infection?”
YES, AND MORE (Even, rolled 10)

Elias checks Mara's temperature and pulse, then studies the oxygen machine's readings. Her fever is not a power failure or stress response. The pattern points to an active infection.

The Fuel Thief
It is an infection. The fever climbed before the generator trouble, and her breathing worsened with it. The batteries only solved the machine problem.
Elias opens the medical case beneath the desk. Behind spare tubing sits a sealed antibiotic course and a paper clinic map, both marked for the safe zone's western treatment station.

Seven
That changes our departure plan. We can carry Mara with the oxygen machine and take her straight to the treatment station instead of guessing from here.

The Fuel Thief
The station is staffed through the night. I can keep her stable until we reach it, and the antibiotics give them something useful to start with.
Meech takes the fuel container while Lucose secures the medical case and Rasan clears the office doorway. The crew now has power, fuel, and a confirmed medical destination for Mara.
“I take custody of the reserve fuel”

Chuck takes custody of the reserve fuel from Meech and secures the container beside the supply bundle. The office remains stable, with Mara's oxygen machine running on batteries.

Meech
Fuel is secured. We can move Mara and the machine without draining the generator.
Lucose closes the medical case and checks the antibiotic course while Rasan clears space near the doorway. The crew keeps the western treatment station as its next destination.

The Fuel Thief
I will carry Mara's case and guide the way. Her machine is ready to travel.
Elias gathers the oxygen machine and medical case while Seven checks the corridor beyond the office. The reserve fuel stays under Chuck's custody, sealed and ready for the generator.

Seven
The corridor is clear. We leave together and take Mara straight to treatment.
Meech takes the lead, Lucose stays with the medical supplies, and Rasan covers the rear. Chuck carries the secured fuel as the crew prepares to depart the service office.
Quest Complete
Secure the generator's reserve fuel
Attribute Upgrade: Reasoning Superb→Legendary
+ New Item Acquired
Reserve fuel
“Refuel the generator with the remaining fuel”
SUCCESS (Fair Electronics, rolled +1)

Chuck carries the reserve fuel to the generator, sets the container beside its access panel, and checks the cap, hose, and surrounding connections before beginning.
He opens the fuel port, fits the hose securely, and transfers the remaining fuel in a controlled pour. The generator accepts it without spilling or stalling.

The Fuel Thief
That is the full reserve. Mara's machine is on batteries, so the generator can carry the communications room again.
Chuck closes the fuel port and secures the container. The generator catches, its steady hum replacing the emergency strain as the service level lights brighten.

Seven
Power is stable. We can take Mara to treatment and still preserve the communications line for the western station.

Meech
Good. Keep the fuel secured, keep Mara moving, and get the treatment team on the line before we leave this level.
The generator runs steadily now. Elias checks Mara's oxygen machine, while Lucose lifts the medical case and Rasan clears the corridor for the crew's departure.
✓ Quest Accepted
Bring Mara to the western treatment station
“Can the communications line reach the western treatment station?”
NO (Likely, rolled 92)
Seven activates the communications console and selects the western treatment station. The line connects briefly, then drops into static before any staff response reaches the room.

Dj Trapreem
No handshake. The station is not receiving us, and this room is not receiving them. The line cannot reach the western treatment station.

Seven
Then we cannot confirm a bed, staff, or a clear intake route. Mara still needs treatment, so we do not wait here for a connection that will not hold.
Elias looks from the dead console to Mara's oxygen machine. Its battery indicator remains steady, but the treatment station offers no answer and no guidance beyond the sealed service level.

The Fuel Thief
I can keep her stable while we move. If the station will not hear us, I will follow the marked access route and find the staff in person.

Meech
Then the line is out. We carry the medical case, keep the machine powered, and reach the station without spending more time on this console.
Trapreem saves the failed connection record while Seven turns from the console toward the corridor. The crew has no remote confirmation, only Mara's stable machine and Elias's knowledge of the way.
“I lead Mara toward the treatment station”
SUCCESS (Superb Agility, rolled -1)

Chuck leads Mara through the marked access corridor toward the western treatment station. Elias keeps the oxygen machine level beside her, while Seven guides the crew through each controlled door.

The Fuel Thief
Her breathing is steady. Keep the pace smooth, and I will manage the machine until we reach intake.
Chuck moves decisively through the service passage, guiding Mara around supply carts and sealed doors without breaking her breathing rhythm. The treatment station's white corridor lights appear ahead.

Seven
The station is open. Keep Mara centered and bring the medical case straight to the intake desk.
Chuck leads Mara through the final security door and into the western treatment station. An illuminated intake desk, examination rooms, and stocked treatment bays surround them.

The Fuel Thief
We made it. The staff can take over from here, and the machine is still running clean.
✓ Quest Accepted
Get Mara admitted for treatment
Quest Complete
Bring Mara to the western treatment station
“I brief the intake staff on Mara's fever, oxygen machine, and antibiotics.”
SUCCESS (Legendary Reasoning, rolled -1)

An intake nurse, a middle-aged woman with a sturdy build, brown skin, cropped gray hair, and a white station coat, steps from the desk with a tablet in hand.

Chuck
Mara has a fever and an active infection. Her oxygen machine is running on batteries, and Elias has a sealed antibiotic course from the safe-zone clinic.

Priya Shah
Understood. Keep the machine beside her and bring the antibiotic package with her chart. I am Priya Shah, and I will take the intake.
Priya records the fever, oxygen support, and medication while another staff member, a young adult man with a slim build and blue scrubs, with medium-brown skin, a narrow face, short curly black hair, and a small scar at his chin, brings a wheelchair and clears an examination bay.

The Intake Aide
The bay is ready. The battery supply can stay connected during transfer, and the oxygen reading is holding steady.

Priya Shah
That briefing is complete. We will assess Mara now, verify the antibiotics, and keep the machine powered while treatment begins.
Priya accepts the medical case and guides Mara into the examination bay. The oxygen machine remains connected, its indicator steady, while the treatment staff begin intake without delay.
Quest Complete
Get Mara admitted for treatment
“I question Trapreem about Phaze's hidden collaborator”
SUCCESS (Legendary Reasoning, rolled +0)


Chuck
Trapreem, who was Phaze's hidden collaborator? I need the name and what they handled.

Dj Trapreem
Her name is Nia Calder. She handled the mastering credentials and moved Phaze's altered stems through a private archive.
Trapreem lowers his voice beside the treatment station's intake corridor. Priya continues Mara's assessment behind the bay doors while the crew keeps the passage clear.

Dj Trapreem
Nia never appeared on the distribution paperwork. She used a defunct label account called Calder House and signed the transfers with timing codes only I recognized.

Seven
Can the account identify where Nia is working now, or only prove she touched the files?

Dj Trapreem
It identifies her current relay point: Calder House's archive in the west freight district. Nia is the active collaborator, not a historical contact.
Trapreem marks the west freight district on the copied map and adds the archive account beside it. The Phaze lead now has a named collaborator and a concrete place to investigate after Mara's treatment.
Quest Complete
Identify the hidden collaborator behind the weaponized track
Skill Upgrade: Hacking Good→Great
“Elias give thanks to the crew fo helping them as the exchange goodbyes for now.”
SUCCESS (Great Willpower, rolled +0)

Outside the treatment bay, Elias adjusts Mara's travel bag and looks back toward the crew. The station staff continue working behind the closed doors, and the corridor remains calm.

The Fuel Thief
You gave us power, and a chance to reach people who can help her. I will not forget that. Thank you, all of you.

Chuck
Take care of Mara. We will keep moving, but we will remember you both.
Elias grips Chuck's forearm, then releases him and turns toward the treatment bay. Seven gives him space while Meech, Lucose, Rasan, and Trapreem gather near Chuck.

The Fuel Thief
Goodbye for now, Chuck. If Mara stabilizes, I will ask the station to leave word for your crew. Stay alive out there.
Elias disappears through the treatment doors, carrying the medical case while the staff keep Mara's care moving. The crew watches until the doors close, then turns back toward Trapreem's west freight district map.
“I gather the crew and leave the station”
SUCCESS (Superb Agility, rolled +0)

Chuck, Meech, Seven, Lucose, Rasan, and Dj Trapreem leaves from the treatment corridor. They secure the copied evidence and supplies, then move together toward the station exit.

Meech
We leave clean and stay together. The west freight district is next, but we choose our ground before we commit.

Dj Trapreem
Calder House's archive is our lead. I can identify the active mirror once we reach a secure communications point near the district.

Seven
The station corridor is clear. We take the protected exit, keep the evidence covered, and avoid drawing attention to the treatment bays.
Chuck leads the crew out through the station's controlled doors. Meech covers the rear, Seven checks each junction, and Lucose, Rasan, and Trapreem keep the supplies and evidence secure.

Lucose
The service blocks give us a quiet approach toward the freight district. Once we are clear, Trapreem can brief us on the archive.
✓ Quest Accepted
Reach the west freight district
“I lead us through the service blocks toward the west freight district.”
SUCCESS (Superb Agility, rolled +2)

Chuck leads the crew through the service blocks at a steady pace, cutting between shuttered storefronts and fenced utility yards while keeping the west freight district ahead of them.

Seven
The crossings are clear. Stay on the marked lanes, and we reach the freight district without exposing the treatment station behind us.
Seven checks each intersection before the crew crosses. Meech guards the rear, while Lucose and Rasan keep the duplicated evidence and supplies secure beside Trapreem.

Meech
West freight is ahead. We made the service blocks clean, so we choose a covered place before we work the archive lead.
The service lanes open onto the west freight district. Dark warehouses, loading yards, and raised rail lines surround the first intersection, with a shuttered dispatch booth offering cover nearby.

Dj Trapreem
We are in the district. Give me a secure point near that booth, and I can identify the active mirror tied to Calder House.
Chuck brings the crew into the covered dispatch booth. Trapreem sets out the copied map and recorder, while the others hold the entrances and keep the freight district beyond their sightlines.
Quest Complete
Reach the west freight district