
White transport light collapses into a cargo bay. Krieosk’s emergency pod rests in a magnetic cradle, frost steaming from its seams as diagnostic beams sweep his flight suit and helmet.
Several crew members stand behind a transparent safety line, weapons lowered but ready. Beyond them waits the King, an elderly man with a broad frame, silver beard, and dark blue ceremonial coat.
The pod unlocks with a pressure hiss. Medical arms withdraw from Krieosk’s chest and spine, while amber monitors compare his vital signs against the encrypted beacon that led the ship to him.

King
Keep the bay sealed. We are months from our planet, and we do not know what we have recovered.

Ship Medic
His pulse is stable. Cryogenic trauma is present, but the suit’s life support prevented further damage.
A ceiling display projects fragments of the decrypted signal: fighter telemetry, a lost-dogfight marker, and a corrupted identification block. No insignia confirms friend or enemy.

King
When he wakes, ask his name, origin, and allegiance. Until then, nobody touches that weapon or the rucksack.
✓ Quest Accepted
Gain the King's protection
“I burst up and quickly analyze the room last time I was awake I just lost all my friends and ejected from a exploding fighter”
SUCCESS (Great Perception, rolled -1)

Krieosk bursts upright inside the opened pod, frost scattering from his flight suit. The sudden motion tears at the healing wounds across his chest and triggers a sharp medical alarm.

Krieosk Klauden
The bay has one sealed entrance, armed crew behind the safety line, and no immediate attack.
His helmet lenses sweep the cargo bay: magnetic deck, diagnostic gantry, sealed bulkheads, ceiling cameras, and his rucksack and revolver secured beneath a transparent restraint cover.

Ship Medic
Stay upright if you can, but do not move toward the equipment. Your cardiovascular readings just spiked.
The crew raises their weapons a fraction. Behind them, King remains still, studying Krieosk through the safety glass as the alarm pulses red.

King
You are aboard a royal colony transport. Identify yourself and remain where you are.
Krieosk’s scan finds no visible breach or hostile force, but the pod’s alarm continues broadcasting his unstable vitals through the ship’s internal network.
“"I'm Krieosk" I say quietly my breathing through the mask ecoing throughout the room”
SUCCESS (Great Willpower, rolled +0)

Krieosk Klauden
I'm Krieosk.
His quiet words pass through the mask, amplified by the cargo bay’s hard surfaces. The breathing that follows echoes across the deck, while the medical alarm records the identification.

King
Krieosk. Is that your full name, or merely what you answer to?

Ship Medic
Your pressure is climbing again. Keep your hands visible and breathe slowly through the mask.
The restraint cover remains locked over the revolver and rucksack. A status panel changes from UNKNOWN to PROVISIONAL IDENTIFICATION, distributing his name through the transport’s internal medical network.

King
You were recovered in a military escape pod. Tell me your origin and allegiance, and we will decide what assistance you receive.
No weapon rises, but the crew’s aim stays fixed. Behind the safety glass, the King watches for an answer while the alarm settles into a slower warning pulse.
“I just kind of stare for a moment before saying "I'm from Veridia" pausing again and then slowly saying "I'm alone I have no allegiance"”
SUCCESS (Great Willpower, rolled -1)

Krieosk stares through the helmet lenses. The cargo bay holds its breath around him, broken only by filtered breathing and the slower pulse of the medical alarm.

Krieosk Klauden
I'm from Veridia.
A pause follows. His damaged cardiovascular readings spike again, and the pod’s medical system injects a stabilizing dose through the suit interface, leaving his limbs briefly heavy.

Krieosk Klauden
I'm alone. I have no allegiance.

King
No allegiance is not the same as harmless. Still, you have answered plainly.

Ship Medic
The sedative is mild, but remain still. Your pressure is dropping into a safer range.
The King raises two fingers. The crew lowers their weapons slightly, though their suspicion remains visible in the set of their shoulders. The display records Veridia and unaffiliated status.
“"Thanks" I say sounder insincere and I stand trying to figure out how to get my stuff free”
SUCCESS (Good Reasoning, rolled +0)


Krieosk Klauden
Thanks.
The word leaves Krieosk’s mask flat and unconvincing. He plants his boots beneath him and rises from the pod, chest wounds pulling against the suit seals as the medical alarm snaps louder.

Krieosk Klauden
The restraint cover is linked to the pod’s emergency release circuit.
His gloved hand traces the pod rim, then reaches beneath the diagnostic gantry. A recessed maintenance contact answers his suit interface, and he bridges it with a controlled pulse.
The transparent cover unlocks with a hard clack. Krieosk retrieves his rucksack and break-action revolver, securing both against his flight suit as the pulse leaves his fingers numb.

Ship Medic
You bypassed a royal security lock while sedated. Put the weapon down, or I will call the guards back to ready.

King
Let him keep the rucksack. The weapon remains visible, pointed at the deck. His belongings are no longer a source of leverage.
“I holster my gun before asking "WHat do you want from me"”
SUCCESS (Good Reasoning, rolled +1)

Krieosk lowers the break-action revolver, checks its muzzle toward the deck, and slides it into the holster beneath his pilot jacket. The crew’s aim eases by degrees.

Krieosk Klauden
What do you want from me?
The question carries through his mask and settles beneath the cargo bay’s ventilation hum. The King studies the holstered weapon, then steps closer to the safety glass.

King
Information first. Your origin, your service, and why you were drifting in a military pod. After that, we decide what aid we can provide.

Ship Medic
And medical cooperation. Your wounds are healing, but the cryogenic trauma is not finished with you.
A crew officer marks the revolver as secured on the bay display. The restraint cover remains open, leaving Krieosk’s rucksack against his side and every eye on his sealed helmet.

King
You are not under arrest, Krieosk. You are a recovered stranger aboard my ship. Give me reason to keep that distinction.
“"Sorry but I don't know or trust you I'll tell you this I was part of a mercenary group but they're all dead now" "Is there anything I can help you with where are we going"”
SUCCESS (Great Willpower, rolled +1)


Krieosk Klauden
Sorry, but I do not know or trust you. I was part of a mercenary group, but they are all dead now. Is there anything I can help you with? Where are we going?
Silence settles across the cargo bay. The crew exchange guarded looks, while the King studies Krieosk’s sealed helmet and the rucksack held against his side.

King
Your distrust is sensible. The Crimson Fleet has made caution a survival skill, though I will not assume they are responsible for your unit without evidence.

Ship Medic
You can help by remaining still long enough for treatment. Your wounds are stable, but standing under stress is worsening the strain on your cardiovascular system.
The King gestures toward a wall display. A navigation map unfolds in blue light, showing the transport’s route through sparsely settled systems toward a distant colony.

King
We are bound for New Carthage, a frontier colony beyond the main trade corridors. My family and our settlers are meant to establish a permanent settlement there.

King
If you can fly, repair, scout, or defend, those skills may be useful. But first, we need to know whether your dead mercenaries left enemies behind you.
“"I can do all of those things" " So this is a colony ship"”
SUCCESS (Great Willpower, rolled -1)


Krieosk Klauden
I can fly, repair, scout, or defend. So this is a colony ship?
The answer is clear, but speaking through the mask tightens the healing wounds across Krieosk’s chest. His monitor chirps, and the medic’s display marks a fresh cardiovascular strain.

King
Yes. A royal colony transport, carrying settlers, supplies, fabrication equipment, and my family to New Carthage.
The navigation map expands, revealing agricultural modules, reactor compartments, landing craft, and the colony’s projected first settlement zone. Blue route lines thread through unmapped frontier space.

Ship Medic
You have demonstrated enough for today. The cost of standing and talking is another hour under observation, with restricted movement until your pressure settles.

King
Your skills may earn you work, but not immediate authority. Once treated, you can speak with the operations chief and inspect what remains of our flight systems.
The crew lowers their weapons fully. Krieosk’s name gains a provisional labor and security tag in the ship’s network, while the medical alarm fades to a steady warning tone.
“"May I have a place to settle down and rest"”
SUCCESS (Great Willpower, rolled +3)


Krieosk Klauden
May I have a place to settle down and rest?
The request softens the bay’s tension. The King studies Krieosk for a moment, then gestures toward the medical corridor as the crew clears a path.

King
Yes. You will have a recovery cabin near the flight deck, with your rucksack and weapon secured inside. It is yours until you are fit to work.

Ship Medic
I will have a bed prepared and monitor access transferred there. You can rest without remaining in this cargo bay.
A security officer, a young adult woman with dark skin, a compact build, and a gray security uniform, releases the cabin assignment through the network. The door opens before Krieosk reaches it, revealing a narrow room, a reinforced bunk, medical equipment, and a viewport filled with stars.

King
The cabin terminal also contains the transport’s public layout and emergency procedures. Study them when you wake. That is more access than most strangers receive.
The medical team guides him only as far as the threshold, leaving the room quiet and private. His belongings are placed inside, and the door remains unlocked.
Quest Complete
Gain the King's protection
Attribute Upgrade: Willpower Great→Superb