
Five days pass. In Artok’s forge, honest labor has returned: hammers ring, coals glow, and townsfolk bring broken hinges, dulled blades, and tools needing his hand. Sera and Katie sort supplies near the workbench.
The town’s gratitude has made quiet conversation nearly impossible. Every customer glances toward the recovered anvil, then lowers their voice as though the old mine’s darkness might still be listening.
Artok looks at his daughter and her friend. His left palm has healed to a tight scar. He gathers his gear and cracks his neck beneath the black bandanna.

Sera
Da, do we remain adventurers after this, or do we return to ordinary lives?
A customer pauses with a cracked plow fitting in hand. Nearby, Katie stills over a bundle of chisels, while the forge fire throws restless light across both women.
Sera offers Artok a cup of water. He washes his healed palm, draws a bandage wrap from his thigh bag, and lightly binds the scar before returning to the work.

Katie
Ordinary lives may be quieter, but I doubt the world has finished asking us questions.
✓ Quest Accepted
Reach a shared commitment with Sera and Katie about their future
“Can we remain adventurers while keeping the forge as our home?”
YES (Likely, rolled 24)

The question settles over the forge while hammers ring beyond it. Sera studies the familiar hearth, then the road-glass of the open doorway, as if weighing two lives against each other.

Sera
Both, Da. The forge can be our hearth, not our chain. When danger calls, we answer it, then come home.
Katie sets the chisels in order and glances toward the cold runes of the recovered anvil. Her guarded expression eases, though her hand remains near the secured ritual remnants.

Katie
A smithy makes a good base. We can mend tools by day and follow dark trails when they appear. The town will know where to find us.
Sera’s answer becomes a practical truth: the forge remains their home, while its doors can open onto roads, ruins, and threats beyond the town. Neither purpose needs surrendering.
Outside, evening gathers over the rooftops. Inside, work continues beneath the rafters, and the three allies stand ready for the next summons without abandoning the life they have reclaimed.
“I ask Sera to plan our next expedition”
FAILURE (Good Reasoning, rolled -3)

“I ask Sera to plan our next expedition”
SUCCESS (Good Reasoning, rolled +2)

Artok Rune
Sera, plan our next expedition. Choose the road, the supplies, and what we must learn before we leave town.
Artok looks to Sera and Katie, gathers his gear, and cracks his neck beneath the black bandanna. Sera gives him water; he washes his palm, wraps it lightly, and returns his attention to them.

Sera
We start with the charcoal map taken from the ritualist. I will mark every camp and mine route, then ask the gate guards what travelers saw beyond the hills.

Sera
Katie and I will prepare food, rope, lamps, and spare water. We leave at first light, follow the old raider path, and search for signs of whoever built the lower mark.

Katie
I will keep the broken knife and marked iron sealed separately. If we find another inscription, we study it from a distance before touching anything.
Sera clears a space on the workbench and begins shaping the expedition into a practical route. Katie sorts the secured remnants and travel supplies while evening deepens beyond the forge.

Sera
By dawn, we will have a route, provisions, and a purpose: learn who carved the mark, find what they left behind, and return before darkness closes the hills.
Quest Complete
Reach a shared commitment with Sera and Katie about their future
