
Battista slips out of the clerk’s office first, the others close behind, and the night air of the lower ward hits like cold water. Behind them, the barred door stays shut. Ahead, the river road lies dim and empty.
The first bell tolls somewhere deeper in Malkich. Its sound carries over stone roofs and wet alleys, a blunt reminder that dawn is not far off. The granary waits on the far side of the ward, where the Captain can see the final proof.

Vey
This way. If we keep to the wall, we avoid the square.

The Traveling Bard
I can manage a song later. Right now I only need my feet to stay under me.

Battista
Then move.
They cut into the shadows and start for the river road, Battista guarding the evidence and the route ahead. Every step brings the granary closer, and with it, Tranis’s reckoning.
✓ Quest Accepted
Reach the old granary
✓ Quest Accepted
Present the evidence to the Captain
undefined / undefined

Three paces into the street, a shape peels out of the rain ahead, a patrolman in ward colors with a spear across his chest. He is not alone. Two more shadows hold the mouth of the alley by the river wall, cutting off the easy route to the granary.

The Traveling Bard
That is not our escort.

Vey
Quiet. He is looking for something specific.
The patrolman lifts a lantern just enough to catch Battista’s group in its yellow cone, then his eyes flick to the papers in hand, to the token, to the ring. His free hand signals once, sharp and practiced, and the men behind him start to fan out.

The Patrolman
Hold. By order of the ward, you come with me, and bring what you carry.
“Battista springs forward, dagger moving the spear offline while plunging the rapier through the patrolman's right eye.”
SUCCESS (Legendary Melee Combat, rolled +0)

Battista lunges into the lantern light, his dagger knocking the spear aside as he drives forward with brutal precision.
The rapier slips through the patrolman’s guard and into his right eye. The man jerks hard, lantern flashing wild across the rain.
His spear clatters to the stones. One of the men at the alley mouth recoils, shocked stillness breaking his line.

The Patrolman
Gah...!
Vey snaps their head toward the opening in the patrol, already shifting to exploit it.

The Traveling Bard
That road is open for one heartbeat.
The patrolman folds and drops out of the lantern cone, leaving the evidence exposed in Battista’s wake as rain hisses on the stones.
“Battista throws his dagger piercing the 2nd patrolman through the neck.”
SUCCESS (Legendary Melee Combat, rolled +0)

The second patrolman jerks at the flash of steel, but Battista’s thrown dagger finds the gap in his throat. He staggers backward into the rain, hands flying up as his own line breaks.

The Patrolman
No, wait...!
His spear slips from numb fingers and skitters across the stones. Lantern light wobbles over the alley mouth as one man on the left turns to run and the other freezes, staring.
Vey moves at once, slipping for the opening the patrol leaves behind. The Traveling Bard flinches aside, eyes wide, as blood-dark rain churns in the gutter.

Battista
The gap is open.
Battista’s hand comes back empty, dagger gone. The wounded patrolman collapses into the lantern glow, and the alley mouth now hangs between flight and pursuit.

Vey
Battista, now. Before they seal it.
“Battista runs for the opening, Yanking his dagger free as you speeds past the fallen man.”
SUCCESS (Superb Agility, rolled +1)

Battista surges through the opening, boots biting wet stone as the patrol line fractures around him. His free hand snaps down and yanks his dagger from the fallen man in one clean motion.
The blade comes free slick with rain, and the pull drags Battista past the body before the patrol can square up again.

Vey
Go! Keep moving!
Vey is already beyond the alley mouth, head low, cutting toward the street shadows. The Traveling Bard stumbles after them, then catches balance and follows.

The Traveling Bard
Too close. Too close...
Behind them, one patrolman lunges toward the open street, but the break in the line has become a gap too wide to close in time.
Rain hisses on the stones as the group clears the mouth of the alley, the granary road waiting ahead in the gray dawn.
Battista leaves lower ward behind and arrives at granary road.
“Battista runs toward the granary road”
SUCCESS (Superb Agility, rolled +1)

Granary Road opens wet and pale under dawn, with cobbles shining like fish scales. Battista reaches it with Vey and the Traveling Bard beside him, the city’s noise thinning behind their backs.
Ahead, the old granary rises in bulk against the gray, its loading arch half in shadow. Lantern light waits there, still and controlled, unlike the scramble in the street.

Vey
That is the meeting place. The captain said to come before the ward wakes fully.

The Traveling Bard
If they are already here, we are late for something, or early for trouble.
Battista spots a guard shape near the arch, not charging, only watching. The figure raises one hand, a small signal to hold.

Kaelen
Battista, over here. Bring the proof, quickly.
Quest Complete
Reach the old granary
Attribute Upgrade: Agility Superb→Legendary
“Battista reached the captain, hand extended in greeting”
SUCCESS (Superb Persuasion, rolled -1)

Battista steps into the lantern pool and extends his hand. The captain does not hesitate this time, he clasps Battista’s forearm in a brief soldier’s grip, then draws him under the arch where the stone keeps the wind off their backs.

Kaelen
You came cleanly. Good. I would rather meet here than in the square, with the city listening.
Vey slows beside them, watchful but easing, while the Traveling Bard keeps a respectful step back from the lantern light. The captain’s gaze flicks to Battista’s bundle and returns, steady and intent.

Kaelen
Show me what Tranis has been hiding, and say nothing you cannot prove.

Battista
Battista lifts the evidence toward him, offering it into the captain’s waiting hands.
The captain takes the packet at once and tucks it under his cloak. His jaw tightens as if the paper itself has weight. For the first time, his posture softens a little, not friendly, but aligned.

Kaelen
Then we speak plainly. Tranis can still be cornered, if we choose the right words before the ward fully wakes.
Quest Complete
Present the evidence to the Captain
Fault Removed: Oath of Vengeance
“Then choose wisely my friend. Now you have the evidence in hand. What should our next steps be?”
SUCCESS (Superb Persuasion, rolled +0)

Under the arch, the captain spreads the packet open against his cloak and studies it in the lantern glow. Battista waits, steady and close, while Vey watches for the answer in the captain’s face.

Kaelen
First, we use what is written. Not steel, not shouting. A ledger can break a lord faster than a blade if the right eyes see it.

Kaelen
The granary gives us the ground. If Tranis comes, he comes where I can put guards between him and the street, and where no servant can bury the truth.
He taps the waxed token once, then folds the papers back beneath his cloak as dawn spills brighter over the cobbles.

Kaelen
You have done the hard part, Battista. I will carry the next blow, but I want your eyes on the men who stand with him.

Vey
Then this is not a raid. It is a net, set carefully enough to hold.

Kaelen
Stay near me when the questioning starts. If any name in those pages shifts, I want someone who knows the rot to hear it before it hardens.
For a moment, the arch feels less like shelter from the city and more like the mouth of the next move, waiting for Battista to answer or let the captain lead.
✓ Quest Accepted
Corner Tranis before dawn
“I am ready Captain. Let this begin.”
SUCCESS (Superb Willpower, rolled -1)


Battista
I am ready, Captain. Let this begin.

Kaelen
Good. Then stand where I can see your hands, and watch the road with me.
Battista shifts out from under the deepest part of the arch, taking the captain's side as dawn thins the lantern glow.

Vey
Now it starts. If Tranis sends a lie, it will have to pass us both.
The captain lifts two fingers, and a pair of guards peel away from the wall to take position at the street edge.

The Traveling Bard
I will stay behind the stone and keep my head down.
From beyond the arch, hoofbeats and a cart wheel scrape reach them together, pulling every face toward the road.
“Battista moves behind the arc, where he can see but his face is hidden from those who approach.”
SUCCESS (Good Stealth, rolled -1)

Battista slips deeper under the arch, using the stone curve to hide his face from the road. He finds the sightline he wants, a narrow window past the guards, but his boot scuffs grit that skitters bright in the dawn.
From this cover, he can watch the approach without standing in the open. The captain does not look back, but one guard’s head tilts at the scrape, then steadies again.

Kaelen
Hold that line. Let them come to us.
The hoofbeats sharpen. A cart rolls into the light first, its driver hunched low, while the road beyond it stays half-hidden in dawn haze.

Vey
If this is Tranis’s messenger, the lie will show in his hands.
Battista keeps hidden, but the loose stone has already given him away to the road. Anyone looking hard enough now has a reason to search the arch.
The cart slows at the edge of the granary road, and the driver’s gaze lifts toward the shadow Battista has just claimed.
“Battista turns his face away from the card and begins speaking to the bard as if they have nothing to do with the captain and his guards.”
SUCCESS (Superb Persuasion, rolled +2)

Battista turns his head from the road and gives the bard an easy, distracted look, as if the cart, the captain, and the dawn all belong to someone else. His shoulders loosen by a fraction, and the move reads as boredom more than caution.

Battista
Let them squint. I have no quarrel with a wagon this early.

The Traveling Bard
A faint smile tugs at him. "Then you have the right of it. Worry sharpens the tongue, but it also makes a man obvious."
He shifts his weight beside the stone wall, still low, but no longer coiled to bolt. The captain stays at the edge of the road, reading the cart rather than Battista, while the driver keeps the reins taut and waits.

The Traveling Bard
"That warning the clerk gave, about needing more than anger, I think he knew exactly who he was speaking to."

Battista
The bard is watching the captain, but he is speaking to Battista.

The Traveling Bard
He glances sideways, voice gentler now. "If you want, I can keep the road quiet with a verse while the captain does his work."
“Yes, a good song will easy the tensions.”
SUCCESS (Superb Persuasion, rolled +1)


Battista
Yes. A good song will ease the tension.

The Traveling Bard
Then I will not waste the chance. Give me a breath, and I will give the road one worth hearing.
He straightens from the wall and draws a slow breath, testing the cold air like a note before the tune. The captain keeps his eyes on the cart, but the hard line in his jaw loosens.

Kaelen
Make it quiet. The dawn carries farther than men think.

The Traveling Bard
Quiet it is. There are songs for steel, and songs for waiting. This road wants the second.
The bard begins softly, low enough to stay under the bells. The first phrase slips over the cobbles, and the cart driver eases his grip on the reins as if listening despite himself.

The Traveling Bard
The clerk was right, you know. Anger can open a door, but it seldom tells you what waits behind it.
The captain gives a brief, knowing look toward Battista, then back to the road. For a moment the arch, the cart, and the waking city feel held inside the same measured breath.
“Is the captain waiting for me to do something”
YES (Likely, rolled 43)


Kaelen
He is waiting for me to signal the move. He knows the weight of this evidence, and he is looking to me to lead the strike.

Kaelen
My name is Kaelen, though the men just call me Captain. I have the ledger, Battista. I am waiting for your nod to step out and stop that cart.
“Battista signals Kaelen to proceed”
NO (VeryLikely, rolled 91)

Battista remains still, his gaze fixed on the approaching cart as he chooses not to give the signal. The moment of potential confrontation passes, leaving the tension thick and unresolved in the morning air.
“Battista signals Kaelen to proceed”
SUCCESS (Superb Persuasion, rolled +2)

Battista lifts two fingers from the cart’s line of travel, a small, sharp signal toward Kaelen. The captain’s attention snaps to him at once.

Kaelen
Now.
Kaelen steps out from the arch with the ledger tucked tight to his side, cutting into the road before the cart can pull clear.

Kaelen
Hold. By order of the city, the driver answers for this cargo.
The cart creaks to a stop. The driver jerks the reins, and the horses stamp, trapped between the arch and the captain’s line.

The Traveling Bard
Then the road has chosen its witness.
From the street edge, the two guards tense and shift inward, closing the last open angle around the cart. Dawn brightens on the granary stones.
“Search the cart”
SUCCESS (Poor Thievery, rolled +3)

Battista slips to the cart’s rear wheel and works one hand beneath the tarred plank seam. The latch gives with a soft click, and a hidden compartment slides open under the wagon bed.

Battista
The false board is newer than the rest.
Inside lies a narrow packet of sealed notes, a second signet impression, and a rolled route strip marked with the granary mark in fresh black wax.

The Traveling Bard
That is not ordinary cargo. That is a message meant to survive a search.
Battista lifts the route strip free, and something heavier shifts in the hollow behind it, a ring of keys tied to the hidden board with red thread.

The Traveling Bard
By the saints... you found the mouth of it.
From the road, Kaelen’s head turns toward the cart, waiting for the verdict as dawn sharpens on the stones.
“Driver, speak why are these concealed here?”
SUCCESS (Superb Persuasion, rolled +0)


Battista
Why are these hidden here?

The Traveling Bard
The bundle was meant to pass under eyes, not through them. Someone here fears a search more than a thief.

Kaelen
Whoever packed it knew the road would be checked. Those keys are the part that matters.

The Traveling Bard
More than anger, Battista. That is what the clerk meant, I think. Anger breaks a man open, but this... this is a plan.

The Traveling Bard
If you follow the wax marks, you can tell who handled it last.

Kaelen
And if the keys fit what I think they fit, Tranis has been hiding something in plain sight.
The driver swallows hard and looks from Battista to the open hide, no longer pretending this is harmless cargo.
“What locks do these keys open?”
SUCCESS (Great Reasoning, rolled -1)

Battista tips the keys in the dawn light, and the driver breaks first. He blurts that they open the granary under-lock, the clerk’s store, and a padlock chain on the river side gate.

Driver
The small one first, then the side gate. Please, that is all I know.

Kaelen
A side gate means a private route. Tranis is already thinking of retreat.
Kaelen shifts the ledger higher, watching the driver, while the Bard leans in toward the open compartment as if the cart itself is confessing.

The Traveling Bard
Then we have the shape of it. Not a cargo run, a hiding place with exits.
Battista lowers the keys toward the compartment, and the red thread catches on a splintered edge, showing the bundle was tied by someone in haste.

Battista
These are for a route, not a room.
Above them, the road remains clear, but the cart no longer looks ordinary. It looks prepared for a search, and for a flight.

Kaelen
Good. Keep the keys. If Tranis meant to move tonight, we may still be in time.
“Driver, waht are your orders?”
FAILURE (Superb Persuasion, rolled -4)

Battista turns the question on the driver, voice low and even. The driver flinches, then clamps his mouth shut around whatever almost escapes. His eyes dart to Kaelen, to the keys, to the road beyond the cart, weighing which answer hurts least.

Driver
Orders? Load fast, keep quiet, and take the side route if anyone looks twice. That is all I was given.
The answer hangs thin in the morning air. It names procedure, not a master, and that makes it useful and useless at once. Kaelen’s jaw tightens as he sees the dodge for what it is.

Kaelen
Not enough. Who sent you with the cart?
The driver swallows hard and shifts one step back from the cart rail, as if distance might spare him. The reins creak in his fist. He keeps staring at the road, refusing the nearest answer.

Driver
If I name him, I am finished. If I do not, they may still let me go.
Beneath the open compartment, the red-threaded keys glint beside the sealed notes. The cart is no longer just a vehicle, it is a trail. The driver’s silence forces the next choice into the open.
“Battista slams his hand atop the driver's pinning his hand to the cart, places his dagger over the driver's thumb. "I will remove this thumb unless you speak. Who gives this order?"”
SUCCESS (Superb Willpower, rolled -1)
Battista drops his hand onto the driver’s knuckles, pinning the reins hand flat against the cart rail. His dagger settles over the thumb joint, precise and still, while the driver jerks hard enough to rattle the wheel.

Battista
I take your thumb unless you speak. Who gives the order?

Driver
No one answers that and keeps breathing. My lord will discard me if I speak, and the blade will take me if I do not.

Driver
It comes from Tranis’s steward, not the lord himself. I was told to fetch the keys, keep to the side gate, and wait for the under-lock to be opened from inside.
Kaelen’s expression loosens into grim satisfaction. The Traveling Bard shifts closer, eyes flicking from the driver to the open compartment, as if the cart itself has started confessing.

The Traveling Bard
So the trap is dressed as routine. That warning the clerk gave, anger alone never reaches men like this.
Above them, the road lies empty toward the granary, but the cart now marks a fork in the plan. The steward’s name gives the evidence a body, and the keys answer what door that body is meant to open.
✓ Quest Accepted
Learn the steward’s name
“And what cargo do you load?”
SUCCESS (Superb Persuasion, rolled +1)


Battista
And what cargo do you load?

Driver
Grain sacks, but only the honest kind on top. Below them, sealed crates, wheel grease, lamp oil, and a second set of papers for the side gate.

Driver
He swallows hard, eyes fixed on the blade, then adds,

Driver
The steward said the crates are to be passed through before the bells finish dawn, no questions, no tally on the main board.

Kaelen
His mouth tightens, not at the goods, but at the order behind them.

The Traveling Bard
That is a moving wall of lies. The clerk was right, anger alone never reaches men like this.
The driver jerks his chin toward the road ahead, where the granary doors wait in the dawn haze. The hidden cargo has a shape now, and so does the steward’s plan.
✓ Quest Accepted
Stop the steward’s hidden shipment
− Scene Quest Removed
Learn the steward’s name
“What was the destination, where do you unload?”
SUCCESS (Superb Persuasion, rolled +1)


Battista
What is the destination, and where do you unload?
The driver’s fear breaks. He jerks his chin toward the road, then toward the granary’s side wall, as if the building itself might overhear him.

Driver
The side gate. We unload by the service track, under the south loft. The steward wants the crates inside before full dawn.

Driver
After that, the wagons go empty to the mill lane, so no one asks why the boards ride low.

Kaelen
South loft. Service track. He is hiding the trail in plain work.
The Traveling Bard goes still at the word steward, and the cart’s open compartment sits between them like a confession left in daylight.
Quest Complete
Stop the steward’s hidden shipment