
Salt wind rolls off the harbor as Zia steps from the boat into First Landing’s bustle. Drums thud in the square beyond the quay, and lantern-bearers hurry past with banners and garlands.
Under a rotting pier, a hunched old hermit waits in the shadow between pilings. He lifts his head as Zia nears, watching her through wet, bright eyes.

The Hermit
You come in Vitruvian iron and holy water. Good. I have waited for that shape.
He drags a hand from his rags and reveals a jagged obsidian relic. Sickly light crawls through its black seams, and the boards above him answer with a low, strained groan.

The Hermit
Turn away, or speak for your god. I want to hear which of you is left standing when the stage falls.

Zia
The relic is tied to the pier supports.
Behind him, festival workers keep tying streamers and hauling planks, blind to the trap under their feet. The hermit tightens both hands around the relic, and the pier shivers again.

The Hermit
Well, cleric? Do you answer me, or do I send this whole platform into the drink?
✓ Quest Accepted
Neutralize the hermit before he reveals the truth
“I ask him "You have my attention. What do you want from me?"”
SUCCESS (Superb Persuasion, rolled +1)


Zia
You have my attention. What do you want from me?

The Hermit
A choice, cleric. Not a prayer, a choice.

The Hermit
Leave this harbor and let the truth rot with me, or stand here and be seen.
The relic’s black light flickers across his hollow face. Above them, the pier timbers creak, but he does not flinch. He only watches Zia, as if her answer weighs more than the wood overhead.

The Hermit
I know what you hide. I want the world to hear it from your own mouth.
A breath of salt drifts through the shadows. The festival goes on beyond the pilings, bright and careless, while the hermit holds the trap steady and waits for Zia to speak.
“I cast a spell causing a rush of water to appear behind him, pushing him out to sea grabbing the relic from him as he passes”
SUCCESS (Great Willpower, rolled +0)

Zia answers with a sharp wash of power. Water bursts up behind the hermit, a cold wall that shoves him hard out from under the pier.
He yelps and stumbles, fingers clamping on the relic as the surge tears it sideways. Zia’s gauntleted hand flashes in, and the obsidian slips free into her grip.
The price lands at once. The water smacks the pilings, and the pier shudders loud enough to carry through the harbor, a cracking groan answering her spell.

The Hermit
No...
He catches himself at the edge, half-knee deep in the swell, soaked and wide-eyed. The relic is gone from his hand, but his mouth is still open, ready to shout.
Above them, festival light flickers through the gaps in the boards as the pier strains again. Zia has the relic, the hermit is off-balance, and one more cry could carry to the crowd.

The Hermit
Speak, cleric, or I call it out now.
+ New Item Acquired
Obsidian relic
“I grab the man and call out for the guards myself. Why would the guards believe him over me, a helpful cleric who just saved the pier from his actions.”
SUCCESS (Legendary Strength, rolled -2)

Zia lunges in and clamps the hermit by the front of his soaked robes, wrenching him away from the gap in the boards. Her shout for the harbor guards rings out over the festival music, hard and clear enough to turn heads above the pier.
The hermit jerks in her grip, but the relic is gone and his balance is broken. His free hand scrabbles at Zia’s vambrace, and he hisses as the first boots pound toward the pier from the lantern-lit walkway.

The Hermit
Lies! Hear her, all of you! She would bury the truth with a smile!
His words carry only a few strides before the waves and the crowd swallow them. Several guards are already looking down from above, one hand on spear shafts, while the pier gives a long, ugly groan under their weight.

Zia
Guards, take him. I was stopping him from bringing this pier down.
The nearest guard points at the hermit’s soaked hands and Zia’s seized relic, then starts down the steps. The hermit freezes for a breath, cornered between the water and the boots closing in.
Quest Complete
Neutralize the hermit before he reveals the truth
Attribute Upgrade: Willpower Great→Superb