
Fog presses against the shuttered windows of the Boar and Thistle. Inside, dying embers paint the smoke-black beams red while distant shouting and breaking glass drift from the square.
Captain Valeria Vance sits alone in a corner booth, scar cutting across her cheek beneath close-cropped graying hair. Her battered plate and greatsword wait within arm’s reach.
Near the hearth stands Ser Carver, a broad-shouldered middle-aged man in dented half-plate and a mud-dark cloak. His broken nose and pale eyes carry the hard wear of old campaigns.

Ser Carver
Iron Crow. Still hiding behind steel and hired blades, I see.

Captain Valeria Vance
You mistake patience for hiding, Carver. Step closer if the bounty has made you brave.
The innkeeper, an elderly woman with a sturdy build, silver hair braided over a weathered face, and a russet apron over a dark dress, drops behind the bar. Two travelers, a young man with a lean build, curly brown hair, and a green hooded cloak, and a middle-aged woman with a broad face, cropped black hair, and a mustard shawl, edge away from the hearth as Carver’s hand settles on his sword hilt, and the room falls sharply silent.

Ser Carver
No company tonight. No witnesses worth fearing. Just the debt you carried out of Black Fen.
✓ Quest Accepted
Escape the confrontation with Ser Carver
“*walks in*”
SUCCESS (Great Agility, rolled +0)

The Boar and Thistle’s door opens beneath N/A’s gauntleted hand. Fog spills around his boots as he enters, black armor swallowing the hearthlight and jagged gold trim glinting like cracked embers.
His ragged charcoal cloak drags through the doorway, scorched hem whispering over the boards. The great weapon at his side makes each measured step land with a heavy steel clank.

Ser Carver
There you are.
Ser Carver turns fully from the hearth. His hand remains on his sword, but his pale eyes flick toward the silent travelers and the innkeeper crouched behind the bar.

Captain Valeria Vance
You chose a crowded room after all, Iron Crow. That is either confidence or poor judgment.
The captain does not rise. Outside, shouting surges through the shutters, then fades beneath the oppressive hush gathered around N/A’s arrival.

Ser Carver
Come closer, then. Let’s see whether Black Fen left you with more than a reputation.
“*stares at them then sits down*”

N/A stares through the helm’s narrow crimson slit, letting the silence stretch until even the fire seems to wait. Then he crosses the room and sits heavily at the nearest table.
The chair groans beneath black steel. His great weapon rests within reach, its dull-gold edge catching a thin line of dying fire, while fog curls beneath the door.

Ser Carver
Still the same answer, then. Weight, silence, and that cursed armor.

Captain Valeria Vance
You wanted him closer, Carver. Now speak plainly. What debt did he carry out of Black Fen?
Ser Carver’s fingers ease from his sword hilt. He remains standing, but the challenge drains from his posture as N/A’s refusal to rise settles over the room.

Ser Carver
Three villages paid the Fen tithe. Grain, names, and children marked for the marsh-court. You broke their ledger and vanished with the debt unpaid.

Captain Valeria Vance
He carried the names, not the coin. That is why the marsh-court still hunts him.
“.”

The room holds its breath around N/A. Beneath the table, fog threads between the floorboards, while Captain Valeria Vance’s scar tightens as her gaze fixes on Ser Carver.

Captain Valeria Vance
The debt was not silver. It was obligation. The marsh-court demanded names, and Black Fen’s wardens collected them from anyone who resisted.

Ser Carver
You make it sound cleaner than it was, Captain. He took the ledger, burned the court’s seal, and left the villages exposed.
A coal collapses in the hearth. No one moves toward the door. Even the travelers remain frozen, listening as the truth settles heavier than any threat.

Captain Valeria Vance
He left them alive, Carver. The court wanted obedience. N/A gave them a chance to flee before the marsh riders came.

Ser Carver
And every name in that ledger became a mark against him. That is the debt he carried out of Black Fen, Iron Crow. Their freedom, purchased with his pursuit.
Outside, a bell sounds once through the fog. Ser Carver’s hand falls fully from his sword, and the silence that follows no longer belongs to him.
“...*speaks in a deep voice* If they come for me they will die. IT's as simple as you shall make it”
SUCCESS (Superb Intimidation, rolled -1)

Unknown traveler
If they come for me, they will die. It is as simple as you shall make it.
His voice rolls through the inn like stone grinding beneath a crypt door. The crimson slit of his helm fixes on Carver, and the fog at the threshold stirs without wind.

Ser Carver
Then you admit the marsh-court will come.

Captain Valeria Vance
He admits nothing, Carver. He names the price of trying.
The travelers lower their eyes. Behind the bar, the innkeeper grips a pewter cup until her knuckles pale, while the single bell’s echo dies beyond the shutters.

Ser Carver
You think death settles an obligation? The court has longer hands than yours.

Captain Valeria Vance
He has chosen his answer. Now the question is whether Carver has the sense to leave it unanswered.
“*gets up to leave*”
SUCCESS (Great Agility, rolled +0)

N/A rises from the groaning chair. Black plates settle with a measured clank, and the room seems to shrink beneath the weight of his crimson gaze and drawn-up cloak.

Ser Carver
Walking away does not end the debt, Iron Crow.
N/A gives Carver no answer. He takes up his great weapon, its dull-gold edge passing close to the table, and turns toward the fog-filled doorway.

Captain Valeria Vance
Let him go, Carver. You have already said enough to make the court’s work easier.
The innkeeper unbars the door with trembling hands. Cold fog pours around N/A’s greaves as he crosses the threshold, cloak dragging over the wet stones outside.

Ser Carver
The marsh-court will find you.
The door swings shut behind N/A, muting the inn’s frightened silence. Beyond it, the fog receives his heavy footsteps and carries them into the darkened street.
Quest Complete
Escape the confrontation with Ser Carver
Attribute Upgrade: Agility Great→Superb