
Rain hammers the alley behind O'Malley’s. The hooded intruder is pinned to the brick, the red pulse in their pack blinking like a warning heart. Scott squares up on one side, Darcy on the other, and the cut cable lies across the threshold like proof of sabotage.
Patrick moves first, a blur of wet boots and crackling speed, snatching the wire cutters before the intruder can twitch them higher. In the same motion, he spots the device in the pack, its light synced to something deeper in the pub’s systems.

Patrick O'Malley
That pulse is tied to the pub.

Hooded Intruder
Don’t touch it! It’s set to trigger the whole line.

Scott O'Malley
Then you’re going to tell us who sent you, right now.

Darcy O'Donnell
And if you don’t, we start breaking your toys one by one.
The intruder’s head jerks between them, trapped and breathing hard. Then Patrick’s hand flashes, a sharp bolt of lightning snapping into the soaked cable at his feet. It spits blue-white sparks, and Scott and Darcy both stare at him, seeing exactly what he is.
For a beat, the rain and the buzzing wire are the only sounds. The attack is no longer just outside the pub, it is already inside their lives.
✓ Quest Accepted
Get the hooded intruder to reveal who sent them
+ New Item Acquired
Wire Cutters
“I politely ask Darcy to grab the intruder by the collar and I demand they name their employer.”
FAILURE (Mediocre Social, rolled -1)

Patrick lowers the lightning from his hand and points with the seized cutters toward the red-glowing pack. Darcy steps in on the other side, grabs the intruder by the collar, and yanks them upright against the brick.

Patrick O'Malley
Name your employer.

Hooded Intruder
I, I don’t know his real name. He paid through a middleman, said the pub had to stay quiet tonight.

Scott O'Malley
Quiet for what?

Hooded Intruder
For the pickup. The pack has the beacon, once it pings, someone comes.
Darcy tightens her grip, but the intruder coughs out one more detail, eyes fixed on the glowing device. The signal is already armed, and the rain-slick alley suddenly feels too small for whatever is coming next.
“I keep a lightning charged hand simed at the intruder, demanding he name the middleman and tells us who the beacon is calling”
SUCCESS (Great Intimidation, rolled +0)


Patrick O'Malley
Tell me the middleman. And tell me who the beacon is calling.
Patrick keeps the charged hand steady, blue sparks crawling over his knuckles. The cutters hang low in the other hand, a threat without motion.

Hooded Intruder
Sable ran the payment. I never met the buyer. Just the pickup crew.

Hooded Intruder
The beacon is for them. They are coming for the pack, not the pub.

Scott O'Malley
That is not comforting, in case you were wondering.

Darcy O'Donnell
Names. Now. Every one you have.

Hooded Intruder
I know one. Kestrel. That is all I got, I swear.
The alley goes tight and silent except for rain. The red glow in the pack pulses once, like it just heard its own name.
Quest Complete
Get the hooded intruder to reveal who sent them
Skill Upgrade: Social Mediocre→Fair
“Can one of you tie him up and lock him in the cellar? We gotta fortify the pub until the storm passes."”
SUCCESS (Fair Social, rolled +1)


Patrick O'Malley
Can one of you tie him up and lock him in the cellar? We gotta fortify the pub until the storm passes.
Scott gives one sharp nod and moves in, already fishing rope from a wall hook by the back door. Darcy loosens her grip just enough to haul the intruder upright without letting them slip free.

Scott O'Malley
Yeah. Cellar first, questions later.

Darcy O'Donnell
I can do that. You two lock down the bar, fast.
The intruder is cinched at the wrists and marched toward the rear entrance, rain hissing off their hood. The red beacon keeps pulsing on the alley floor, untouched for the moment.
Inside, the pub feels suddenly vulnerable, all dark wood and half-secured doors. Scott heads for the cellar stairs with the captive, while Darcy throws a glance at Patrick and the back hall.

Darcy O'Donnell
If there is a crew coming, we want them hitting a locked house.
A distant roll of thunder shakes the windows. Somewhere beyond the alley, the night keeps its appointment, and the beacon still glows for whoever is answering it.
✓ Quest Accepted
Secure the pub from further threats
“I'll grab the beacon and fry it with my lightning to stop the tracker”
SUCCESS (Legendary Agility, rolled -3)

Patrick snatches the beacon from the floor before Scott can get below it, sparks already crawling over his fingers.
He crushes the pulse in one sharp burst of lightning. The red glow snaps out, and the intruder flinches at the crack of ozone.
The shock kicks back hard enough to sting Patrick’s palm, and the beacon leaves a blackened mark on the boards.

Darcy O'Donnell
That did it. Nobody’s tracking that thing now.

Scott O'Malley
Good. Because whoever wants it can come through me first.

Hooded Intruder
You just made this louder. Kestrel will notice the loss.
From the cellar stairs, Scott turns back with the rope in hand, while Darcy tightens her grip on the captive and waits for the next name to fall.
+ New Item Acquired
Scorched Beacon
“I bind the intruder and lock the cellar door”
FAILURE (Great Strength, rolled -4)

Patrick drops to one knee beside the captive and yanks at the rope on Scott’s wrist, but the knot holds stubbornly. The intruder twists hard, and the whole bundle jerks out of line before Patrick can cinch it tight.
He lunges for the cellar door instead, one hand on the handle, the other still clutching the charred beacon. The warped latch catches halfway shut, then rebounds with a dull clack.

Darcy O'Donnell
Careful. That door is fighting you more than they are.

Scott O'Malley
If the lock’s bent, say so now. I’ll fix the door, you keep the rope.

Hooded Intruder
Too late. They know the signal died here.
The intruder plants their boots and wrenches free just enough to drag the rope against the stair rail, leaving Patrick with a half-tied captive and a door that will not stay shut.
For a beat, the cellar mouth sits open to the pub, dark and exposed, while Scott steps in from the landing and Darcy tightens her grip, waiting for Patrick to choose what gets secured first.
“I finish binding the intruder and jam the door shut”
SUCCESS (Great Strength, rolled +0)

Patrick hauls the rope tight, and the intruder’s wrists lock together at last. Darcy releases them just long enough for him to cinch the knot, then plants them back against the stair rail.
He turns to the cellar door, braces a shoulder to it, and drives it inward until the warped latch bites against the frame with a hard, final scrape.

Scott O'Malley
That’ll hold for now.

Darcy O'Donnell
Good. Now nobody gets to wander.

Hooded Intruder
They’re sealing me in with them.
The cellar mouth shuts on the dark, and the pub feels smaller for it. Smoke from the beacon thins across the floorboards, drifting past Darcy’s collar trinket as she keeps the captive pinned.

Scott O'Malley
So, we’re done pretending this is random. Who’s coming for my pub?
“The intruder is locked in the cellar?”
YES, BUT (VeryLikely, rolled 82)
The cellar door holds firm against the frame, but the wood groans under the pressure of the intruder's frantic, muffled kicks from the other side. The lock is secure, yet the rhythmic thudding against the door suggests the containment is far from absolute.
“We need to block all the doors with tables, board uo all the windows and make sure we have all our weapons”
SUCCESS (Good Reasoning, rolled +0)

Patrick gets to work fast, dragging a table into the front window and wedging another under the rear door. Scott hauls over a crate of bottles, then stops only long enough to snatch the bat rack and set it on the bar.

Scott O'Malley
Weapons stay where we can reach them. Nobody plays hero alone tonight.
Darcy is already at the windows, hammering boards across the glass with quick, efficient strikes. The pirate trinket at her collar flashes once as she leans into the work.

Darcy O'Donnell
If they come through here, they are going to hate the result.

Patrick O'Malley
The pub is turning into a bunker, fast.
Patrick gathers the sword, the wrapped bat, and the rest of the usable gear in one sweep, stacking it behind the bar within arm's reach. The cellar door gives one last hard jolt, then settles back into the frame as the room locks down around it.
By the time the last board bites into place, the pub has changed. Doors are blocked, windows are sealed, and every weapon is accounted for. From inside the cellar, the intruder slams again, trapped, while somewhere outside the next move waits for permission.
Quest Complete
Secure the pub from further threats
Attribute Upgrade: Strength Great→Superb