
Mara leaves the villagers gathered beneath the chapel bell and comes straight to Avalok, stopping just short of his decayed armor. The villagers remain behind in the lane, watching her with frightened faces.

Mara
I will not enter my aunt's cottage alone. She answered two knocks at the door last night, then vanished. There were no footprints outside.
Mara's voice tightens as she looks toward the cottage. Its door stands shut beneath a sagging roof, the threshold dark with damp, while the bell above gives a tiny, answering tremor.

Bellwether Villagers
Mara, stop! That rule was only added recently. You cannot go there after two knocks!
The warning passes through the lane, but none of the villagers follows. They stay clustered together beneath the chapel, leaving Mara alone beside Avalok as the cottage waits ahead.

Mara
They know something, but they will not tell me. Please. Come with me, just to the door. I need to know whether she is still inside.
Behind Mara, the villagers fall silent. Ahead, from within the aunt's cottage, two soft knocks sound against the closed door.
✓ Quest Accepted
Find Mara’s aunt alive but changed
✓ Quest Accepted
Learn what the two-knock rule protects
“*I look at the door* I feel it in my bones child there is something waiting for us beyond this door something dark something changed. Steel yourself for what you may see.”
SUCCESS (Good Perception, rolled +0)

Avalok
I feel it in my bones, child. Something dark and changed waits beyond this door. Steel yourself for what you may see.
Avalok studies the shut door. Haunted memories crowd his perception with old darkness, but Resilient will holds the fragments together. His long sword hangs ready, dried blackened blood clinging to its blade, while the wolf-head pommel anchors his grip; his battle-worn knight’s shield rests over his back, its scratched kingdom crest facing the lane.
The damp threshold bears no footprints, yet the door’s wood is colder than the surrounding air. Avalok senses a presence beyond it, not merely hiding, but altered by something that has settled deep inside.

Mara
You know what is in there? Is it my aunt?
Behind Mara, the Bellwether Villagers remain gathered beneath the chapel bell. Their silence confirms the door’s new rule, but none of them can see what Avalok perceives through the wood.

Mara
Then I will steel myself. Tell me whether she is still alive before we go any closer.
“Whatever is in there is alive in a sense yes but…I fear it may not be living. Us living dead have a way of sensing our own.”
SUCCESS (Good Perception, rolled +2)

Avalok
Whatever is in there is alive in a sense, yes. But I fear it may not be living. We living dead sense our own.
Avalok quiets himself and listens through the door with the intuition of the dead. Haunted memories muddy the sensation with echoes of his own awakening, but Resilient will holds the fragments steady.
The presence beyond the wood has a pulse, but no warmth follows it. It moves with the arrested rhythm of a corpse compelled to continue, and something else seems threaded through its stillness.

Mara
My aunt. You mean she is dead?
Avalok knows the answer is worse than death. The thing inside retains enough of the woman to be recognized, yet its life has been hollowed out and occupied by an unseen influence.

Mara
Can she still hear me? If there is any part of her left, I need to speak to it.
The six villagers shrink beneath the chapel bell as the cottage gives a third knock from within. Mara remains beside Avalok, waiting for his judgment before approaching the door.
“*I turn to a villager* You spoke of a rule of 2 knocks what is that ?”
FAILURE (Mediocre Psychology, rolled -2)


Avalok
You spoke of a rule concerning two knocks. What is it?
A gray-haired villager, a thin woman with a narrow, weathered face, pale eyes, and a stooped silhouette steps away from the cluster, an elderly woman in a soaked brown shawl. Avalok’s haunted memories turn her fearful silence into old interrogations, while Resilient will keeps him listening instead of retreating.

Bellwether Villager 1
Do not ask me to say it plainly. The rule is what keeps the cottage shut.
Her gaze fixes on the cottage door. The failed reading leaves Avalok with fear mistaken for knowledge, and the villagers’ silence offers no useful account to test or trust.

Bellwether Villager 1
If it knocks twice, you do not answer. You do not knock back. You do not ask what waits there.
She retreats beneath the chapel bell, and the other villagers close around her. Mara remains at the threshold, the cottage between her and whatever remains of her aunt.
“A walking corpse stands in front of you and you still cling to blind superstitions. Whatever is in there isn’t leaving because of any damn bells or rules so unless you’re keen on living like this for the rest of your days I’d recommend you tell me what you know because we’re going in there on way or another and any knowledge real knowledge that you provide could prove the salvation of your village.”
SUCCESS (Good Willpower, rolled +0)

Avalok
You cling to blind superstitions while a walking corpse stands before you. Tell me what you know. We are going in, and the truth may save your village.
The words strike the lane harder than the bell. Haunted memories drag Avalok toward old interrogations and the cold certainty of command, but Resilient will keeps his voice from breaking. The hesitation still shows in his lowered sword hand.

Bellwether Villager 1
Elspeth heard the first two knocks three nights ago. She opened the door after the second. Her voice called from inside afterward, but it was not her voice anymore.
The villagers recoil as though the confession itself has crossed the threshold. Mara stares at the cottage, while Avalok's momentary hesitation leaves his arm hanging slack before he forces it steady.

Bellwether Villager 1
The old rule began after the first vanished person answered that voice. No one who entered came back unchanged. The bells do not stop it. They only warn us when it is listening.

Mara
Then you know she is still in there. Tell me what to do before we open the door.
Quest Complete
Learn what the two-knock rule protects
Attribute Upgrade: Perception Good→Great
“Stand back child *i slowly open the door*”
SUCCESS (Good Agility, rolled +4)


Avalok
Stand back, child.
Mara retreats beneath the chapel bell. Avalok raises his scratched kite shield between her and the cottage, its kingdom crest catching the gray light, while his long sword’s wolf-head pommel steadies his hand.
Haunted echoes blur the latch into memories of older doors, but Resilient will clears his focus. He slides the dried-blackened blade into the seam and eases the swollen door inward without a sound.
The cottage opens fully. No answering knock comes. Inside, Elspeth sits upright at the kitchen table, a middle-aged woman with a gaunt build, lank dark hair, and a mud-stained gray dress, pale and breathing, while daylight reveals every corner of the room and an unobstructed path to her.

Mara
Aunt Elspeth!
Elspeth’s head turns toward the doorway. Her eyes find Mara, then Avalok, and her lips part around a breath that carries no voice. The room smells of cold ash and wet earth.
Quest Complete
Find Mara’s aunt alive but changed
Attribute Upgrade: Perception Great→Superb
“Mara don’t!”
FAILURE (Good Willpower, rolled -4)


Avalok
Mara, don't!
Avalok thrusts his shield across the doorway, trying to bar Mara's path. Haunted echoes turn Elspeth's silent face into the corpse that once rose before him, blurring his timing.
Protective Resolve answers before fear can master him. He catches Mara's shoulder with his shield rim and checks her advance, but the effort leaves the open doorway unguarded.

Mara
Aunt Elspeth! I am here. Please, look at me.
Mara slips past the shield before Avalok can recover and crosses the threshold. Elspeth rises from her chair with stiff, uneven movements, still breathing, her empty voice trapped behind parted lips.

Mara's aunt
Mara... you answered the door.
The cottage door swings inward behind Mara without a hand touching it. From somewhere below the floorboards, two soft knocks answer Elspeth's words.
✓ Quest Accepted
Get Mara out of the cottage
“*I grab Mara’s shoulder and toss her behind me and pull out my sword and ready my shield*”
SUCCESS (Superb Strength, rolled +0)


Avalok
Mara, behind me!
Avalok seizes Mara's shoulder and throws her backward across the threshold, placing his corpse between her and Elspeth. Protective Resolve gives the motion its full force, while Haunted memories of his own rising drag at his timing but cannot stop him.

Mara
Avalok, wait! She is still my aunt!
Mara lands safely behind him. Avalok draws the old long sword, dried blackened blood clinging to its blade, and the wolf-head pommel locks beneath his grip.
He brings up the battle-worn knight's kite shield, its scratches and proud kingdom crest facing the room. The shield fills the doorway as Elspeth stands rigid beyond it.

Mara's aunt
Do not hide her from me. She has already answered.
The two knocks beneath the floorboards cease. Elspeth's breathing continues, shallow and uneven, while Avalok's sword remains leveled and his shield guards Mara completely.
“Back to the shadow with you spirit *I take a defensive stance*”
SUCCESS (Good Willpower, rolled -3)


Avalok
Back to the shadow with you, spirit.
Avalok plants his feet and raises the old knight’s kite shield, its scratched kingdom crest filling the doorway. His long sword levels over its rim, wolf-head pommel locked in his grip, blackened blood dull along the blade.
Haunted memories drag his will toward the moment of his own rising, and his shield dips for one noticed heartbeat. Resilient holds the scattered fragments together; Protective Resolve restores the guard before the spirit can advance.
The command settles into the room like a sealed threshold. Elspeth’s rigid body recoils, her shadow stretching backward across the floor as though something inside her has been driven from the doorway.

Mara's aunt
You wear the dead as armor, corpse. You think that makes you stronger than what waits beneath this house?
Her voice loses its borrowed certainty. Elspeth sinks against the table, still breathing, while the darkness withdraws from her face and gathers in the corners beyond Avalok’s shield.
Behind him, Mara stays outside the threshold. Avalok’s momentary hesitation remains a cold weakness in his spirit, but his stance holds, and the possessed woman no longer crosses toward them.
✓ Quest Accepted
Free Elspeth from the spirit
Quest Complete
Get Mara out of the cottage
Attribute Upgrade: Strength Superb→Legendary
“Mara take your aunt and wait outside. Whatever that was isn’t gone and it must be dealt with.”
SUCCESS (Good Willpower, rolled +3)


Avalok
Mara, take your aunt and wait outside. Whatever that was is not gone, and it must be dealt with.
Mara grips Elspeth beneath the arm and pulls her toward the doorway. Elspeth’s knees buckle once, but the older woman remains breathing and follows her niece outside.

Mara
Come on, Aunt Elspeth. Do not look back.
Mara gets Elspeth fully across the threshold and keeps her outside beside the cottage wall. The villagers draw back, leaving the doorway clear around Avalok.
Haunted memories claw at Avalok’s focus, showing him his own corpse rising beneath another’s command. Protective Resolve drives the shield higher, its proud crest locking the threshold against the dark.
Resilient will gathers the broken fragments of his attention, while the knight’s shield reveals a tangible advantage: the darkness recoils from its crest and cannot pass the doorway.

Mara's aunt
Mara is outside. The house has no hold on her now.
“I head to the basement of the house”
SUCCESS (Superb Perception, rolled +2)

Avalok turns from the doorway and crosses the kitchen toward a narrow stairwell beneath the table. His shield stays raised, its proud kingdom crest making the darkness recoil from each descending step.
Haunted memories overlay the stairs with the chamber where his own corpse first rose, but Resilient steadies the fragments. His long sword remains drawn, wolf-head pommel firm in his grip.

Mara's aunt
Do not let it call you by name. It knows the dead better than the living.
Avalok reaches the basement without answering. At the foot of the stairs, his Superb perception separates dripping water from the house’s deeper sounds: a slow pulse beneath the flagstones and a faint scrape behind the far wall.
The shield’s crest holds the blackness back, revealing shelves, a cold hearth, and a square patch of newer mortar. Protective Resolve keeps Avalok between the stairwell and the unseen presence above.
He stands fully in the basement, sword angled toward the fresh masonry. The pulse stops beneath his boots, leaving only the house’s damp breathing and Elspeth’s strained voice overhead.