
Fog thickens around Iron Crow’s retreat, swallowing the inn behind him. The Boar and Thistle’s frightened occupants remain inside, while his measured steps fade between shuttered houses.
A side lane exhales Captain Captain Valeria Vance Vance. She has left by the rear passage, sword sheathed, one sleeve dark with blood, and followed the marsh-court’s trail alone.
She stops several paces away, scar pale beneath the mist. Before speaking, she turns toward distant bells tolling beyond the roofs, listening as though expecting something worse than a patrol.

Captain Valeria Vance
Those bells are not calling the watch.
The sound comes again, deeper this time. Window shutters tremble along the street, and a faint green glow stains the fog beyond the old market gate.

Captain Valeria Vance
Carver stayed behind with the innkeeper and the travelers. I came because the court’s trail led here, and because something has followed it.

Captain Valeria Vance
The bells toll a third time. Valeria’s hand settles near her sheathed sword, but she keeps her gaze fixed beyond Iron Crow.
✓ Quest Accepted
Learn what force the green bells are calling
✓ Quest Accepted
Keep personal matters private.
“*walks towards the mercenaries*”

Iron Crow walks toward the old market gate, each armored step pressing through the fog. The green glow beyond it outlines a waiting band of mercenaries.
Three figures stand beneath the gate’s broken arch: a broad middle-aged woman in rust-red brigandine, with cropped auburn hair, weathered brown skin, and a square jaw, a lean young man with a hooked spear, his tousled black hair framing a narrow face above a dark leather vest and cream shirt, and an elderly elf man wrapped in gray wool, with a gaunt build, a long white beard, and deep-set eyes.

Captain Valeria Vance
Slowly, Iron Crow. They are watching for movement, not conversation.
He continues without haste. His black plates swallow the sickly light, while gold fissures along his armor glimmer through the mist and the mercenaries tighten their formation.

the mercenary captain
That is close enough, armored one. We were told to find a fugitive, not provoke a siege.

Captain Valeria Vance
They have found him. Whether they are wise enough to leave the road open remains their decision.
The bells toll again beyond the market. Iron Crow reaches the edge of the mercenaries’ lantern glow, and the band holds its ground without raising a weapon.
“move. *stares at them*”
SUCCESS (Superb Agility, rolled -1)

Iron Crow advances into the lantern glow until the mercenaries stand directly before him. His crimson slit fixes on each face in turn, and the fog curls low around his greaves.

the mercenary captain
Hold formation. Do not mistake his silence for hesitation.
The broad captain keeps her rust-red brigandine squared toward him, but her hand leaves her sword hilt. The young spearman lowers his point by a cautious inch.

Captain Valeria Vance
You have found what you were seeking. Let the road remain open, and no blood need answer those bells.

the elderly elf mercenary
The mark is upon him. The court will not abandon the trail merely because hired steel loses its nerve.
Iron Crow’s stare passes over the elderly elf mercenary and returns to the captain. The great weapon remains at his side, untouched, yet the mercenaries part beneath the weight of his attention.

the mercenary captain
Clear the gate. We were paid to locate the fugitive, not die beneath a cursed iron shadow.
“Smart choice.”
SUCCESS (Superb Intimidation, rolled +0)


Unknown traveler
Smart choice.
Iron Crow’s voice grinds across the gate beneath the tolling bells. The words are few, but the great weapon at his side gives them undeniable weight.

the mercenary captain
You heard him. Clear the road.
The mercenaries withdraw beneath the broken arch. The spearman steps aside first, then the captain guides the formation away from Iron Crow’s path without drawing steel.

the elderly elf mercenary
Cowardice may spare you tonight, captain. It will not spare him from the court.

Captain Valeria Vance
Enough. You were paid to find him, not announce his direction to every bell in the city.
The green glow recedes beyond the market gate, leaving the road open through the fog. Valeria remains several paces behind Iron Crow, watching the mercenaries depart.
“*walk down the road towards a bandit camp*”
SUCCESS (Superb Agility, rolled -2)

Iron Crow leaves the market gate behind and walks down the fogbound road toward the bandit camp. His measured steps carry him beneath leaning trees and over rutted stone.
The road descends into a hollow where cookfire smoke hangs beneath the branches. Bedrolls, stacked crates, and a rough palisade reveal the camp beyond the mist.
His scorched cloak catches on a thorned branch and tears with a loud rip. The noise costs him concealment, and several figures turn toward the road.
A young adult woman with a wiry build steps from behind the palisade, her dark braid tucked beneath a dented leather cap. A red scarf marks her gray-green coat.

the bandit lookout
Iron Crow. You walk into a bandit camp without invitation, and bring the captain from the inn behind you.
Valeria stops at the edge of the hollow, several paces behind him. The camp’s hands hover near their weapons, but none draw while Iron Crow stands in the firelight.

Captain Valeria Vance
I am not here to bargain for him. Keep your blades sheathed, and let him pass if that is what he came for.
“are you robbing me?”
SUCCESS (Fair Persuasion, rolled +0)


Unknown traveler
Are you robbing me?
The question settles over the cookfires. Iron Crow’s torn cloak drags against the thorn behind him, and the camp’s attention tightens around the plain challenge.

the bandit lookout
No. If we meant to rob you, we would have asked for your purse, not your name.

Captain Valeria Vance
She is telling the truth. They were watching the road for travelers carrying court marks.
The lookout studies the black armor, then glances toward Valeria. His question has raised suspicion; two bandits quietly shift, both young adult men with lean builds, patched brown coats, and dull iron caps to watch the captain instead of the road.

the bandit lookout
But now we know you are wary, armed, and expected. That makes you trouble, whether you carry coin or not.
She lowers her voice as the cookfire pops. No hand reaches for a weapon, and the hollow remains open before Iron Crow, though every face now remembers him.
“how do you plan to fix it.”
FAILURE (Fair Persuasion, rolled -1)


Unknown traveler
How do you plan to fix it?
The question hangs between the cookfires, aimed at the bandit lookout’s accusation. Iron Crow’s crimson slit remains fixed on her while the bandits wait for a threat behind the words.

the bandit lookout
We do not fix it. We mark the road, report what we find, and let the marsh-court decide what you are worth.
The bandit lookout reaches beneath her coat and draws a narrow strip of green-stained parchment. Before she can offer it, the firelight reveals a black sigil stamped across Iron Crow’s name.

Captain Valeria Vance
That is not a summons. It is a trail-marker. If they carry it back, the court knows exactly where you stood.
The parchment slips from the bandit lookout’s fingers into the ash. She stamps toward it, but Valeria’s drawn sword bars the way. The bandits shift, and the camp’s quiet arrangement breaks.

the bandit lookout
You wanted the problem fixed, Iron Crow. Now the mark is burned, and everyone here knows the court is hunting you.
“do you plan to fight?”
SUCCESS (Fair Persuasion, rolled +1)

Unknown traveler
Do you plan to fight?
The question cuts through the hollow. Iron Crow’s gauntlet remains still, but the great weapon’s dull-gold edge hangs plainly beside him, and every bandit understands the answer may decide the camp’s fate.

the bandit lookout
No. Not you. We planned to mark the road and live long enough to spend the court’s silver.
The bandit lookout lowers her hand from the burned parchment. Behind her, the two capped bandits step away from their weapons, and the camp’s tension loosens without disappearing.

Captain Valeria Vance
Then leave the mark in the ash and let him pass. Fighting here serves the court better than it serves any of us.

the bandit lookout
It stays burned. We will not carry his trail, and we will not challenge him while he walks through our camp.
She kicks the blackened strip deeper into the coals. Green fire consumes the sigil, while the bandits open the path between the crates and palisade, granting Iron Crow clear passage.

“good, you couldn't fight a god if you tried”
SUCCESS (Superb Intimidation, rolled +0)

Unknown traveler
Good. You could not fight a god if you tried.
The taunt settles over the camp with the same weight as his armor. Firelight crawls across black plates while the bandits stand beneath the palisade, suddenly careful of every breath.

the bandit lookout
Gods do not usually need to announce what they are.
Her voice stays level, but her eyes flick toward the burned parchment and then the fog beyond the camp. The two capped bandits keep their hands far from their weapons.

Captain Valeria Vance
He did not claim to be one. He reminded you that courage and victory are different currencies.

the bandit lookout
Then let him spend neither here. The road is open, Iron Crow, and your warning will travel no farther than this hollow.
The lookout steps aside fully, leaving the passage clear between the crates and palisade. Behind Iron Crow, Valeria watches the camp without offering alliance, while the green-stained ash dies quietly in the coals.
