
Aiden and James reach the common room as a violent thudding rolls through the inn. The front door bows in its frame. The room goes still.

James
That is not the drunks.
James goes pale and takes a half step toward Aiden, then stops himself. The coin on the floor sits between them like a small, ugly promise.

Aiden Dryward
Someone came back with muscle. Maybe a price. Maybe a warning.
Another удар hits the door, hard enough to rattle cups on the counter. The inn’s peace feels thin as paper. If Aiden wants coin, this is the kind of trouble mercenaries are paid to face.

James
Aiden... if that door opens, they will come for the room. For me, maybe for you too.
James swallows, forcing himself upright. Fear is there, but so is trust. The next move belongs to Aiden, and it will decide whether he stands as hired steel, protector, or both.
✓ Quest Accepted
Hold the common room against the attackers
“I flip a table and take cover with my hand-held crossbow and prepare to fire.”
SUCCESS (Good Agility, rolled +0)

Aiden yanks the nearest table sideways and slams it down on its edge. The blow from the door shakes the room, but the wood stays between him and the entrance.
He drops behind it and levels his hand-held crossbow over the makeshift cover, sight fixed on the latch.

James
Fast. Clean. They are not walking in on us.
The front door bucks again, then the frame cracks wider. Cold air spills through, and a boot heel flashes in the gap.
A man's voice comes through the splintering wood, sharp with command. Not a drunk, not a bully. Someone who knows who is inside.

James
Aiden, I know that voice.
The crossbow stays trained on the opening as the latch gives another ugly groan, and the door starts to swing inward.
“I hold fast prepared to fire until I can see who it is.”
SUCCESS (Fair Ranged Combat, rolled +1)

Aiden holds the crossbow steady as the door finally swings inward on cracked hinges.
Three figures fill the gap, wet cloaks, steel on their arms, and a banner seal pinned to the lead man’s breast.

James
No... not them.

Captain Edrin Vale
Aiden Dryward. Step away from the innkeeper and we do this the easy way.

Aiden Dryward
A captain. So that is who sent them.
James stiffens behind the cover, staring at the seal as recognition and fear hit at once.

Captain Edrin Vale
Your old work leaves tracks, mercenary. This time, the crown wants names.
Director's note
Trying to deescalate the situation
“I stand down and ask what he requires?”
SUCCESS (Good Persuasion, rolled +0)

Aiden eases the crossbow down and steps clear of the table. The room goes still around the scrape of wet boots at the doorway.

Aiden Dryward
I stand down. What do you require?

Captain Edrin Vale
Names, first. Then the man you are hiding.

James
He knows enough already. Maker, let Aiden keep him talking.
The captain’s gaze flicks from Aiden to James, then back again, measuring the silence like coin.

Captain Edrin Vale
Mercenaries sell loyalty by the hour. Tell me who hired you, and I decide how hard this room becomes.
James straightens a fraction behind the counter, fear still on him, but now he watches Aiden for the answer instead of the door.
“I cannot divulge any information of my former employers but as it stands now I have no current jobs on the go. What is this all about?”
SUCCESS (Good Persuasion, rolled -1)


Aiden Dryward
I cannot speak on former employers. I have no current work. Tell me what this is really about.

Captain Edrin Vale
That is a cleaner answer than a lie.
The captain lowers his hand a little, not in peace, only in calculation. James keeps still behind the counter, watching the exchange like a man listening for the blade to drop.

Captain Edrin Vale
A deserter’s trail, a missing clerk, and a thief with your shape were all named in the same hour. I want the truth before I waste men hunting the wrong one.

Aiden Dryward
He is not here for coin. He is here for a name.

James
Aiden came here for a roof and a meal, not trouble. If you have business, captain, name it plain.
Vale’s eyes cut to James, then back to Aiden. The open door spits cold across the floorboards, and the captain waits, measuring whether mercy or force will serve him better.
“I am no thief, nor deserter and I know know nothing of a missing clerk. But for a price I can help you track down who you are looking for?”
SUCCESS (Good Persuasion, rolled +2)


Aiden Dryward
I am no thief or deserter. I know nothing of a missing clerk. Pay me, and I help you track your quarry.

Captain Edrin Vale
Straight talk, at last. That buys you a hearing.

Captain Edrin Vale
I need a man who vanishes roads, not a brawl in a tavern. If you can put me on his trail, I pay and I leave your inn standing.

James
Thank the gods. He is listening now.
Vale eases one step back from the threshold, and the room stops feeling like a blade laid across a throat. James lets out a breath he has been holding too long.
The captain flicks two fingers toward the broken door, then back to Aiden, making the bargain plain. For the moment, words hold where force was about to begin.
“Tell me everything you can about this man and I will find him.”
SUCCESS (Good Persuasion, rolled +1)

Vale’s jaw tightens, then he exhales through his nose and reaches into his cloak instead of for his blade.

Captain Edrin Vale
Fine. You want the shape of him, not just the name.

Captain Edrin Vale
He is a clerk named Orin Bell, late twenties, left the keep with sealed ledgers and a horse he did not steal cleanly. He favors the north road, and he lies badly when he is cornered.
James’ hands loosen on the counter edge. The captain’s gaze stays on Aiden, but the heat in it has gone to work, not war.

Captain Edrin Vale
He was last seen asking after river ferries, then a hedge priest, then an old mill with a collapsed roof. He is frightened, or desperate, or both.

Aiden Dryward
Then I start with the ferries.
Vale gives one short nod and spreads a creased scrap of parchment on the counter, showing a rough seal, a route mark, and a line of names. The cold at the doorway still breathes into the room, but now it feels like weather, not an attack.

Captain Edrin Vale
Take that. If you bring him in alive, I pay extra. If you cannot, bring back proof of where he ran.
Find Orin Bell
Quest Complete
Hold the common room against the attackers
Attribute Upgrade: Agility Good→Great
+ New Item Acquired
Parchment route note