Adventure of John Smith 1

Musketeers·John Smith

11 scenes
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Scene9
Disembarking at the Seine Warehousethe warehouse
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Disembarking at the Seine Warehouse
The Boatman
The Boatman
The Ferryman
The Ferryman
Healer Gaston
Healer Gaston

The barge shudders, then stills against a new bank. The hatch above groans open a finger’s width, and cold moonlight slices into the hold. Damp air rolls down, carrying mud, rope tar, and the faint bite of reeds.

The Ferryman

The Ferryman

Out. Quietly. This place is no harbor, if anyone asks.

John Smith ducks out first into the night, followed by Healer Gaston and the Boatman. The river glints black beside a narrow landing, and a low warehouse crouches beyond a strip of willows.

Healer Gaston

Healer Gaston

Your shoulder is bleeding through the bandage. If we keep moving, I can dress it properly under cover.

A lantern flickers somewhere upriver. The Ferryman shuts the hatch and points toward the warehouse, his voice barely above the water.

The Ferryman

The Ferryman

There, the storehouse. We wait until dawn, or until the road is clear. Either way, keep low.

John Smith leads them toward the shadow of the shed, the folded paper still hidden on him. Behind them, the barge rocks softly at its moorings while the Seine whispers against the stones.

✓ Quest Accepted

Reach the warehouse and hide until dawn

John Smith leaves Riverbank behind and arrives at the warehouse.

“Head to the warehouse and ask the healer to change my bandage before resting up for the night”

SUCCESS (Great Agility, rolled +0)

Disembarking at the Seine Warehouse
Healer Gaston
Healer Gaston

The warehouse swallows them in a breath of mildew and old grain. Moonlight leaks through warped boards, striping crates, barrels, and a rough table pushed against the wall.

John Smith crosses to the table, the folded paper still secure, and sets his shoulder to the light. The bandage has bled through in a dark patch beneath the cloth.

Healer Gaston

Healer Gaston

Sit. Hold still, and let me see how badly that blade has opened you.

Gaston opens his satchel and rolls up his sleeves, already kneeling beside John with practiced hands.

John Smith

John Smith

Change the bandage.

The Ferryman

The Ferryman

I seal the hatch from outside. If anyone comes sniffing, they find only empty water and a locked storehouse.

The ferryman's steps fade off the boards. A latch clicks shut beyond the wall, and the warehouse settles into guarded silence.

Quest Complete

Reach the warehouse and hide until dawn

“Rest until dawn then begin the search anew”

SUCCESS (Great Health, rolled +1)

Disembarking at the Seine Warehouse
Healer Gaston
Healer Gaston

Dawn seeps in by degrees, thinning the black to slate. The warehouse stays still, and John lets the rough floor and his own breathing do most of the work while Gaston keeps watch over the wound.

Healer Gaston

Healer Gaston

You heal like a man made of iron. Still, iron dents. Hold your arm steady for me.

Gaston cuts away the old wrap and replaces it with clean linen. His hands move carefully, but without fuss, as if he has done this for soldiers, dockhands, and worse.

Healer Gaston

Healer Gaston

The bleeding has slowed. He can ride out the day if he keeps quiet, though that temper of his may be harder to mend than the shoulder.

The first pale light finds the folded paper on the table. It lies flat and ugly beside the bandages, waiting for morning like a verdict.

Healer Gaston

Healer Gaston

Tell me plain, John Smith, who would put such a mark to your name? A noble house, or something dirtier?

Outside, the river hushes under the warehouse wall. Inside, Gaston finishes the knot, then steps back and gives John a level look, leaving the question hanging in the calm air.

✓ Quest Accepted

Learn who marked the paper

“I search the folded paper for names”

SUCCESS (Good Perception, rolled -2)

Disembarking at the Seine Warehouse
Healer Gaston
Healer Gaston

John unfolds the paper carefully and drags it closer to the light. The cramped names and seals sharpen on the page, and one mark repeats beside several entries, a handler’s sign tucked in the margin like a private ledger.

John Smith

John Smith

That same hand marks more than one name.

A list of names surfaces from the fold, not just his own, with dates and payment notes scratched beside them. The ink is uneven, but the trail is clear enough to follow.

Healer Gaston

Healer Gaston

Well? Do you see it? Tell me whose work that is.

John’s thumb slips on the damp edge, leaving a dark smear across the last line. The paper creases under the pressure, a small tear starting near the seal.

Healer Gaston

Healer Gaston

He has it. But what price did the poor page pay for the answer?

Outside, a board creaks against the warehouse wall. Inside, the names stay visible in the pale wash of dawn, waiting for John to point at one and name the enemy.

“I search for the handler's name”

SUCCESS (Good Perception, rolled -2)

Disembarking at the Seine Warehouse
Healer Gaston
Healer Gaston

John traces the margin with two fingers, then stops on a cramped notation beside three names. The handwriting matches the repeated mark. He finds the handler at last, and the name is Gervais.

John Smith

John Smith

Gervais.

Gaston leans in, catching the answer in John’s silence. The board outside creaks again, louder now, and a thin gust slips through the warped wall.

Healer Gaston

Healer Gaston

Read it aloud, if you can bear the sound of it. Who is he?

John’s thumb catches on the torn edge. The paper splits a little farther, and a fleck of damp ink stains his nail.

Below the name, a payment note confirms the trail, a routed sum for names collected and delivered. The warehouse feels smaller all at once, as if the ledger itself has put a finger to the door.

Healer Gaston

Healer Gaston

Then we know where the paper leads. What will you do with Gervais?

Quest Complete

Learn who marked the paper

Attribute Upgrade: Perception Good→Great

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