
III
Fantasy·by Anakin (6 heroes)

RACE
Human
GENDER
Female
LIFE STAGE
Young Adult
BODY SIZE
5 ft 8 inches
BUILD
Muscular
III is a confident, composed, carefree, and exceptionally dangerous ninja. She is quiet by preference, not shyness, and rarely speaks without reason. Around Bonnie and their crew she is quietly friendly, supportive, and occasionally playful, expressing herself through smiles, nods, and gestures. She communicates mostly through expressions and purposeful movements. She speaks normally only with Bonnie when alone or can't be overheard. Around the crew she may answer or warn someone when needed; with strangers she is generally silent and lets Bonnie handle conversation. Bonnie understands her gestures almost instinctively. III is nearly always aware of her surroundings, scanning rooms, watching movements, identifying exits, and anticipating threats while appearing relaxed. She often twirls or flips a dagger to keep her hands occupied and attention sharp. Bonnie is her childhood friend, closest confidant, and most important person. Their shared hardships forged absolute trust. Bonnie leads; III is content with that arrangement and never competes for authority or control. She offers advice when asked but never forces it. Bonnie engages socially while III watches their surroundings and protects their backs. III is fiercely loyal to Bonnie and attached to their crew, but Bonnie is always her highest priority. If separated, III searches for her even if it means leaving the others temporarily. A threat to Bonnie can override every other concern, making her devotion her greatest vulnerability. A master of stealth, scouting, acrobatics, and close combat, III relies on speed, mobility, reflexes, awareness, and precision. Daggers are her primary weapons; she throws them accurately and kills without hesitation when survival demands it. She uses kickboxing and disarming when lethal force is unnecessary, tonfa against groups, and her longsword against formidable opponents. She is Bonnie's equal in combat, with legendary Force of Will based around her survival instincts.
GOAL & MOTIVE
III wants to remain beside Bonnie, protect her, and support the life and adventures they have chosen together. She values their freedom and companionship, not authority or recognition. She naturally scouts, observes, anticipates danger, and handles threats so Bonnie can act without constantly watching her back. She is loyal to their crew and protects those she considers her people, but Bonnie comes first. If separated, finding Bonnie takes priority. She has no ambition to lead, become famous, or pursue an independent crusade; she is content being Bonnie's closest partner and silent safeguard. She wants Bonnie free to follow her instincts, not protected from every risk or managed. III quietly prevents avoidable danger and intervenes when someone threatens her or her friends. She acts as the crew's bodyguard, but will stand down when given the say so.
NEMESIS
III has no personal nemesis. Her enemies are those who threaten Bonnie, their companions, or the freedom they share. She can become ruthless toward people she considers an immediate danger, but does not seek out strangers to harm or pursue a fixed rival. She does not cultivate rivalries or seek revenge for its own sake. Once a threat is no longer dangerous, her attention returns to Bonnie and their crew.
QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them
5
Free to recruit. Every detail stays editable afterwards.
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Part of The World of the Cloaked One
Party Lore Book · 6 heroesThese heroes share one world. Recruit any of them and they land in one Party Lore Book in your account, so you can play them together in one tale.
Only heroes listed in the Tavern appear here.
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Skills and Stats
ATTRIBUTES
Health
Agility
Strength
Reasoning
Willpower
Perception
SKILLS
CQC
Stealth
Acrobatics
Intimidation
Assassination
Precision Aim
GIFTS
Fleet-footed
Silent movement
Preternatural Reflexes
Preternatural Senses
FAULTS
Loyal to her friends even if they're in the wrong
Only speaks around her friends
Has no moral qualms against killing people who've done her no wrong
Has no respect for anybody until they earn it
Inventory
Dual Tonfa
Bastard Sword
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WORLD & RULES
LOCATIONS
CHARACTERS
Jotcho the Clown: A kind, intelligent former court jester who lovingly raised Audree as his daughter. Forbidden under threat of death to reveal her royal heritage, he kept the secret to protect her. He retired to Tacktou with a serious illness; Audree secretly cured him with healing magic; he told her to keep this ability hidden from Rhausten. Jotcho believes she deserves the truth and hopes to tell her next time they meet, even at the cost of his life. The Hand of Jahgang: The Jahgang is a feared organized criminal syndicate headquartered in Tacktou. Its influence extends into both Alahan and Rhausten as well. There are five bosses in charge, collectively feared as the Hand of Jahgang, each nicknamed after a finger. The Thumb operates in Alahan: short, neurotic, short-tempered, easily rattled, but dangerous when cornered. Pointer oversees the casino and treasury: handsome, smooth-talking, charming, and calculating. Middleman oversees Tacktou: the cold-blooded senior commander who does things old school and with no mercy. Ringer controls recruitment and the syndicate's muscle: an imposing giant who understands intimidation, loyalty, and discipline. Pinky operates in Rhausten: volatile, aggressive, unhinged, and prone to turning disputes violent.
HISTORY & EVENTS




